[torch_definition]
range           = 30									; range                 <in meters>
range_r2        = 30			 						; range                 <in meters>
color           = 1.0,1.0,1.0,0.2						; four color components <r,g,b,a> 0.f<X<3.f
color_r2        = 1.0,1.0,1.0,0.2						; four color components <r,g,b,a> 0.f<X<3.f
omni_range      = 1.5									; range                 <in meters>
omni_range_r2   = 0.75									; range                 <in meters>
omni_color      = 1.0,1.0,1.0,0.1						; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2   = 1.0,1.0,1.0,0.1						; four color components <r,g,b,a> 0.f<X<3.f
color_animator  = empty									; color animator name   (empty - not using animator) //light_torch_01
spot_texture    = internal\internal_light_torch_r2		; spot texture name     (using only in Second Render)
spot_angle      = 45									; spot angle            <in gradus>
glow_texture    = glow\glow_torch_r2					; glow texture name     (required)
glow_radius     = 0.3									; glow radius           <in meters>
guide_bone      = lights_bone							; guid bone name        (required)