<?xml version='1.0' encoding="windows-1251"?>

<xml>

	<specific_character id="bar_barman" no_random = "1">
		<name>bar_barmen_name</name>
		<icon>ui_npc_u_barman</icon>
		<map_icon x="1" y="4"></map_icon>
		<bio>bar_barmen_bio</bio>

		<class>bar_barman</class>
		<community>trader</community>
		<money min="900000" max="900000" infinitive="1"></money>
		
		<rank>700</rank>
		<reputation>50</reputation>
		<visual>actors\barman\barman</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		
		<supplies>
			[spawn] \n
			stalker_outfit \n
			
		</supplies>
					
		<start_dialog>bar_bar_barmen_start</start_dialog>
		<actor_dialog>bar_bar_barmen_talk_info</actor_dialog>
		<!--actor_dialog>bar_bar_barmen_jobs</actor_dialog-->
		<!--actor_dialog>bar_bar_barmen_jobs_room</actor_dialog-->
		<actor_dialog>bar_bar_barman_ecolog_flash_done</actor_dialog>
		<actor_dialog>bar_bar_barman_veterans_finish</actor_dialog>
		<actor_dialog>bar_bar_barman_killer_ambush</actor_dialog>
		<!--actor_dialog>bar_bar_barmen_jobs_room_darklabdoc_done</actor_dialog-->
		<!--actor_dialog>bar_bar_barmen_jobs_room_complete</actor_dialog-->
		<actor_dialog>tm_barman_dialog</actor_dialog>
		<actor_dialog>tm_barman_reward</actor_dialog>
    <actor_dialog>bar_trader_repair</actor_dialog>
	</specific_character>

	<specific_character id="bar_stalker_white_novice_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_stalker_white_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>98</rank>
		<reputation>0</reputation>
 
		<visual>actors\novice\green_stalker_1</visual>
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_3.xml"

		<start_dialog>bar_bar_visitors_3_start</start_dialog>
	</specific_character>
	
	<specific_character id="bar_stalker_white_novice_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_7</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_stalker_white_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>112</rank>
		<reputation>0</reputation>
 
		<visual>actors\novice\green_stalker_7</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_pbp \n
		</supplies>

#include "gameplay\character_criticals_3.xml"

		<start_dialog>bar_bar_visitors_4_start</start_dialog>
	</specific_character>

	<specific_character id="bar_stalker_brown_novice_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_stalker_brown_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>75</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_abc_dark</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_3.xml"

		<start_dialog>bar_bar_visitors_5_start</start_dialog>
	</specific_character>
	
	<specific_character id="bar_stalker_brown_novice_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_8</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_stalker_brown_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>83</rank>
		<reputation>0</reputation>
 
		<visual>actors\novice\green_stalker_8</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_3.xml"

		<start_dialog>bar_bar_visitors_6_start</start_dialog>
	</specific_character>

	<specific_character id="bar_stalker_general_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>324</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>bar_bar_visitors_7_start</start_dialog>
	</specific_character>

	<specific_character id="bar_stalker_general_2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>410</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>bar_bar_visitors_8_start</start_dialog>
	</specific_character>

	<specific_character id="bar_stalker_dolg_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>bar_stalker_dolg</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>307</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
		</supplies>
		
#include "gameplay\character_criticals_6.xml"

		<start_dialog>bar_bar_visitors_9_start</start_dialog>
	</specific_character>

	<specific_character id="bar_stalker_bandit_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_bandit_general_bio</bio>

		<class>bar_stalker_bandit</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>376</rank>
		<reputation>0</reputation>
 
		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_val \n
			ammo_9x39_pab9 \n
		</supplies>

#include "gameplay\character_criticals_4.xml"

		<start_dialog>bar_bar_visitors_10_start</start_dialog>
	</specific_character>

	<specific_character id="bar_stalker_killer_1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>

		<class>bar_stalker_killer</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>423</rank>
		<reputation>0</reputation>
 
		<visual>actors\killer\stalker_ki_head_1</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"

