[wpn_desert_eagle]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                  	= "weapons\Desert Eagle"		; option for Level Editor
$npc			 			= on							; option for Level Editor
$prefetch 					= 8
scheduled         			= off              		; option for ALife Simulator
cform             			= skeleton
class                   	= WP_PM
description					= st_wpn_eagle_descr

ef_weapon_type					= 5

;-----------------------------------------------------------------------------
cost					= 1800
inv_weight				= 1.7

upgrades                = up_gr_firstab_desert_eagle, up_gr_seconab_desert_eagle, up_gr_thirdab_desert_eagle, up_gr_fourtab_desert_eagle, up_gr_fifthab_desert_eagle
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_desert_eagle

;--TTX----------------------------------------------------------------------------

hit_power           	= 0.5, 0.5, 0.5, 0.5
hit_impulse	 		 	= 75
hit_type 				= fire_wound
fire_distance           = 200
bullet_speed		 	= 275
rpm                     = 145
rpm_empty_click 	 	= 120

use_aim_bullet					= false		;Поддерживается ли первая суппер пуля
time_to_aim						= 1.0

hud                     	= wpn_desert_eagle_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.01
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.1
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0045
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0045


ammo_elapsed		 	= 8
ammo_mag_size		 	= 8
ammo_class		 		= ammo_11.43x23_fmj, ammo_11.43x23_hydro
hand_dependence		 	= 1
single_handed			= 1

;---DOF-------------------------------------------------------------------------
zoom_dof					= -1000, 1.0, 1000
reload_dof				= 0.0, 0.5, 5, 1.7

;--дисперсия----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.18 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.1
crosshair_inertion			= 4

;отдача
cam_return					= 0
cam_relax_speed         	= 6			;скорость возврата в исходное положение
cam_relax_speed_ai      	= 120.75
cam_dispersion          	= 1.8		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 1.8		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac			= 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle				= 15.0		;максимальный угол отдачи
cam_max_angle_horz			= 15.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz			= 1.0		;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

fire_dispersion_condition_factor = 12		;увеличение дисперсии в процентах при максимальном износе

;----------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov

min_radius              	= 0
max_radius              	= 50

hit_probability_gd_novice	= 0.80
hit_probability_gd_stalker	= 0.80
hit_probability_gd_veteran	= 0.80
hit_probability_gd_master	= 0.80

;-------------------------------------------------------------------------------
slot 			 		= 1
animation_slot			= 1									; type of the animation that will be used
default_to_ruck			= false
sprint_allowed			= true

inv_name				= st_wpn_eagle
inv_name_short			= st_wpn_eagle


inv_grid_width			= 2
inv_grid_height			= 1
inv_grid_x				= 6
inv_grid_y				= 25

upgr_icon_x			= 794
upgr_icon_y			= 614
upgr_icon_width		= 203
upgr_icon_height   	= 132

kill_msg_x				= 194
kill_msg_y				= 123
kill_msg_width			= 46
kill_msg_height			= 27

;-------------------------------------------------------------------------------
visual                  	= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf

position                	= -0.021, -0.085, 0.0
orientation             	= 0, 0, 0

fire_point              	= 0.0, 0.133, 0.22

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position         	= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation      	= 1.57,0,0						; (3rd person view)
;strap_bone0					= bip01_spine2
;strap_bone1					= bip01_spine1

flame_particles		   	= weapons\generic_weapon03
smoke_particles		   	= weapons\generic_shoot_00

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

;-------------------------------------------------------------------------------
light_color		 				= 0.6,0.5,0.3
light_range		 				= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 				= 0.2

ph_mass			 				= 1

;addons
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor	    		= 55

;звуки
snd_draw							= weapons\fort_draw
snd_holster						= weapons\generic_holster
snd_shoot						= weapons\n_desert_eagle_shot
snd_empty						= weapons\pistol_empty
snd_reload						= weapons\pistol_reload, 0.8
snd_close						= weapons\generic_close

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 						= 78						; offset in inventory icon
silencer_y 						= -18

;params when silencer is attached
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00
snd_silncer_shot				= weapons\n_pb_shot
silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 			= 0.2

[wpn_desert_eagle_hud]:hud_base
zoom_hide_crosshair			= true


;hands_position				= -0.021000,-0.160000,0.002500
;hands_orientation			= -0.500000,1.000000,1.149999
;hands_position_16x9				= 0.033000,-0.189500,0.039000
;hands_orientation_16x9			= 2.349998,2.749999,2.849998

hands_position				= -0.021000,-0.160000,0.1
hands_orientation			= -0.350000,0.650000,0.849999
hands_position_16x9				= -0.010000,-0.176500,0.039000
hands_orientation_16x9			= -1.500000,0.800000,2.449998

item_position					= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

item_visual             	= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_hud.ogf
attach_place_idx				= 0

shell_point						= 0.021,0.057,0.456
shell_bone              	= wpn_body

fire_point			= 0,0.048,0.222
fire_bone               	= wpn_body

anm_show					= desert_eagle_draw
anm_show_empty				= desert_eagle_draw, desert_eagle_opened

anm_hide             		= desert_eagle_holster
anm_hide_empty         		= desert_eagle_holster, desert_eagle_opened

anm_idle             		= desert_eagle_idle
anm_idle_empty         		= desert_eagle_idle, desert_eagle_opened

anm_shots					= desert_eagle_shoot
anm_shot_l					= desert_eagle_shoot, desert_eagle_open

anm_idle_aim				= desert_eagle_idle_aim
anm_idle_aim_empty			= desert_eagle_idle_aim, desert_eagle_opened

anm_reload					= desert_eagle_reload
anm_reload_empty			= desert_eagle_reload, desert_eagle_close

anm_idle_moving 			= desert_eagle_idle_moving
anm_idle_moving_empty		= desert_eagle_idle_moving, desert_eagle_opened
anm_idle_sprint				= desert_eagle_idle_sprint
anm_idle_sprint_empty		= desert_eagle_idle_sprint, desert_eagle_opened
anm_bore					= desert_eagle_idle_bore
anm_bore_empty				= desert_eagle_idle_bore, desert_eagle_opened

aim_hud_offset_pos				= -0.104500,0.015500,-0.063500
aim_hud_offset_rot				= -0.022500,0.007500,-0.035000

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

aim_hud_offset_pos_16x9				= -0.120501,0.033000,0.000000
aim_hud_offset_rot_16x9				= -0.017500,-0.010000,-0.010000

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------
[wpn_desert_eagle_nimble]:wpn_desert_eagle
$spawn                  	= "weapons\wpn_desert_eagle_nimble"
inv_name				= st_wpn_desert_eagle_nimble
description					= st_wpn_desert_eagle_nimble_descr

cost					= 3500

fire_dispersion_base		= 0.11