[mp_wpn_abakan]:wpn_abakan
    $spawn                           = "network\weapons\assault\mp_wpn_abakan"; name and section in level editor
    class                			 = W_AK74
    PDM_disp_accel_factor            = 0.81 ;0.9 ;;1.3
    PDM_disp_base                    = 0.27 ;0.3 ;;0.4     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.3
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 40  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap; name of the ltx-section of used ammo
    bullet_speed                     = 700 ;900 	    ; starting bullet speed
    cam_dispersion                   = 0.19 ;0.22 ;;0.3   ;увеличения угла (в градусах) с первым выстрелом
    cam_dispersion_frac              = 1.1 ;1.0     ;ствол будет подvматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
    cam_dispersion_inc               = 0.09 ;0.08 ;0.15    ;увеличениe cam_dispersion с каждvм вvстрелом
    cam_max_angle                    = 15.0 ;60.0     ;максимальнvй угол отдачи
    cam_max_angle_horz               = 10 ;1 ;5.0 ;30.0    ;(degree) maximum shot horizontal degree
    cam_relax_speed                  = 3.0     ;скорость возврата в исходное положение
    cam_step_angle_horz              = 0.9 ;1      ;(degree) size of step camera moved in horizontal position while shooting
    fire_dispersion_base             = 0.17 ;0.19 ;0.22 ;;0.3    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
    grenade_class                    = mp_ammo_vog-25; name of the ltx-section of used grenades
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher; section name for the attachable grenade launcher
    grenade_launcher_status          = 2       ; 2 - attachable
    hit_power                        = 1.1
    rpm                              = 720 ;700    
    scopes_sect						 = mp_wpn_abakan_scope
    scope_status                     = 2       ; 0 - no addon
    silencer_name                    = mp_wpn_addon_silencer; section name for the attachable silencer
    silencer_status                  = 2       ; 1 - permanent
    silencer_x              		= 228                ; offset in inventory icon
	silencer_y              		= 9
    use_aim_bullet                   = true    ;Поддерживается ли первая суппер пуля
    zoom_cam_dispersion              = 0.14 ;0.16 ;;0.3
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.07 ;0.06 ;0.15    
    zoom_cam_max_angle               = 10 ;30.0    
    zoom_cam_max_angle_horz          = 7  ;15.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.67 ;0.75 
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0 ;1       ;возврат прицела оружия в начальное состояние, 0 = не возвращать
    tracers                          = on      
    tracers_color_ID                 = 2
    zoom_cam_return                  = 0       ;возврат прицела оружия в начальное состояние, 0 = не возвращать
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	launch_speed					 = 50
	

[mp_wpn_ak74]:wpn_ak74
    $spawn                           = "network\weapons\assault\mp_wpn_ak74"
    class                			 = W_AK74
    PDM_disp_accel_factor            = 0.87 ;0.97 ;;1.3     
    PDM_disp_base                    = 0.27 ;0.3 ;;0.4  
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.3     ;дисперсия = 1+(скорость актера/10)*disp_vel_factor*PDM_disp_vel_factor
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap
    bullet_speed                     = 700 ;900 
    cam_dispersion                   = 0.19 ;0.22 ;;0.3
    cam_dispersion_frac              = 1.1 ;1 ;0.9     
    cam_dispersion_inc               = 0.22 ;0.2 ;0.1
    cam_max_angle                    = 15.0 ;60.0    
    cam_max_angle_horz               = 10 ;20.0    
    cam_relax_speed                  = 2.0
    cam_step_angle_horz              = 0.98 ;1.09   
    fire_dispersion_base             = 0.17 ;0.19 ;0.22 ;;0.21 
    grenade_class                    = mp_ammo_vog-25
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 2 ;0       
    hit_power                        = 1.03;
    rpm                              = 650     ; max round per minute
    scopes_sect						 = mp_wpn_abakan_scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 2
    silencer_x              		 = 224                ; offset in inventory icon
	silencer_y              		 = 13
    use_aim_bullet                   = true    
	zoom_cam_dispersion              = 0.14 ;0.16 ;;0.5
    zoom_cam_dispersion_frac         = 1.1 ;1.0     
    zoom_cam_dispersion_inc          = 0.17 ;0.15 ;0.1    
    zoom_cam_max_angle               = 10 ;30.0    
    zoom_cam_max_angle_horz          = 7 ;15.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.72 ;0.81    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_ak74u]:wpn_ak74u
    $spawn                           = "network\weapons\assault\mp_wpn_ak74u"
    class                			 = W_AK74
    PDM_disp_accel_factor            = 0.87 ;0.97 ;;0.95    
    PDM_disp_base                    = 0.36 ;0.4 ;;0.6    
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.2 ;0.97 
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.012;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 2.9	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 1.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap
    bullet_speed                     = 550 ;735 
    cam_dispersion                   = 0.27 ;0.3     
    cam_dispersion_frac              = 1.1 ;0.9     
    cam_dispersion_inc               = 0.33 ;0.25 ;0.15
    cam_max_angle                    = 20 ;30.0     
    cam_max_angle_horz               = 15 ;30.0    
    cam_relax_speed                  = 3     
    cam_step_angle_horz              = 1.62 ;1.8    
    fire_dispersion_base             = 0.24 ;0.27 ;0.3 ;;0.4
    ;grenade_class                    = ammo_vog-25
    grenade_launcher_status          = 0       
    hit_power                        = 0.95;0.73
    rpm                              = 650;
    scope_status                     = 0  
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 178							; offset in inventory icon
	silencer_y 						 = -2
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.20 ;0.22 ;;0.3
    zoom_cam_dispersion_frac         = 1.1 ;0.9     
    zoom_cam_dispersion_inc          = 0.24 ;0.22 ;0.2    
    zoom_cam_max_angle               = 15 ;10.0    
    zoom_cam_max_angle_horz          = 10   
    zoom_cam_relax_speed             = 7.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.21 ;1.35 	
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	
	;air_resistance_factor 			 = 1.6

