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Форумы > S.T.A.L.K.E.R. Тень Чернобыля > Модификации > Вопросы и ответы

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Автор Сообщение
losiara
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24-09-2012
25-12-2013 01:16 GMT3 часа #1680443   Split
Связистт
Думаю что несоклькими способами, например появление нового гулага по уничтожению последнего перса в старом через логику, с тем же набором работ или новым...

[smart_terrain]
cond = {+gulag_unichtogen}
.....
...
..
Прще говоря, появление гулага по какому либо условию, через выдачу инфопорции.

Сообщение было успешно отредактировано losiara (25-12-2013 01:16 GMT3 часа, назад)

Внатуре пацаны, гаси их...
Как сделать НПС бессмертным...
Логика в ТЧ!
Здесь нарисована цифра четыре "8", если вы видите восемь, то вам нужно к нам...
врач-психиатр, дерматолого-терапевто-окулист!!!
Fagot_
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25-12-2013 13:24 GMT3 часа #1680459   Split
Цитата
# Связистт :
Ребята что и где надо подправить чтоб вертолеты могли стрелять по гг в ответ?


В bind_heli.script раскомментировать строки:
Код:
--if enemy_cls_id
...
--end

Вертолёты, которые есть в ТЧ (например,на Кордоне,над Толиком), будут стрелять по тебе, при проявлении агрессии с твоей стороны.


Я давно хотел вас спросить, как художник художника - вы рисовать умеете?..
Связистт
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27-12-2013 10:08 GMT3 часа #1680547   Split
Ребята какие проги и какой порядок действий нужен для того чтобы можно было ковырять локации


Struck
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30-12-2013 21:39 GMT3 часа #1680670   Split
Связистт SDK, 0.4 например...


Снова в строю.

l
Пудовый
[20] Сталкер
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Убивай космонавтов!

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10-12-2017
31-12-2013 13:51 GMT3 часа #1680701   Split
Struck, 0.7 удобнее и дружелюбнее.


Каждый хочет вонзить меч в сердце дракона, но никто не хочет держать рукоять
Связистт
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31-12-2013 16:11 GMT3 часа #1680712   Split
Struck спасибо , теперь у меня другая проблема выполняю квест на агропроме спас крота, при попытке
выйти на свалку вылет, загружаю сохранение тоже, вот лог
FATAL ERROR

[error]Expression : ai().script_engine().functor(start_game_callback,functor)
[error]Function : CALifeSimulator::CALifeSimulator
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_simulator.cpp
[error]Line : 64
[error]Description : failed to get start game callback


stack trace:


Struck
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04-01-2014 00:47 GMT3 часа #1680950   Split
Связистт переведи сам, ошибка в стар_гейм_колбеке(_g.script), возможно передаешь в него не валидную функцию, но я думаю, что ты все же не положил какие-нибудь dll'ки в папку bin, из-за этого обычно случается подобный вылет.


Снова в строю.

l
Связистт
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04-01-2014 22:45 GMT3 часа #1681027   Split
спасибо


frankenshtayn
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15-01-2014 00:29 GMT3 часа #1681462   Split
Приветствую! подскажите, в проверке вот такого типа:
Код:
if ( ltx:r_float("actor_condition","health_hit_part") ~= 1.0 ) then

Значение читается до десятых, т.е. например 0.5 еще "переваривает", и функция работает, а вот если 0.05, то проверка не выполняется, почему так, и можно ли "обдурить судьбу"?


И ЭТО ПРОЙДЕТ...
ColR_iT
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16-01-2014 01:59 GMT3 часа #1681498   Split
frankenshtayn, Lua прекрасно оперирует числами с плавающей запятой, очень сомневаюсь, что проверка сотых не проходит.
Можешь показать код, который по твоему не работает должным образом?


