;#########################################
; ABC MOD v1.01
; by Speed aka Cabrobro.
; 06/24/2007
; updated 15/08/2007
; (progressive suits)
;#########################################

[outfit_lethalspeed_exo_m1]:exo_outfit
;blue
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\speedgw\stalker_sv_exoskeleton.ogf

ef_equipment_type			  = 5
inv_name 			          = lethalspeed_outfit_name_m1
inv_name_short 				  = lethalspeed_outfit_name_m1
description 				  = lethalspeed_outfit_description_m1
full_icon_name	 			  = npc_icon_lethalspeed_outfit_name_m1
inv_weight					  = 10
inv_grid_x 					  = 14
inv_grid_y 					  = 24
nightvision_sect    	 	  = effector_nightvision_good
additional_inventory_weight   = 400
additional_inventory_weight2  = 400
bleeding_restore_speed  	  = 0.006
satiety_restore_speed 		  = 0.002
power_restore_speed 		  = 0.02
power_loss 					  = 0.01 ;0.009
sprint_allowed 				  = true
immunities_sect 			  = sect_lethalspeed_outfit_immunities
cost						  = 130000

burn_protection 			= 0.9
strike_protection 			= 0.9
shock_protection 			= 0.9
wound_protection 			= 0.9
radiation_protection 		= 0.9
telepatic_protection 		= 0.9
chemical_burn_protection 	= 0.9
explosion_protection 		= 0.9
fire_wound_protection	    = 0.9
bones_koeff_protection 		= speed_helmet_damage
af_actor_properties			= on
actor_properties			= on
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.01
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect = af_blackbolt_absorbation

[sect_lethalspeed_outfit_immunities]
burn_immunity 			= 0.001
strike_immunity 		= 0.0001
shock_immunity 			= 0.001
wound_immunity 			= 0.001
radiation_immunity 		= 0.00
telepatic_immunity 		= 0.00
chemical_burn_immunity 	= 0.001
explosion_immunity 		= 0.001
fire_wound_immunity 	= 0.004

[outfit_lethalspeed_exo_m2]:exo_outfit
;dark
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet	
actor_visual	= actors\speedps\stalker_sv_exoskeleton.ogf

ef_equipment_type	= 5

inv_name 			= lethalspeed_outfit_name_m2
inv_name_short 		= lethalspeed_outfit_name_m2
description 		= lethalspeed_outfit_description_m2
full_icon_name	 	= npc_icon_lethalspeed_outfit_name_m2
inv_weight			= 20
inv_grid_x 			= 14
inv_grid_y 			= 24
nightvision_sect 	= effector_nightvision_bad
cost 				= 120000


additional_inventory_weight   = 250
additional_inventory_weight2  = 250
health_restore_speed 		  = 0.02
bleeding_restore_speed  	  = 0.002
satiety_restore_speed 		  = 0.002
power_restore_speed 		  = 0.02
power_loss 					  = 0.02 ;0.01

sprint_allowed = true

immunities_sect = sect_lethalspeed_outfit_immunities_m2

burn_protection 			= 0.8
strike_protection 			= 0.8
shock_protection 			= 0.8
wound_protection 			= 0.9
radiation_protection 		= 0.8
telepatic_protection 		= 0.8
chemical_burn_protection 	= 0.8
explosion_protection 		= 0.9
fire_wound_protection	    = 0.8
bones_koeff_protection 		= speed_helmet_damage

[sect_lethalspeed_outfit_immunities_m2]
burn_immunity 			= 0.001
strike_immunity 		= 0.0001
shock_immunity 			= 0.001
wound_immunity 			= 0.002
radiation_immunity 		= 0.00
telepatic_immunity 		= 0.00
chemical_burn_immunity 	= 0.001
explosion_immunity 		= 0.001
fire_wound_immunity 	= 0.005