[mp_wpn_beretta]:wpn_beretta
    $spawn                           = "network\weapons\pistols\mp_wpn_beretta"
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.6
    PDM_disp_base                    = 0.29
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.4 ;0.6     
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
    bullet_speed                     = 350 ;400
    cam_dispersion                   = 0.7 ;0.65    
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.33 ;0.0     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 2 ;1.3  
    cam_return                       = 1          
    cam_step_angle_horz              = 0.9     
    fire_dispersion_base             = 0.18 ;0.2    
    grenade_launcher_status          = 0       
    hit_power                        = 0.95    
    rpm                              = 230 ;250     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 65						; offset in inventory icon
	silencer_y 						 = -17
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 1       
    zoom_cam_dispersion              = 0.52 ;0.65    ;увеличения угла (в градусах) с каждым выстрелом
    zoom_cam_dispersion_frac         = 1.0     ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
    zoom_cam_dispersion_inc          = 0.22 ;0.0     ;увеличениe cam_dispersion с каждым выстрелом
    zoom_cam_max_angle               = 10.0    ;максимальный угол отдачи
    zoom_cam_max_angle_horz          = 5.0    ;(degree) maximum shot horizontal degree
    zoom_cam_relax_speed             = 3          
    zoom_cam_step_angle_horz         = 0.67 ;0.9     ;(degree) size of step camera moved in horizontal position while shooting
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_binoc]:wpn_binoc
    $spawn                           = ""      
    class						     = W_BINOC
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.0     
    ammo_class                       = mp_ammo_9x18_fmj
    bullet_speed                     = 1       
    cam_dispersion                   = 1.5     
    cam_max_angle                    = 7       
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1.5     
    cam_step_angle_horz              = 1.5     
    fire_dispersion_base             = 0.1     
    grenade_launcher_status          = 0       
    hit_power                        = 1       
    rpm                              = 1       
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_bm16]:wpn_bm16
    $spawn                           = "network\weapons\shotguns\mp_wpn_bm16"
    class                   		 = W_BM16
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 1  
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 1
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion		 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 500 ;1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 1.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
    bullet_speed                     = 360 ;160
    cam_dispersion                   = 4.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 3 ;4.0     
    cam_max_angle                    = 30.0     
    cam_max_angle_horz               = 25.0    
    cam_relax_speed                  = 3 ;7.0     
    cam_step_angle_horz              = 2 ;2  
    fire_dispersion_base             = 0.2 ;0.3 ;0.5
    grenade_launcher_status          = 0       
    hit_power                        = 0.2 ;0.22 ;0.27
    rpm                              = 350 ;500     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 2.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 2.5 ;5.0     
    zoom_cam_max_angle               = 25.0    
    zoom_cam_max_angle_horz          = 20 ;20.0    
    zoom_cam_relax_speed             = 4 ;7.0     
    zoom_cam_step_angle_horz         = 1.8 ;2.5     
    cam_return                       = 1       
    tracers                          = off     
    zoom_cam_return                  = 1       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_colt1911]:wpn_colt1911
    $spawn                           = "network\weapons\pistols\mp_wpn_colt1911"
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.7 ;0.9
    PDM_disp_base                    = 0.25 ;0.35     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.45 ;0.5
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 340 ;362    
    cam_dispersion                   = 0.85 ;1.5     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.4 ;0     
    cam_max_angle                    = 20.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 2.0     
    cam_step_angle_horz              = 0.95 ;0.6     
    fire_dispersion_base             = 0.18 ;0.21 ;0.2 
    grenade_launcher_status          = 0       
    hit_power                        = 1 ;1.45
    rpm                              = 250 ;240 
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 62						; offset in inventory icon
	silencer_y 						 = -15
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
    zoom_cam_dispersion              = 0.66 ;1.5     
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.3 ;0.0     
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 2.5     
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.7 ;0.6     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_desert_eagle]:wpn_desert_eagle
    $spawn                           = "network\weapons\pistols\mp_wpn_desert_eagle"
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.7
    PDM_disp_base                    = 0.4 ;0.5
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.6 ;0.7
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 750 ;500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 400 ;390
    cam_dispersion                   = 2.5 ;3.0     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 1 ;0.0     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 4.0    
    cam_step_angle_horz              = 1.2 ;1.5     
    fire_dispersion_base             = 0.13 ;0.15 ;0.2     
    grenade_launcher_status          = 0       
    hit_power                        = 1.56 ;1.6
    rpm                              = 215 ;210     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 78						; offset in inventory icon
	silencer_y 						 = -18
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
    zoom_cam_dispersion              = 1.87 ;3.0     
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.75 ;2.75    
    zoom_cam_max_angle               = 19.0    
    zoom_cam_max_angle_horz          = 8.0    
    zoom_cam_relax_speed             = 5.0    
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.9 ;2.5     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_fn2000]:wpn_fn2000
    $spawn                           = "network\weapons\assault\mp_wpn_fn2000"
    class                   		 = W_AK74
    PDM_disp_accel_factor            = 0.63 ;0.7 ;;1.05    
    PDM_disp_base                    = 0.18 ;0.2     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.05    
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4 ;6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 700 ;950 
    cam_dispersion                   = 0.09 ;0.1 ;;0.0     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.11 ;0.07 
    cam_max_angle                    = 8 ;20     
    cam_max_angle_horz               = 4 ;20
    cam_relax_speed                  = 1       
    cam_step_angle_horz              = 0.36 ;0.40   
    fire_dispersion_base             = 0.08 ;0.09 ;0.11  ;;0.2     
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 1       
    hit_power                        = 1.33;
    rpm                              = 860     
	scopes_sect						 = mp_wpn_lr300_scope
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 169
	silencer_y              		 = 13
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.06 ;0.07 ;;0.0
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.06 ;0.05
    zoom_cam_max_angle               = 4.0    
    zoom_cam_max_angle_horz          = 2.0    
    zoom_cam_relax_speed             = 5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.27 ;0.3 
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
    grenade_vel						 = 76
	scope_zoom_factor       		= 20