Те мнения, которые пишутся с ошибками, не воспринимаются как умные…
Лучше иной раз тупить, но умным быть, чем постоянно умничать, но быть тупым.
Все, кто еще говорит «ИХНИЙ», будут гореть в аду!
frankenshtayn
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16-01-2014 04:44 GMT3 часа #1681499   Split
ColR_iT Приветствую!
Ситуация такова, есть сложный но проходимый квестик в "радиационном пятне", возникло желание, при правке игроком актора, усложнить ему задачу:
при правке актора должны рандомно спавнится монстры вблизи ГГ. Вот что я делал:
Код:
---проверяем правился ли параметр---
function check_actor( actor, obj )
local ltx = system_ini()
        if ( ltx:r_float("actor_condition","radiation_v") ~= 0.0001 ) then
fr_tm.start_taym()
           end
end
--------------если правился, запускаем таймер-------------------------
function start_taym ()
fr_vr.g_start_timer("zapusk_taym1",0,0,5)   -- вызываем spawn_test1
end
-------------если был запущен таймер спавним «нежданчик»---------------------------
local sp_m_rand = {
"controller_tubeman",
"bloodsucker_weak",
"m_gigant_e"
}

function spawn_test1()
local pos = db.actor:position()
local dir = db.actor:direction()
local section = sp_m_rand[math.random(table.getn(sp_m_rand))]
pos = pos:add(dir:mul(8))
local obj = alife():create((section), pos, db.actor:level_vertex_id(), db.actor:game_vertex_id())
end
--------------------------------------

Если ставлю на проверку параметр 1.0 или 0.1 например (и соответственно изменяю в акторе) то все работает, т.е. при соответствии параметров, функция start_taym не вызывается и все в порядке, спавн не происходит. При несоответствии параметров,(при изменении в акторе) происходит спавн данных монстров(тоже все в порядке). Но если ставлю на проверку «истинный» параметр, т.е. 0.0001, то при соответствии параметра в функции и в акторе, все равно происходит вызов start_taym и соответственно спавн монстров.


И ЭТО ПРОЙДЕТ...
Gun12
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24-01-2014 03:58 GMT3 часа #1681960   Split
Сколько я материл по чём свет кастрированный Lua vs Сталкер, но мне пытались доказать полную идентичность с оригинальной версией. Вот и пример frankenshtayn-а подвернулся.
(Кстати ещё, чтобы не быть голословным. Попробуйте сравнить две юзердаты)
ColR_iT прав, но только в отношении оригинала. А тут...

frankenshtayn
Как вариант можно сделать так :
1. Где-то в _g.script добавь такую функцию :
Код:
function math.round(num, accuracy)
    return tonumber(string.format('%0.'..(accuracy or 0)..'f', num))
end

Эта функция будет округлять переданные в неё числа до количества знаков, указанных в accuracy

2. Теперь нужная часть кода будет выглядеть таким образом :
Код:
local ltx = system_ini()
local n = ltx:r_float("actor_condition","radiation_v")
if math.round(n, 4) ~= 0.0001 then
    fr_tm.start_taym()
end

Сообщение было успешно отредактировано Gun12 (24-01-2014 03:58 GMT3 часа, назад)

