<!--********************************-->
<!-- Sidorovich Repair dialog start -->
<!--********************************-->
<string_table>
	<string id="list_trader_repair_0">
		<text>Repair cost of the weapon in the first slot: </text>
	</string>
	<string id="list_trader_repair_1">
		<text>Repair cost of the weapon in the second slot: </text>
	</string>
	<string id="list_trader_repair_2">
		<text>Repair cost of the armor: </text>
	</string>

	<string id="escape_trader_repair_0">
		<text>Do you adjust weapons and maybe also armors?</text>
	</string>
	<string id="escape_trader_repair_1">
		<text>Yes, so what do you want to repair? I warn you - it's not a cheap work. More the damage, more the repair will cost.\n \nRepair list:</text>
	</string>
	<string id="escape_trader_repair_2">
		<text>Repair my weapon in the first slot.</text>
	</string>
	<string id="escape_trader_repair_3">
		<text>Repair my weapon in the second slot.</text>
	</string>
	<string id="escape_trader_repair_4">
		<text>Repair my armour.</text>
	</string>
	<string id="escape_trader_repair_5">
		<text>I have a few. I will pass again later.</text>
	</string>
	<string id="escape_trader_repair_6">
		<text>Wait, I do it in a moment...\n \nReady!!!</text>
	</string>
	<string id="escape_trader_repair_7">
		<text>Ok. Here is it, just like new.</text>
	</string>
	<string id="escape_trader_repair_8">
		<text>Excellent work. Well alright, see you later.</text>
	</string>
	<string id="escape_trader_repair_9">
		<text>Thanks, bye.</text>
	</string>
	<string id="escape_trader_repair_10">
		<text>Can you repair something else?</text>
	</string>
	<string id="escape_trader_repair_11">
		<text>Ok, let me see.\n \nRepair list:</text>
	</string>
	<string id="escape_trader_repair_11">
		<text>Yes, it will be a please to help you. So, what do you want to repair? I warn you - it's not a cheap work. More the damage, more the repair will cost.\n \nRepair list:</text>
	</string>
	
<!--****************************-->
<!-- Barist Repair dialog start -->
<!--****************************-->
	<string id="bar_trader_repair_0">
		<text>Barman, can you repair some of my gear?</text>
	</string>
	<string id="bar_trader_repair_1">
		<text>Honestly, I can't. But in the kitchen I have one Stalker that work for me to pay his debts, he is a great weapon smith. He can repair all weapons and armors, I will give him the task. So, what do you want to repair?\n \nRepair list:</text>
	</string>
	<string id="bar_trader_repair_2">
		<text>Repair my weapon in the first slot.</text>
	</string>
	<string id="bar_trader_repair_3">
		<text>Repair my weapon in the second slot.</text>
	</string>
	<string id="bar_trader_repair_4">
		<text>Make a fix to my body armor.</text>
	</string>
	<string id="bar_trader_repair_5">
		<text>Now I don't have enough money. Maybe next time.</text>
	</string>
	<string id="bar_trader_repair_6">
		<text>Take, it's repaired and grassed!</text>
	</string>
	<string id="bar_trader_repair_7">
		<text>It's done, he fixed all things!</text>
	</string>
	<string id="bar_trader_repair_8">
		<text>Ahh! As new one! Your weapon smith is indeed a master! Take him my greetings.</text>
	</string>
	<string id="bar_trader_repair_9">
		<text>Indeed, excellent work!</text>
	</string>
	<string id="bar_trader_repair_10">
		<text>Can he repair something else?</text>
	</string>
	<string id="bar_trader_repair_11">
		<text>Of course, he don't have a lot to do for the moment.\n \nRepair list:</text>
	</string>
	
<!--****************************-->
<!-- Doctor Repair dialog start -->
<!--****************************-->
	<string id="yantar_trader_repair_0">
		<text>Could you repair my gear?</text>
	</string>
	<string id="yantar_trader_repair_1">
		<text>Yes, when is needed I can distract from the researches. But i don't have all the tools, repairing it's only my hobby, so it would not cost cheap.\n \nRepair list:</text>
	</string>
	<string id="yantar_trader_repair_2">
		<text>Repair me the weapon in the first slot.</text>
	</string>
	<string id="yantar_trader_repair_3">
