<?xml version='1.0' encoding="UTF-8"?>

<xml>
	<!-- НОВЫЕ ПРОФИЛЯ -->
	<character id="actor">
		<class>Actor</class>
		<specific_character>actor</specific_character>
	</character>
	<character id="default">
		<class>Stalker_general</class>
	</character>

<!-- Escape -->
	<character id="escape_trader">	
		<class>Trader</class>
		<specific_character>escape_trader</specific_character>
	</character>
	
	<character id="esc_wolf">
		<class>esc_wolf</class>
	</character>

	<character id="esc_ranger">
		<class>esc_ranger</class>
	</character>

	<character id="esc_fanat">
		<class>esc_fanat</class>
	</character>
	
	<character id="esc_fox">
		<class>esc_fox</class>
	</character>
	
	<character id="esc_tutorial_wounded">
		<class>esc_tutorial_wounded</class>
	</character>
	
	<character id="esc_shustryi">
		<class>esc_shustryi</class>
	</character>
	
	<character id="esc_killer_specnaz">
		<class>esc_killer_specnaz</class>
	</character>
	
	<character id="esc_killer_master">
		<class>esc_killer_master</class>
	</character>
	
	<character id="esc_bandit_novice">
		<class>esc_bandit_novice</class>
	</character>
	
	<character id="esc_stalker_novice">
		<class>esc_stalker_novice</class>
	</character>
	
	<character id="esc_soldier_commander">
		<class>esc_soldier_commander</class>
	</character>
	
	<character id="esc_soldier_blockpost_commander">
		<class>esc_soldier_blockpost_commander</class>
	</character>

	<character id="esc_soldier_regular">
		<class>esc_soldier_regular</class>
	</character>
	
	<character id="esc_soldier_blokpost">
		<class>esc_soldier_blokpost</class>
	</character>
	
	<character id="esc_soldier_specnaz">
		<class>esc_soldier_specnaz</class>
	</character>
	
	<character id="esc_plemiannik">
		<class>esc_plemiannik</class>
	</character>
	
	<character id="esc_provodnik">
		<class>esc_provodnik</class>
	</character>
	
<!-- Garbage -->
	<character id="gar_seriy">
		<class>gar_seriy</class>
	</character>

	<character id="gar_dram_novice">
		<class>gar_dram_novice</class>
	</character>
	
	<character id="gar_newbie_in_tonnel">
		<class>gar_newbie_in_tonnel</class>
	</character>
	
	<character id="gar_hellcar">
		<class>gar_hellcar</class>
	</character>
	
	<character id="gar_bandit_novice_wounded">
		<class>gar_bandit_novice_wounded</class>
	</character>
	
	<character id="gar_bandit_leader">
		<class>gar_bandit_leader</class>
	</character>
	
	<character id="gar_bandit_novice">
		<class>gar_bandit_novice</class>
	</character>

	<character id="gar_bandit_general">
		<class>gar_bandit_general</class>
	</character>

	<character id="gar_stalker_general">
		<class>gar_stalker_general</class>
	</character>

	<character id="gar_wounded_bandit">
		<class>gar_wounded_bandit</class>
	</character>

	<character id="gar_dolg_blokpost">
		<class>gar_dolg_blokpost</class>
	</character>
		
	<character id="gar_dolg_blokpost_commander">
		<class>gar_dolg_blokpost_commander</class>
	</character>
	
	<character id="gar_sniper">
		<class>gar_sniper</class>
	</character>
	
	<character id="gar_bandit_dm">
		<class>gar_bandit_dm</class>
	</character>
		
<!-- Agroprom + undeground-->
	<character id="agr_krot">
		<class>agr_krot</class>
	</character>
	<character id="agr_ratcatcher">
		<class>agr_ratcatcher</class>
	</character>
	<!-- stalkers -->
	
	<character id="agr_stalker_general">
		<class>agr_Stalker_general</class>
	</character>
	
	<!-- soldiers -->
	<character id="agr_soldier_regular">
		<class>agr_Soldier_regular</class>
	</character>
	<character id="agr_soldier_specnaz">
		<class>agr_Soldier_specnaz</class>
	</character>
	<character id="agr_soldier_commander">
		<class>agr_Soldier_commander</class>
	</character>
	<character id="agr_soldier_sniper">
		<class>agr_Soldier_sniper</class>
	</character>
	<!--bandits-->
	<character id="agr_bandit_general">
		<class>agr_bandit_general</class>
	</character>

	
<!-- Darkvalley -->
	<!-- Bandits -->	
	<character id="val_bandit_borov">
		<class>val_bandit_borov</class>
		<specific_character>val_bandit_borov</specific_character>
	</character>
	<character id="val_bandit_bodyguard">
		<class>val_bandit_bodyguard</class>
	</character>
	<character id="val_bandit_novice">
		<class>val_bandit_novice</class>
	</character>
	<character id="val_escort_halfdead">
		<class>val_bandit_novice</class>
		<specific_character>val_escort_halfdead</specific_character>
	</character>
	<character id="val_bandit_general">
		<class>val_bandit_general</class>
	</character>
	<character id="val_bandit_veteran">
		<class>val_bandit_veteran</class>
	</character>

	<!-- Watchtower bandits -->
	<character id="val_watchtower_bandit_guard">
		<class>val_watchtower_bandit_guard</class>
	</character>
	<character id="val_watchtower_bandit_sniper">
		<class>val_watchtower_bandit_sniper</class>
	</character>