[mp_wpn_fort]:wpn_fort
    $spawn                           = "network\weapons\pistols\mp_wpn_fort"
    class                    	     = W_FORT
    PDM_disp_accel_factor            = 0.7 ;0.6    
    PDM_disp_base                    = 0.29 ;0.66     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.3 ;0.6
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
    bullet_speed                     = 315 
    cam_dispersion                   = 0.8 ;0.35    
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.33 ;0.0     
    cam_max_angle                    = 10.0    
    cam_max_angle_horz               = 8.0    
    cam_relax_speed                  = 1.5     
    cam_step_angle_horz              = 0.8 ;0.7     
    fire_dispersion_base             = 0.19 ;0.21 ;0.2    
    grenade_launcher_status          = 0       
    hit_power                        = 0.58
    rpm                              = 300 ;500
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 36						; offset in inventory icon
	silencer_y 						 = -17
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_dispersion              = 0.60 ;0.35    
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.3     
    zoom_cam_max_angle               = 8.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 2    
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.6 ;0.7     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_g36]:wpn_g36
    $spawn                           = "network\weapons\assault\mp_wpn_g36"
    class                   		 = W_AK74
    PDM_disp_accel_factor            = 0.72 ;0.8 ;1.05    
    PDM_disp_base                    = 0.20 ;0.23 ;1.0
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.05
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.007	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000 ;500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 3.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4 ;6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 700 ;920 
    cam_dispersion                   = 0.10 ;0.12 ;0.17     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.09 ;0.08 ;0.1     
    cam_max_angle                    = 8 ;20.0     
    cam_max_angle_horz               = 4 ;10.0     
    cam_relax_speed                  = 5.0      ;6.0
    cam_step_angle_horz              = 0.64 ;0.72     
    fire_dispersion_base             = 0.09 ;0.11 ;0.13 ;0.16
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    hit_power                        = 1.25
    rpm                              = 800
    scopes_sect						 = mp_wpn_lr300_scope
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 214
	silencer_y              		 = 12
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.07 ;0.09 ;0.1
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.07 ;0.1    
    zoom_cam_max_angle               = 5 ;10.0    
    zoom_cam_max_angle_horz          = 3 ;1.0    
    zoom_cam_relax_speed             = 6.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.48 ;0.54 
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0      
    tracers                          = on     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_gauss]:wpn_gauss
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_gauss"
    class                   		 = W_SVD
    PDM_disp_accel_factor            = 0.2 ;0.0     
    PDM_disp_base                    = 0.5     
    PDM_disp_crouch                  = 0.2 ;0.0     
    PDM_disp_crouch_no_acc           = 0.2 ;0.0     
    PDM_disp_vel_factor              = 0.5 ;0.0
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_gauss
    bullet_speed                     = 15000   
    cam_dispersion                   = 0.05    
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 4.0     
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 0.05    
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 0.01    
    grenade_launcher_status          = 0       
    hit_power                        = 5.5
    rpm                              = 30      
    scopes_sect						 = mp_wpn_lr300_scope
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 0.05    
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.0     
    zoom_cam_max_angle               = 4.0     
    zoom_cam_max_angle_horz          = 5.0     
    zoom_cam_relax_speed             = 0.05    
    zoom_cam_step_angle_horz         = 0.5     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	scope_zoom_factor       		= 10
	control_inertion_factor	= 2.0f
	sprint_allowed       	= false

[mp_wpn_groza]:wpn_groza
    $spawn                           = "network\weapons\assault\mp_wpn_groza"
    class                   		 = W_GROZA
    PDM_disp_accel_factor            = 0.81 ;0.9 ;1.1
    PDM_disp_base                    = 0.27 ;0.3 ;0.4   
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.5 ;1.0     
    PDM_disp_vel_factor              = 1.1
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3 ;4.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
    bullet_speed                     = 650 ;800
    cam_dispersion                   = 0.16 ;0.18 ;0.2     
    cam_dispersion_frac              = 1.1    
    cam_dispersion_inc               = 0.13 ;0.12 ;0.2    
    cam_max_angle                    = 7 ;30.0     
    cam_max_angle_horz               = 4 ;15.0     
    cam_relax_speed                  = 1       
    cam_step_angle_horz              = 0.9 ;1.08 
    fire_dispersion_base             = 0.12 ;0.14 ;0.16 ;0.2    
    grenade_class                    = mp_ammo_vog-25
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 1       
    hit_power                        = 1.4 ;1.3
    rpm                              = 700     
    scopes_sect						 = mp_wpn_groza_scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 180
	silencer_y              		 = 16
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.12 ;0.13 ;0.2
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.1 ;0.09 ;0.2    
    zoom_cam_max_angle               = 5 ;15.0    
    zoom_cam_max_angle_horz          = 3 ;8.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.67 ; 0.81 
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2    
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	grenade_vel						 = 76

