<?xml version="1.0" encoding="windows-1251" ?>
<game_dialogs>

<!--*****************************************-->
<!-- ABC Mod  - Repair Factions dialog start -->
<!--*****************************************-->
<!-- removed for testing abaixo de dialog <has_info>tutorial_end</has_info> --> 
    <dialog id="escape_trader_antidote">
		<precondition>escape_dialog.wish_pre</precondition>
        <phrase_list>
            <phrase id="0">
				<text>abc_need_anti</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>abc_need_anti_money</text>
                <next>2</next>
                <next>3</next>
			</phrase>
            <phrase id="2">
				<precondition>escape_dialog.wish_pre_money</precondition>
                <text>abc_give_anti</text>
				<action>escape_dialog.wish_give_med</action>
			</phrase>
            <phrase id="3">
                <text>abc_give_anti_nope</text>
				<action>dialogs.break_dialog</action>
			</phrase>
        </phrase_list>
    </dialog>
    <dialog id="escape_trader_factions">    
        <phrase_list>
            <phrase id="0">
                <text>escape_trader_factions_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>escape_trader_factions_1</text>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
                <next>6</next>
                <next>17</next>
                <next>20</next>
                <next>23</next>
                <next>26</next>
                <next>32</next>
                <next>29</next>
                <next>7</next>
            </phrase>
            <phrase id="2">
				<precondition>escape_dialog.factions_repair_checkduty_r</precondition>
                <text>escape_trader_factions_2</text>
                <next>8</next>
            </phrase>
            <phrase id="3">
				<precondition>escape_dialog.factions_repair_checkduty_j</precondition>
                <text>escape_trader_factions_3</text>
                <next>8</next>
            </phrase>
            <phrase id="4">
				<precondition>escape_dialog.factions_repair_checkfree_r</precondition>
                <text>escape_trader_factions_4</text>
                <next>9</next>
            </phrase>
            <phrase id="5">
				<precondition>escape_dialog.factions_repair_checkfree_j</precondition>
                <text>escape_trader_factions_5</text>
                <next>9</next>
            </phrase>
            <phrase id="6">
				<precondition>escape_dialog.factions_repair_checkstalker_r</precondition>
                <text>escape_trader_factions_6</text>
                <next>10</next>
            </phrase>
            <phrase id="7">
                <text>escape_trader_factions_7</text>
            </phrase>
          <phrase id="8">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkduty</action>
				<next>11</next>
				<next>12</next>
				<next>7</next>
            </phrase>
          <phrase id="9">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkfree</action>
				<next>13</next>
				<next>14</next>
				<next>7</next>
            </phrase>
          <phrase id="10">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkstalker</action>
				<next>15</next>
				<next>7</next>
            </phrase>
          <phrase id="11">
				<precondition>escape_dialog.factions_repair_checkduty_r</precondition>
                <text>escape_trader_factions_10</text>
				<action>escape_dialog.factions_repair_setduty_r</action>
				<next>16</next>
            </phrase>
          <phrase id="12">
				<precondition>escape_dialog.factions_repair_checkduty_j</precondition>
                <text>escape_trader_factions_11</text>
				<action>escape_dialog.factions_repair_setduty_j</action>
				<next>16</next>
            </phrase>
          <phrase id="13">
				<precondition>escape_dialog.factions_repair_checkfree_r</precondition>
                <text>escape_trader_factions_12</text>
				<action>escape_dialog.factions_repair_setfree_r</action>
				<next>16</next>
            </phrase>
          <phrase id="14">
				<precondition>escape_dialog.factions_repair_checkfree_j</precondition>
                <text>escape_trader_factions_13</text>
				<action>escape_dialog.factions_repair_setfree_j</action>
				<next>16</next>
            </phrase>
          <phrase id="15">
				<precondition>escape_dialog.factions_repair_checkstalker_r</precondition>
                <text>escape_trader_factions_14</text>
				<action>escape_dialog.factions_repair_setstalker_r</action>
				<next>16</next>
            </phrase>
            <phrase id="16">
                <text>escape_trader_factions_9</text>