	<!-- Dolg -->
	<character id="val_dolg_regular">
		<class>val_dolg_regular</class>
	</character>
	<character id="val_dolg_prisoner">
		<class>val_dolg_prisoner</class>
		<specific_character>val_dolg_prisoner</specific_character>
	</character>
	<character id="val_escort_nap1">
		<class>val_escort_nap1</class>
		<specific_character>val_escort_nap1</specific_character>
	</character>
	<character id="val_escort_captive">
		<class>val_dolg_regular</class>
		<specific_character>val_escort_captive</specific_character>
	</character>

	<!-- Monolit -->
	<character id="val_monolith_regular">
		<class>val_monolith_regular</class>
	</character>

    <!-- Soldier  -->
	<character id="val_soldier_regular">
		<class>val_soldier_regular</class>
	</character>
	<character id="val_soldier_specnaz">
		<class>val_soldier_specnaz</class>
	</character>

	<!-- Stalker  -->	
	<character id="val_stalker_novice">
		<class>val_stalker_novice</class>
	</character>
	<character id="val_stalker_general">
		<class>val_stalker_general</class>
	</character>
	
<!-- Darkscape -->
    <character id="ds_bandit_1">
		<class>ds_bandit_1</class>
	</character>
	<character id="ds_bandit_2">
		<class>ds_bandit_2</class>
	</character>
	<character id="ds_bandit_3">
		<class>ds_bandit_3</class>
	</character>
	<character id="ds_bandit_4">
		<class>ds_bandit_4</class>
	</character>
	<character id="ds_bandit_5">
		<class>ds_bandit_5</class>
	</character>
	<character id="ds_bandit_6">
		<class>ds_bandit_6</class>
	</character>
	<character id="ds_dolg_1">
		<class>ds_dolg_1</class>
	</character>
	<character id="ds_dolg_2">
		<class>ds_dolg_2</class>
	</character>
	<character id="ds_dolg_3">
		<class>ds_dolg_3</class>
	</character>
	<character id="ds_dolg_4">
		<class>ds_dolg_4</class>
	</character>
	