[mp_wpn_hpsa]:wpn_hpsa
    $spawn                           = "network\weapons\pistols\mp_wpn_hpsa"
    class                   		 = W_HPSA
    PDM_disp_accel_factor            = 0.7 ;0.9
    PDM_disp_base                    = 0.29 ;1.0
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.4 ;0.9
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
    bullet_speed                     = 315
    cam_dispersion                   = 0.8 ;0.6     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.4     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 1.2     
    cam_step_angle_horz              = 1 ;1.2     
    fire_dispersion_base             = 0.2 ;0.22 ;0.25 ;0.3    
    grenade_launcher_status          = 0       
    hit_power                        = 0.87    
    rpm                              = 250 ;240     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 69						; offset in inventory icon
	silencer_y 						 = -17
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2   
    zoom_cam_dispersion              = 0.6     
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.3     
    zoom_cam_max_angle               = 12.0    
    zoom_cam_max_angle_horz          = 8.0    
    zoom_cam_relax_speed             = 1.2     
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.9 ;1.2     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_knife]:wpn_knife
    $spawn                           = ""      
	class							 = W_KNIFE
    PDM_disp_accel_factor            = 0.8     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.8
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x18_fmj
    bullet_speed                     = 1000    
    cam_dispersion                   = 0.9     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.0     
    cam_max_angle                    = 7       
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 8       
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 0.5     
    grenade_launcher_status          = 0       
    hit_power                        = 1.4
	hit_power_2             		 = 2.5
	hit_impulse_2	        		 = 50
	hit_type_2						 = wound_2
    rpm                              = 1000    
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 0       
    use_aim_bullet                   = false   
	fire_distance           = 1.8 ; maximum fire distance that bullet can fly

[mp_wpn_l85]:wpn_l85
    $spawn                           = "network\weapons\assault\mp_wpn_l85"
    class                   		 = W_AK74
    PDM_disp_accel_factor            = 0.94 ;1.05 ;1.4     
    PDM_disp_base                    = 0.27 ;0.3 ;0.4    
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.4
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 4.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 700 ;900
    cam_dispersion                   = 0.18 ;0.2 ;0.4
    cam_dispersion_frac              = 1.1    
    cam_dispersion_inc               = 0.24 ;0.22
    cam_max_angle                    = 18.0 ;40.0    
    cam_max_angle_horz               = 10 ;5.0 ;40.0    
    cam_relax_speed                  = 5       
    cam_step_angle_horz              = 0.78 ;0.87 
    fire_dispersion_base             = 0.14 ;0.16 ;0.18 ;0.25    
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    grenade_vel						 = 76
    hit_power                        = 1;
    rpm                              = 600 ;650     
    scopes_sect						 = mp_wpn_lr300_scope
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 196
	silencer_y 						 = 11
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.13 ;0.15 ;0.4;
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.17 ;0.16 ;0.2;
    zoom_cam_max_angle               = 8.0    
    zoom_cam_max_angle_horz          = 5 ;20.0    
    zoom_cam_relax_speed             = 5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.58 ;0.65 
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2      
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_lr300]:wpn_lr300
    $spawn                           = "network\weapons\assault\mp_wpn_lr300"
    class                   		 = W_AK74
    PDM_disp_accel_factor            = 0.83 ;0.93 ;1.2     
    PDM_disp_base                    = 0.27 ;0.3 ;0.4     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.2
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 700 ;875
    cam_dispersion                   = 0.20 ;0.23 ;0.4
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.19 ;0.18 ;0.1
    cam_max_angle                    = 10 ;40.0       
    cam_max_angle_horz               = 5 ;30.0     
    cam_relax_speed                  = 1.5;    
    cam_step_angle_horz              = 1.05 ;1.17
    fire_dispersion_base             = 0.16 ;0.18 ;0.20  ;0.18    
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    hit_power                        = 1.05
    rpm                              = 700; 750     
    scopes_sect						 = mp_wpn_lr300_scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x                 		 = 210                ; offset in inventory icon
	silencer_y                 		 = 9
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.15 ;0.17 ;0.4
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.15 ;0.3    
    zoom_cam_max_angle               = 8 ;20.0    
    zoom_cam_max_angle_horz          = 4 ;15.0    
    zoom_cam_relax_speed             = 1.5     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.81 ;0.9 
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_mp5]:wpn_mp5
    $spawn                           = "network\weapons\assault\mp_wpn_mp5"
    class                   		 = W_AK74
    PDM_disp_accel_factor            = 0.71 ;0.8     
    PDM_disp_base                    = 0.41 ;0.5 ;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.1 ;0.8
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.012;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 2.9	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 1.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x19_fmj_4mp5,mp_ammo_9x19_pbp_4mp5
    bullet_speed                     = 400 ;600     
    cam_dispersion                   = 0.28 ;0.32 ;0.5    
    cam_dispersion_frac              = 1.1 ;1.0     
    cam_dispersion_inc               = 0.16 ;0.15 ;0.1    
    cam_max_angle                    = 15.0     
    cam_max_angle_horz               = 10 ;20.0     
    cam_relax_speed                  = 0.2     
    cam_step_angle_horz              = 1.78 ;1.98
    fire_dispersion_base             = 0.26 ;0.28 ;0.3 ;0.4
    ;grenade_class                    = mp_ammo_vog-25
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher
    grenade_launcher_status          = 0       
    hit_power                        = 0.58 ;0.52;
    rpm                              = 800     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 130 ;218                ; offset in inventory icon
	silencer_y              		 = -13
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.21 ;0.24 ;0.5
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.12 ;0.05    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 8.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 1.33 ;1.48
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2      
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_pb]:wpn_pb
    $spawn                           = ""
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.8 ;0.9     
    PDM_disp_base                    = 0.5 ;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.4 ;0.7 
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)
    ammo_class                       = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
    bullet_speed                     = 300
    cam_dispersion                   = 0.9 ;0.3     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.4     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 12.0    
    cam_relax_speed                  = 1 ;0.6     
    cam_step_angle_horz              = 0.9 ;1.5     
    fire_dispersion_base             = 0.23 ;0.25 ;0.27     
    grenade_launcher_status          = 0       
    hit_power                        = 0.6
    rpm                              = 300 ;350     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 65						; offset in inventory icon
	silencer_y 						 = -18
    silencer_status                  = 1       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1      
    tracers                          = on     
    tracers_color_ID                 = 2  
    zoom_cam_dispersion              = 0.67 ;0.3     
    zoom_cam_dispersion_frac         = 1.1    
    zoom_cam_dispersion_inc          = 0.3     
    zoom_cam_max_angle               = 12.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 1.5     
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.67 ;1.5     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_pkm]:wpn_pkm
	$spawn							 = ""
	class                   		 = W_AK74
    PDM_disp_accel_factor            = 1.65 ;1.84 ;2.45    
    PDM_disp_base                    = 0.87 ;0.97 ;1.3
    PDM_disp_crouch                  = 1 ;0.2     
    PDM_disp_crouch_no_acc           = 1 ;0.2     
    PDM_disp_vel_factor              = 1.84 ;2.45
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)    
    ammo_class                       = mp_ammo_pkm_100
    bullet_speed                     = 700 ;1000
    cam_dispersion                   = 0.13 ;0.15
    cam_dispersion_frac              = 0.73 ;0.66 
    cam_dispersion_inc               = 0.14     
    cam_max_angle                    = 6.0     
    cam_max_angle_horz               = 4.0 ;6.0    
    cam_relax_speed                  = 1      
    cam_step_angle_horz              = 0.45 
	zoom_cam_dispersion              = 0.1
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.1    
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 20.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.5 ;1.0
    fire_dispersion_base             = 0.28 ;0.3 ;0.37 ;0.5    
    ;grenade_class                    = 
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1.02
    rpm                              = 600     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_status                  = 0       
    use_aim_bullet                   = true ;false
    tracers                          = on     
    tracers_color_ID                 = 2
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	kill_msg_x        = 121
	kill_msg_y        = 231
	kill_msg_width    = 98
	kill_msg_height   = 22
	control_inertion_factor	= 3.0f
	sprint_allowed       	= true