Не стань номинантом премии Дарвина.
Связистт
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25-01-2014 17:14 GMT3 часа #1682036   Split
Initializing File System...
using fs-ltx fsgame.ltx
FS: 34936 files cached, 5711Kb memory used.
Init FileSystem 1.321978 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4056472 K], reserved[55324 K], committed[82444 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8135 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1243 K], smem[0 K]
Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.3221
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2272 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=80
load time=36 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 9
- r2_tf_mipbias 0.
Starting engine...
! Invalid 'clouds_color' in env-section 'radar_01'
! Invalid 'clouds_color' in env-section 'radar_02'
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 9
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [5138 ms]
"e:\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 84402 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 3062 ms
* [prefetch] memory: 88967Kb
* phase time: 3087 ms
* phase cmem: 162850 K
Сервер: Старт...
Executing config-script "c:\documents and settings\all users\documents\stalker-shoc\maprot_list.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\maprot_list.ltx] successfully loaded.
! Unknown command: start_game_callback_called
* Log file has been saved successfully!
* phase time: 49 ms
* phase cmem: 149427 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 149427 K
Загрузка игры "mihail_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 28648 objects are successfully loaded
! Unknown command: esc_lager_register_called
* Log file has been saved successfully!
! Unknown command: esc_fabrika_bandit_register_called
* Log file has been saved successfully!
! Unknown command: esc_bridge_register_called
* Log file has been saved successfully!
! Unknown command: esc_specnaz_register_called
* Log file has been saved successfully!
! Unknown command: esc_blokpost_register_called
* Log file has been saved successfully!
! Unknown command: esc_killers_register_called
* Log file has been saved successfully!
! Unknown command: esc_dogs_swarm_register_called
* Log file has been saved successfully!
! Unknown command: esc_boars_dogs_register_called
* Log file has been saved successfully!
! Unknown command: esc_ambush_register_called
* Log file has been saved successfully!
! Unknown command: esc_corps_register_called
* Log file has been saved successfully!
! Unknown command: esc_flesh_1_register_called
* Log file has been saved successfully!
! Unknown command: esc_flesh_2_register_called
* Log file has been saved successfully!
! Unknown command: esc_assault_register_called
* Log file has been saved successfully!
! Unknown command: esc_stalker_camp_register_called
* Log file has been saved successfully!
! Unknown command: esc2_st_fabric_register_called
* Log file has been saved successfully!
! Unknown command: esc2_st_fox_place_register_called
* Log file has been saved successfully!
! Unknown command: esc_dogs_to_fox_register_called
* Log file has been saved successfully!
! Unknown command: esc2_bandit_les_register_called
* Log file has been saved successfully!
! Unknown command: esc2_most_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_zamost_register_called
* Log file has been saved successfully!
! Unknown command: esc2_tunnel3_register_called
* Log file has been saved successfully!
! Unknown command: esc2_tunnel2_register_called
* Log file has been saved successfully!
! Unknown command: esc2_tunnel1_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_zamost2_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_zamost3_register_called
* Log file has been saved successfully!
! Unknown command: esc_bridge_boar_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home2_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home3_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home5_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home6_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home1_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home4_register_called
* Log file has been saved successfully!
! Unknown command: esc2_smart_stalker_exit_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_exit_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_exit_2_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_lair_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs2_exit_register_called
* Log file has been saved successfully!
! Unknown command: esc2_bloodsucker1_register_called
* Log file has been saved successfully!
! Unknown command: esc_boar_most1_register_called
* Log file has been saved successfully!
! Unknown command: esc_farm_lager_register_called
* Log file has been saved successfully!
! Unknown command: esc_stone_lager_register_called
* Log file has been saved successfully!
! Unknown command: gar_hellcar_group_register_called
* Log file has been saved successfully!
! Unknown command: gar_bandit_agr_register_called
* Log file has been saved successfully!
! Unknown command: gar_dolg_blokpost_register_called
* Log file has been saved successfully!
! Unknown command: gar_nest_flesh_register_called
* Log file has been saved successfully!
! Unknown command: gar_seryi_bandits_register_called
* Log file has been saved successfully!
! Unknown command: gar_bandit_post_register_called
* Log file has been saved successfully!
! Unknown command: gar_bandit_stroyka_register_called
* Log file has been saved successfully!
! Unknown command: gar_dram_register_called
* Log file has been saved successfully!
! Unknown command: gar_angar_register_called
* Log file has been saved successfully!
! Unknown command: gar_psevdowounded_register_called
* Log file has been saved successfully!
! Unknown command: gar_boars_nest_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_graveyard_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair1_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit_large_lager_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_garage_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit2_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit3_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_boars_register_called
* Log file has been saved successfully!
! Unknown command: gar_angar_register_called
* Log file has been saved successfully!
! Unknown command: gar_dogs_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair2_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair3_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair4_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair5_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_stalkers_1_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit_2_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair6_register_called
* Log file has been saved successfully!
! Unknown command: agr_nii_register_called
* Log file has been saved successfully!
! Unknown command: agr_boar_nest_register_called
* Log file has been saved successfully!
! Unknown command: agr_factory_assault_register_called
* Log file has been saved successfully!
! Unknown command: agr_factory_defence_register_called
* Log file has been saved successfully!
! Unknown command: agr_factory_hold_register_called
* Log file has been saved successfully!