	<character id="ds_dolg_5">
		<class>ds_dolg_5</class>
	</character>
	
	<character id="ds_dolg_6">
		<class>ds_dolg_6</class>
	</character>
	
	<character id="ds_nauch_1">
		<class>ds_nauch_1</class>
	</character>
	
	<character id="ds_nauch_2">
		<class>ds_nauch_2</class>
	</character>
	
	<character id="ds_kill_1">
		<class>ds_kill_1</class>
	</character>
	
	<character id="ds_kill_2">
		<class>ds_kill_2</class>
	</character>
	
	<character id="ds_kill_3">
		<class>ds_kill_3</class>
	</character>
	
	<character id="ds_kill_4">
		<class>ds_kill_4</class>
	</character>
	
	<character id="ds_kill_5">
		<class>ds_kill_5</class>
	</character>
	
	
	<character id="ds_mil_1">
		<class>ds_mil_1</class>
	</character>
	
	
	<character id="ds_mil_2">
		<class>ds_mil_2</class>
	</character>
	
	<character id="ds_mil_3">
		<class>ds_mil_3</class>
	</character>
	
	<character id="ds_mil_4">
		<class>ds_mil_4</class>
	</character>
	
	<character id="ds_mil_5">
		<class>ds_mil_5</class>
	</character>
	
	<character id="ds_mil_6">
		<class>ds_mil_6</class>
	</character>
	
	<character id="ds_mil_7">
		<class>ds_mil_7</class>
	</character>
	
	<character id="ds_mil_8">
		<class>ds_mil_8</class>
	</character>
	
	<character id="ds_mil_9">
		<class>ds_mil_9</class>
	</character>
	
	<character id="ds_mil_10">
		<class>ds_mil_10</class>
	</character>
	
	<character id="ds_mon_1">
		<class>ds_mon_1</class>
	</character>
	
	<character id="ds_mon_2">
		<class>ds_mon_2</class>
	</character>
	
	<character id="ds_mon_3">
		<class>ds_mon_3</class>
	</character>
	
	<character id="ds_mon_4">
		<class>ds_mon_4</class>
	</character>
	
	<character id="ds_mon_5">
		<class>ds_mon_5</class>
	</character>
	
	<character id="ds_stalk_1">
		<class>ds_stalk_1</class>
	</character>
	
	<character id="ds_stalk_2">
		<class>ds_stalk_2</class>
	</character>
	
	<character id="ds_stalk_3">
		<class>ds_stalk_3</class>
	</character>
	
	<character id="ds_stalk_4">
		<class>ds_stalk_4</class>
	</character>
	
	<character id="ds_stalk_5">
		<class>ds_stalk_5</class>
	</character>
	
	<character id="ds_stalk_6">
		<class>ds_stalk_6</class>
	</character>
	
	<character id="ds_stalk_7">
		<class>ds_stalk_7</class>
	</character>
	
	<character id="ds_stalk_8">
		<class>ds_stalk_8</class>
	</character>
	
	<character id="ds_novice_1">
		<class>ds_novice_1</class>
	</character>
	
	<character id="ds_novice_2">
		<class>ds_novice_2</class>
	</character>
	
	<character id="ds_novice_3">
		<class>ds_novice_3</class>
	</character>
	
	<character id="ds_novice_4">
		<class>ds_novice_4</class>
	</character>
	
	<character id="ds_novice_5">
		<class>ds_novice_5</class>
	</character>
	
	<character id="ds_novice_6">
		<class>ds_novice_6</class>
	</character>
	
	<character id="ds_novice_7">
		<class>ds_novice_7</class>
	</character>
	
	<character id="ds_zomb_1">
		<class>ds_zomb_1</class>
	</character>
	
	<character id="ds_zomb_2">
		<class>ds_zomb_2</class>
	</character>
	
	<character id="ds_zomb_3">
		<class>ds_zomb_3</class>
	</character>
	
	<character id="ds_zomb_4">
		<class>ds_zomb_4</class>
	</character>
	
	<character id="ds_zomb_5">
		<class>ds_zomb_5</class>
	</character>
	
	<character id="ds_zomb_6">
		<class>ds_zomb_6</class>
	</character>
	
	<character id="ds_zomb_7">
		<class>ds_zomb_7</class>
	</character>
	
	<character id="ds_zomb_8">
		<class>ds_zomb_8</class>
	</character>
	
	<character id="ds_zomb_9">
		<class>ds_zomb_9</class>
	</character>
	
	<character id="ds_zomb_10">
		<class>ds_zomb_10</class>
	</character>
	
	<character id="ds_zomb_11">
		<class>ds_zomb_11</class>
	</character>
	
	<character id="ds_zomb_12">
		<class>ds_zomb_12</class>
	</character>
	
	<character id="ds_free_1">
		<class>ds_free_1</class>
	</character>
	
	<character id="ds_free_2">
		<class>ds_free_2</class>
	</character>
	
	<character id="ds_free_3">
		<class>ds_free_3</class>
	</character>
	
	<character id="ds_free_4">
		<class>ds_free_4</class>
	</character>
	
	<character id="ds_free_5">
		<class>ds_free_5</class>
	</character>
	
	<character id="ds_free_6">
		<class>ds_free_6</class>
	</character>
	
	<character id="ds_free_7">
		<class>ds_free_7</class>
	</character>
	
	<character id="ds_free_8">
		<class>ds_free_8</class>
	</character>
	
	<character id="ds_borov">
		<class>ds_borov</class>
	</character>
	
	<character id="ds_volkodav">
		<class>ds_volkodav</class>
	</character>
	
	<character id="ds_mil_agr_boss">
		<class>ds_mil_agr_boss</class>
	</character>
	
	<character id="ds_ara">
		<class>ds_ara</class>
	</character>
	
	<character id="ds_mil_boss_nii">
		<class>ds_mil_boss_nii</class>
	</character>
	
	
    <character id="ds_boss_aes">
		<class>ds_boss_aes</class>
	</character>
	
	<character id="ds_cook">
		<class>ds_cook</class>
	</character>
	
	
	

<!-- X18 -->
	<character id="dar_stalker_explorer">
		<class>dar_stalker_explorer</class>
	</character>
	<character id="dar_corpse">
		<class>dar_corpse</class>
	</character>
	<character id="dar_corpse_kalugin">
		<class>dar_corpse_kalugin</class>
	</character>
	<character id="dar_military_scout">
		<class>dar_military_scout</class>
	</character>

<!-- DeadCity -->
	<!-- Doctor -->	
	<character id="cit_doctor">
		<class>cit_doctor</class>
		<specific_character>cit_doctor</specific_character>
	</character>
	<!-- Vasya -->	
	<character id="cit_vp">
		<class>cit_vp</class>
	</character>

	<!-- Killers -->	
	<character id="cit_killer_general">
		<class>cit_killer_general</class>
	</character>
	<character id="cit_killer_veteran">
		<class>cit_killer_veteran</class>
	</character>
	<character id="cit_killer_nauchniy">
		<class>cit_killer_nauchniy</class>
	</character>
	<character id="cit_killer_exo">
		<class>cit_killer_exo</class>
	</character>
	<character id="cit_killer_exo_sniper">
		<class>cit_killer_exo_sniper</class>
	</character>
	<character id="cit_killer_leader">
		<class>cit_killer_leader</class>
		<specific_character>cit_killer_leader</specific_character>
	</character>

	<!-- Bandits -->	
	<character id="cit_bandit_drunk">
		<class>cit_bandit_drunk</class>
	</character>
	<character id="cit_bandit_general">
		<class>cit_bandit_general</class>
	</character>
	<character id="cit_bandit_veteran">
		<class>cit_bandit_veteran</class>
	</character>
	<character id="cit_bandit_veteran_best">
		<class>cit_bandit_veteran_best</class>
	</character>
	<character id="cit_bandit_leader">
		<class>cit_bandit_leader</class>
		<specific_character>cit_bandit_leader</specific_character>
	</character>