[nano_outfit]:outfit_base
GroupControlSection		= spawn_group
$spawn	 				= "outfit\nano_outfit"
$prefetch	 			= 32
class					= E_STLK
cform           		= skeleton
visual          		= equipments\stalker_nano_speednlw_suit.ogf
actor_visual			= actors\speedps\stalker_nano.ogf
ef_equipment_type		= 5
cost					= 150000
inv_name				= nano_outfit_name
inv_name_short			= nano_outfit_name
description				= nano_outfit_description
health_restore_speed 	= 0.01
bleeding_restore_speed  = 0.01
satiety_restore_speed 	= 0.002
inv_weight				= 8.0
slot					= 6
inv_grid_width			= 2
inv_grid_height			= 3
inv_grid_x				= 16
full_icon_name			= npc_icon_nano_outfit
inv_grid_y				= 30
full_scale_icon			= 8,6
nightvision_sect		= effector_nightvision_good

immunities_sect			= sect_nano_outfit_immunities

burn_protection 		 = 0.9
strike_protection 		 = 0.85
shock_protection 		 = 0.9
wound_protection 		 = 0.85
radiation_protection 	 = 0.9
telepatic_protection 	 = 0.9
chemical_burn_protection = 0.9
explosion_protection 	 = 0.85
fire_wound_protection 	 = 0.85

bones_koeff_protection = nano_helmet_damage

power_restore_speed 		  = 0.02
power_loss 					  = 0.01 ;0.009
sprint_allowed = true
additional_inventory_weight   = 150
additional_inventory_weight2  = 150

[sect_nano_outfit_immunities]
burn_immunity 			= 0.001
strike_immunity 		= 0.0001
shock_immunity 			= 0.001
wound_immunity 			= 0.002
radiation_immunity 		= 0.00
telepatic_immunity 		= 0.00
chemical_burn_immunity 	= 0.001
explosion_immunity 		= 0.001
fire_wound_immunity 	= 0.002


;-----------Weapons-----------

[wpn_mp5_m3]:wpn_mp5
$spawn             				= "weapons\mp5"
description						= enc_weapons1_wpn-mp5_m3
inv_name	        			= wpn-mp5_m3
inv_name_short					= wpn-mp5_m3
ammo_class		 				= ammo_9x18_fmj, ammo_9x18_pmm
inv_weight						= 2.5
ammo_mag_size 					= 20
fire_dispersion_base			= 0.17
misfire_probability 			= 0.002
condition_shot_dec 				= 0.0001
inv_grid_width					= 3
inv_grid_height					= 1
inv_grid_x						= 5
inv_grid_y						= 33
smoke_particles 				= weapons\generic_shoot_00
light_disabled					= false
cost 							= 700
rpm                      		= 700
sprint_allowed 					= true
zoom_enabled					= true

smoke_particles 				= weapons\generic_shoot_00
flame_particles					= 
light_disabled					= false
snd_shoot						= weapons\t_mp53_shot

hand_dependence		 			= 1
single_handed					= 1
slot 							= 1	
animation_slot					= 1	

[wpn_walther_speed]:wpn_walther
$spawn = "weapons\walther" 
description = enc_weapons1_wpn-walther_speed
inv_name = wpn-walther_speed
inv_name_short = wpn-walther_speed
ef_weapon_type = 6
ammo_mag_size = 17
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
rpm = 1100
cost = 4000
weapon_class = assault_rifle
inv_weight = 1.2; .7 
inv_grid_x = 11
inv_grid_y = 21
class = WP_LR300 
cam_relax_speed = 5.0 
cam_dispersion = 0.7 
cam_dispersion_inc = 0.4 
cam_dispertion_frac = 0.7 
cam_max_angle = 11.0 
cam_max_angle_horz = 4.0 
cam_step_angle_horz = 0.5
hit_power = 0.32, 0.35, 0.38, 0.41
silencer_hit_power = 0.32
hit_impulse = 120
silencer_hit_impulse = 100
hit_type = fire_wound 
fire_modes = 1, 2, 3, -1
silencer_status = 2
inv_grid_x = 11
inv_grid_y = 21
control_inertion_factor = 1.1f

[wpn_beretta_speed]:wpn_beretta
$spawn = "weapons\beretta" 
description = enc_weapons1_wpn-beretta_speed
inv_name = wpn-beretta_speed
inv_name_short = wpn-beretta_speed
ef_weapon_type = 6
ammo_mag_size = 17
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
rpm = 1100
cost = 5000
weapon_class = assault_rifle
inv_weight = 1.2; .7 
inv_grid_x = 11
inv_grid_y = 21
class = WP_LR300 
cam_relax_speed = 5.0 
cam_dispersion = 0.7 
cam_dispersion_inc = 0.4 
cam_dispertion_frac = 0.7 
cam_max_angle = 11.0 
cam_max_angle_horz = 4.0 
cam_step_angle_horz = 0.5
hit_power = 0.45, 0.49, 0.51, 0.53
silencer_hit_power = 0.42
hit_impulse = 125
silencer_hit_impulse = 100
hit_type = fire_wound 
fire_modes = 1, 2, 3, -1
silencer_status = 2
inv_grid_x = 12
inv_grid_y = 8
control_inertion_factor = 1.1f


