[wpn_mac10]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= 	"weapons\mac10"		; option for Level Editor
$npc					= on		; option for Level Editor
$prefetch 				= 8
scheduled				= off              ; option for ALife Simulator
cform               	= skeleton
class               	= W_AK74
min_radius          	= 30
max_radius          	= 100
description				= enc_weapons1_wpn-ak74
	
ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					= 1800	;1800
weapon_class			= assault_rifle	
	
ammo_limit				= 999				; obsolete
ammo_elapsed			= 30				; obsolete
	
ammo_mag_size			= 30				; clip (magazine) size
fire_modes				= 1, -1

ammo_class				= ammo_5.45x39_fmj, ammo_5.45x39_ap
grenade_class			= ammo_vog-25, ammo_vog-25p
launch_speed			= 0

hand_dependence			= 2
single_handed				= 0
	
slot 					= 2		; // secondary
animation_slot			= 2	
inv_name	        	= AC10
inv_name_short			= AC10
inv_weight				= 2.5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 5

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.05  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor			= 1.25f

;отдача
cam_relax_speed        		= 4;3.5; 0.15		;скорость возврата в исходное положение
cam_dispersion         		= 0.15		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.1;1		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.0001	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.00003	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction              		=  0, 0, 1
fire_point             		=  0.0, 0.22, 0.65
fire_point2            		=  0.0, 0.2, 0.72

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point		 			= 0.05, 0.22, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 1.3
PDM_disp_accel_factor 		= 1.3
PDM_crouch	 				= 1.0
PDM_crouch_no_acc 			= 1.0

rpm_empty_click 	 		= 200

; ttc
hit_power                	= 0.45, 0.49, 0.52, 0.55
hit_impulse		 			= 140
hit_type 					= explosion ;fire_wound 	
hit_type_blast				= explosion
hit_type_frag				= fire_wound
fire_distance            	= 1000
bullet_speed				= 900			;начальная скорость пули
rpm                      	= 600
use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	
; end ttc

hud                      	= wpn_mac10_hud
normal                   	= 0, 1, 0

;----------------------------------------------------------
position         	        = -0.03, -0.13, 0.1
orientation      	        = -5.0, -9, -5

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= 1.57,0,0						; (3rd person view)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

visual         		        = weapons\ak74\wpn_ak74.ogf
	
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.2

ph_mass						= 5
;cost						= 2100

;addons
scope_status				= 2 ; 0 - no addon, 1 - permanent addon, 2 -attachable addon
silencer_status				= 2
grenade_launcher_status		= 2

zoom_enabled				= true
scope_zoom_factor	    	        = 50

scope_name 				= wpn_addon_scope
scope_x 				= 60
scope_y 				= -2
silencer_name  				= wpn_addon_silencer
silencer_x 				= 212
silencer_y 				= 10
grenade_launcher_name 		        = wpn_addon_grenade_launcher
grenade_launcher_x 			= 112
grenade_launcher_y 			= 17

;звуки
snd_draw				= weapons\ak74_draw
snd_holster				= weapons\generic_holster
snd_shoot				= weapons\test_shoot ;was ak74_shoot
snd_empty				= weapons\gen_empty, 0.5
snd_reload				= weapons\ak74_reload, 0.7, 0.35
snd_shoot_grenade		= weapons\gen_grenshoot
snd_reload_grenade		= weapons\gen_grenload, 1.0, 0.8
snd_switch				= weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power       	= 0.40
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 600

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_mac10_hud]

shell_point     	   	 	= 0.15, 0.0, -0.05
shell_dir			     	= 0.0, 1.0, 0.0

fire_point               	= 0.090000,0.020000,-0.060000
fire_point2              	= 0.30, 0.00, 0.05 ;0.45, -0.07, -0.05	;0.45, 0.0, 0.04
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, 1, 0
visual                  	= weapons\ak74\wpn_ak74_hud.ogf

grenade_bone            	= wpn_grenade

anim_idle					= idle
anim_idle_aim				= idle_aim
anim_reload					= reload
anim_draw					= draw_wo_gl
anim_holster				= holster_wo_gl
anim_shoot					= shoot
			
;анимации с подключенным подствольником
;(режим стрельбы из подствольника)
anim_idle_g					= idle_grenade
anim_idle_g_aim				= idle_g_aim
anim_reload_g				= reload_grenade
anim_shoot_g				= shoot_grenade
anim_switch_grenade_on		= switch_grenade
anim_switch_grenade_off		= switch_grenade_off
anim_draw_g					= draw_grenade_mode
anim_holster_g				= holster_grenade_mode
;(режим обычной стрельбы)			  
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl

;смещения HUD для режима приближения
zoom_offset					= -0.112500,0.015800,0.000000
zoom_rotate_x				= 0.000400
zoom_rotate_y				= 0.017200
;прячем перекрестие прицела в зуме
zoom_hide_crosshair	= true

;тоже самое, но для прицепленого подствольника
;режим обычной стрельбы
grenade_normal_zoom_offset			= -0.112500,0.014000,0.000000
grenade_normal_zoom_rotate_x		= -0.000900
grenade_normal_zoom_rotate_y		= 0.017200

;режим подствольника
grenade_zoom_offset			= -0.082600,-0.055100,0.000000
grenade_zoom_rotate_x		= -0.093700
grenade_zoom_rotate_y		= 0.017200