<!-- Bar + Rostok -->
	<character id="bar_barman">
		<class>bar_barman</class>
		<specific_character>bar_barman</specific_character>
	</character>
	<character id="bar_white_novice">
		<class>bar_stalker_white_novice</class>
	</character>
	<character id="bar_brown_novice">
		<class>bar_stalker_brown_novice</class>
	</character>
	<character id="bar_general">
		<class>bar_stalker_general</class>
	</character>
	<character id="bar_dolg">
		<class>bar_stalker_dolg</class>
	</character>
	<character id="bar_bandit">
		<class>bar_stalker_bandit</class>
	</character>
	<character id="bar_killer">
		<class>bar_stalker_killer</class>
	</character>
	<character id="bar_barman_guard">
		<class>bar_stalker_guard</class>
	</character>
	<character id="bar_barman_guard2">
		<class>bar_stalker_guard2</class>
	</character>
	<character id="bar_bar_osvedomitel">
		<class>bar_stalker_osvedomitel</class>
	</character>
	<character id="bar_bar_hunter">
		<class>bar_stalker_hunter</class>
	</character>
	<character id="bar_bar_drunk_dolg">
			<class>bar_stalker_drunk_dolg</class>
	</character>
	<character id="bar_stalker_freeman">
		<class>bar_stalker_freeman</class>
	</character>
	<character id="bar_bar_lisiy">
		<class>bar_stalker_lisiy</class>
	</character>
	<character id="bar_psih">
		<class>Bar_psih</class>
	</character>
	<character id="bar_arena_manager">
		<class>bar_arena_manager</class>
	</character>
	<character id="bar_arena_guard">
		<class>bar_arena_guard</class>
	</character>
	<character id="bar_arena_savage">
		<class>bar_arena_savage</class>
	</character>
	
	<character id="bar_dolg_leader">
		<class>bar_dolg_leader</class>
	</character>
	<character id="bar_dolg_petrenko">
		<class>bar_dolg_petrenko</class>
	</character>
	<character id="bar_dolg_ivancov">
		<class>bar_dolg_ivancov</class>
	</character>
	<character id="bar_dolg_guard_commander">
		<class>bar_dolg_guard_commander</class>
	</character>
	<character id="bar_zastava_commander_1">
		<class>bar_zastava_commander</class>
	</character>

	<character id="bar_ecolog_professor">
		<class>bar_ecolog_professor</class>
	</character>
	<character id="bar_svoboda_attack_commander">
		<class>bar_svoboda_attack_commander</class>
	</character>

	<character id="bar_killer_ambush_tiran">
		<class>bar_killer_ambush_tiran</class>
	</character>
	<character id="bar_crazy_veterans_lucky">
		<class>bar_crazy_veterans_lucky</class>
	</character>
	<character id="bar_crazy_veterans">
		<class>bar_crazy_veterans</class>
	</character>

	<character id="bar_dolg_regular">
		<class>bar_Dolg_regular</class>
	</character>
	<character id="bar_dolg_sniper">
		<class>bar_Dolg_sniper</class>
	</character>
	<character id="bar_dolg_veteran">
		<class>bar_Dolg_specnaz</class>
	</character>
	<character id="bar_dolg_master">
		<class>bar_Dolg_master</class>
	</character>

	<character id="bar_Stalker_novice">
		<class>bar_Stalker_novice</class>
	</character>
	<character id="bar_Stalker_general">
		<class>bar_Stalker_general</class>
	</character>
	<character id="bar_Stalker_veteran">
		<class>bar_Stalker_veteran</class>
	</character>
	<character id="bar_ecolog_guard">
		<class>bar_ecolog_guard</class>
	</character>
	<character id="bar_Killer_regular">
		<class>bar_Killer_regular</class>
	</character>
	<character id="bar_Killer_sniper">
		<class>bar_Killer_sniper</class>
	</character>
	<character id="bar_killer_rpg">
		<class>bar_killer_rpg</class>
	</character>
	<character id="bar_Killer_sniper_on_enter">
		<class>bar_Killer_sniper_on_enter</class>
	</character>
	<character id="bar_Killer_specnaz">
		<class>bar_Killer_specnaz</class>
	</character>