		<text>Repair me the weapon in the second slot.</text>
	</string>
	<string id="yantar_trader_repair_4">
		<text>Make a fix to my body armor.</text>
	</string>
	<string id="yantar_trader_repair_5">
		<text>Oh no, i'm out of cash. Maybe next time.</text>
	</string>
	<string id="yantar_trader_repair_6">
		<text>Wait a little...\n \nLooks like everything is done, take it away!</text>
	</string>
	<string id="yantar_trader_repair_7">
		<text>Plates for armours are difficult to find here, but i have a stock. Wait here...\n \nI'v made it with conscience.</text>
	</string>
	<string id="yantar_trader_repair_8">
		<text>Well done! You can be an exelent weapon smith.</text>
	</string>
	<string id="yantar_trader_repair_9">
		<text>You will have a clean conscience, the work is for ten and praises!</text>
	</string>
	<string id="yantar_trader_repair_10">
		<text>Could you repair me something else?</text>
	</string>
	<string id="yantar_trader_repair_11">
		<text>If i hurry, I might finish before the data will be elaborated.\n \nRepair list:</text>
	</string>

<!--***************************-->
<!-- Screw Repair dialog start -->
<!--***************************-->
	<string id="mil_trader_repair_0">
		<text>Sorry man, but I'm here to repair something of my gear... what are your tariffs? </text>
	</string>
	<string id="mil_trader_repair_1">
		<text>Ahahah... don't worry, I will not leave you without socks, I'm not 'the forgetful one' as everyone think. So, what do you wish to repair? This is not a cheap work, more deterioration, more you have to spend. So?\n \nRepair list:</text>
	</string>
	<string id="mil_trader_repair_2">
		<text>Repair my weapon in the first slot.</text>
	</string>
	<string id="mil_trader_repair_3">
		<text>Repair my weapon in the second slot.</text>
	</string>
	<string id="mil_trader_repair_4">
		<text>Make a fix to my body armor.</text>
	</string>
	<string id="mil_trader_repair_5">
		<text>I don't have enough money... Let's do it another time. </text>
	</string>
	<string id="mil_trader_repair_6">
		<text>I have replaced some details, have greased and cleaned...\n \nUse it and have fun!</text>
	</string>
	<string id="mil_trader_repair_7">
		<text>Marked One, do you have the mark "shoot here" on you? Ok, give it to me... I will repair it...\n \nFor you only fresh armor-plates from the refrigerator! And I also have covered that mark... Ehhh Come on! Don't put that face... You know that I like to joke!...</text>
	</string>
	<string id="mil_trader_repair_8">
		<text>As new one! Excellent work!</text>
	</string>
	<string id="mil_trader_repair_9">
		<text>What a joker... Though... you have repaired the armour perfectly... Nevertheless you could add those two plates that have remained on the table... You honour your name!</text>
	</string>
	<string id="mil_trader_repair_10">
		<text>Can you repair something else?</text>
	</string>
	<string id="mil_trader_repair_11">
		<text>Certainly, just don't forget to pay, i don't make loans for repairing.\n \nRepair list:</text>
	</string>

<!--********************-->
<!-- Repair dialogs end -->
<!--********************-->

<!--*****************************************-->
<!-- Sidorovich Factions Repair dialog start -->
<!--*****************************************-->
	<string id="list_factions_repair_0">
		<text>Reset Duty faction status: </text>
	</string>
	<string id="list_factions_repair_1">
		<text>Join Duty faction: </text>
	</string>
	<string id="list_factions_repair_2">
		<text>Reset Freedom faction status: </text>
	</string>
	<string id="list_factions_repair_3">
		<text>Join Freedom faction: </text>
	</string>
	<string id="list_factions_repair_4">
		<text>Reset Stalkers status: </text>
	</string>
	<string id="list_factions_repair_5">
		<text>Join Monolith faction: </text>
	</string>
	<string id="list_factions_repair_6">
		<text>Join Military faction: </text>
	</string>
	<string id="list_factions_repair_7">
		<text>Join Bandit faction: </text>
	</string>
	<string id="list_factions_repair_8">
		<text>Join Mercenary faction: </text>