[mp_wpn_pm]:wpn_pm
    $spawn                           = ""      
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.8 ;0.7     
    PDM_disp_base                    = 0.5 ;1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.4 ;0.7
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
    bullet_speed                     = 300
    cam_dispersion                   = 0.9 ;0.4     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.4     
    cam_max_angle                    = 15    
    cam_max_angle_horz               = 12     
    cam_relax_speed                  = 1.0     
    cam_step_angle_horz              = 0.9 ;1.0     
    fire_dispersion_base             = 0.23 ;0.25 ;0.27
    grenade_launcher_status          = 0       
    hit_power                        = 0.6
    rpm                              = 300     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 39						; offset in inventory icon
	silencer_y 						 = -16
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_dispersion              = 0.67 ;0.4     
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.3     
    zoom_cam_max_angle               = 12    
    zoom_cam_max_angle_horz          = 10     
    zoom_cam_relax_speed             = 1.5     
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.67 ;1.0     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_rg-6]:wpn_rg-6
    $spawn                           = "network\weapons\heavy_weapons\mp_wpn_rg-6"
    class                   		 = W_RG6
    PDM_disp_accel_factor            = 1.1     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.1
	use_first_bullet				 = false	;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)     
    ammo_class                       = mp_ammo_vog-25
    bullet_speed                     = 76      
    cam_dispersion                   = 4.0     
    cam_dispersion_frac              = 0.1     
    cam_dispersion_inc               = 5.0     
    cam_max_angle                    = 12      
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 7.0     
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 0.4 ;0.5     
    grenade_launcher_status          = 0       
    hit_power                        = 0.75    
    rpm                              = 100     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    launch_speed					 = 76
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_rpg7]:wpn_rpg7
    $spawn                           = "network\weapons\heavy_weapons\mp_wpn_rpg7"
    class                    		 = W_RPG7
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 1.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 2 ;1.0
	use_first_bullet				 = false	;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)          
    ammo_class                       = mp_ammo_og-7b
    bullet_speed                     = 200
    cam_dispersion                   = 6.0     
    cam_max_angle                    = 8       
    cam_max_angle_horz               = 5.0     
    cam_relax_speed                  = 2.0     
    cam_step_angle_horz              = 0.5     
    fire_dispersion_base             = 1 ;1.5     
    grenade_launcher_status          = 0       
    hit_power                        = 3.00    
    rpm                              = 200     
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = false
    rocket_class					 = mp_wpn_rpg7_missile
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	
[mp_wpn_sig220]:wpn_sig220
    $spawn                           = "network\weapons\pistols\mp_wpn_sig220"
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.55 ;0.6
    PDM_disp_base                    = 0.25 ;0.2 ;0.43
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.3 ;0.6
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)         
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 350     
    cam_dispersion                   = 0.6     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.3     
    cam_max_angle                    = 12.0    
    cam_max_angle_horz               = 7.0     
    cam_relax_speed                  = 2     
    cam_step_angle_horz              = 0.8 ;0.4     
    fire_dispersion_base             = 0.16 ;0.18 ;0.25    
    grenade_launcher_status          = 0       
    hit_power                        = 1.3 ;1.1
    rpm                              = 270     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 41						; offset in inventory icon
	silencer_y 						 = -13
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_dispersion              = 0.45 ;0.6     
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.25     
    zoom_cam_max_angle               = 7.0    
    zoom_cam_max_angle_horz          = 5.0     
    zoom_cam_relax_speed             = 3     
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.6 ;0.4     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	ammo_mag_size		 	= 8