		<start_dialog>bar_bar_visitors_13_start</start_dialog>
	</specific_character>	

	<specific_character id="bar_stalker_guard" team_default = "1">
		<name>bar_bar_guard_name</name>
		<icon>ui_npc_u_stalker_bar_security</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_bar_guard_bio</bio>

		<class>bar_stalker_guard</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>

		<rank>247</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_bar_security</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_guard2" team_default = "1">
		<name>bar_bar_guard2_name</name>
		<icon>ui_npc_u_stalker_bar_security</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_bar_guard2_bio</bio>

		<class>bar_stalker_guard2</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>

		<rank>180</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_bar_security</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!---------------------------BAR OSVEDOMITEL---------------------->
	<specific_character id="bar_bar_osvedomitel" team_default = "1">
		<name>bar_informer_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_informer_bio</bio>

		<class>bar_stalker_osvedomitel</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>485</rank>
		<reputation>0</reputation>
 
		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			ammo_5.56x45_ss190 \n
			wpn_addon_grenade_launcher \n
		</supplies>
	
#include "gameplay\character_criticals_4.xml"
	
		<start_dialog>bar_bar_osvedomitel_start</start_dialog>
		<actor_dialog>bar_bar_osvedomitel_trade_info</actor_dialog>
		<actor_dialog>tm_mercenary_dialog</actor_dialog>
		<actor_dialog>tm_mercenary_reward</actor_dialog>
				
	</specific_character>	

	<!---------------------------BAR HUNTER---------------------->
	<specific_character id="bar_bar_hunter" team_default = "1">
		<name>bar_hunter_name</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>Добродушный весельчак, единственная его проблема это то, что умеет стрелять только из охотничьего ружья. Остальное даже не пробует. Недавно попал в передрягу на Дикой территории и потерял там свое фамильное ружье. Теперь околачивается в баре, надеется, что кто-то вернет ему его ружье.</bio>

		<class>bar_stalker_hunter</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>64</rank>
		<reputation>0</reputation>
 
		<visual>actors\novice\green_stalker_3</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			ammo_5.56x45_ss190 \n
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
		
		<start_dialog>bar_bar_hunter_start</start_dialog>
		<actor_dialog>bar_bar_hunter_quest_start</actor_dialog>
		<actor_dialog>bar_bar_hunter_quest_finish</actor_dialog>
		<actor_dialog>tm_hunter_dialog</actor_dialog>
		<actor_dialog>tm_hunter_reward</actor_dialog>		
	</specific_character>	

	<!---------------------------BAR DRUNK DOLG---------------------->
	<specific_character id="bar_bar_drunk_dolg" team_default = "1">
		<name>bar_drunk_name</name>
		<icon>ui_npc_u_stalker_do_balon_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_drunk_bio</bio>
		
		<class>bar_stalker_drunk_dolg</class>
		<community>stalker</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>417</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_balon_4</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			detector_advances \n
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<start_dialog>bar_bar_drunk_dolg_start</start_dialog>
		<actor_dialog>tm_drunk_dolg_dialog</actor_dialog>	
		<actor_dialog>tm_drunk_dolg_reward</actor_dialog>	
		
	</specific_character>	

	<!---------------------------BAR LISIY---------------------->
	<specific_character id="bar_bar_lisiy" team_default = "1">
		<name>bar_lisiy_name</name>
		<icon>ui_npc_u_stalker_neytral_balon_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_stalker_lisiy</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>388</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_neytral_balon_4</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
		
		<start_dialog>bar_bar_visitors_14_start</start_dialog>
		<actor_dialog>tm_lisiy_dialog</actor_dialog>
		<actor_dialog>tm_lisiy_reward</actor_dialog>
	</specific_character>	

	<specific_character id="bar_psih" team_default = "1">
		<name>bar_ryaboy_name</name>
		<icon>ui_npc_u_stalker_zombie4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_ryaboy_bio</bio>

		<class>Bar_psih</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>404</rank>
		<reputation>30</reputation>
		<visual>actors\stalker_zombi\stalker_zombie4</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
		</supplies>
		
#include "gameplay\character_criticals_1.xml"
					