	</string>
	<string id="list_factions_repair_9">
		<text>Quit faction: </text>
	</string>
	<string id="list_factions_repair_10">
		<text>Join Ecologist faction: </text>
	</string>
	<string id="escape_trader_factions_0">
		<text>Do you have any connections with others factions?</text>
	</string>
	<string id="escape_trader_factions_1">
		<text>Sure, who do you think i am? Do you want me to hook you up?</text>
	</string>
	<string id="escape_trader_factions_2">
		<text>Duty wants my head, can you make a deal for me?</text>
	</string>
	<string id="escape_trader_factions_3">
		<text>I would like to join Duty, can you do any thing for me?</text>
	</string>
	<string id="escape_trader_factions_4">
		<text>Freedom is always chasing me, can you help me out?</text>
	</string>
	<string id="escape_trader_factions_5">
		<text>I'm looking forward to join Freedom.</text>
	</string>
	<string id="escape_trader_factions_6">
		<text>Stalkers are hunting me down, please help me.</text>
	</string>
	<string id="escape_trader_factions_7">
		<text>Nah, nevermind.</text>
	</string>
	<string id="escape_trader_factions_8">
		<text>Alright, but it's not a cheap deal, the more trouble you have taken, the more money you will have to pay. \nOk, let me check your status... \nDone. \nAre you sure you want to do this?</text>
	</string>
	<string id="escape_trader_factions_9">
		<text>Wait, i will send them a message... \n \nDone, all should be good now. </text>
	</string>
	<string id="escape_trader_factions_10">
		<text>Yes, reset Duty faction status.</text>
	</string>
	<string id="escape_trader_factions_11">
		<text>Yes, set me up for Duty.</text>
	</string>
	<string id="escape_trader_factions_12">
		<text>Yes, reset Freedom faction status.</text>
	</string>
	<string id="escape_trader_factions_13">
		<text>Yes, i want to be free, set me up for Freedom.</text>
	</string>
	<string id="escape_trader_factions_14">
		<text>Yes, reset Stalker faction status.</text>
	</string>
	<string id="escape_trader_factions_15">
		<text>Thanks. </text>
	</string>
	<string id="escape_trader_factions_16">
		<text>I hear the "Monolith" call, can you sign me up?</text>
	</string>
	<string id="escape_trader_factions_17">
		<text>Yes, i want to be a Monolith.</text>
	</string>
	<string id="escape_trader_factions_18">
		<text>I heard the Militaries are recruiting, can you hook me up?</text>
	</string>
	<string id="escape_trader_factions_19">
		<text>Yes sir, sign me up.</text>
	</string>
	<string id="escape_trader_factions_20">
		<text>I'm tired of this life, i think, i should join the Bandits.</text>
	</string>
	<string id="escape_trader_factions_21">
		<text>Yes, i want to be a bandit.</text>
	</string>
	<string id="escape_trader_factions_22">
		<text>I can't take it anymore, i want to be a loner.</text>
	</string>
	<string id="escape_trader_factions_23">
		<text>Yes, go ahead.</text>
	</string>
	<string id="escape_trader_factions_24">
		<text>Can you assist me to be a Mercenary?</text>
	</string>
	<string id="escape_trader_factions_25">
		<text>Yes, i want to be a Mercenary.</text>
	</string>
	<string id="escape_trader_factions_26">
		<text>Can you assist me to join Ecologist faction?</text>
	</string>
	<string id="escape_trader_factions_27">
		<text>Yes, i want to be a Ecologist.</text>
	</string>

<!--****************************-->
<!-- 		sleep				-->
<!--****************************-->
	<string id="dm_sleep_request_0">
		<text>Sure, but remember its dangerous to sleep in the zone. How long before you want me to wake you up?</text>
	</string>

<!--****************************-->
<!-- 		mutants	            -->
<!--****************************-->
	<string id="chimera_weak">
		<text>Chimera</text>
	</string>
	<string id="fracture_weak">
		<text>Fracture</text>
	</string>
	<string id="cat_weak">
		<text>Cat</text>
	</string>
	<string id="Burer">
		<text>Burer</text>
	</string>
	<string id="enc_mutant_burer_general">