[mp_wpn_sig550]:wpn_sig550
    $spawn                           = "network\weapons\assault\mp_wpn_sig550"
    class                   		 = W_AK74
    PDM_disp_accel_factor            = 0.81 ;0.9 ;1.31
    PDM_disp_base                    = 0.27 ;0.3 ;0.4    
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.45
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 1000	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 2.5 ;6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
    ammo_class                       = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
    bullet_speed                     = 700 ;900
    cam_dispersion                   = 0.18 ;0.2 ;0.25    
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.12 ;0.1     
    cam_max_angle                    = 5 ;10.0 ;20.0     
    cam_max_angle_horz               = 3 ;5.0 ;10.0     
    cam_relax_speed                  = 3     
    cam_step_angle_horz              = 0.81 ;0.9    
    fire_dispersion_base             = 0.11 ;0.13 ;0.15 ;0.21
    grenade_class                    = mp_ammo_m209
    grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 2       
    hit_power                        = 1.15
    rpm                              = 750     
    scopes_sect						 = mp_wpn_sig550_scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 221
	silencer_y              		 = 16
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.13 ;0.15 ;0.25
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.08 ;0.1    
    zoom_cam_max_angle               = 4 ;7.0 
    zoom_cam_max_angle_horz          = 2 ;3.0 
    zoom_cam_relax_speed             = 5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.6 ;0.67 
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_spas12]:wpn_spas12
    $spawn                           = "network\weapons\shotguns\mp_wpn_spas12"
    class                   		 = W_SHOTGN
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 0.5 ;1.2   
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 1
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 2.5 ;6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
	ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
    bullet_speed                     = 450 ;300
    cam_dispersion                   = 3 ;5.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.5     
    cam_max_angle                    = 25 ;12.0    
    cam_max_angle_horz               = 20.0    
    cam_relax_speed                  = 3.0    
    cam_step_angle_horz              = 1.2 ;2.3     
    fire_dispersion_base             = 0.16 ;0.28 ;0.3 ;0.35;0.7
    grenade_launcher_status          = 0       
    hit_power                        = 0.2 ;0.29
    rpm                              = 160     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 2.5 ;8.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.3     
    zoom_cam_max_angle               = 20 ;90.0    
    zoom_cam_max_angle_horz          = 10 ;30.0    
    zoom_cam_relax_speed             = 5.0    
    zoom_cam_step_angle_horz         = 1 ;1.7 ;2.5 ;1.8      
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = off     
    zoom_cam_return                  = 1       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_svd]:wpn_svd
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_svd"
    class                   		 = W_SVD
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 0.8 ;1  ;3.0     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.6 ;2
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 2.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_7.62x54_7h1
    bullet_speed                     = 950  ;1200   
    cam_dispersion                   = 2.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 1 ;0.5     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 3.0     
    cam_relax_speed                  = 5.0     
    cam_step_angle_horz              = 1.12 ;1.25    
    fire_dispersion_base             = 0.02 ;0.03    
    grenade_launcher_status          = 0       
    hit_power                        = 2.75;2.6
    rpm                              = 115 ;110     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 1    
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 1     
    zoom_cam_max_angle               = 15.0 ;60.0    
    zoom_cam_max_angle_horz          = 5 ;3.0     
    zoom_cam_relax_speed             = 3.5     
    zoom_cam_step_angle_horz         = 1 ;0.18 ;0.25    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2   
    zoom_cam_return                  = 4       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	control_inertion_factor	= 2.2f
	sprint_allowed       	= true
	

[mp_wpn_svu]:wpn_svu
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_svu"
    class                   		 = W_SVU
    PDM_disp_accel_factor            = 1.0     
    PDM_disp_base                    = 1 ;2.5     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.8
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 2.5  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_7.62x54_7h1
    bullet_speed                     = 900 ;1130
    cam_dispersion                   = 2.2     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 1     
    cam_max_angle                    = 12.0    
    cam_max_angle_horz               = 3.0     
    cam_relax_speed                  = 6.0     
    cam_step_angle_horz              = 1.17 ;1.3     
    fire_dispersion_base             = 0.025 ;0.05    
    grenade_launcher_status          = 0       
    hit_power                        = 2.65;2.4
    rpm                              = 120     
    scope_name                       = mp_wpn_addon_scope
    scope_status                     = 1       
    silencer_status                  = 0       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 1.1     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 1.1     
    zoom_cam_max_angle               = 15.0 ;60.0    
    zoom_cam_max_angle_horz          = 5 ;3.0     
    zoom_cam_relax_speed             = 4     
    zoom_cam_step_angle_horz         = 0.15 ;0.19    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	control_inertion_factor	= 2.0f
	sprint_allowed       	= true

[mp_wpn_toz34]:wpn_toz34
    $spawn                           = "network\weapons\shotguns\mp_wpn_toz34"
    class                    		 = W_BM16
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 0.4 ;1
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 1
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 2.8 ;6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
	ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
    bullet_speed                     = 450 ;350     
    cam_dispersion                   = 6.0
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 3.0     
    cam_max_angle                    = 25.0     
    cam_max_angle_horz               = 20.0    
    cam_relax_speed                  = 4.0     
    cam_step_angle_horz              = 1 ;2.5     
    fire_dispersion_base             = 0.151 ;0.16 ;0.18 ;0.2 ;0.3
    grenade_launcher_status          = 0       
    hit_power                        = 0.21 ;0.27
    rpm                              = 1000    
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 3;4.0
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 2 ;0     
    zoom_cam_max_angle               = 15.0    
    zoom_cam_max_angle_horz          = 10    
    zoom_cam_relax_speed             = 5 ;8.0     
    zoom_cam_step_angle_horz         = 0.5 ;2.5     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = off     
    zoom_cam_return                  = 1       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_usp]:wpn_usp
    $spawn                           = "network\weapons\pistols\mp_wpn_usp"
    class                   		 = W_USP45
    PDM_disp_accel_factor            = 0.5 ;0.6
    PDM_disp_base                    = 0.25 ;0.34     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.25 ;0.6
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
    bullet_speed                     = 350     
    cam_dispersion                   = 0.6     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.3     
    cam_max_angle                    = 12.0    
    cam_max_angle_horz               = 7.0    
    cam_relax_speed                  = 2 ;1.2     
    cam_step_angle_horz              = 0.8 ;0.6     
    fire_dispersion_base             = 0.16 ;0.18 ;0.2    
    grenade_launcher_status          = 0       
    hit_power                        = 1.35 ;1.07
    rpm                              = 270 ;325     
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 39						; offset in inventory icon
	silencer_y 						 = -16
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_dispersion              = 0.45 ;0.6     
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.2     
    zoom_cam_max_angle               = 7.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 3 ;1.2     
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.6     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly
	ammo_mag_size		 			 = 12

