<?xml version='1.0' encoding="windows-1251"?>

<xml>
	<!-------------------------------------- Уникальные профиля --------------------------->

	<specific_character id="agr_krot" team_default = "1">
		<name>agr_krot_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>agr_krot_bio</bio>

		<class>agr_krot</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>

		<rank>507</rank>
		<reputation>49</reputation>
		
		<money min="600" max="2000" infinitive="0"></money>
		
		<panic_threshold>0.0</panic_threshold>

		<visual>actors\neytral\stalker_neytral_rukzak_4</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther_m1 \n
			ammo_9x18_pmm = 2 \n
			wpn_ak74 = 1\n
			ammo_5.45x39_ap \n
			device_torch \n
		#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>agr_krot_help</start_dialog>
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="agr_ratcatcher" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_6</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>agr_ratcatcher</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="50000" max="200000" infinitive="1"></money>
		
		<rank>200</rank>
		<reputation>-29</reputation>

		<visual>actors\soldier\soldier_bandana_6</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		<actor_dialog>agr_swamp_ratcatcher_talks</actor_dialog>
		<actor_dialog>escape_trader_repair</actor_dialog>
	
	</specific_character>
	
	<specific_character id="agr_nii_commander" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>agr_nii_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="5000" max="10000" infinitive="0"></money>

		<rank>950</rank>
		<reputation>-20</reputation>

		<visual>actors\soldier\soldier_beret</visual>		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n	
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>
	
	
	
	<!---------------------------STALKER GENERAL---------------------->

	<specific_character id="agr_stalker_general_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>agr_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>27</reputation>
		<money min="600" max="2000" infinitive="0"></money>
		
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"				
#include "gameplay\character_dialogs.xml"
	</specific_character>

<specific_character id="agr_stalker_general_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>agr_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>462</rank>
		<reputation>42</reputation>
		<money min="600" max="2000" infinitive="0"></money>
		
		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"				
#include "gameplay\character_dialogs.xml"		
</specific_character>

<specific_character id="agr_stalker_general_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>agr_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>482</rank>
		<reputation>18</reputation>
		<money min="600" max="2000" infinitive="0"></money>
		
		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_pbp = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

	<specific_character id="agr_stalker_general_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>agr_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>466</rank>
		<reputation>36</reputation>
		<money min="600" max="2000" infinitive="0"></money>
		
		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="agr_stalker_general_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>agr_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>423</rank>
		<reputation>23</reputation>
		<money min="600" max="2000" infinitive="0"></money>
		
		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="agr_stalker_general_default6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>agr_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>447</rank>
		<reputation>33</reputation>
		<money min="600" max="2000" infinitive="0"></money>
		
		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	

<!---------------------------SOLDIER PRIVATE----------------------->
	<specific_character id="agr_soldier_regular_default1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>agr_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>211</rank>
		<reputation>-9</reputation>
		<money min="200" max="600" infinitive="0"></money>
		
		<visual>actors\soldier\soldier_bandana</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"					
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_regular_default2" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>agr_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>216</rank>
		<reputation>-6</reputation>
		<money min="200" max="600" infinitive="0"></money>
		
		<visual>actors\soldier\soldier_bandana_5</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"					
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_regular_default3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>agr_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>218</rank>
		<reputation>-3</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>

#include "gameplay\character_criticals_5.xml"					
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_regular_default4" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>agr_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>210</rank>
		<reputation>-7</reputation>

		<visual>actors\soldier\soldier_bandana</visual>
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_5.xml"					
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_regular_default5" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_regular_bio</bio>

		<class>agr_Soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>460</rank>
		<reputation>-9</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<!---------------------------SOLDIER SPECNAZ---------------------->

	<specific_character id="agr_soldier_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>agr_Soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>490</rank>
		<reputation>-70</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="agr_soldier_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<map_icon x="2" y="2"></map_icon>
		<bio>sim_soldier_specnaz_bio</bio>

		<class>agr_Soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>764</rank>
		<reputation>-83</reputation>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<!--------------------------- SOLDIER COMMANDERS ----------------------->
	
	<specific_character id="agr_soldier_commander1" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_beret</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>agr_Soldier_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>774</rank>
		<reputation>-20</reputation>

		<visual>actors\soldier\soldier_beret</visual>		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_commander2" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_beret_3</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_soldier_commander_bio</bio>

		<class>agr_Soldier_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>799</rank>
		<reputation>-19</reputation>

		<visual>actors\soldier\soldier_beret_3</visual>		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

<!---------------------------SOLDIER SNIPER---------------------->
	<specific_character id="agr_soldier_sniper_default1" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>agr_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>487</rank>
		<reputation>-15</reputation>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_sniper_default2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>agr_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>486</rank>
		<reputation>-15</reputation>

		<visual>actors\soldier\soldier_bandana</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_soldier_sniper_default3" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<map_icon x="1" y="2"></map_icon>
		<bio>sim_soldier_sniper_bio</bio>

		<class>agr_Soldier_sniper</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>497</rank>
		<reputation>-7</reputation>

		<visual>actors\soldier\soldier_bandana_5</visual>		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
		</supplies>		

#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>	

	<!---------------------------BANDIT general----------------------->
	
	<specific_character id="agr_bandit_general_default1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
	
		<class>agr_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>438</rank>
		<reputation>-70</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_bandit_general_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>agr_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>476</rank>
		<reputation>-56</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="agr_bandit_general_default3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
				
		<class>agr_bandit_general</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>458</rank>
		<reputation>-98</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

</xml>