	<text>Burer is a very weird Creature. The Information about him does not exist, where this mutants came from or what they are doing in the Zone. Some Stalkers say they are old Workers from the Power Plant and that have been mutated, because of the giant amount of radiation inside the Sarcofarg. There is no information how they actually managed to get out of it, nor what they want. Whenever you meet one of them, beware of they psychic Attacks.</text>
	</string>
	<string id="mutant_burer_hand_description">
	<text>The mutated hand of the Burer acquired a number of strange characteristics, the most useful of which is the ability to regenerate the lens. The specifics of the process are hitherto unknown, although such discovery would most certainly revolutionize modern medicine. You can play your part in scientific development by selling Flesh eyes to scientists for their experiments.</text>
	</string>
	<string id="mutant_zombie_hand_description">
	<text>The mutated swollen eye of the Flesh acquired a number of strange characteristics, the most useful of which is the ability to regenerate the lens. The specifics of the process are hitherto unknown, although such discovery would most certainly revolutionize modern medicine. You can play your part in scientific development by selling Flesh eyes to scientists for their experiments.</text>
	</string>
	<string id="Chimera">
		<text>Chimera</text>
	</string>
	<string id="enc_mutant_chimera_general">
	<text>Chimera is a mixture of many different living Creatures.It seems like the Radiation mutated and merged thoose Beings to a Stage they cant be recognized of what they consist. Those mutants are very strong and are often find together with Boars.There are Rumours that they have been made in the Labors and invented by those who dont care about genetic Mutation Experiments.</text>
	</string>
	<string id="Fracture">
		<text>Fracture</text>
	</string>
	<string id="enc_mutant_fracture_general">
	<text>Fracture aka Izlom is similar to Zombies, but have unknown mutations, this creature is very hostile and have long arms that can grab from behind most of experienced Stalkers.</text>
	</string>
	<string id="Cat">
		<text>Cat</text>
	</string>
	<string id="enc_mutant_cat_general">
		<text>Cats are one of the more Common Mutants inside the Zone.They roam around always in search for Food and prefer to hunt down theyr Prey in Groups. Note the Poison Sacks at theyr Mouthes and never face them Eye to Eye.</text>
	</string>


<!--****************************-->
<!-- 		weapons 			-->
<!--****************************-->
	<string id="wpn-winchester_rad">
		<text>Winchester Rad</text>
	</string>
	<string id="enc_weapons1_wpn-winrad">
		<text>This weapon is one of the 5 weapons that was found in the Dead City, the place was full of radiation garbage, the metal become extremely radioactive, also any ammo that get in contact with this weapon will become radioactive as well. This weapon is not for rookies, to use this weapon you will need at least one artifact to slow down the radiation.
 \n Ammunition:\n 12x70 shot,\n 12x76 slug,\n 12x76 dart.
		</text>
	</string>
	<string id="wpn-fn2000_rad">
		<text>FN2000 Rad</text>
	</string>
	<string id="enc_weapons1_wpn-fnrad">
		<text>This weapon is one of the 5 weapons that was found in the Dead City, the place was full of radiation garbage, the metal become extremely radioactive, also any ammo that get in contact with this weapon will become radioactive as well. This weapon is not for rookies, to use this weapon you will need at least one artifact to slow down the radiation.
 \n Ammunition:\n standard 5.56x45 mm SS109,\n armor-piercing 5.56x45 mm AP.
		</text>
	</string>
	<string id="wpn-vintorez_rad">
		<text>Vintorez Rad</text>
	</string>
	<string id="enc_weapons1_wpn-vinrad">
		<text>This weapon is one of the 5 weapons that was found in the Dead City, the place was full of radiation garbage, the metal become extremely radioactive, also any ammo that get in contact with this weapon will become radioactive as well. This weapon is not for rookies, to use this weapon you will need at least one artifact to slow down the radiation.