            </phrase>
          <phrase id="17">
				<precondition>escape_dialog.factions_repair_checkmon_j</precondition>
                <text>escape_trader_factions_16</text>
                <next>18</next>
            </phrase>
          <phrase id="18">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkmonolith</action>
				<next>19</next>
				<next>7</next>
            </phrase>
          <phrase id="19">
				<precondition>escape_dialog.factions_repair_checkmon_j</precondition>
                <text>escape_trader_factions_17</text>
				<action>escape_dialog.factions_repair_setmon_j</action>
				<next>16</next>
            </phrase>
          <phrase id="20">
				<precondition>escape_dialog.factions_repair_bandit_j</precondition>
                <text>escape_trader_factions_20</text>
                <next>21</next>
            </phrase>
          <phrase id="21">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkbandit</action>
				<next>22</next>
				<next>7</next>
            </phrase>
          <phrase id="22">
				<precondition>escape_dialog.factions_repair_bandit_j</precondition>
                <text>escape_trader_factions_21</text>
				<action>escape_dialog.factions_repair_setbandit_j</action>
				<next>16</next>
            </phrase>
          <phrase id="23">
				<precondition>escape_dialog.factions_repair_mil_j</precondition>
                <text>escape_trader_factions_18</text>
                <next>24</next>
            </phrase>
          <phrase id="24">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkmil</action>
				<next>25</next>
				<next>7</next>
            </phrase>
          <phrase id="25">
				<precondition>escape_dialog.factions_repair_mil_j</precondition>
                <text>escape_trader_factions_19</text>
				<action>escape_dialog.factions_repair_setmil_j</action>
				<next>16</next>
            </phrase>
          <phrase id="26">
				<precondition>escape_dialog.factions_repair_kill_j</precondition>
                <text>escape_trader_factions_24</text>
                <next>27</next>
            </phrase>
          <phrase id="27">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkkill</action>
				<next>28</next>
				<next>7</next>
            </phrase>
          <phrase id="28">
				<precondition>escape_dialog.factions_repair_kill_j</precondition>
                <text>escape_trader_factions_25</text>
				<action>escape_dialog.factions_repair_setkill_j</action>
				<next>16</next>
            </phrase>
          <phrase id="29">
				<precondition>escape_dialog.factions_repair_quit_j</precondition>
                <text>escape_trader_factions_22</text>
                <next>30</next>
            </phrase>
          <phrase id="30">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkquit</action>
				<next>31</next>
				<next>7</next>
            </phrase>
          <phrase id="31">
				<precondition>escape_dialog.factions_repair_quit_j</precondition>
                <text>escape_trader_factions_23</text>
				<action>escape_dialog.factions_repair_setquit_j</action>
				<next>16</next>
            </phrase>
          <phrase id="32">
				<precondition>escape_dialog.factions_repair_eco_j</precondition>
                <text>escape_trader_factions_26</text>
                <next>33</next>
            </phrase>
          <phrase id="33">
                <text>escape_trader_factions_8</text>
				<action>escape_dialog.factions_repair_checkeco</action>
				<next>34</next>
				<next>7</next>
            </phrase>
          <phrase id="34">
				<precondition>escape_dialog.factions_repair_eco_j</precondition>
                <text>escape_trader_factions_27</text>
				<action>escape_dialog.factions_repair_seteco_j</action>
				<next>16</next>
            </phrase>
        </phrase_list>
    </dialog>
<!--********************************-->
<!-- Sidorovich Repair dialog start -->
<!--********************************-->
    <dialog id="escape_trader_repair">
        <precondition>escape_dialog.trader_repair_precond</precondition>
        <!-- <has_info>tutorial_end</has_info> -->
        <phrase_list>
            <phrase id="0">
				<precondition>escape_dialog.trader_repair_precond</precondition>
                <text>escape_trader_repair_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>escape_trader_repair_1</text>
                <action>escape_dialog.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
            <phrase id="2">
                <precondition>escape_dialog.trader_check_money_s1</precondition>
