<?xml version='1.0' encoding="windows-1251"?>

<xml>
	<specific_character id="escape_trader" no_random = "1">
		<name>escape_trader_name</name>
		<icon>ui_npc_u_trader</icon>
		<bio>escape_trader_bio</bio>

		<class>trader</class>
		<community>trader</community>
		<visual>actors\trader\trader</visual>
				
		<rank>330</rank>
		<reputation>23</reputation>
		<money min="900000" max="900000" infinitive="1"/> 
		<supplies>
			[spawn] \n
			wpn_knife \n
		</supplies>
		
		<start_dialog>escape_trader_start_dialog</start_dialog>
		<actor_dialog>escape_trader_talk_info</actor_dialog>
		<actor_dialog>escape_trader_jobs</actor_dialog>
		<actor_dialog>tm_trader_dialog</actor_dialog>
		<actor_dialog>tm_trader_reward</actor_dialog>
		<actor_dialog>escape_trader_done_blockpost_box</actor_dialog>
    	<actor_dialog>escape_trader_repair</actor_dialog>
    	<actor_dialog>escape_trader_factions</actor_dialog>
		<actor_dialog>escape_trader_antidote</actor_dialog>
		</specific_character>
<!---------------------------------------esc_wolf----------------------------------------------------->
	<specific_character id="esc_wolf" team_default = "1">
		<name>esc_wolf_name</name>
		<icon>ui_npc_u_stalker_neytral_balon_1</icon>
		<bio>esc_wolf_bio</bio>

		<class>esc_wolf</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>434</rank>
		<reputation>200</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\neytral\stalker_neytral_wolf_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_fn2000 \n
			ammo_5.56x45_ap = 3 \n
			device_torch \n
			hand_radio \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>escape_lager_volk_talk</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>tm_wolf_dialog</actor_dialog>
		<actor_dialog>tm_wolf_reward</actor_dialog>
	</specific_character>
<!---------------------------------------esc_fanat----------------------------------------------------->	
	<specific_character id="esc_fanat" team_default = "1">
		<name>esc_fanat_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_3</icon>
		<bio>esc_fanat_bio</bio>

		<class>esc_fanat</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>502</rank>
		<reputation>10</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>
 
		<visual>actors\neytral\stalker_neytral_fanatic</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap  = 2 \n
			device_torch \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>escape_lager_leader_hello</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!---------------------------------------esc_fox----------------------------------------------------->	
	<specific_character id="esc_fox" team_default = "1">
		<name>esc_fox_name</name>
		<icon>ui_npc_u_stalker_neytral_balon_4</icon>
		<bio>esc_fox_bio</bio>

		<class>esc_fox</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>438</rank>
		<reputation>-3</reputation>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<panic_treshold>0</panic_treshold>

		<visual>actors\neytral\stalker_neytral_fox</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap  = 2 \n
			device_torch \n
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>escape_fox_hello_dialog</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!---------------------------------------esc_tutorial_wounded----------------------------------------------------->	
	<specific_character id="esc_tutorial_wounded" team_default = "1">
		<name>esc_tolik_name</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_tolik_bio</bio>

		<class>esc_tutorial_wounded</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>196</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>tutorial_wounded_give_medkit</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
				
	</specific_character>
<!---------------------------------------esc_shustryi----------------------------------------------------->	
	<specific_character id="esc_shustryi" team_default = "1">
		<name>esc_shustryi_name</name>
		<icon>ui_npc_u_green_stalker_1</icon>
		<bio>esc_shustryi_bio</bio>

		<class>esc_shustryi</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>196</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			esc_wounded_flash \n
		</supplies>

#include "gameplay\character_criticals_5.xml"

		<start_dialog>escape_shustryi_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>tm_shustriy_dialog</actor_dialog>
		<actor_dialog>tm_shustriy_reward</actor_dialog>						
	</specific_character>
<!---------------------------------------killer_specnaz----------------------------------------------------->		
	<specific_character id="esc_killer_specnaz" team_default = "1">
		<terrain_sect_>stalker_terrain</terrain_sect_>
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<bio>esc_killer_specnaz_bio</bio>

		<team>Killer_specnaz</team>
		
		<class>esc_killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>

		<rank>585</rank>
		<reputation>-85</reputation>
		
		<snd_config>characters_voice\human_02\killer\</snd_config>
		<crouch_type>0</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\killer\stalker_ki_head_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
	