		<start_dialog>bar_bar_psih_start_pain</start_dialog>
		<actor_dialog>bar_bar_psih_talk_pain</actor_dialog>
		<actor_dialog>bar_bar_psih_give_medkit</actor_dialog>
		<actor_dialog>bar_bar_psih_talk_gorbun</actor_dialog>
		<actor_dialog>bar_bar_psih_talk_lisiy</actor_dialog>
		
		
		
	</specific_character>

	<!-- ******************* ARENA ********************** -->
	<specific_character id="bar_arena_manager" team_default = "1">
		<name>bar_arny_name</name>
		<icon>ui_npc_u_stalker_neytral_balon_6</icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>bar_arny_bio</bio>

		<class>bar_arena_manager</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>531</rank>
		<reputation>90</reputation>

		<visual>actors\neytral\stalker_neytral_balon_6</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		
				
#include "gameplay\character_criticals_4.xml"
				
		<start_dialog>bar_arena_man_start</start_dialog>
		<actor_dialog>bar_arena_man_job</actor_dialog>
	</specific_character>

	<specific_character id="bar_arena_guard" team_default = "1">
		<name>bar_lelik_name</name>
		<icon>ui_npc_u_stalker_bar_security</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_lelik_bio</bio>

		<class>bar_arena_guard</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>232</rank>
		<reputation>0</reputation>
 
		<visual>actors\neytral\stalker_bar_security</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_arena_savage" team_default = "1">
		<name>bar_beast_name</name>
		<icon>ui_npc_u_zombie_exoskeleton</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_zombied_master_bio</bio>

		<class>bar_arena_savage</class>
		<community>arena_enemy</community>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>930</rank>
		<reputation>0</reputation>

		<visual>actors\stalker_zombi\zombie_exoskeleton</visual>
		<snd_config>characters_voice\human_03\zombied\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_spas12 \n
			ammo_12x70_buck \n
		</supplies>
				
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!---------------------------DOLG LEADER---------------------->
	<specific_character id="bar_dolg_leader" team_default = "1">
		<name>bar_voronin_name</name>
		<icon>ui_npc_u_stalker_do_komandir</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_voronin_bio</bio>

		<class>bar_dolg_leader</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="5000" max="10000" infinitive="0"></money>

		<rank>918</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_komandir</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_hydro \n	
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<start_dialog>bar_dolg_leader_start</start_dialog>
		<actor_dialog>bar_dolg_leader_join</actor_dialog>
		
		<actor_dialog>bar_dolg_leader_quest_rg6_finish</actor_dialog>
		<actor_dialog>tm_dolg_dialog</actor_dialog>
		<actor_dialog>tm_dolg_reward</actor_dialog>
	</specific_character>

	<!---------------------------DOLG PETRENKO---------------------->
	<specific_character id="bar_dolg_petrenko" team_default = "1">
		<name>bar_petrenko_name</name>
		<icon>ui_npc_u_stalker_do_balon_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_petrenko_bio</bio>

		<class>bar_dolg_petrenko</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="100000" max="110000" infinitive="1"></money>
		
		<rank>459</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_balon_3</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n			
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<start_dialog>bar_dolg_petrenko_start</start_dialog>
		
		<actor_dialog>tm_petrenko_dialog</actor_dialog>
		<actor_dialog>tm_petrenko_reward</actor_dialog>

</specific_character>	

	<!---------------------------DOLG IVANCOV---------------------->
	<specific_character id="bar_dolg_ivancov" team_default = "1">
		<name>bar_ivancov_name</name>
		<icon>ui_npc_u_stalker_do_balon_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_ivancov_bio</bio>

		<class>bar_dolg_ivancov</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>

		<rank>603</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_balon_5</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n			
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<start_dialog>bar_dolg_ivancov_start</start_dialog>
		#include "gameplay\character_dialogs.xml"
	</specific_character>	

	<!---------------------------DOLG Начальник Охраны---------------------->
	<specific_character id="bar_dolg_guard_commander" team_default = "1">
		<name>bar_plichko_name</name>
		<icon>ui_npc_u_stalker_do_balon_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_plichko_bio</bio>

