[mounted_weapon]
GroupControlSection			= spawn_group
class						= W_MOUNTD
$spawn						= "weapons\mounted_weapon"
cform   	                = skeleton
visual  	                = weapons\mounted_weapons\wpn_pkm_trenoga.ogf  

;-----------------------------------------------------------------------------------

;params of weapon recoil
fire_dispersion_base		= 1 		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         	= 3.0		;скорость возврата в исходное положение
cam_dispersion          	= 0.7		;увеличения угла (в градусах) с каждым выстрелом
cam_max_angle				= 8	    	;максимальный угол отдачи
cam_max_angle_horz			= 9.0   	;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.8		;(degree) size of step camera moved in horizontal position while shooting


fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.0001	;вероятность осечки при максимальном износе 
condition_shot_dec 			= 0.00003	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------


; ttc
hit_power					= 0.60
hit_impulse					= 220
hit_type 					= fire_wound 	

fire_distance  		        = 500
bullet_speed				= 500			;начальная скорость пули
rpm            		        = 500

light_color		 = 0.9,0.9,0.5
light_range		 = 6
light_var_color  = 0.05
light_var_range  = 0.5
light_time 		 = 0.3


flame_particles		    = weapons\generic_weapon08
smoke_particles		    = weapons\generic_shoot_00

shell_point		 = 0.00, 0.0,0
shell_particles	 = weapons\generic_shells00

snd_shoot			= weapons\pkm_shot
use_aim_bullet				= false
ammo_class		 = ammo_7.62x54_7h1


[stationary_mgun]
GroupControlSection			= spawn_group
class						= W_STMGUN
$spawn						= "weapons\stationary_mgun"
cform   	                = skeleton
visual  	                = weapons\mounted_weapons\wpn_pkm_trenoga.ogf  

cam_relax_speed         	= 3.0		;скорость возврата в исходное положение
cam_max_angle				= 8	    	;максимальный угол отдачи
snd_shoot					= weapons\pkm_shot
use_aim_bullet				= false

ammo_class					= ammo_7.62x54_7h1
fire_dispersion_base		= 1 		;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
rpm            		        = 500
hit_power					= 0.60
hit_impulse					= 220
fire_distance  		        = 500
bullet_speed				= 500			;начальная скорость пули

light_color					= 0.9,0.9,0.5
light_range					= 6
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.3

flame_particles				= weapons\generic_weapon_btr
smoke_particles				= weapons\generic_shoot_00
shell_point					= 0.0, 0.0, 0.0
shell_particles				= weapons\generic_shells00

tracer_trail_scale	 = 0.15
tracer_start_length	 = 2
tracer_width		 = 0.07

inv_name	        	= Mounted Weapon								; name in inventory	
inv_name_short			= Mounted Weapon