\n Ammunition:\n standard 9x39 mm PAB-9,\n armor-piercing 9x39 mm SP-6,\n sniper 9x39 mm SP-5
		</text>
	</string>
	<string id="wpn-g36_rad">
		<text>G36 Rad</text>
	</string>
	<string id="enc_weapons1_wpn-g36rad">
		<text>This weapon is one of the 5 weapons that was found in the Dead City, the place was full of radiation garbage, the metal become extremely radioactive, also any ammo that get in contact with this weapon will become radioactive as well. This weapon is not for rookies, to use this weapon you will need at least one artifact to slow down the radiation.
\n Ammunition:\n standard 5.56x45 mm SS109,\n armor-piercing 5.56x45 mm AP.
	</text>
	</string>
	<string id="wpn-lr300_rad">
		<text>LR300</text>
	</string>
	<string id="enc_weapons1_wpn-lr300rad">
		<text>This weapon is one of the 5 weapons that was found in the Dead City, the place was full of radiation garbage, the metal become extremely radioactive, also any ammo that get in contact with this weapon will become radioactive as well. This weapon is not for rookies, to use this weapon you will need at least one artifact to slow down the radiation.
\n Ammunition:\n standard 5.56x45 mm SS109,\n armor-piercing 5.56x45 mm AP.
</text>
	</string>
	<string id="enc_weapons1_wpn-mp5_m3">
		<text>Highly modified version of the MP5, it was found in the Cabrobro's stash. One of the best weapons in the submachine gun class, it's more light than the orignal and it's perfect to use as "pistol".\n Ammunition:\n standard 9x18 mm FMJ,\n improved 9x18 mm PMM.</text>
	</string>
	<string id="wpn-mp5_m3">
		<text>Speed MP5 9x18</text>
	</string>
	<string id="enc_weapons1_wpn-mpg">
		<text>A rich Stalker used to own this weapon, he used to live in the Dead City. This weapon is a modified version of the MP5 and extremely heavy. The magazine can hold 45 rounds.\n Ammunition:\n standard 9x19 mm FMJ,\n improved 9x19 mm PB1s.</text>
	</string>
	<string id="wpn-mpg">
		<text>Speed G-MP5(PS-WG)</text>
	</string>
	<string id="enc_weapons1_wpn-nifem">
		<text>Hunting Knife</text>
	</string>
	<string id="wpn-nifem">
		<text>Knife Skull</text>
	</string>
	<string id="enc_weapons1_wpn-nifen">
		<text>Hunting Knife</text>
	</string>
	<string id="wpn-nifen">
		<text>Knife Blood</text>
	</string>
	<string id="wpn-gungauss">
		<text>Gauss Pistol</text>
	</string>
	<string id="enc_weapons1_wpn-gungauss">
		<text>This is a super-accurate pistol and it's very similar to the gauss gun, but since this weapon is much more small, we belive that some Stalker made his way through the portals and brought this weapon from the future. \n Ammunition: 2-mm Gauss rounds.</text>
	</string>
	<string id="wpn-sgauss">
		<text>Super Gauss</text>
	</string>
	<string id="enc_weapons1_wpn-sgauss">
		<text>A modified version of Gauss weapon, made by the scientists in the Zone. It makes better use of the artifact's energy, while the frist prototype had no recoil at all and better loading time, this version have a slow reloading time, because this weapon requires tremendous energy. \n Ammunition: 2-mm Gauss rounds.</text>
	</string>
	<string id="wpn-lr301">
		<text>Zone TRs 301</text>
	</string>
	<string id="enc_weapons1_wpn-lr301">
		<text>A modified version of LR 300, with a better effective fire range up to 1000 meters and it's more powerfull, this weapon will be extremely deadly, even with the silencer on, it's the perfect gun for the zone, due its to exceptionally easy triggering, high ergonomics and high weight, this weapon is highly accurate. \n Ammunition:\n standard 5.56x45 mm SS109,\n armor-piercing 5.56x45 mm AP.</text>
	</string>
	<string id="ammo-sgauss">
		<text>S-Gauss rounds</text>
	</string>
	<string id="enc_weapons1_ammo_ammo-sgauss">
		<text>Energy cells for Super Gauss weapon, prepared with lethal elements in a Gauss rifle magazine. The energy source is an encapsulated piece of the Flash artifact.</text>
	</string>
	<string id="wpn-walther_speed">
		<text>Walker - Auto</text>
	</string>
	<string id="enc_weapons1_wpn-walther_speed">
		<text>An excellent automatic pistol. Highly reliable with a high capacity magazine and a good fire accuracy, especially in the case of the model designed for the 9 mm FMJ round.\n Ammunition:\n standard 9x19 mm FMJ,\n improved 9x19 mm PB1s.</text>