[wpn_fn2000_rad]:wpn_fn2000
$spawn = "weapons\wpn_fn2000_rad" 
inv_name = wpn-fn2000_rad
inv_name_short = wpn-fn2000_rad
description	= enc_weapons1_wpn-fnrad
hit_power 					= 0.77, 0.81, 0.85, 0.87
silencer_hit_power			= 0.64
cost					 	= 40000
condition_shot_dec 			= 0.000015
inv_grid_x					= 9
inv_grid_y					= 36
af_actor_properties			= on
actor_properties			= on
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0015
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect = af_blackbolt_absorbation

[wpn_vintorez_rad]:wpn_vintorez
$spawn = "weapons\wpn_vintorez_rad" 
inv_name = wpn-vintorez_rad
inv_name_short = wpn-vintorez_rad
description	= enc_weapons1_wpn-vinrad
hit_power 					= 0.79, 0.83, 0.86, 0.89
silencer_hit_power			= 0.66
cost					 	= 22000
condition_shot_dec 			= 0.000015
inv_grid_x					= 14
inv_grid_y					= 36
af_actor_properties			= on
actor_properties			= on
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0015
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect = af_blackbolt_absorbation

[wpn_g36_rad]:wpn_g36
$spawn = "weapons\wpn_g36_rad" 
inv_name = wpn-g36_rad
inv_name_short = wpn-g36_rad
description	= enc_weapons1_wpn-g36rad
hit_power                	= 0.68, 0.71, 0.75, 0.87
silencer_hit_power			= 0.54
cost						= 30000
condition_shot_dec 			= 0.000015
inv_grid_x						= 0
inv_grid_y						= 37
af_actor_properties			= on
actor_properties			= on
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0015
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect = af_blackbolt_absorbation

[wpn_lr300_rad]:wpn_lr300
$spawn = "weapons\wpn_lr300_rad" 
inv_name = wpn-lr300_rad
inv_name_short = wpn-lr300_rad
description	= enc_weapons1_wpn-lr300rad
hit_power        	= 0.58, 0.62, 0.65, 0.68
silencer_hit_power			= 0.50
cost						= 15000
condition_shot_dec 			= 0.000010
inv_grid_x					= 0
inv_grid_y					= 39
af_actor_properties			= on
actor_properties			= on
health_restore_speed 		= 0.0			
radiation_restore_speed 	= 0.0010
satiety_restore_speed 		= 0.0
power_restore_speed 		= 0.0
bleeding_restore_speed 		= 0.0
hit_absorbation_sect = af_blackbolt_absorbation

[wpn_winchester_m5]:wpn_wincheaster1300	;Боевой винчестер
$spawn             				= "weapons\uniq\wpn_winchester_m1"	
description						= enc_weapons1_wpn-winrad
inv_name	        			= wpn-winchester_rad
inv_name_short					= wpn-winchester_rad
hit_power        				= 0.98, 1.02, 1.05, 1.08
hit_impulse      				= 250
cost							= 10000
condition_shot_dec 				= 0.000015
inv_grid_x						= 5
inv_grid_y						= 36
inv_grid_width					= 4
inv_grid_height					= 1
af_actor_properties				= on
actor_properties				= on
health_restore_speed 			= 0.0			
radiation_restore_speed 		= 0.0010
satiety_restore_speed 			= 0.0
power_restore_speed 			= 0.0
bleeding_restore_speed 			= 0.0
hit_absorbation_sect = af_blackbolt_absorbation


;-------------Ammo-----------------

[ammo_sgauss]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_gauss" ; option for Level Editor
class			= AMMO
cform           = skeleton
visual          = weapons\ammo\ammo_gauss.ogf
description		= enc_weapons1_ammo_ammo-sgauss
$prefetch 		= 64

cost			= 600

box_size		= 10

inv_name		= ammo-sgauss
inv_name_short	= ammo-sgauss
inv_weight		= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 4
inv_grid_y			= 14

k_dist			= 2.1
k_disp			= 2
k_hit			= 1.1
k_impulse		= 10000 ;10
k_pierce		= 2.5
impair			= 0.7
buck_shot		= 1
tracer			= off
wm_size         = 0.10

explosive		= on
explode_particles = static\zharka_static