	<!-- Yantar + X16 -->

	<!-- Zombied -->
	<character id="yan_zombied">
		<class>yan_Zombied</class>
	</character>
	<character id="yan_zombied_veteran">
		<class>yan_Zombied_veteran</class>
	</character>
	<character id="yan_zombied_master">
		<class>yan_Zombied_master</class>
	</character>
	<character id="yan_zombied_dolg">
		<class>yan_zombied_dolg</class>
	</character>
	<character id="yan_Zombied_ambush">
		<class>yan_Zombied_ambush</class>
	</character>
	<character id="yan_fresh_Zombied">
		<class>yan_fresh_Zombied</class>
	</character>
	<character id="yan_Ecolog">
		<class>yan_Ecolog</class>
	</character>
	<!-------------glavniy ucheniy----------->
	<character id="yan_general_ecolog">
		<class>yan_general_ecolog</class>
		<specific_character>yan_general_ecolog</specific_character>
	</character>
	<!-------------rescue_ecolog----------->
	<character id="yan_ecolog_help">
		<class>yan_ecolog_help</class>
		<specific_character>yan_ecolog_help</specific_character>
	</character>
	<character id="yan_Semenov">
		<class>yan_Semenov</class>
		<specific_character>yan_Semenov</specific_character>
	</character>
	<character id="yan_ecolog_vasilyev">
		<class>yan_ecolog_vasilyev</class>
		<specific_character>yan_ecolog_vasilyev</specific_character>
	</character>
	<!-------------yan_ghost----------->
	<character id="yan_ghost">
		<class>yan_ghost</class>
		<specific_character>yan_ghost</specific_character>
	</character>
	<!-- Military -->
	<character id="mil_Svoboda_specnaz">
		<class>mil_Svoboda_specnaz</class>
	</character>
	<character id="mil_Svoboda_regular">
		<class>mil_Svoboda_regular</class>
	</character>
	<character id="mil_Svoboda_sniper">
		<class>mil_Svoboda_sniper</class>
	</character>
	<character id="mil_Svoboda_stukach">
		<class>mil_Svoboda_stukach</class>
	</character>
	<character id="mil_Svoboda_zoneguard">
		<class>mil_Svoboda_zoneguard</class>
	</character>
	<character id="mil_Svoboda_bodyguard">
		<class>mil_Svoboda_bodyguard</class>
	</character>
	<character id="mil_Svoboda_leader">
		<class>mil_Svoboda_leader</class>
	</character>
	<character id="mil_Svoboda_trader">
		<class>mil_Svoboda_trader</class>
	</character>
	<character id="mil_Svoboda_master_Max">
		<class>mil_Svoboda_master_Max</class>
	</character>
	<character id="mil_Svoboda_master">
		<class>mil_Svoboda_master</class>
	</character>
	<character id="mil_Svoboda_cook">
		<class>mil_Svoboda_cook</class>
	</character>
	<character id="mil_Svoboda_blockpost_leader">
		<class>mil_Svoboda_blockpost_leader</class>
	</character>
	<character id="mil_Svoboda_master_Ugrumiy">
		<class>mil_Svoboda_master_Ugrumiy</class>
	</character>
	<character id="mil_Dolg_specnaz">
		<class>mil_Dolg_specnaz</class>
	</character>
	<character id="mil_Dolg_specnaz_silence">
		<class>mil_Dolg_specnaz_silence</class>
	</character>
	<character id="mil_Dolg_specnaz_cherep">
		<class>mil_Dolg_specnaz_cherep</class>
	</character>
	<character id="mil_Killer_informator">
		<class>mil_Killer_informator</class>
	</character>
	<character id="mil_Killer_specnaz">
		<class>mil_Killer_specnaz</class>
	</character>
	<character id="mil_killer_master">
		<class>mil_killer_master</class>
	</character>
	<character id="mil_killer_sniper">
		<class>mil_killer_sniper</class>
	</character>
	<character id="mil_Stalker_master">
		<class>mil_Stalker_master</class>
	</character>
	<character id="mil_Stalker_veteran">
		<class>mil_Stalker_veteran</class>
	</character>
	<character id="mil_Svoboda_zombi_stalker">
		<class>mil_Svoboda_zombi_stalker</class>
	</character>
	<character id="mil_Monolit_regular">
		<class>mil_Monolit_regular</class>
	</character>

	<character id="mil_Monolit_master">
		<class>mil_Monolit_master</class>
	</character>

    <character id="mil_Svoboda_engineer">
		<class>mil_Svoboda_engineer</class>
	</character>
	
<!-- Radar -->
	<!-- Monolith -->
	<character id="rad_monolit_regular">
		<class>rad_Monolit_regular</class>
	</character>
	<character id="rad_monolit_bunker">
		<class>rad_Monolit_regular</class>
	</character>
	<character id="rad_monolit_sniper">
		<class>rad_Monolit_sniper</class>
	</character>
	<character id="rad_monolit_specnaz">
		<class>rad_Monolit_specnaz</class>
	</character>
	<character id="rad_monolit_master">
		<class>rad_Monolit_master</class>
	</character>
	<character id="rad_monolit_rpg">
		<class>rad_Monolit_rpg</class>
	</character>
	<!-- Zombied -->
	<character id="rad_zombied">
		<class>rad_Zombied</class>
	</character>
	<character id="rad_zombied_veteran">
		<class>rad_Zombied_veteran</class>
	</character>
	<!-- Stalkers veterans, masters -->
	<character id="rad_stalker_veteran">
		<class>rad_Stalker_veteran</class>
	</character>
	<character id="rad_stalker_master">
		<class>rad_Stalker_master</class>
	</character>
	<!-- S.W.A.T. -->
	<character id="rad_soldier_specnaz">
		<class>rad_soldier_specnaz</class>
	</character>
	<!-- Dolg -->
	<character id="rad_Dolg_master">
		<class>rad_Dolg_master</class>
	</character>
	<!-- Svoboda -->
	<character id="rad_Svoboda_master">
		<class>rad_Svoboda_master</class>
	</character>
	<!-- dead scientists -->
	<character id="rad_ecolog">
		<class>rad_Ecolog</class>
	</character>


<!-- Pripyat -->
	<!-- Monolith -->
	<character id="pri_monolith_ambush">
		<class>pri_monolith_ambush</class>
	</character>
	<character id="pri_monolith_ambush_specnaz">
		<class>pri_monolith_ambush_specnaz</class>
	</character>
	<character id="pri_monolith_ambush_exo">
		<class>pri_monolith_ambush_exo</class>
	</character>

	<character id="pri_monolith_regular">
		<class>pri_monolith_regular</class>
	</character>

	<character id="pri_monolith_specnaz">
		<class>pri_monolith_specnaz</class>
	</character>

	<character id="pri_monolith_exo">
		<class>pri_monolith_exo</class>
	</character>

	<character id="pri_monolith_leader">
		<class>pri_monolith_leader</class>
		<specific_character>pri_monolith_leader</specific_character>
	</character>