                <text>escape_trader_repair_2</text>
                <action>escape_dialog.trader_repiar_weapon_s1</action>
                <next>6</next>
            </phrase>
            <phrase id="3">
                <precondition>escape_dialog.trader_check_money_s2</precondition>
                <text>escape_trader_repair_3</text>
                <action>escape_dialog.trader_repiar_weapon_s2</action>
                <next>6</next>
            </phrase>
            <phrase id="4">
                <precondition>escape_dialog.trader_check_money_s6</precondition>
                <text>escape_trader_repair_4</text>
                <action>escape_dialog.trader_repiar_armor_s6</action>
                <next>7</next>
            </phrase>
            <phrase id="5">
                <text>escape_trader_repair_5</text>
            </phrase>
            <phrase id="6">
                <text>escape_trader_repair_6</text>
                <next>8</next>
                <next>10</next>
            </phrase>
            <phrase id="7">
                <text>escape_trader_repair_7</text>
                <next>9</next>
                <next>10</next>
            </phrase>
            <phrase id="8">
                <text>escape_trader_repair_8</text>
            </phrase>
            <phrase id="9">
                <text>escape_trader_repair_9</text>
            </phrase>
            <phrase id="10">
                <precondition>escape_dialog.trader_repair_precond</precondition>
                <text>escape_trader_repair_10</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>escape_trader_repair_11</text>
                <action>escape_dialog.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
        </phrase_list>
    </dialog>

<!--****************************-->
<!-- Barist Repair dialog start -->
<!--****************************-->
    <dialog id="bar_trader_repair">
        <precondition>bar_dialogs.trader_repair_precond</precondition>
        <phrase_list>
            <phrase id="0">
                <text>bar_trader_repair_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>bar_trader_repair_1</text>
                <action>bar_dialogs.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
            <phrase id="2">
                <precondition>bar_dialogs.trader_check_money_s1</precondition>
                <text>bar_trader_repair_2</text>
                <action>bar_dialogs.trader_repiar_weapon_s1</action>
                <next>6</next>
            </phrase>
            <phrase id="3">
                <precondition>bar_dialogs.trader_check_money_s2</precondition>
                <text>bar_trader_repair_3</text>
                <action>bar_dialogs.trader_repiar_weapon_s2</action>
                <next>6</next>
            </phrase>
            <phrase id="4">
                <precondition>bar_dialogs.trader_check_money_s6</precondition>
                <text>bar_trader_repair_4</text>
                <action>bar_dialogs.trader_repiar_armor_s6</action>
                <next>7</next>
            </phrase>
            <phrase id="5">
                <text>bar_trader_repair_5</text>
            </phrase>
            <phrase id="6">
                <text>bar_trader_repair_6</text>
                <next>8</next>
                <next>10</next>
            </phrase>
            <phrase id="7">
                <text>bar_trader_repair_7</text>
                <next>9</next>
                <next>10</next>
            </phrase>
            <phrase id="8">
                <text>bar_trader_repair_8</text>
            </phrase>
            <phrase id="9">
                <text>bar_trader_repair_9</text>
            </phrase>
            <phrase id="10">
                <precondition>bar_dialogs.trader_repair_precond</precondition>
                <text>bar_trader_repair_10</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>bar_trader_repair_11</text>
                <action>bar_dialogs.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
        </phrase_list>
    </dialog>
    
<!--****************************-->
<!-- Doctor Repair dialog start -->
<!--****************************-->
    <dialog id="yantar_trader_repair">
        <precondition>dialogs_yantar.trader_repair_precond</precondition>
        <phrase_list>
            <phrase id="0">
                <text>yantar_trader_repair_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>yantar_trader_repair_1</text>
                <action>dialogs_yantar.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
            <phrase id="2">