! Unknown command: agr_road_patrol1_register_called
* Log file has been saved successfully!
! Unknown command: agr_road_patrol2_register_called
* Log file has been saved successfully!
! Unknown command: agr2_st_factory_register_called
* Log file has been saved successfully!
! Unknown command: agr2_st_nii_register_called
* Log file has been saved successfully!
! Unknown command: agr2_dogs_st_register_called
* Log file has been saved successfully!
! Unknown command: agr_pseudodog_nest1_register_called
* Log file has been saved successfully!
! Unknown command: agr_dog_nest1_register_called
* Log file has been saved successfully!
! Unknown command: agr_rush_register_called
* Log file has been saved successfully!
! Unknown command: agr2_dogs_st_2_register_called
* Log file has been saved successfully!
! Unknown command: agr_boar_nest_2_register_called
* Log file has been saved successfully!
! Unknown command: agr2_bandit_st_register_called
* Log file has been saved successfully!
! Unknown command: agr2_pseudodog_nest1_register_called
* Log file has been saved successfully!
! Unknown command: agr2_pseudodog_nest2_register_called
* Log file has been saved successfully!
! Unknown command: agr2_dogs_st_3_register_called
* Log file has been saved successfully!
! Unknown command: agr2_pseudodog_nest3_register_called
* Log file has been saved successfully!
! Unknown command: agr2_flesh_nes1_register_called
* Log file has been saved successfully!
! Unknown command: agr2_bloodsucker_lair1_register_called
* Log file has been saved successfully!
! Unknown command: agr2_bloodsucker_lair2_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_bandits_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_bloodsucker_2_register_called
* Log file has been saved successfully!
! Unknown command: val_tushkani_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: val_tushkani_lair_2_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bandit_1_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bandit_3_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_3_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_4_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_6_register_called
* Log file has been saved successfully!
! Unknown command: val_sacrifice_register_called
* Log file has been saved successfully!
! Unknown command: val_sos_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower1_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower2_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower3_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower4_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower5_register_called
* Log file has been saved successfully!
! Unknown command: val_raid1_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: val_raid2_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: val_raid3_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: val_soldiers_raid_off_register_called
* Log file has been saved successfully!
! Unknown command: val_escort_register_called
* Log file has been saved successfully!
! Unknown command: val_lager_bandits_register_called
* Log file has been saved successfully!
! Unknown command: val_prisoner_register_called
* Log file has been saved successfully!
! Unknown command: val_rob_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bandit_2_register_called
* Log file has been saved successfully!
! Unknown command: val_x18_exit_base_register_called
* Log file has been saved successfully!
! Unknown command: val_exit1_ambush_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_2_register_called
* Log file has been saved successfully!
! Unknown command: val_snork_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_7_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bloodsucker_lair_2_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_8_register_called
* Log file has been saved successfully!
! Unknown command: dar_control_poltergeist_register_called
* Log file has been saved successfully!
! Unknown command: dar_angar_register_called
* Log file has been saved successfully!
! Unknown command: dar_poltergeist_tele_register_called
* Log file has been saved successfully!
! Unknown command: dar_military_scout_register_called
* Log file has been saved successfully!
! Unknown command: dar_poltergeist_tele_round_register_called
* Log file has been saved successfully!
! Unknown command: dar_poltergeist_ring_register_called
* Log file has been saved successfully!
! Unknown command: dar_smart_snork_register_called
* Log file has been saved successfully!
! Unknown command: bar_dolg_general_register_called
* Log file has been saved successfully!
! Unknown command: bar_dolg_bunker_register_called
* Log file has been saved successfully!
! Unknown command: bar_visitors_register_called
* Log file has been saved successfully!
! Unknown command: bar_dolg_veterans_register_called
* Log file has been saved successfully!
! Unknown command: bar_zastava_2_register_called
* Log file has been saved successfully!
! Unknown command: bar_zastava_register_called
* Log file has been saved successfully!
! Unknown command: bar_zastava_dogs_lair_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_killers1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster2_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster4_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker_bandits1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster5_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker_killers1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster6_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster7_register_called
* Log file has been saved successfully!
! Unknown command: bar_freedom_attack_register_called
* Log file has been saved successfully!
! Unknown command: bar_ecolog_crush_register_called
* Log file has been saved successfully!
! Unknown command: bar_freedom_chasers_attack_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_bloodsucker1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_snork1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_poltergeist1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster8_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker3_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_poltergeist2_register_called
* Log file has been saved successfully!
! Unknown command: yantar_zombies_register_called
* Log file has been saved successfully!
! Unknown command: yan_scientist_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small2_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small3_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small4_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie1_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie2_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie3_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_stalker3_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie4_register_called
* Log file has been saved successfully!
! Unknown command: yan_smart_controler1_register_called
* Log file has been saved successfully!
! Unknown command: x162_st_snork_register_called
* Log file has been saved successfully!
! Unknown command: x162_st_gigant_register_called
* Log file has been saved successfully!
! Unknown command: mil_freedom_register_called
* Log file has been saved successfully!
! Unknown command: mil_fblockpost_register_called
* Log file has been saved successfully!