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	
	<!---------------------------BANDIT NOVICE----------------------->
	<specific_character id="esc_bandit_novice_default1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<bio>esc_bandit_novice_bio</bio>
	
		<class>esc_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>132</rank>
		<reputation>-56</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_3</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"			
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_bandit_novice_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>esc_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>59</rank>
		<reputation>-60</reputation>
		
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\bandit\stalker_bandit_4</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
			wpn_bm16 \n
			ammo_12x70_buck \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"					
		</supplies>
		
#include "gameplay\character_criticals_3.xml"		
#include "gameplay\character_dialogs.xml"	
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_bandit_novice_default3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<bio>esc_bandit_novice_bio</bio>
		
		<class>esc_bandit_novice</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		
		<rank>191</rank>
		<reputation>-67</reputation>
		
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<crouch_type>1</crouch_type>
		
		<panic_treshold>0</panic_treshold>
		
		<visual>actors\neytral\stalker_abc_darkb</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"		
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"	
</specific_character>
	
	
	<!---------------------------STALKER NOVICE----------------------->
	
	<specific_character id="esc_stalker_novice_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>140</rank>
		<reputation>12</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
					
#include "gameplay\character_criticals_3.xml"

		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"		
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>127</rank>
		<reputation>-8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_2</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!---------------------------------------- actors\novice\green_stalker_3 -------------------------------------------------->
	<specific_character id="esc_stalker_novice_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>214</rank>
		<reputation>9</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_abc_dark</visual>
		<supplies>
			[spawn] \n
			wpn_wincheaster1300 \n
			ammo_12x70_buck = 3 \n	
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
					
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>175</rank>
		<reputation>8</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\novice\green_stalker_3</visual>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>268</rank>
		<reputation>-10</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_wincheaster1300 \n
			ammo_12x70_buck = 3 \n	
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>133</rank>
		<reputation>6</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_4</visual>
		<supplies>
			[spawn] \n
			wpn_bm16 \n
			ammo_12x70_buck \n
			device_torch \n		
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default9" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>224</rank>
		<reputation>18</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
<!------------------------------------------------------------------------------------------>
	<specific_character id="esc_stalker_novice_default10" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<bio>esc_stalker_novice_bio</bio>

		<class>esc_stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>58</rank>
		<reputation>-2</reputation>
		<money min="200" max="600" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\novice\green_stalker_5</visual>
		<supplies>
			[spawn] \n
			wpn_wincheaster1300 \n
			ammo_12x70_buck = 3 \n	
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
			
		<start_dialog>hello_dialog</start_dialog>
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!-------------------------------------ranger----------------------------------------------------->	
	<specific_character id="esc_ranger" team_default = "1">
		<name>esc_petruha_name</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<bio>esc_petruha_bio</bio>

		<class>esc_ranger</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>300</rank>
		<reputation>100</reputation>
		<money min="600" max="5000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<visual>actors\neytral\stalker_abc_dark</visual>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 3 \n
			hand_radio \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"	
		</supplies>
		
#include "gameplay\character_criticals_3.xml"

		<start_dialog>escape_factory_assault_start</start_dialog>		
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
<!-------------------------------------soldier_commander----------------------------------------------------->		
	<specific_character id="esc_soldier_commander" team_default = "1">
		<name>esc_soldier_commander_name</name>
		<icon>ui_npc_u_soldier_beret_1</icon>
		<bio>esc_soldier_commander_bio</bio>

		<class>esc_soldier_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>764</rank>
		<reputation>-15</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret_1</visual>		
		<supplies>
			[spawn] \n
			wpn_fort_m1 \n
			ammo_9x18_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
										
		<start_dialog>esc_bridge_soldiers_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->	
	<specific_character id="esc_soldier_regular_default1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>223</rank>
		<reputation>6</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
			
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default2" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_1</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>476</rank>
		<reputation>9</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default3" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_2</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>207</rank>
		<reputation>10</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_2</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default4" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_3</icon>
		<bio>esc_sergant_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>263</rank>
		<reputation>-18</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_3</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>		
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"					
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-------------------------------------soldier_regular----------------------------------------------------->
	<specific_character id="esc_soldier_regular_default5" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana_4</icon>
		<bio>esc_sergant_regular_bio</bio>

		<class>esc_soldier_regular</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>481</rank>
		<reputation>12</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_4</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>		
		
#include "gameplay\character_criticals_5.xml"
		