		<class>bar_dolg_guard_commander</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>470</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_balon_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n			
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<start_dialog>bar_dolg_base_guard_start</start_dialog>
		<actor_dialog>bar_dolg_base_guard_talk</actor_dialog>
		
		<actor_dialog>bar_dolg_base_guard_rules</actor_dialog>
	</specific_character>	

	<specific_character id="bar_zastava_commander_1" team_default = "1">
		<name>bar_kicenko_name</name>
		<icon>ui_npc_u_stalker_do_balon_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>bar_zastava_commander</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>382</rank>
		<reputation>0</reputation>
 
		<visual>actors\dolg\stalker_do_balon_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			detector_advances \n
			device_torch \n			
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		
		<start_dialog>bar_dolg_zastava</start_dialog>
		<actor_dialog>bar_dolg_zastava_about_zastava</actor_dialog>
		<actor_dialog>bar_dolg_zastava_talk</actor_dialog>
		<actor_dialog>tm_zastava_commander_dialog</actor_dialog>
		<actor_dialog>tm_zastava_commander_reward</actor_dialog>
		
		
	</specific_character>	

	<!-- ******************* Helicopter scene ********************** -->
	<specific_character id="bar_ecolog_professor" team_default = "1">
		<name>ros_kruglov_name</name>
		<icon>ui_npc_u_stalker_ecolog_military</icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>ros_kruglov_bio</bio>

		<class>bar_ecolog_professor</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>450</rank>
		<reputation>90</reputation>

		<visual>actors\ecolog\stalker_ecolog_military</visual>
		<snd_config>characters_voice\human_03\eco\</snd_config>
		<crouch_type>1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			bar_ecolog_flash \n
			hand_radio \n
		</supplies>
				
#include "gameplay\character_criticals_3.xml"
				
		<start_dialog>bar_ecolog_crush_professor_start</start_dialog>
		<actor_dialog>dm_help_wounded_medkit_dialog</actor_dialog>
		<actor_dialog>bar_ecolog_crush_professor_give_info_dp</actor_dialog>
	</specific_character>

	<specific_character id="bar_svoboda_attack_commander" team_default = "1">
		<name>ros_volkodav_name</name>
		<icon>ui_npc_u_stalker_ki_head_5</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>ros_volkodav_bio</bio>

		<class>bar_svoboda_attack_commander</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>462</rank>
		<panic_threshold>0.0</panic_threshold>
		<reputation>40</reputation>

		<visual>actors\killer\stalker_ki_head_5</visual>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
			
#include "gameplay\character_criticals_4.xml"
			
		<start_dialog>bar_svoboda_volkodav_start</start_dialog>
		<actor_dialog>bar_svoboda_volkodav_info_dp</actor_dialog>
	</specific_character>

	<!-- ******************* KILLER AMBUSH ********************** -->
	<specific_character id="bar_killer_ambush_tiran" team_default = "1">
		<name>ros_tiran_name</name>
		<icon>ui_npc_u_stalker_ki_exoskeleton</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>ros_tiran_bio</bio>

		<class>bar_killer_ambush_tiran</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>910</rank>
		<reputation>40</reputation>

		<visual>actors\killer\stalker_ki_exoskeleton</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			bar_tiran_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!-- ******************* CRAZY VETERANS ********************** -->
	<specific_character id="bar_crazy_veterans_lucky" team_default = "1">
		<name>ros_happy_name</name>
		<icon>ui_npc_u_stalker_bandit_master</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>ros_happy_bio</bio>

		<class>bar_crazy_veterans_lucky</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>552</rank>
		<reputation>-40</reputation>

		<visual>actors\bandit\stalker_bandit_master</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			bar_lucky_pda \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
			
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_crazy_veterans_1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>

		<class>bar_crazy_veterans</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>420</rank>
		<reputation>-40</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
			
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="bar_crazy_veterans_2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_veteran</icon>
		<map_icon x="5" y="0"></map_icon>
		<bio>sim_bandit_veteran_bio</bio>

		<class>bar_crazy_veterans</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>393</rank>
		<reputation>-40</reputation>