	</string>
	<string id="wpn-beretta_speed">
		<text>Beretta - Auto</text>
	</string>
	<string id="enc_weapons1_wpn-beretta_speed">
		<text>Automatic pistol adopted by the American army and police, as well as many military and police units all over the world. It is also very popular among the criminals for its high-powered round and its high-capacity magazine.\n Ammunition:\n standard 9x19 mm FMJ,\n improved 9x19 mm PB1s.</text>
	</string>
	<string id="wpn-tknife">
		<text>Knives</text>
	</string>
	<string id="enc_weapons1_wpn-tknife">
		<text>Collection of 1000 throwing knives.</text>
	</string>
	<string id="wpn-sknife">
		<text>Black Bolt</text>
	</string>
	<string id="enc_weapons1_wpn-sknife">
		<text>This is a very special Artifact, this used to be a common piece of metal, but it was affected by a huge Blowout that modifyed the metal properties, turning this bolt into a radioactive metal and a deadly weapon, somehow it also have teleport properties. The throwing range is 10m. </text>
	</string>

<!--****************************-->
<!-- 		Outfits				-->
<!--****************************-->

	<string id="lethalspeed_outfit_description_m1">
		<text>This is the "Perfect Suit", it's a great suit, but it's useless without an Artifact that can control the level of radiation emitted from this suit. Rumor has it that an illegal Stalker from Brazil by the name of Cabrobro, made his way through the zone and got the 1st "Perfect Suit" from the Wish Granter itself. Stalkers talk stories about Cabrobro and his uniquie suit, but the real origin is really unknow, the first "Perfect Suit" was found near the Sarcophagus. The material of this suit is unknow, the Monolith believes that it was made of the perfect artifacts found in deep of the zone, that would explain the blue color, it's equipped with a digital night vision and will protect you from almost anything.</text>
	</string>
	<string id="lethalspeed_outfit_name_m1">
		<text>WG-P - EXO</text>
	</string>
	<string id="lethalspeed_outfit_description_m2">
		<text>The scientists in the Zone were able to replicate the "Perfect suit", but they could not make it exactly as the real one, though it offer almost the same protections, it's free of radiation and it's more heavy.</text>
	</string>
	<string id="lethalspeed_outfit_name_m2">
		<text>WG-R Dark (x18 Lab)</text>
	</string>
	<string id="outfit_svoboda_antigas_m1_name">
		<text>Wind of Freedom: GasMask</text>
	</string>
	<string id="outfit_svoboda_antigas_m1_description">
		<text>Light stalker suit with gas mask, produced by the gunsmiths of the Freedom faction. It consists of a light military bulletproof vest with reinforcing kevlar plates. It can protect from weak weapons. The fabric of the suit is treated with a special mixture which increases anomaly activity resistance.</text>
	</string>
	<string id="dolg_outfit_antigas_m1_name">
		<text>PSZ-9d Duty: GasMask</text>
	</string>
	<string id="dolg_outfit_antigas_m1_description">
		<text>Produced by one of Kiev's defence research institutes and commissioned by the Duty faction. It is as simple and reliable as the standard PSZ-9 model with a gas mask, but due to the new materials, it provides good protection from various harmful impacts, including firearm damage.</text>
	</string>
	<string id="neytral_antigas_outfit_m1_description">
		<text>Stalker suit with integred gas mask for the better protection of the carrier, manufactured by "folk craftsmen". It is an effective combination of a light military bulletproof vest and of a rubberized fabric suit. It is reinforced with inserted kevlar plates and provides good protection from weak gunfire.</text>
	</string>
	<string id="neytral_antigas_outfit_m1_name">
		<text>Stalker suit: GasMask</text>
	</string>
	<string id="novice_antigas_outfit_m1_name">
		<text>Jacket with gas mask</text>
	</string>
	<string id="novice_antigas_outfit_m1_description">
		<text>An easily improved thick jacket with integrated gas mask. It slightly increases bullet and splinter protection.</text>
	</string>
	<string id="svoboda_yellow_exo_outfit_m1_name">
		<text>Load jack Exoskeleton</text>
	</string>