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-------------------------------------blockpost_commander----------------------------------------------------->	
	<specific_character id="esc_soldier_blockpost_commander" team_default = "1">
		<name>GENERATE_NAME_captain</name>
		<icon>ui_npc_u_soldier_beret_1</icon>
		<bio>esc_captain_bio</bio>

		<class>esc_soldier_blockpost_commander</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>906</rank>
		<reputation>20</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_beret_1</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 3 \n
#include "gameplay\character_food.xml"
		</supplies>
		
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"		
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->	
	<specific_character id="esc_soldier_blokpost_default1" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_obichniy</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>205</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_obichniy</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	
					
#include "gameplay\character_criticals_5.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->	
	<specific_character id="esc_soldier_blokpost_default2" team_default = "1">
		<name>GENERATE_NAME_private</name>
		<icon>ui_npc_u_soldier_bandana_5</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>237</rank>
		<reputation>-6</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana_5</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 2 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"
		</supplies>	

#include "gameplay\character_criticals_5.xml"

		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-------------------------------------soldier_blokpost----------------------------------------------------->	
	<specific_character id="esc_soldier_blokpost_default3" team_default = "1">
		<name>GENERATE_NAME_sergeant</name>
		<icon>ui_npc_u_soldier_bandana</icon>
		<bio>esc_soldier_regular_bio</bio>

		<class>esc_soldier_blokpost</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>355</rank>
		<reputation>11</reputation>
		
		<snd_config>characters_voice\human_01\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_bandana</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 2 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>	
		
#include "gameplay\character_criticals_5.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->	
	<specific_character id="esc_soldier_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>

		<class>esc_soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>809</rank>
		<reputation>0</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 2 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
					
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
<!-------------------------------------soldier_specnaz----------------------------------------------------->
		<specific_character id="esc_soldier_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_lieutenant</name>
		<icon>ui_npc_u_soldier_spetsnaz</icon>
		<bio>esc_specnaz_bio</bio>
		
		<class>esc_soldier_specnaz</class>
		<community>military</community> <terrain_sect>stalker_military_terrain</terrain_sect>
		
		<rank>830</rank>
		<reputation>-4</reputation>
		
		<snd_config>characters_voice\human_02\military\</snd_config>
		<crouch_type>0</crouch_type>

		<visual>actors\soldier\soldier_spetsnaz</visual>		
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u = 1 \n
			ammo_5.45x39_fmj = 2 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
		</supplies>		
		
#include "gameplay\character_criticals_6.xml"
					
		<start_dialog>hello_dialog</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
	
<!-------------------------------------killer_master----------------------------------------------------->		
	<specific_character id="esc_killer_master" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<bio>esc_specnaz_killer_bio</bio>

		<class>esc_killer_master</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		
		<rank>599</rank>
		<reputation>-109</reputation>
	
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>0</crouch_type>
		
		<visual>actors\killer\stalker_ki_antigas</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_ak74u \n
			ammo_5.45x39_fmj = 2 \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		<start_dialog>hello_dialog</start_dialog>
	</specific_character>
	
<!-------------------------------------provodnik----------------------------------------------------->		
	<specific_character id="esc_provodnik" team_default = "1">
		<name>esc_provodnik_name</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_1</icon>
		<bio>esc_provodnik_bio</bio>

		<class>esc_provodnik</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>593</rank>
		<reputation>0</reputation>
		<money min="600" max="2000" infinitive="0"/>
		
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<visual>actors\neytral\stalker_neytral_rukzak_1</visual>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml" \n
#include "gameplay\character_food.xml"				
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>esc_provodnik_start</start_dialog>
		<start_dialog>dm_hello_dialog</start_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>

<!-----------------------------cabrobro-------------------------------------------------------->	

	<specific_character id="esc_cabrobro" team_default = "1">
		<name>esc_speed_name</name>
		<icon>ui_npc_u_stalker_sv_nauchniy</icon>
		<bio>esc_speed_bio</bio>

		<class>esc_cabrobro</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		
		<rank>2934</rank>
		<reputation>2000</reputation>
		<money min="15000" max="15000" infinitive="0"/>
		
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
 
		<visual>actors\speedps\stalker_nano</visual>
		<supplies>
			[spawn] \n
			wpn_fn2000 \n
			ammo_5.56x45_ap = 10 \n
			device_torch \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<!-- -->
		<start_dialog>dm_hello_dialog</start_dialog>
	    <actor_dialog>escape_trader_repair</actor_dialog>
		<actor_dialog>dm_cool_info_dialog</actor_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
	</specific_character>
</xml>