[mp_wpn_val]:wpn_val
    $spawn                           = "network\weapons\assault\mp_wpn_val"
    class                      		 = W_VAL
    PDM_disp_accel_factor            = 0.72 ;0.8 ;1.0     
    PDM_disp_base                    = 0.19 ;0.22 ;0.3;
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.0
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.005	;дисперсия для первого выстрела
	first_bullet_timeout			 = 750 ;300	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 3.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
    bullet_speed                     = 650 ;800     
    cam_dispersion                   = 0.11 ;0.13 ;0.2     
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.07    
    cam_max_angle                    = 5.0 ;20.0     
    cam_max_angle_horz               = 3.0 ;10.0    
    cam_relax_speed                  = 1       
    cam_step_angle_horz              = 0.48 ;0.54     
    fire_dispersion_base             = 0.09 ;0.11 ;0.14    
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1.37
    rpm                              = 710 ;720 ;700     
	scopes_sect						 = mp_wpn_val_scope
    scope_status                     = 2       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 221
	silencer_y              		 = 16
    silencer_status                  = 1       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.08 ;0.09 ;0.2
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.05 ;0.1    
    zoom_cam_max_angle               = 3 ;10.0    
    zoom_cam_max_angle_horz          = 2 ;5.0    
    zoom_cam_relax_speed             = 3.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.36 ;0.4 
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 0       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 0       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_vintorez]:wpn_vintorez
    $spawn                           = "network\weapons\sniper_rifles\mp_wpn_vintorez"
    class                   		 = W_VAL
    PDM_disp_accel_factor            = 1 ;1.2     
    PDM_disp_base                    = 0.4 ;0.5     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 1.3
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	first_bullet_timeout			 = 800	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.5 ;6.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)                  
    ammo_class                       = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
    bullet_speed                     = 500
    cam_dispersion                   = 0.13 ;0.2   
    cam_dispersion_frac              = 1.3     
    cam_dispersion_inc               = 0.12     
    cam_max_angle                    = 5.0 ;20.0     
    cam_max_angle_horz               = 4.0 ;30.0     
    cam_relax_speed                  = 2     
    cam_step_angle_horz              = 0.3 ;0.2     
    fire_dispersion_base             = 0.09 ;0.05    
    ;grenade_class                    = mp_ammo_m209
    ;grenade_launcher_name            = mp_wpn_addon_grenade_launcher_m203
    grenade_launcher_status          = 0       
    hit_power                        = 1.3 ;1.35
    rpm                              = 630 ;600     
    scopes_sect						 = mp_wpn_val_scope
    scope_status                     = 1       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x              		 = 221
	silencer_y              		 = 16
    silencer_status                  = 1       
    use_aim_bullet                   = true    
    zoom_cam_dispersion              = 0.1
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.085 ;0.1    
    zoom_cam_max_angle               = 4.0 ;10.0    
    zoom_cam_max_angle_horz          = 3.0 ;20.0    
    zoom_cam_relax_speed             = 0.5 ;5.0     ; scope & ironsight
    zoom_cam_step_angle_horz         = 0.2 ;1.0
	PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1        
    preffered_fire_mode              = 1       
    tracers                          = off      
    tracers_color_ID                 = 0       
    zoom_cam_return                  = 1      
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_walther]:wpn_walther
    $spawn                           = "network\weapons\pistols\mp_wpn_walther"
    class                   		 = W_PM
    PDM_disp_accel_factor            = 0.7
    PDM_disp_base                    = 0.3 ;0.42     
    PDM_disp_crouch                  = 1.0     
    PDM_disp_crouch_no_acc           = 1.0     
    PDM_disp_vel_factor              = 0.4 ;0.7
	use_first_bullet				 = true	;есть ли эффект первого выстрела (точного)
	first_bullet_dispertion			 = 0.015	;дисперсия для первого выстрела
	first_bullet_timeout			 = 500	;время между первыми выстрелами
	first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 3.0  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
    ammo_class                       = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
    bullet_speed                     = 350
    cam_dispersion                   = 0.7 ;0.47    
    cam_dispersion_frac              = 1.1     
    cam_dispersion_inc               = 0.33     
    cam_max_angle                    = 15.0    
    cam_max_angle_horz               = 10.0    
    cam_relax_speed                  = 2    
    cam_step_angle_horz              = 0.9 ;0.7     
    fire_dispersion_base             = 0.18 ;0.2 ;0.3     
    grenade_launcher_status          = 0       
    hit_power                        = 0.83
    rpm                              = 245 ;260
    scope_status                     = 0       
    silencer_name                    = mp_wpn_addon_silencer
    silencer_x 						 = 39						; offset in inventory icon
	silencer_y 						 = -14
    silencer_status                  = 2       
    use_aim_bullet                   = true    
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1       
    tracers                          = on     
    tracers_color_ID                 = 2
    zoom_cam_dispersion              = 0.52 ;0.47    
    zoom_cam_dispersion_frac         = 1.1     
    zoom_cam_dispersion_inc          = 0.22     
    zoom_cam_max_angle               = 10.0    
    zoom_cam_max_angle_horz          = 5.0    
    zoom_cam_relax_speed             = 3 ;0.85    
    zoom_cam_return                  = 1       
    zoom_cam_step_angle_horz         = 0.67 ;0.7     
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_wincheaster1300]:wpn_wincheaster1300
    $spawn                           = "network\weapons\shotguns\mp_wpn_wincheaster1300"
    class                    		 = W_SHOTGN
	PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 0.8 ;1.53     
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 1
	use_first_bullet				 = false;есть ли эффект первого выстрела (точного)
	;first_bullet_dispertion			 = 0.01	;дисперсия для первого выстрела
	;first_bullet_timeout			 = 1000	;время между первыми выстрелами
	;first_bullet_velocity_limit		 = 1.0	;предельная скорость актера при которой будет первый точный выстрел
	crosshair_inertion				 = 2.8  ;инерция прицела (время за которое дисперсия поменяется на 1.0)             
    ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
    bullet_speed                     = 450 ;250
    cam_dispersion                   = 3.2 ;2.25 
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.3 ;0.0     
    cam_max_angle                    = 12      
    cam_max_angle_horz               = 9.0     
    cam_relax_speed                  = 2.5    
    cam_step_angle_horz              = 1.8 ; ;3.5 ;1.1    
    fire_dispersion_base             = 0.18 ;0.22 ;0.3 
    grenade_launcher_status          = 0       
    hit_power                        = 0.17 ;0.19
    rpm                              = 150 ;100     
    scope_status                     = 0       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 2      
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.25 0.2      
    zoom_cam_max_angle               = 10 ;90.0    
    zoom_cam_max_angle_horz          = 10.0    
    zoom_cam_relax_speed             = 3.0    
    zoom_cam_step_angle_horz         = 1.5  ;1     
    PDM_crouch                       = 1.0     
    PDM_crouch_no_acc                = 1.0     
    cam_return                       = 1      
    tracers                          = off     
    zoom_cam_return                  = 1       
	fire_distance           = 1000 ; maximum fire distance that bullet can fly