	<string id="svoboda_yellow_exo_outfit_m1_description">
		<text>A military exoskeleton prototype for carry more heavily rest. This is a second generation exoskeleton. The design defects which used to decrease its mobility were half eliminated and the armor was reinforced. It provides excellent bullet and splinter protection. It has a low level of anomaly protection.</text>
	</string>
	<string id="killer_antigas_outfit_m1_name">
		<text>Merc suit with gas mask</text>
	</string>
	<string id="killer_antigas_outfit_m1_description">
		<text>Stalker suit from the Merc faction with integrated gas mask. Its design is based on the suit used by the special forces of the Western armies. Due to a special treatment of the fabric, the armor has a strengthened stability during the physical movement of its plates. Its protective properties are slightly better then those of the PSZ-7 military bulletproof suits.</text>
	</string>
	<string id="neytral_novice_outfit_m1_name">
		<text>Light Clothes</text>
	</string>
	<string id="neytral_novice_outfit_m1_description">
		<text>An ordinary thick jacket, one of the many. It slightly increases bullet and splinter protection. It does not protect from anomalies and other affects.</text>
	</string>
	<string id="svoboda_heavy_antigas_outfit_m1_name">
		<text>Guardian of Freedom: GasMask</text>
	</string>
	<string id="svoboda_heavy_antigas_outfit_m1_description">
		<text>Reinforced stalker suit with gas mask, produced by the gunsmiths of the Freedom faction. It is made up of a medium military bulletproof vest plated with reinforcing zirconium elements which provide good protection from rifle bullets and splinters from medium and long range. The material of the suit consists of two layers: specially treated leather and fabric with asbestos yarn. The suit provides good protection from radiation and various weak anomalies.</text>
	</string>
	<string id="bandit_veteran_outfit_m1_name">
		<text>Bandit leather coat</text>
	</string>
	<string id="bandit_veteran_outfit_m1_description">
		<text>Leather coat from a bandit with stronger kevlar elements. Provides protection highly insufficient for the Zone's severe condition.</text>
	</string>
	<string id="bandit_antigas_outfit_m1_description">
		<text>Traditional outfit of a bandit - a leather jacket with kevlar elements. Provides protection highly insufficient for the Zone's severe conditions. This exemplar is equipped with a gas mask.</text>
	</string>
	<string id="bandit_antigas_outfit_m1_name">
		<text>Bandit jacket: GasMask</text>
	</string>
	<string id="monolit_antigas_outfit_m1_description">
		<text>Stalker suit from the Monolith faction with integrated air filtering system for better protection against anomalies. The producer is unknown. Its protective properties are slightly worse then those of the PSZ-9a military bulletproof vest. Its structure is similar to the suit popular with neutral stalkers which combines a bulletproof vest and a radiation protection suit. It provides good protection from gunfire.</text>
	</string>
	<string id="monolit_antigas_outfit_m1_name">
		<text>Monolith suit - Gas mask</text>
	</string>
	<string id="neytral_exo_antigas_outfit_m1_name">
		<text>Exoskeleton Mk.1</text>
	</string>
	<string id="neytral_exo_antigas_outfit_m1_description">
		<text>The first prototype of a military exoskeleton, which never went into serial production, because of extreme cost and some design flaws. This is a first generation exoskeleton. Because this version only use the most important functions, how easy muscle power support possesses, middle protection against bullet and splinter damage as well as from anomalies, the design defects do not fall very strongly in the weight.</text>
	</string>
	<string id="nano_outfit_description">
		<text>This is a very rare suit, a Stalker by the name of Cabrobro stole it from x18 Lab. This is the first prototype of the Nano Suit, based on the PSZ-9d suit, it's a wonderful protective suit for the Zone, because it combines excellent anomaly-proof, bullet-proof qualities and can restore your health while taking damage.</text>
	</string>
	<string id="nano_outfit_name">
		<text>Nano Suit</text>
	</string>
</string_table>