                <precondition>dialogs_yantar.trader_check_money_s1</precondition>
                <text>yantar_trader_repair_2</text>
                <action>dialogs_yantar.trader_repiar_weapon_s1</action>
                <next>6</next>
            </phrase>
            <phrase id="3">
                <precondition>dialogs_yantar.trader_check_money_s2</precondition>
                <text>yantar_trader_repair_3</text>
                <action>dialogs_yantar.trader_repiar_weapon_s2</action>
                <next>6</next>
            </phrase>
            <phrase id="4">
                <precondition>dialogs_yantar.trader_check_money_s6</precondition>
                <text>yantar_trader_repair_4</text>
                <action>dialogs_yantar.trader_repiar_armor_s6</action>
                <next>7</next>
            </phrase>
            <phrase id="5">
                <text>yantar_trader_repair_5</text>
            </phrase>
            <phrase id="6">
                <text>yantar_trader_repair_6</text>
                <next>8</next>
                <next>10</next>
            </phrase>
            <phrase id="7">
                <text>yantar_trader_repair_7</text>
                <next>9</next>
                <next>10</next>
            </phrase>
            <phrase id="8">
                <text>yantar_trader_repair_8</text>
            </phrase>
            <phrase id="9">
                <text>yantar_trader_repair_9</text>
            </phrase>
            <phrase id="10">
                <precondition>dialogs_yantar.trader_repair_precond</precondition>
                <text>yantar_trader_repair_10</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>yantar_trader_repair_11</text>
                <action>dialogs_yantar.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
        </phrase_list>
    </dialog>
    
<!--***************************-->
<!-- Screw Repair dialog start -->
<!--***************************-->
    <dialog id="mil_trader_repair">
        <precondition>dialogs_military.trader_repair_precond</precondition>
        <!--has_info>mil_miser_task</has_info-->
        <phrase_list>
            <phrase id="0">
                <text>mil_trader_repair_0</text>
                <next>1</next>
            </phrase>
            <phrase id="1">
                <text>mil_trader_repair_1</text>
                <action>dialogs_military.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
            <phrase id="2">
                <precondition>dialogs_military.trader_check_money_s1</precondition>
                <text>mil_trader_repair_2</text>
                <action>dialogs_military.trader_repiar_weapon_s1</action>
                <next>6</next>
            </phrase>
            <phrase id="3">
                <precondition>dialogs_military.trader_check_money_s2</precondition>
                <text>mil_trader_repair_3</text>
                <action>dialogs_military.trader_repiar_weapon_s2</action>
                <next>6</next>
            </phrase>
            <phrase id="4">
                <precondition>dialogs_military.trader_check_money_s6</precondition>
                <text>mil_trader_repair_4</text>
                <action>dialogs_military.trader_repiar_armor_s6</action>
                <next>7</next>
            </phrase>
            <phrase id="5">
                <text>mil_trader_repair_5</text>
            </phrase>
            <phrase id="6">
                <text>mil_trader_repair_6</text>
                <next>8</next>
                <next>10</next>
            </phrase>
            <phrase id="7">
                <text>mil_trader_repair_7</text>
                <next>9</next>
                <next>10</next>
            </phrase>
            <phrase id="8">
                <text>mil_trader_repair_8</text>
            </phrase>
            <phrase id="9">
                <text>mil_trader_repair_9</text>
            </phrase>
            <phrase id="10">
                <precondition>dialogs_military.trader_repair_precond</precondition>
                <text>mil_trader_repair_10</text>
                <next>11</next>
            </phrase>
            <phrase id="11">
                <text>mil_trader_repair_11</text>
                <action>dialogs_military.repair_costs</action>
                <next>2</next>
                <next>3</next>
                <next>4</next>
                <next>5</next>
            </phrase>
        </phrase_list>
    </dialog>

<!--********************-->
<!-- Repair dialogs end -->
<!--********************-->

</game_dialogs>