	<!-- Followers -->	
	<character id="pri_followers_bomber">
		<class>pri_followers_bomber</class>
	</character>
	<character id="pri_followers_leader">
		<class>pri_followers_leader</class>
	</character>
	<character id="pri_followers">
		<class>pri_followers</class>
	</character>

	<!-- Soldier -->
	<character id="pri_soldier_suicide">
		<class>pri_soldier_suicide</class>
	</character>

	<!-- Zombied -->
	<character id="pri_zombied_suicide">
		<class>pri_zombied_suicide</class>
	</character>
	<character id="pri_zombied">
		<class>pri_zombied</class>
	</character>
	<character id="pri_zombied_veteran">
		<class>pri_zombied_veteran</class>
	</character>

<!-- Aes -->
	<character id="aes_Monolit_rpg">
		<class>aes_Monolit_rpg</class>
	</character>
	<character id="aes_Monolit_specnaz">
		<class>aes_Monolit_specnaz</class>
	</character>
	<character id="aes_Monolit_sniper">
		<class>aes_Monolit_sniper</class>
	</character>
	<character id="aes_Monolit_sniper_gauss">
		<class>aes_Monolit_sniper_gauss</class>
	</character>
	<character id="aes_Monolit_master">
		<class>aes_Monolit_master</class>
	</character>
	<character id="aes_Soldier_commander">
		<class>aes_Soldier_commander</class>
	</character>
	<character id="aes_Soldier_military">
		<class>aes_Soldier_military</class>
	</character>
	<character id="aes_Soldier_specnaz">
		<class>aes_Soldier_specnaz</class>
	</character>
	<character id="aes_Soldier_specnaz_aes">
		<class>aes_Soldier_specnaz_aes</class>
	</character>
	<character id="aes_Soldier_sniper">
		<class>aes_Soldier_sniper</class>
	</character>
	<character id="aes_Monolit_specnaz_rg6">
		<class>aes_Monolit_specnaz_rg6</class>
	</character>
	<character id="aes_x">
		<class>aes_x</class>
	</character>
	<character id="aes_x_2">
		<class>aes_x_2</class>
	</character>
	
<!-- Sarcofag -->
	<character id="sar_monolith_specnaz">
		<class>sar_monolith_specnaz</class>
	</character>
	<character id="sar_monolith_guard">
		<class>sar_monolith_exo</class>
	</character>
	<character id="sar_monolith_exo">
		<class>sar_monolith_exo</class>
	</character>
	<character id="sar_monolith_exo_crystal">
		<class>sar_monolith_exo_crystal</class>
	</character>
	<character id="sar_monolith_commander">
		<class>sar_monolith_commander</class>
	</character>

<!-- Sarcofag2 -->	
	<character id="sar2_monolith_regular">
		<class>sar2_monolith_regular</class>
	</character>
	<character id="sar2_monolith_regular2">
		<class>sar2_monolith_regular2</class>
	</character>
	<character id="sar2_monolith_specnaz">
		<class>sar2_monolith_specnaz</class>
	</character>
	<character id="sar2_monolith_specnaz2">
		<class>sar2_monolith_specnaz2</class>
	</character>
	<character id="sar2_monolith_exo">
		<class>sar2_monolith_exo</class>
	</character>
	<character id="sar2_monolith_exo2">
		<class>sar2_monolith_exo2</class>
	</character>

<!-- O-Soznanie -->
	<character id="osoznanie">
		<class>osoznanie</class>
	</character>

<!-- Simulation -->
   <!--Bandits-->

	<character id="sim_bandit_novice">
		<class>sim_bandit_novice</class>
	</character>
	<character id="sim_bandit_general">
		<class>sim_bandit_general</class>
	</character>
	<character id="sim_bandit_veteran">
		<class>sim_bandit_veteran</class>
	</character>
	<character id="sim_bandit_master">
		<class>sim_Bandit_master</class>
	</character>

  <!--Neutral STALKERS-->
	<character id="sim_stalker_novice">
		<class>sim_stalker_novice</class>
	</character>
	<character id="sim_stalker_general">
		<class>sim_Stalker_general</class>
	</character>
	<character id="sim_stalker_veteran">
		<class>sim_Stalker_veteran</class>
	</character>
	<character id="sim_stalker_master">
		<class>sim_stalker_master</class>
	</character>
	<character id="sim_stalker_sniper">
		<class>sim_Stalker_sniper</class>
	</character>

   <!--Dolg-->
	<character id="sim_dolg_regular">
		<class>sim_Dolg_regular</class>
	</character>
	<character id="sim_dolg_veteran">
		<class>sim_Dolg_specnaz</class>
	</character>
	<character id="sim_dolg_master">
		<class>sim_dolg_master</class>
	</character>
	<character id="sim_dolg_sniper">
		<class>sim_Dolg_sniper</class>
	</character>

    <!--Freedom-->
	<character id="sim_Svoboda_regular">
		<class>sim_Svoboda_regular</class>
	</character>
	<character id="sim_Svoboda_specnaz">
		<class>sim_Svoboda_specnaz</class>
	</character>
	<character id="sim_Svoboda_master">
		<class>sim_Svoboda_master</class>
	</character>
	<character id="sim_Svoboda_sniper">
		<class>sim_Svoboda_sniper</class>
	</character>