		<visual>actors\bandit\stalker_bandit_veteran</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_pbp \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!-- ************************ Гордон Фримен *********************** -->	
	<specific_character id="bar_stalker_freeman" team_default = "1">
		<name>ros_freeman_name</name>
		<icon>ui_npc_u_green_stalker_7</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>ros_freeman_bio</bio>

		<class>bar_stalker_freeman</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>201</rank>
		<reputation>90</reputation>

		<visual>actors\novice\green_stalker_7</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_desert_eagle \n
			ammo_11.43x23_fmj \n
		</supplies>
			
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	


<!---------------------------DOLG REGULAR----------------------->
	<specific_character id="bar_dolg_regular_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>bar_Dolg_regular</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>310</rank>
		<reputation>20</reputation>

		<panic_threshold>0.0</panic_threshold>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n			
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>	
	</specific_character>

	<specific_character id="bar_dolg_regular_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>

		<class>bar_Dolg_regular</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>311</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"		
		<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
	</specific_character>

	<specific_character id="bar_dolg_regular_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_regular_bio</bio>
		
		<class>bar_Dolg_regular</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>340</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml" \n			
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		<actor_dialog>bar_dolg_base_guard_acces</actor_dialog>
	</specific_character>

<!---------------------------DOLG SNIPER---------------------->
	<specific_character id="bar_dolg_sniper_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_balon_8</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>bar_Dolg_sniper</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>352</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_balon_8</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"				
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_dolg_sniper_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask_1</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>bar_Dolg_sniper</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>421</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_mask_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n		
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"				
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_dolg_sniper_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_sniper_bio</bio>

		<class>bar_Dolg_sniper</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>430</rank>
		<reputation>20</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"				
#include "gameplay\character_dialogs.xml"
		</specific_character>

<!---------------------------DOLG SPECNAZ---------------------->
	<specific_character id="bar_dolg_veteran_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>bar_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>580</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"			
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="bar_dolg_veteran_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>bar_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>

		<rank>624</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"			
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="bar_dolg_veteran_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>bar_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>

		<rank>634</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_groza \n
			ammo_9x39_ap = 1 \n
			ammo_9x39_sp5 = 1 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"			
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="bar_dolg_veteran_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_antigas</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>bar_Dolg_specnaz</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>

		<rank>713</rank>
		<reputation>40</reputation>

		<visual>actors\dolg\stalker_do_antigas</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_items.xml" \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>		

#include "gameplay\character_criticals_6.xml"			
#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
<!---------------------------DOLG MASTER----------------------->
	<specific_character id="bar_dolg_master_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_exoskeleton</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_master_bio</bio>

		<class>bar_Dolg_master</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>914</rank>
		<reputation>60</reputation>

		<visual>actors\dolg\stalker_do_exoskeleton</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n		
			wpn_val \n
			ammo_9x39_sp5 = 1 \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>			

#include "gameplay\character_criticals_2.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bar_dolg_master_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_nauchniy</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>sim_dolg_master_bio</bio>
		
		<class>bar_Dolg_master</class>
		<community>dolg</community> <terrain_sect>stalker_dolg_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>820</rank>
		<reputation>60</reputation>

		<visual>actors\dolg\stalker_do_nauchniy</visual>
		<snd_config>characters_voice\human_03\dolg\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_sig220 \n
			ammo_11.43x23_fmj \n		
			wpn_groza \n
			ammo_9x39_sp5 = 2 \n
			ammo_vog-25p = 2 \n
#include "gameplay\character_items.xml"	\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>	

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>


<!---------------------------STALKER NOVICE----------------------->
	<specific_character id="bar_stalker_novice_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_2</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>41</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_2</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_novice_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>63</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_3</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bar_stalker_novice_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_4</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>55</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_4</visual>
		<snd_config>characters_voice\human_02\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"					
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_novice_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_5</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>49</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_5</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_mp5 \n
			ammo_9x19_fmj \n
			device_torch \n		
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_novice_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_6</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>78</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_6</visual>
		<snd_config>characters_voice\human_02\stalker\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_novice_default6" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_10</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="1000" max="5000" infinitive="0"></money>
		