! Unknown command: mil_fneutral_register_called
* Log file has been saved successfully!
! Unknown command: mil_village_register_called
* Log file has been saved successfully!
! Unknown command: mil_lager_register_called
* Log file has been saved successfully!
! Unknown command: mil_village_lair_register_called
* Log file has been saved successfully!
! Unknown command: mil_dolg_register_called
* Log file has been saved successfully!
! Unknown command: mil_monolit_register_called
* Log file has been saved successfully!
! Unknown command: mil_mercs_register_called
* Log file has been saved successfully!
! Unknown command: mil_lair2_register_called
* Log file has been saved successfully!
! Unknown command: mil_monster_register_called
* Log file has been saved successfully!
! Unknown command: mil_bandit_register_called
* Log file has been saved successfully!
! Unknown command: mil_smart_dolg_kamp_register_called
* Log file has been saved successfully!
! Unknown command: mil_lair3_register_called
* Log file has been saved successfully!
! Unknown command: mil_tushkano_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: mil_hunters_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_patrol_register_called
* Log file has been saved successfully!
! Unknown command: rad_pseudodogs_register_called
* Log file has been saved successfully!
! Unknown command: rad_freedom_vs_duty_register_called
* Log file has been saved successfully!
! Unknown command: rad_entrance_register_called
* Log file has been saved successfully!
! Unknown command: rad_valley_register_called
* Log file has been saved successfully!
! Unknown command: rad_after_tramplin_ambush_register_called
* Log file has been saved successfully!
! Unknown command: rad_far_road_ambush_register_called
* Log file has been saved successfully!
! Unknown command: rad_far_road_btr_ambush_register_called
* Log file has been saved successfully!
! Unknown command: rad_after_valley_register_called
* Log file has been saved successfully!
! Unknown command: rad_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: rad_snork1_register_called
* Log file has been saved successfully!
! Unknown command: rad_snork2_register_called
* Log file has been saved successfully!
! Unknown command: rad_zombied1_register_called
* Log file has been saved successfully!
! Unknown command: rad_zombied2_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_specnaz_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_monolith_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_camper_register_called
* Log file has been saved successfully!
! Unknown command: rad_prip_road_register_called
* Log file has been saved successfully!
! Unknown command: rad_prip_teleport_register_called
* Log file has been saved successfully!
! Unknown command: rad_mil_entrance_register_called
* Log file has been saved successfully!
! Unknown command: rad2_prip_teleport_register_called
* Log file has been saved successfully!
! Unknown command: rad_valley_dogs_register_called
* Log file has been saved successfully!
! Unknown command: rad2_loner_0000_register_called
* Log file has been saved successfully!
! Unknown command: rad2_loner_0001_register_called
* Log file has been saved successfully!
! Unknown command: rad2_loner_0002_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_neutral_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_neutral_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker3_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monster_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_freedom_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_dolg_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_controler_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_controler_lair2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker4_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker5_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker6_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_snork_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_bloodsucker_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_snork_lair2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_pseudodog_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_giant_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_tushkano_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_tushkano_lair2_register_called
* Log file has been saved successfully!
! Unknown command: pri_stadium_help_register_called
* Log file has been saved successfully!
! Unknown command: pri_corner_register_called
* Log file has been saved successfully!
! Unknown command: pri_followers_register_called
* Log file has been saved successfully!
! Unknown command: pri_stadium_lair_register_called
* Log file has been saved successfully!
! Unknown command: pri_depot_register_called
* Log file has been saved successfully!
! Unknown command: pri_stadium_register_called
* Log file has been saved successfully!
! Unknown command: pri_monolith_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave1_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave2_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave4_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave5_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave6_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave7_register_called
* Log file has been saved successfully!
! Unknown command: sar_monolith_general_register_called
* Log file has been saved successfully!
! Unknown command: sar_monolith_sklad_register_called
* Log file has been saved successfully!
! Unknown command: sar_monolith_guard_register_called
* Log file has been saved successfully!
! Unknown command: bun2_st_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: bun2_tushkano_lair_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper1_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper2_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper3_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper4_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper5_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper6_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper7_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper8_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper9_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper10_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper11_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper12_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper13_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper14_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper15_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper16_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper17_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper18_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper19_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper20_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper22_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper21_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol2_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol3_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol1_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol4_register_called
* Log file has been saved successfully!
! Unknown command: bun_krovosos_nest_register_called[