   <!--KILLERS-->
	<character id="sim_killer_general">
		<class>sim_killer_general</class>
	</character>
	<character id="sim_killer_veteran">
		<class>sim_killer_veteran</class>
	</character>
	<character id="sim_killer_master">
		<class>sim_killer_master</class>
	</character>
	<character id="sim_killer_sniper">
		<class>sim_killer_sniper</class>
	</character>

  <!--MONOLIT-->
	<character id="sim_monolith_regular">
		<class>sim_monolith_regular</class>
	</character>
	<character id="sim_monolith_specnaz">
		<class>sim_monolith_specnaz</class>
	</character>
	<character id="sim_monolith_master">
		<class>sim_monolith_master</class>
	</character>
	<character id="sim_monolith_sniper">
		<class>sim_monolith_sniper</class>
	</character>

   <!--ECOLOG-->
	<character id="sim_ecolog">
		<class>sim_Ecolog</class>
	</character>

  <!--ZOMBIED-->
	<character id="sim_zombied_novice">
		<class>sim_zombied_novice</class>
	</character>
 	<character id="sim_zombied_veteran">
		<class>sim_Zombied_veteran</class>
	</character>
	<character id="sim_zombied_master">
		<class>sim_Zombied_master</class>
	</character>
	<character id="sim_fresh_Zombied_stalker">
		<class>sim_fresh_Zombied</class>
	</character>

   <!--SOLDIERS-->
	<character id="sim_soldier_regular">
		<class>sim_Soldier_regular</class>
	</character>
 	<character id="sim_soldier_specnaz">
		<class>sim_soldier_specnaz</class>
	</character>
	<character id="sim_soldier_commander">
		<class>sim_Soldier_commander</class>
	</character>
	
	<character id="sim_soldier_sniper">
		<class>sim_Soldier_sniper</class>
	</character>
	<character id="sim_Soldier_master">
		<class>sim_Soldier_master</class>
	</character>

  ;-----Quest Npc---------
  	<character id="sim_stalker_veteran_gusarov">
		<class>sim_stalker_veteran_gusarov</class>
	</character>
  
  	<character id="sim_Svoboda_specnaz_leshii">
		<class>sim_Svoboda_specnaz_leshii</class>
	</character>

  	<character id="sim_stalker_master_chuchelo">
		<class>sim_stalker_master_chuchelo</class>
	</character>

  	<character id="sim_stalker_general_upir">
		<class>sim_stalker_general_upir</class>
	</character>
	
	<character id="sim_stalker_master_diador">
		<class>sim_stalker_master_diador</class>
	</character>
	
    <character id="sim_ecolog_zob">
		<class>sim_ecolog_zob</class>
	</character>
	
    <character id="sim_stalker_novice_neumeha">
		<class>sim_stalker_novice_neumeha</class>
	</character>
	
	<character id="sim_bandit_master_kocherga">
		<class>sim_bandit_master_kocherga</class>
	</character>
	
    <character id="sim_dolg_veteran_barin">
		<class>sim_dolg_veteran_barin</class>
	</character>
	
	<character id="sim_stalker_veteran_vorobey">
		<class>sim_stalker_veteran_vorobey</class>
	</character>
		
	<character id="sim_stalker_master_master">
		<class>sim_stalker_master_master</class>
	</character>
	
	<character id="sim_dolg_veteran_prapor">
		<class>sim_dolg_veteran_prapor</class>
	</character>
	
	<character id="sim_svoboda_specnaz_prut">
		<class>sim_svoboda_specnaz_prut</class>
	</character>
	
	<character id="sim_stalker_veteran_umnik">
		<class>sim_stalker_veteran_umnik</class>
	</character>
	
	<character id="sim_bandit_master_fraer">
		<class>sim_bandit_master_fraer</class>
	</character>
	
	<character id="sim_stalker_master_polkan">
		<class>sim_stalker_master_polkan</class>
	</character>


;---------ARENA----------------

	<character id="bar_arena_stalker_1">
		<class>bar_arena_stalker_1</class>
	</character>
	
	<character id="bar_arena_stalker_2">
		<class>bar_arena_stalker_2</class>
	</character>
	
	<character id="bar_arena_stalker_3_1">
		<class>bar_arena_stalker_3_1</class>
	</character>

	<character id="bar_arena_stalker_3_2">
		<class>bar_arena_stalker_3_2</class>
	</character>
	
	<character id="bar_arena_stalker_4_1">
		<class>bar_arena_stalker_4_1</class>
	</character>

	<character id="bar_arena_stalker_4_2">
		<class>bar_arena_stalker_4_2</class>
	</character>

	<character id="bar_arena_stalker_4_3">
		<class>bar_arena_stalker_4_3</class>
	</character>
	
	<character id="bar_arena_stalker_4_4">
		<class>bar_arena_stalker_4_4</class>
	</character>
	
	<character id="bar_arena_stalker_4_5">
		<class>bar_arena_stalker_4_5</class>
	</character>
	
	<character id="bar_arena_stalker_5_1">
		<class>bar_arena_stalker_5_1</class>
	</character>
	
	<character id="bar_arena_stalker_5_2">
		<class>bar_arena_stalker_5_2</class>
	</character>
	
	<character id="bar_arena_stalker_6_1">
		<class>bar_arena_stalker_6_1</class>
	</character>
		