		<rank>67</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_10</visual>
		<snd_config>characters_voice\human_01\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74u \n
			ammo_5.45x39_fmj \n
			device_torch \n		
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_novice_default9" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_antigas</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>58</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_antigas</visual>
		<snd_config>characters_voice\human_03\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_stalker_novice_default10" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_green_stalker_antigas</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_stalker_novice_bio</bio>

		<class>bar_Stalker_novice</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>46</rank>
		<reputation>0</reputation>

		<visual>actors\novice\green_stalker_antigas</visual>
		<snd_config>characters_voice\human_03\newbie\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_fmj = 1 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
			
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

<!---------------------------STALKER GENERAL---------------------->
	<specific_character id="bar_stalker_general_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_uzor</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>216</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_uzor</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pm \n
			ammo_9x18_pmm = 1 \n
			wpn_bm16 \n
			ammo_12x76_zhekan = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
				
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

<specific_character id="bar_stalker_general_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_balon_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>232</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_balon_8</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_pmm = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

<specific_character id="bar_stalker_general_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>308</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>

	<specific_character id="bar_stalker_general_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
				
		<rank>279</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_ak74u \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
	<specific_character id="bar_stalker_general_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_general_bio</bio>

		<class>bar_Stalker_general</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
		<rank>246</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_pb \n
			ammo_9x18_pmm \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>
	
<!---------------------------STALKER VETERAN---------------------->
	<specific_character id="bar_stalker_veteran_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>bar_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
	
		<rank>507</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bar_stalker_veteran_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_rukzak_2</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>bar_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
			
		<rank>548</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_rukzak_2</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bar_stalker_veteran_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_nauchniy</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>bar_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>618</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_nauchniy</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_lr300 \n
			ammo_5.56x45_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bar_stalker_veteran_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_9</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>bar_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
	
		<rank>663</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_9</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_ak74 \n
			ammo_5.45x39_ap = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>

	<specific_character id="bar_stalker_veteran_default5" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_neytral_hood_8</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>sim_stalker_veteran_bio</bio>

		<class>bar_Stalker_veteran</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
					
		<rank>591</rank>
		<reputation>0</reputation>

		<visual>actors\neytral\stalker_neytral_hood_8</visual>
		<snd_config>characters_voice\human_03\stalker\</snd_config>
		<crouch_type>0</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 = 1 \n
			device_torch \n
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"

	</specific_character>


<!---------------------------ECOLOG GUARD------------------------>
	<specific_character id="bar_ecolog_guard_default1" team_default = "1">
		<name>GENERATE_NAME_science</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="0" y="6"></map_icon>
		<bio>ros_ecolog_guard_bio</bio>

		<class>bar_Ecolog_guard</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>870</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>
			
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="bar_ecolog_guard_default2" team_default = "1">
		<name>GENERATE_NAME_science</name>
		<icon>ui_npc_u_stalker_ecolog</icon>
		<map_icon x="1" y="6"></map_icon>
		<bio>ros_ecolog_guard_bio</bio>
		
		<class>bar_ecolog_general</class>
		<community>ecolog</community> <terrain_sect>stalker_ecolog_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>650</rank>
		<reputation>50</reputation>

		<visual>actors\ecolog\stalker_ecolog</visual>
		<snd_config>characters_voice\human_03\ecolog\</snd_config>
		<crouch_type>1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_l85 \n
			ammo_5.56x45_ap = 1 \n
		</supplies>
				
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>


<!---------------------------KILLER REGULAR----------------------->
	<specific_character id="bar_killer_regular_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_head_1</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>
		
		<class>bar_Killer_regular</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
			
		<rank>366</rank>
		<reputation>-30</reputation>

		<visual>actors\killer\stalker_ki_head_1</visual>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="bar_killer_regular_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>
		
		<class>bar_Killer_regular</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
					
		<rank>398</rank>
		<reputation>-30</reputation>

		<visual>actors\killer\stalker_ki_mask</visual>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

	<specific_character id="bar_killer_regular_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_general_bio</bio>
		
		<class>bar_Killer_regular</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
					
		<rank>434</rank>
		<reputation>-30</reputation>

		<visual>actors\killer\stalker_ki_antigas</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>
		