ребята что по поводу этого кошмара,получил его после того как помог серому в ангаре в обход сценария,решил перезагрузить игру на кладбище техники,и вылет с этого момента


Helium798
[1] Странник
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Посты: 88
Откуда: Москва
Занятие:
Возраст: 26

31-01-2014 23:08 GMT3 часа #1682535   Split
Какие программы использовать для текстур и 3д моделей? И можно пожалуйста с инструкцией по созданию моделей с текстурами?


Пудовый
[20] Сталкер
Онлайн статус=0  Профиль    



Убивай космонавтов!

Посты: 2708
Откуда: Барнаул
Занятие: Развиваюсь.
Возраст: 26

10-12-2017
01-02-2014 09:46 GMT3 часа #1682555   Split
Helium798, делаются в Фотошопе или гимпе, а накладываются прямо в 3ds max/ майке или другом редакторе.


Каждый хочет вонзить меч в сердце дракона, но никто не хочет держать рукоять
Helium798
[1] Странник
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Посты: 88
Откуда: Москва
Занятие:
Возраст: 26

01-02-2014 13:44 GMT3 часа #1682569   Split
Пудовый большое спасибо. И ещё... Вот анимации перезарядки и прочие где содержаться? В каком файле? И какую прогу использовать для 3d анимации. И можно поподробнее про накладку текстур.


Пудовый
[20] Сталкер
Онлайн статус=0  Профиль    



Убивай космонавтов!

Посты: 2708
Откуда: Барнаул
Занятие: Развиваюсь.
Возраст: 26

10-12-2017
20-02-2014 15:55 GMT3 часа #1682571   Split
Helium798, опять тот же 3ds max. А содержится тут C:\Program Files (x86)\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\meshes\weapons\***\wpn_***_hud.ogf
*** - название оружия.
.ogf нужно конвертировать в smd для этого есть ogf_master (в инете найди), а потом открывать в 3ds max с помощью плагина smd (от valve вроде) и всё :) Все уроки в инете есть.



*странный след*

Сообщение было успешно отредактировано Пудовый (20-02-2014 15:55 GMT3 часа, назад)

Каждый хочет вонзить меч в сердце дракона, но никто не хочет держать рукоять
Helium798
[1] Странник
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Посты: 88
Откуда: Москва
Занятие:
Возраст: 26

01-02-2014 20:18 GMT3 часа #1682610   Split
Скачал вот фотошоп cs6 с dds плагином. Уже научился чуть-чуть текстуры рисовать А как нарисовать прозрачную текстуру? Вот например как кровосос в режиме невидимости или как аномальный бизон. Просто решил переделать текстуру сиг550 таким образом, чтобы она в руках как бы прозрачная была.


fan fan
[1] Странник
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Посты: 189
Откуда: калач
Занятие: Шаманю над ТЧ
Возраст: 30

13-05-2012
02-02-2014 16:06 GMT3 часа #1682716   Split
Всем доброго времени суток. Подскажите, какие файлы отвечают за отображение ттх(повреждение, удобность и т.д.) в описании оружия?


Я тут подумал, а если два телепата начнут читать мысли друг друга одновременно... Они умрут от переполнения стека?
losiara
[3] Новобранец
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Посты: 549
Откуда: Откуда то оттуда...
Занятие: Лекарство
Возраст: 50

24-09-2012
05-02-2014 16:10 GMT3 часа #1682873   Split
fan fan
Не совсем понятно что ты хочешь спросить, в конфиге оружия какие строки отвечают или что то другое?