	<character id="bar_arena_stalker_6_2">
		<class>bar_arena_stalker_6_2</class>
	</character>
	
	<character id="bar_arena_stalker_6_3">
		<class>bar_arena_stalker_6_3</class>
	</character>	
	
	<character id="bar_arena_stalker_6_4">
		<class>bar_arena_stalker_6_4</class>
	</character>	
	
	<character id="bar_arena_stalker_6_5">
		<class>bar_arena_stalker_6_5</class>
	</character>	
	
	<character id="bar_arena_stalker_6_6">
		<class>bar_arena_stalker_6_6</class>
	</character>	
			
	<character id="bar_arena_stalker_7">
		<class>bar_arena_stalker_7</class>
	</character>
	
	<character id="bar_arena_stalker_8_1">
		<class>bar_arena_stalker_8_1</class>
	</character>
	
	<character id="bar_arena_stalker_8_2">
		<class>bar_arena_stalker_8_2</class>
	</character>

	<character id="bar_arena_stalker_8_3">
		<class>bar_arena_stalker_8_3</class>
	</character>

	<character id="bar_arena_stalker_8_4">
		<class>bar_arena_stalker_8_4</class>
	</character>
	
	<character id="bar_arena_respawner">
		<class>bar_arena_respawner</class>
	</character>

		;-----Test NPCs for level selo_face---------

	<character id="sim_test_000">
		<class>sim_test_000</class>
	</character>

	<character id="sim_test_001">
		<class>sim_test_001</class>
	</character>
	
	<character id="sim_test_002">
		<class>sim_test_002</class>
	</character>
	
	<character id="sim_test_003">
		<class>sim_test_003</class>
	</character>
	
	<character id="sim_test_004">
		<class>sim_test_004</class>
	</character>
	
	<character id="sim_test_005">
		<class>sim_test_005</class>
	</character>
	
	<character id="sim_test_006">
		<class>sim_test_006</class>
	</character>
	
	<character id="sim_test_007">
		<class>sim_test_007</class>
	</character>
	
	<character id="sim_test_008">
		<class>sim_test_008</class>
	</character>
	
	<character id="sim_test_009">
		<class>sim_test_009</class>
	</character>
	
	<character id="sim_test_010">
		<class>sim_test_010</class>
	</character>
	
	<character id="sim_test_011">
		<class>sim_test_011</class>
	</character>
	
	<character id="sim_test_012">
		<class>sim_test_012</class>
	</character>
	
	<character id="sim_test_013">
		<class>sim_test_013</class>
	</character>
	
	<character id="sim_test_014">
		<class>sim_test_014</class>
	</character>
	
	<character id="sim_test_015">
		<class>sim_test_015</class>
	</character>
	
	<character id="sim_test_016">
		<class>sim_test_016</class>
	</character>
	
	<character id="sim_test_017">
		<class>sim_test_017</class>
	</character>
	
	<character id="sim_test_018">
		<class>sim_test_018</class>
	</character>
	
	<character id="sim_test_019">
		<class>sim_test_019</class>
	</character>
	
	<character id="sim_test_020">
		<class>sim_test_020</class>
	</character>
	
	<character id="sim_test_021">
		<class>sim_test_021</class>
	</character>
	
	<character id="sim_test_022">
		<class>sim_test_022</class>
	</character>
	
	<character id="sim_test_023">
		<class>sim_test_023</class>
	</character>
	
	<character id="sim_test_024">
		<class>sim_test_024</class>
	</character>
	
	<character id="sim_test_025">
		<class>sim_test_025</class>
	</character>
	
	<character id="sim_test_026">
		<class>sim_test_026</class>
	</character>
	
	<character id="sim_test_027">
		<class>sim_test_027</class>
	</character>
	
	<character id="sim_test_028">
		<class>sim_test_028</class>
	</character>
	
	<character id="sim_test_029">
		<class>sim_test_029</class>
	</character>
	
	<character id="sim_test_030">
		<class>sim_test_030</class>
	</character>
	
	<character id="sim_test_031">
		<class>sim_test_031</class>
	</character>
	
	<character id="sim_test_032">
		<class>sim_test_032</class>
	</character>
	
	<character id="sim_test_033">
		<class>sim_test_033</class>
	</character>
	
	<character id="sim_test_034">
		<class>sim_test_034</class>
	</character>
	
	<character id="sim_test_035">
		<class>sim_test_035</class>
	</character>
	
	<character id="sim_test_036">
		<class>sim_test_036</class>
	</character>
	
	<character id="sim_test_037">
		<class>sim_test_037</class>
	</character>
	
	<character id="sim_test_038">
		<class>sim_test_038</class>
	</character>
	
	<character id="sim_test_039">
		<class>sim_test_039</class>
	</character>
	
	<character id="sim_test_040">
		<class>sim_test_040</class>
	</character>
	
	<character id="sim_test_041">
		<class>sim_test_041</class>
	</character>
	
	<character id="sim_test_042">
		<class>sim_test_042</class>
	</character>
	
	<character id="sim_test_043">
		<class>sim_test_043</class>
	</character>
	
	<character id="sim_test_044">
		<class>sim_test_044</class>
	</character>
	
	<character id="sim_test_045">
		<class>sim_test_045</class>
	</character>
	
	<character id="sim_test_046">
		<class>sim_test_046</class>
	</character>
	
	<character id="sim_test_047">
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</xml>
