[grenade_rgd5]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\grenades\rgd5"
$prefetch			= 128
class				= G_RGD5
cform				= skeleton
visual				= weapons\grenade\wpn_rgd_5.ogf
inv_name			= grenade-rgd5
inv_name_short		= grenade-rgd5
inv_weight			= 0.35	;.1
description			= enc_weapons1_grenade-rgd5

;belt				= true
ef_weapon_type		= 10

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 10
inv_grid_y			= 9

kill_msg_x			= 240
kill_msg_y			= 123
kill_msg_width		= 14
kill_msg_height		= 23

animation_slot		= 7
single_handed		= 1

slot				= 3
hud					= grenade_rgd5_hud
force_min				= 10
force_const				= 25;20
force_max				= 30
force_grow_speed		= 15;2 ;30

destroy_time		= 2500;3500

cost				= 100	;40

;-----------------------------------------------------------------------------------
blast				= 2
blast_r				= 30
blast_impulse		= 250
;delete
blast_impulse_factor = 1

frags				= 12
frags_r				= 15
frag_hit			= 1.5
frag_hit_impulse	= 240

hit_type_blast		= explosion
hit_type_frag		= fire_wound

up_throw_factor		 = 1.2
;-----------------------------------------------------------------------------------

explode_particles	= explosions\explosion_01


light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85

;трассы от осколков
fragment_speed				= 200

explode_duration		 = 5		;подолжительность взрыва (с)

;звуки
snd_explode = weapons\t_rgd5_explosion     ;rgd5_explode
snd_checkout = weapons\generic_checkout

attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset		= 0,0,0
attach_bone_name		= 

// should be deleted after update
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

throw_point				 = 0,0.3,0.2
throw_dir				 = 0,0,1
wm_size                  = 0.1
;wallmarks
wallmark_section		 = explosion_marks

[grenade_rgd5_hud]
fire_point          = 0.05, 0.0, 0.1
fire_bone           = grenade_0
orientation         = 0,0,0
position            = 0,0,0
visual              = weapons\grenade\wpn_rgd_5_hud.ogf

throw_point				 = 0.0,0.4,0.3
;throw_point			= -0.05,-0.10,0.05
throw_dir			= 0,0,1

anim_show			= draw
anim_hide			= holster_0
anim_idle			= idle_0
anim_playing		= idle_01
anim_throw_begin	= attack_0_begin
anim_throw_idle		= attack_0_idle
anim_throw_act		= attack_0_act	
anim_throw_end		= attack_0_end