Внатуре пацаны, гаси их...
Как сделать НПС бессмертным...
Логика в ТЧ!
Здесь нарисована цифра четыре "8", если вы видите восемь, то вам нужно к нам...
врач-психиатр, дерматолого-терапевто-окулист!!!
stalker_sid
[1] Странник
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Возраст:

06-02-2014 22:24 GMT3 часа #1682999   Split
Подскажите плиз такой момент (нигде не нашел ответа)

в едиторе можно спавнить НПС, с условием их появления - секция [spawner]cond={условие}
есть ли аналогичный способ для патронов, оружия?
интересует спавн по условию без использования скриптов, чисто силами левел-эдитора
спс.


ColR_iT
[1] Странник
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Посты: 398
Откуда: Киев
Занятие: Логика, скриптование
Возраст: 35

06-02-2014 23:07 GMT3 часа #1683004   Split
stalker_sid, нет, по условию физ объекты не спавнятся. Только используя скрипты.


Те мнения, которые пишутся с ошибками, не воспринимаются как умные…
Лучше иной раз тупить, но умным быть, чем постоянно умничать, но быть тупым.
Все, кто еще говорит «ИХНИЙ», будут гореть в аду!
stalker_sid
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06-02-2014 23:44 GMT3 часа #1683008   Split
спасибо.
буду маяться скриптами


Связистт
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16-02-2014 10:10 GMT3 часа #1683546   Split
Доброго всем утра, ребята можно ли уменьшить разброс пуль при стрельбе из снайперских винтовок,и какой прогой можно распаковать билдовские архивы,и последнее какой максимальный размер локаций может быть в тч


losiara
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24-09-2012
17-02-2014 00:13 GMT3 часа #1683597   Split
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В конфиге актора вот эта строка за разброс отвечает если правильно помню:

disp_base = 0.8 ;угол (в градусах) разлета пуль, когда актер стоит на месте

Еще в конфиге оружия можно подправить, угол отдачи и т. д.


Внатуре пацаны, гаси их...
Как сделать НПС бессмертным...
Логика в ТЧ!
Здесь нарисована цифра четыре "8", если вы видите восемь, то вам нужно к нам...
врач-психиатр, дерматолого-терапевто-окулист!!!
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17-02-2014 11:56 GMT3 часа #1683601   Split
Спасибо


dromundus
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19-02-2014 09:19 GMT3 часа #1683691   Split
решил разнообразить анимации НПС в состояниии Idle чтобы сидели, курили, жестикулировали , осматривались. Назвал Idle 2 и вставил в напарников. Теперь в состоянии напарников они имеют альтернативный Idle. Все работало отлично НО.....
После портирования. AI пака со стрельбой из гранатомёта который.... Вылетов нет но схема больше не работает. В Actor_need_help где у меня указана схема поведения idle 2 они всё равно испльзуют idle.
Возможно где то есть скрипт который перебивает Actor_need_help. Но скриптах типа XR_ вообще нет слова idle....
Подскажите где искать?
И кто знает , что это за дрянь....
Expression : fatal error
Function : CInifile::r_section
File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
Line : 342
Description : <no expression>
Arguments : Can't open section '&覀6&襪b86&襪b&襈'

Сообщение было успешно отредактировано dromundus (19-02-2014 09:19 GMT3 часа, назад)

Крути "Башней"....
EVREY019893
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19-02-2014 19:44 GMT3 часа #1683747   Split
Всем доброго здоровья! Подскажите,как изменить выброс пламени из ствола,а то при использовании
ПНВ ни видно ничего,только зрение гробишь!


drummer666
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21-02-2014 14:53 GMT3 часа #1683859   Split
Доброго дня. Подскажите, какой параметр изменить, чтобы враги на карте красным отображались не только когда близко/активны, а постоянно, как желтым/зеленым отображаются союзники


FoxStalkMan
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25-01-2015
01-03-2014 19:24 GMT3 часа #1684324   Split
Всем доброго вечера котаны)
Ко мне тут пришла Fun идея - а что если создать мод,как Якунович прячется в Чернобыле?
Пишите тут что вы думаете об этой идее


Являюсь официальным разработчиком мода на сталкер Тч "Radiation Winter.Dark Sky"


Форумы > S.T.A.L.K.E.R. Тень Чернобыля > Модификации > Вопросы и ответы

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