;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_l85]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= "weapons\l85"		; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 8
scheduled				= off				; option for ALife Simulator
cform               	= skeleton
class               	= WP_AK74
min_radius          	= 30
max_radius          	= 100
description				= enc_weapons1_wpn-l85
	
ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.85		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.3              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


cost					= 5000
weapon_class			= assault_rifle	; Type of the weapon
launch_speed = 0
	
ammo_limit				= 210
ammo_current			= 180
ammo_elapsed			= 30
	
ammo_mag_size			= 30
ammo_class				= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209
fire_modes				= 1, -1

hand_dependence			= 1
single_handed			= 0	

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

inv_name	        	= wpn-l85
inv_name_short			= wpn-l85
inv_weight				= 5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 12

kill_msg_x				= 84
kill_msg_y				= 28
kill_msg_width			= 73
kill_msg_height			= 30

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.25; 0.16	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.35f

;отдача
cam_relax_speed         	= 5; 0.15		;скорость возврата в исходное положение
cam_dispersion          	= 0.15		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 0.3		;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac			= 0.9		;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle				= 10.0	    	;максимальный угол отдачи
cam_max_angle_horz			= 20.0		;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 1.0		;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.05
condition_shot_dec 			= 0.00002	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------
;parent dispersion modifiers
PDM_disp_base 				= 1.0
PDM_disp_vel_factor 		= 1.4
PDM_disp_accel_factor 		= 1.4
PDM_crouch	 				= 1.0
PDM_crouch_no_acc 			= 1.0

direction              		=  0, 0, 1
fire_point             		=  0.0, 0.186, 0.435
fire_point2            		=  0.0, 0.106, 0.468

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point		 			= 0.0, 0.186, 0.0
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

rpm_empty_click 	 		= 200

; ttc
hit_power                	= 0.43, 0.45, 0.48, 0.51
hit_impulse		 			= 140
hit_type 					= fire_wound 	

fire_distance            	= 800
bullet_speed				= 950	;начальная скорость пули
rpm                      	= 650
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.4
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 600

hud                      	= wpn_l85_hud
normal                   	= 0, 1, 0

;----------------------------------------------------------
position         	        = -0.026, -0.135, 0.0
orientation      	        = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.36,0.25			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo   		        = 90
visual         		        = weapons\l85\wpn_l85.ogf
	
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.2

ph_mass						= 5
;cost						= 2100

;addons
scope_status				= 1
silencer_status				= 2;2
grenade_launcher_status		= 2;2

zoom_enabled				= true
scope_zoom_factor			= 30		;SUSAT 2X
scope_texture				= wpn\wpn_crosshair_l85

scope_name 					= wpn_addon_scope
scope_x 					= 60
scope_y 					= -2
silencer_name  				= wpn_addon_silencer
silencer_x 					= 190
silencer_y 					= 10
grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 128
grenade_launcher_y 			= 28

;звуки
snd_draw					= weapons\ak74_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_l85_shot      ;test_shoot ;was ak74_shoot
snd_empty					= weapons\gen_empty, 0.5
snd_reload					= weapons\l85_reload, 0.7, 0.35
snd_shoot_grenade			= weapons\gen_grenshoot
snd_reload_grenade			= weapons\gen_grenload, 1.0, 0.8
snd_switch					= weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_l85_hud]

shell_point     	   	 	= 0.15, 0.0, -0.05
shell_dir			     	= 0.0, 1.0, 0.0

fire_point			= -0.050000,0.080000,-0.080000
fire_point2              	= -0.010000,-0.010000,0.010000
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, 0, 0
visual                  	= weapons\l85\wpn_l85_hud.ogf

grenade_bone            	= grenade

anim_idle				= idle
anim_idle_aim			= idle
anim_reload				= reload
anim_draw				= draw
anim_holster			= holster
anim_shoot				= shoot
anim_idle_sprint			= idle_sprint
			
;анимации с подключенным подствольником
;(режим стрельбы из подствольника)
anim_idle_g					= idle_grenade
anim_idle_g_aim				= idle_grenade
anim_reload_g				= reload_grenade
anim_shoot_g				= shoot_grenade
anim_switch_grenade_on		= switch_gl_on
anim_switch_grenade_off		= switch_gl_off
anim_draw_g					= draw_grenade
anim_holster_g				= holster_grenade
;(режим обычной стрельбы)			  
anim_idle_gl				= idle_with_gl
anim_idle_gl_aim			= idle_with_gl
anim_reload_gl				= reload_with_gl
anim_draw_gl				= draw_with_gl
anim_holster_gl				= holster_with_gl
anim_shoot_gl				= shoot_with_gl

;смещения HUD для режима приближения
zoom_offset					= -0.112500,0.015800,0.000000
zoom_rotate_x				= 0.000400
zoom_rotate_y				= 0.017200
;прячем перекрестие прицела в зуме
zoom_hide_crosshair	= true

;тоже самое, но для прицепленого подствольника
;режим обычной стрельбы
zoom_offset			= -0.062500,-0.016000,0.000000
zoom_rotate_x		= -0.000900
zoom_rotate_y		= 0.017200

;режим подствольника
grenade_zoom_offset			= -0.120800,-0.174100,0.000000
grenade_zoom_rotate_x		= -0.223700
grenade_zoom_rotate_y		= 0.002200

grenade_normal_zoom_offset		= -0.112500,0.014000,0.000000
grenade_normal_zoom_rotate_x	= -0.000900
grenade_normal_zoom_rotate_y	= 0.017200
