[grenade_f1]:identity_immunities
grenade_remove_time		= 60000
detonation_threshold_hit= 200
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn 					= "weapons\grenades\f1"
$prefetch				= 128
class					= G_F1
cform					= skeleton
visual					= weapons\grenade\wpn_f_1.ogf
inv_name				= grenade-f1
inv_name_short			= grenade-f1
inv_weight				= 0.63	;.1
description				= enc_weapons1_grenade-f1
;belt					= true
ef_weapon_type			= 10

inv_grid_width			= 1
inv_grid_height			= 1
inv_grid_x				= 9
inv_grid_y				= 9

kill_msg_x				= 1
kill_msg_y				= 232
kill_msg_width			= 13
kill_msg_height			= 23

animation_slot			= 7
single_handed			= 1

slot					= 3
hud						= grenade_f1_hud
force_min				= 10	; ~30% от максимума
force_const				= 25;20
force_max				= 30
force_grow_speed		= 15;2 ;30

destroy_time			= 2500;3500

cost					= 1890;80

;-----------------------------------------------------------------------------------
blast					= 2.00
blast_r					= 8
blast_impulse			= 350
;delete
blast_impulse_factor	 = 1

frags					= 12
frags_r					= 20
frag_hit				= 3.00
frag_hit_impulse		= 240

hit_type_blast			= explosion
hit_type_frag			= fire_wound

up_throw_factor			= 1.2
;-----------------------------------------------------------------------------------


explode_particles		 = explosions\explosion_01


light_color		         = 1.9,1.4,0.5
light_range		         = 25.0
light_time 		         = 0.85

;трассы от осколков
fragment_speed				= 50
explode_duration			= 3		;подолжительность взрыва (с)

;звуки
snd_explode = weapons\t_rgd5_explosion        ; t_f1_explosion ; f1_explode
snd_checkout = weapons\generic_checkout

attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset		= 0,0,0
attach_bone_name		= 

// should be deleted after update
bone_name				= bip01_r_hand
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699


throw_point				 = 0,0.3,0.2
throw_dir				 = 0,0,1
wm_size                  = 0.1

wallmark_section		 =explosion_marks

[grenade_f1_hud]
fire_point          = 0.05, 0.0, 0.1
fire_bone           = grenade_0

orientation         = 0,0,0
position            = 0,0,0.1

visual              = weapons\grenade\wpn_f_1_hud.ogf

throw_point				 = 0.0,0.4,0.3
throw_dir				 = 0,0,1

anim_show			= draw
anim_hide			= holster_0
anim_idle			= idle_0
anim_playing		= idle_01
anim_throw_begin	= attack_0_begin
anim_throw_idle		= attack_0_idle
anim_throw_act		= attack_0_act	
anim_throw_end		= attack_0_end

[grenade_gd-05]:grenade_f1
$spawn 				= "weapons\grenades\gd-05"
visual				= weapons\grenade\wpn_gd_05.ogf
inv_name			= st_grenade_gd5
inv_name_short		= st_grenade_gd5
description			= enc_weapons1_grenade-gd05
inv_grid_x			= 19
inv_grid_y			= 3
hud					= grenade_gd-05_hud

blast				= 0;150
blast_r				= 0;8
blast_impulse		= 0
;delete
blast_impulse_factor = 0

frags				= 0;12
frags_r				= 0
frag_hit			= 0;50
frag_hit_impulse	= 0

hit_type_blast		= strike
hit_type_frag		= fire_wound

up_throw_factor		= 0
;-----------------------------------------------------------------------------------


explode_particles		 = explosions\explosion_dym


light_color		         = 0.9,0.6,0.5
light_range		         = 2.0
light_time 		         = 2.85

;трассы от осколков
fragment_speed				= 50

hide_in_explosion = false
explode_duration		 = 12		;подолжительность взрыва (с)
explode_hide_duration	 = 10		;время, через которое гранату надо сделать невидимой (с)
dynamic_explosion_particles = true

snd_explode = weapons\grenade_gd05

[grenade_gd-05_hud]
fire_point          = 0.05, 0.0, 0.1
fire_bone           = grenade_0

orientation         = 0,0,0
position            = 0,0,0.1

visual              = weapons\grenade\wpn_gd_05_hud.ogf

throw_point				 = 0.0,0.4,0.3
throw_dir				 = 0,0,1

anim_show			= draw
anim_hide			= holster_0
anim_idle			= idle_0
anim_playing		= idle_01
anim_throw_begin	= attack_0_begin
anim_throw_idle		= attack_0_idle
anim_throw_act		= attack_0_act	
anim_throw_end		= attack_0_end