[wpn_protecta]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection			= spawn_group
discovery_dependency 		=
$spawn                   	= "weapons\protecta"					; option for Level Editor
$npc			 			= on				; option for Level Editor
$prefetch 		 			= 8
scheduled                	= off              ; option for ALife Simulator
cform                    	= skeleton
class                    	= WP_ASHTG
description					= st_wpn_protecta_descr
ef_main_weapon_type			= 1
ef_weapon_type				= 9

;-----------------------------------------------------------------------------
cost					 	= 9000
weapon_class			 	= shotgun
inv_weight					= 3.0

upgrades                = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_protecta

;--TTX---------------------------------------------------------------------------
hit_power        			= 0.52, 0.52, 0.52, 0.52
hit_impulse      			= 120
hit_type 					= fire_wound
fire_distance            	= 200
bullet_speed			 	= 235			;начальная скорость пули
rpm                      	= 155           ;60 = 1 секунда

hud                      	= wpn_protecta_hud

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0035
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.004

tri_state_reload			= on

ammo_limit		 			= 60
ammo_current		 		= 10
ammo_elapsed		 		= 0

ammo_mag_size		 		= 12
ammo_class		 			= ammo_12x70_buck, ammo_12x76_zhekan
fire_modes					= 1

;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.25  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.2f
crosshair_inertion			= 7.75

;отдача
cam_return				= 0
cam_relax_speed         = 10	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 2.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 0.7
cam_max_angle			= 15.0	;максимальный угол отдачи
cam_max_angle_horz		= 15.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 3.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc		= 2.5
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz		= 10.0
zoom_cam_step_angle_horz	= 3.0

fire_dispersion_condition_factor = 3	;увеличение дисперсии в процентах при максимальном износе

;---DOF-------------------------------------------------------------------------
zoom_dof					= 0.5, 1.0, 180
;reload_dof           = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier	= 1.0               ; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0              ; во сколько раз увеличивается eye_fov

min_radius               	= 0
max_radius               	= 50

hit_probability_gd_novice	= 0.70
hit_probability_gd_stalker	= 0.70
hit_probability_gd_veteran	= 0.70
hit_probability_gd_master	= 0.70

;-------------------------------------------------------------------------------
position                 	= -0.024, -0.097, 0.
orientation              	= 0, -4, 0      ;значение устанавливается в градусах

shell_point				= 0.0, 0.180, 0.647
fire_point              = 0.0, 0.158, 0.647
fire_point2				= 0.0, 0.158, 0.647
hand_dependence 	 		= 1
single_handed				= 0

slot 				 		= 2		; // secondary
animation_slot		 		= 10		; type of the animation that will be used

inv_name					= st_wpn_protecta
inv_name_short				= st_wpn_protecta

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 23

upgr_icon_x			= 0
upgr_icon_y			= 909
upgr_icon_width		= 297
upgr_icon_height   	= 113

kill_msg_x			= 258
kill_msg_y			= 3
kill_msg_width		= 94
kill_msg_height		= 21

flame_particles		   	= weapons\generic_weapon05
smoke_particles		   	= weapons\generic_shoot_00
rpm_empty_click 	   	= 200

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.15,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo             	= 10
visual                   	= dynamics\weapons\wpn_protecta\wpn_protecta

light_color		 			= 0.6,0.5,0.3
light_range		 			= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

ph_mass			 			= 3

;addons
scope_status				= 2
silencer_status				= 0
grenade_launcher_status		= 0
scopes_sect				   = scope_susat_proecta, scope_susat_x1.6_proecta, scope_susat_custom_proecta, scope_susat_dusk_proecta, scope_susat_night_proecta

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time		= 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode

scope_texture			= wpn_crosshair_l85

scope_x                 = 63
scope_y                 = -1

;звуки
snd_draw					= weapons\generic_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\n_spas12_shot
snd_empty					= weapons\generic_empty
snd_reload					= weapons\spas12_reload_end
snd_shoot_duplet			= weapons\n_spas12_shot

snd_open_weapon            = weapons\draw_silent
snd_add_cartridge			= weapons\spas12_reload
snd_close_weapon        = weapons\spas12_reload_end

[wpn_protecta_hud]:hud_base

shell_point			= 0.020000,0.072000,0.228000
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone			= wpn_body

fire_point			= -0.000000,0.059500,0.650487
fire_bone			= wpn_body




attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_protecta\wpn_protecta_hud

hands_position				= -0.035000,-0.183000,0.2
hands_orientation			= -6.850007,-3.649996,3.449997

hands_position_16x9			= 0.027000,-0.207499,0.137000
hands_orientation_16x9			= -4.099998,-2.199999,2.499999

item_position				= 0.000075,-0.004612,0.001283
item_orientation			= 0.045015,1.047468,0.056850

aim_hud_offset_pos				= -0.133000,0.017000,-0.001500
aim_hud_offset_rot				= -0.017000,0.040000,0.010000

aim_hud_offset_pos_16x9				= -0.195499,0.054500,0.000000
aim_hud_offset_rot_16x9				= 0.025000,0.085000,0.002500

anm_show			= protecta_draw
anm_hide			= protecta_holster
anm_idle			= protecta_idle
anm_idle_aim			= protecta_idle_aim
anm_idle_moving			= protecta_idle_moving
anm_idle_sprint			= protecta_idle_sprint
anm_bore			= protecta_idle_bore

anm_shots			= protecta_shoot

anm_open			= protecta_reload_start
anm_add_cartridge		= protecta_reload
anm_close			= protecta_reload_end

[scope_susat_proecta]
scope_name 					= wpn_addon_scope_susat
scope_x 					= 95
scope_y 					= -1

[scope_susat_x1.6_proecta]
scope_name 					= wpn_addon_scope_susat_x1.6
scope_x 					= 95
scope_y 					= -1

[scope_susat_custom_proecta]
scope_name 					= wpn_addon_scope_susat_custom
scope_x 					= 95
scope_y 					= -1

[scope_susat_dusk_proecta]
scope_name 					= wpn_addon_scope_susat_dusk
scope_x 					= 95
scope_y 					= -1

[scope_susat_night_proecta]
scope_name 					= wpn_addon_scope_susat_night
scope_x 					= 95
scope_y 					= -1

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------

[wpn_protecta_nimble]:wpn_protecta
$spawn          = "weapons\wpn_protecta_nimble"   ; name and section in level editor

cost			= 12000
