[wpn_wincheaster1300]: identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
$spawn                   	= "weapons\winchester1300"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 		 			= 8
scheduled                	= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_ASHTG
description					= st_wpn_wincheaster1300_descr

ef_main_weapon_type			= 1
ef_weapon_type				= 9

;----------------------------------------------------------------------------
cost					 	= 2400
weapon_class			 	= shotgun
inv_weight					= 3.0

upgrades                = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_wincheaster1300

;--TTX----------------------------------------------------------------------------
hit_power        			= 0.51, 0.51, 0.51, 0.51
hit_impulse      			= 120
hit_type 					= fire_wound
fire_distance            	= 100
bullet_speed			 	= 230			;начальная скорость пули
rpm                      	= 85            ;60 = 1 секунда

hud                      	= wpn_winchester1300_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.003
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0035

tri_state_reload			= on

ammo_elapsed		 		= 7
ammo_mag_size		 		= 7
ammo_class		 			= ammo_12x70_buck, ammo_12x76_zhekan
fire_modes					= 1

;--дисперсия----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.3  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f
crosshair_inertion			= 6.85

;отдача
cam_return				= 0
cam_relax_speed         = 10	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 2.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 0.7
cam_max_angle			= 15.0	;максимальный угол отдачи
cam_max_angle_horz		= 15.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 3.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc		= 2.5
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz		= 15.0
zoom_cam_step_angle_horz	= 3.0

fire_dispersion_condition_factor = 2.5	;увеличение дисперсии в процентах при максимальном износе

;---DOF-------------------------------------------------------------------------
zoom_dof					= 0.5, 1.0, 180
;reload_dof           = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov

min_radius               	= 0
max_radius               	= 50

hit_probability_gd_novice	= 0.70
hit_probability_gd_stalker	= 0.70
hit_probability_gd_veteran	= 0.70
hit_probability_gd_master	= 0.70

;-------------------------------------------------------------------------------
position                 	= -0.024, -0.097, 0.
orientation              	= 0, -4, 0      ;значение устанавливается в градусах

shell_point				= 0.0, 0.180, 0.647
shell_particles         = weapons\generic_shells_shotgun

fire_point              = 0.0, 0.158, 0.647
fire_point2				= 0.0, 0.158, 0.647
hand_dependence 	 		= 1
single_handed				= 0

slot 				 		= 2		; // secondary
animation_slot		 		= 9		; type of the animation that will be used

inv_name					= st_wpn_wincheaster1300
inv_name_short				= st_wpn_wincheaster1300

inv_grid_width				= 5
inv_grid_height				= 1
inv_grid_x					= 10
inv_grid_y					= 5

upgr_icon_x			= 8
upgr_icon_y			= 533
upgr_icon_width		= 293
upgr_icon_height   	= 59

kill_msg_x			= 171
kill_msg_y			= 104
kill_msg_width		= 75
kill_msg_height		= 20

flame_particles		   	= weapons\generic_weapon05
smoke_particles		   	= weapons\generic_shoot_00
rpm_empty_click 	   	= 200

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             	= 10
visual                   	= dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 3

;addons
scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0

zoom_enabled				= true
scope_zoom_factor	    	= 55

;звуки
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\n_spas12_shot
snd_empty					= weapons\generic_empty
snd_reload					= weapons\spas12_reload_end
snd_shoot_duplet			= weapons\n_spas12_shot

snd_open_weapon            = weapons\draw_silent
snd_add_cartridge			= weapons\spas12_reload
snd_close_weapon        = weapons\spas12_reload_end

[wpn_winchester1300_hud]:hud_base

shell_point			= 0.02,0.072,0.228
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone			= wpn_body


fire_point		= 0, 0.075, 0.937
fire_bone			= wpn_body


attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud

hands_position				= -0.121000,-0.114000,0.3
hands_orientation			= 1.050001,1.700001,4.0



hands_position_16x9				= -0.131500,-0.138500,0.187499
hands_orientation_16x9			= 1.699999,2.999999,3.449998

item_position				= 0.003519,0.010573,-0.003368
item_orientation			= 0.045015,1.047468,0.056850

aim_hud_offset_pos				= -0.113000,0.093000,0.000000
aim_hud_offset_rot				= 0.04,0.012500,-0.0

aim_hud_offset_pos_16x9				= -0.100500,0.115500,0.000000
aim_hud_offset_rot_16x9				= 0.067500,0.022500,-0.017500
;aim_hud_offset_pos_16x9				= -0.044000,0.077000,0.000000
;aim_hud_offset_rot_16x9				= 0.032500,0.002500,0.000000

anm_show			= winchester1300_draw
anm_hide			= winchester1300_holster
anm_idle			= winchester1300_idle
anm_idle_aim			= winchester1300_idle_aim
anm_idle_moving			= winchester1300_idle_moving
anm_idle_sprint			= winchester1300_idle_sprint
anm_bore			= winchester1300_idle_bore

anm_shots			= winchester1300_shoot

anm_open			= winchester1300_reload_start
anm_add_cartridge		= winchester1300_reload
anm_close			= winchester1300_reload_end

;-----------------------------------------------------------------------------
; "Хищник" Зверобоя
;-----------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
$spawn                   	= "weapons\wpn_wincheaster1300_trapper"					; option for Level Editor
inv_name					= st_wpn_wincheaster1300_trapper
description					= st_wpn_wincheaster1300_trapper_descr

cost					 	= 5000

rpm                      	= 105  ;60 = 1 секунда
hit_power        			= 0.6, 0.6, 0.6, 0.6
hit_impulse      			= 150