[mp_wpn_protecta]:wpn_protecta
    $spawn                           = "network\weapons\shotguns\mp_wpn_protecta"
    class                    		 = W_SHOTGN
    PDM_disp_accel_factor            = 0     
    PDM_disp_base                    = 0.55 ;1.3 ;1.53     
    PDM_disp_crouch                  = 0     
    PDM_disp_crouch_no_acc           = 0     
    PDM_disp_vel_factor              = 1  
    crosshair_inertion				 = 2.8
    ammo_class                       = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
    bullet_speed                     = 400 ;235     
    cam_dispersion                   = 3 ;2.25 ;3.0     
    cam_dispersion_frac              = 1.0     
    cam_dispersion_inc               = 0.3 ;0.0     
    cam_max_angle                    = 15      
    cam_max_angle_horz               = 10     
    cam_relax_speed                  = 5 ;8   
    cam_step_angle_horz              = 1.2 ; ;5 ;1.1       
    cam_return                       = 1       
    fire_dispersion_base             = 0.16    
    grenade_launcher_status          = 0       
    hit_power                        = 0.2 ;0.27
    rpm                              = 240;155     
    scope_status                     = 0 ;2       
    silencer_status                  = 0       
    use_aim_bullet                   = false   
    zoom_cam_dispersion              = 2.2 ;8.0     
    zoom_cam_dispersion_frac         = 1.0     
    zoom_cam_dispersion_inc          = 0.2 ;0.0     
    zoom_cam_max_angle               = 12 ;90.0    
    zoom_cam_max_angle_horz          = 8    
    zoom_cam_relax_speed             = 10.0    
    zoom_cam_step_angle_horz         = 1 ;4 ;1 
    zoom_cam_return                  = 1       
    
    ammo_mag_size		 			 = 18

[mp_grenade_f1]:grenade_f1
	$spawn							= "network\ammo\mp_grenade_f1"
	class							= G_F1
    can_be_unlimited                = false
	blast							= 3.0;2.20
	blast_r							= 5
	blast_impulse					= 150



	frags					= 20
	frags_r					= 20
	frag_hit				= 1
	frag_hit_impulse		= 50



[mp_grenade_gd-05]:grenade_gd-05
	$spawn							= "network\ammo\mp_grenade_gd-05"
	class							= G_F1
    can_be_unlimited                = false
	explode_duration				= 25


[mp_grenade_rgd5]:grenade_rgd5
	$spawn							= "network\ammo\mp_grenade_rgd5"
	class							= G_RGD5
    can_be_unlimited                 = false 
	blast							= 2.5 ;2.0
	blast_r							= 3 ;4
	blast_impulse					= 100  
	
	frags					= 5
	frags_r					= 10
	frag_hit				= 1
	frag_hit_impulse		= 50

[mp_wpn_addon_grenade_launcher]:wpn_addon_grenade_launcher
	$spawn							 = ""
	class							 = W_GLAUNC
	grenade_vel						 =  50 ;76

[mp_wpn_addon_grenade_launcher_m203]:wpn_addon_grenade_launcher_m203
	$spawn							 = ""
	class							 = W_GLAUNC
	grenade_vel						 = 50 ;76

[mp_wpn_addon_scope]:wpn_addon_scope
	$spawn							 = ""
	class							 = W_SCOPE
	scope_zoom_factor	= 30

[mp_wpn_addon_scope_susat]:wpn_addon_scope_susat
	$spawn							 = ""
	class							 = W_SCOPE
	scope_zoom_factor	= 30

[mp_wpn_addon_silencer]:wpn_addon_silencer
	$spawn							 = ""
	class							 = W_SILENC
	bullet_hit_power_k		= 1
	bullet_hit_impulse_k	= 1
	bullet_speed_k	 		= 0.91
	fire_dispersion_base_k	= 1.25
	cam_dispersion_k		= 1.0
	cam_dispersion_inc_k	= 1.0

[mp_wpn_abakan_scope]
	scope_name 			= mp_wpn_addon_scope
	scope_x             = 47                 ; offset in inventory icon
	scope_y             = 0

[mp_wpn_lr300_scope]
	scope_name			= mp_wpn_addon_scope_susat
	scope_x             = 75                 ; offset in inventory icon
	scope_y             = -5

[mp_wpn_groza_scope]
	scope_name 				= mp_wpn_addon_scope
	scope_x					= 65
	scope_y					= -8	

[mp_wpn_sig550_scope]
	scope_name 				= mp_wpn_addon_scope_susat
	scope_x                 = 78
	scope_y                 = 0	

[mp_wpn_val_scope]
	scope_name 				= mp_wpn_addon_scope
	scope_x              	= 37                 ; offset in inventory icon
	scope_y                 = 0