[tknife]:identity_immunities
class				= II_BOLT
cform				= skeleton
visual				= weapons\nifem\wpn_nifet.ogf
inv_name			= wpn-tknife
$prefetch 			= 16
inv_name_short		= wpn-tknife
inv_weight			= 2
description			= enc_weapons1_wpn-tknife

ef_weapon_type		= 1

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 27

animation_slot		= 7 ;6
single_handed		= 0

slot				= 1
hud					= tknife_hud
force_min			= 40
force_const			= 50
force_max			= 60
force_grow_speed	= 15

destroy_time		= 60000

;attach_position_offset	= -0.021,-0.075,0.0
;attach_angle_offset		= 0,0,0
attach_angle_offset			= -15,0,0
attach_position_offset		= -15.0,0.0,0

attach_bone_name		= 

// should be deleted after update
position_offset			 = -2.0,-1.0,0.0
angle_offset			 = -2.0,-1.0,0.0
;angle_offset			 = 1.570790,1.570790,3.92699


ph_crash_speed_min			= 100
ph_crash_speed_max			= 120
ph_collision_damage_factor	= 1000;400.0
ph_mass 					= 70


cost				= 1000

;throw_point			= 0,0.4,0.5
;throw_dir			= 0,0,1
throw_point			= -15.0,0.0,0.0
throw_dir			= -15.0,0,0


[tknife_hud]
fire_point          = 0.01, 0.0, 0.01
fire_bone      		= wpn_nifet_0

orientation     	= 0,0,0
position            = 0,0,0
visual              = weapons\nifem\wpn_nifet_hud.ogf

;throw_point			= 0,0.4,0.3
throw_point			= 0.0,0.0,0.0
throw_dir			= 0,0,0

;anim_show			= draw
;anim_hide			= holster_0
;anim_idle			= idle_0
;anim_playing		= idle_01
;anim_throw_begin	= attack_0_begin
;anim_throw_idle	= attack_0_idle
;anim_throw_act		= attack_0_act	
;anim_throw_end		= attack_0_end



anim_show			= draw
anim_hide			= hide ;holster_0
anim_idle			= idle ;idle_0
anim_playing		= idle ;idle_01
anim_throw_begin	= shoot1_start ;attack_0_begin
anim_throw_idle		= shoot1_start ;attack_0_idle
anim_throw_act		= shoot1_start ;attack_0_act	
anim_throw_end		= shoot1_end ;attack_0_end