<!---------------------------KILLER SNIPER---------------------->
	<specific_character id="bar_killer_sniper_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_mask</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_sniper_bio</bio>
		
		<class>bar_Killer_sniper</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>405</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_mask</visual>
		<snd_config>characters_voice\human_01\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>

<specific_character id="bar_killer_sniper_on_enter" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_sniper_bio</bio>
		
		<class>bar_Killer_sniper_on_enter</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>442</rank>
		<reputation>-50</reputation>
	
		<visual>actors\killer\stalker_ki_antigas</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_ak74 = 1, scope \n
			ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
	<specific_character id="bar_killer_rpg" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_antigas</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_sniper_bio</bio>
		
		<class>bar_killer_rpg</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>442</rank>
		<reputation>-50</reputation>
	
		<visual>actors\killer\stalker_ki_antigas</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_rpg7 \n
			ammo_og-7b = 1 \n
			wpn_walther \n
			ammo_9x19_fmj \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
		
	</specific_character>
	
<!---------------------------KILLER SPECNAZ---------------------->
	<specific_character id="bar_killer_specnaz_default1" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>
		
		<class>bar_Killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>561</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<specific_character id="bar_killer_specnaz_default2" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>
		
		<class>bar_Killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="2000" max="5000" infinitive="0"></money>
		
		<rank>622</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="bar_killer_specnaz_default3" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>
		
		<class>bar_Killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>480</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"		
	</specific_character>

	<specific_character id="bar_killer_specnaz_default4" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_ki_nauchniy</icon>
		<map_icon x="2" y="0"></map_icon>
		<bio>sim_killer_veteran_bio</bio>
		
		<class>bar_Killer_specnaz</class>
		<community>killer</community> <terrain_sect>stalker_killer_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>534</rank>
		<reputation>-50</reputation>

		<visual>actors\killer\stalker_ki_nauchniy</visual>
		<snd_config>characters_voice\human_03\killer\</snd_config>
		<crouch_type>-1</crouch_type>
		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_pbp = 1 \n
			wpn_lr300 \n
			ammo_5.56x45_ss190 \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
					
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"		
	</specific_character>
<!-----------DELME:only for presentation--------------------->
	<specific_character id="bar_arena_respawner_default1" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_3</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
	
		<class>bar_arena_respawner</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>438</rank>
		<reputation>-70</reputation>

		<visual>actors\bandit\stalker_bandit_3</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="bar_arena_respawner_default2" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_4</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
		
		<class>bar_arena_respawner</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>476</rank>
		<reputation>-56</reputation>

		<visual>actors\bandit\stalker_bandit_4</visual>
		<snd_config>characters_voice\human_02\bandit\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

	<specific_character id="bar_arena_respawner_default3" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
				
		<class>bar_arena_respawner</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>458</rank>
		<reputation>-98</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>
	<specific_character id="bar_arena_respawner_default4" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
				
		<class>bar_arena_respawner</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>458</rank>
		<reputation>-98</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>
	<specific_character id="bar_arena_respawner_default5" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
				
		<class>bar_arena_respawner</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>458</rank>
		<reputation>-98</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>
	<specific_character id="bar_arena_respawner_default6" team_default = "1">
		<name>GENERATE_NAME_bandit</name>
		<icon>ui_npc_u_stalker_bandit_5</icon>
		<map_icon x="3" y="2"></map_icon>
		<bio>sim_bandit_general_bio</bio>
				
		<class>bar_arena_respawner</class>
		<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>
		
		<rank>458</rank>
		<reputation>-98</reputation>

		<visual>actors\bandit\stalker_bandit_5</visual>
		<snd_config>characters_voice\human_01\bandit\</snd_config>
		<supplies>
			[spawn] \n
			wpn_fort \n
			ammo_9x18_fmj = 1 \n
			wpn_mp5 \n
			ammo_9x19_fmj = 1 \n
			device_torch \n
#include "gameplay\character_drugs.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_items.xml"			
		</supplies>
					
#include "gameplay\character_criticals_3.xml"
#include "gameplay\character_dialogs.xml"		
		
	</specific_character>

</xml>