[molotov]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\grenades\rgd5"
$prefetch			= 128
class				= G_RGD5
cform				= skeleton
visual				= weapons\vodka\vodka.ogf
inv_name			= molotov-vodkaktail
inv_name_short		= molotov
inv_weight			= 0.35	;.1
description			= molotov cocktail

;belt				= true
ef_weapon_type		= 10

inv_grid_width		= 1
inv_grid_height		= 2
inv_grid_x			= 5
inv_grid_y			= 2
cost				= 200

kill_msg_x			= 240
kill_msg_y			= 123
kill_msg_width		= 14
kill_msg_height		= 23

;animation_slot		= 7
animation_slot		= 4
single_handed		= 0

slot				= 1
hud					= molotov_hud
force_min			= 10	; ~30% от максимума
force_const			= 25;20
force_max			= 30
force_grow_speed	= 100;2 ;30

destroy_time		= 1400;3500


;-----------------------------------------------------------------------------------
blast				= 1.50
blast_r				= 8
blast_impulse		= 250
;delete
blast_impulse_factor = 1

;frags				= 12
;frags_r				= 15
;frag_hit			= 1.5
;frag_hit_impulse	= 240

frags				= 12
frags_r				= 15
frag_hit			= 1.55
frag_hit_impulse	= 150

hit_type            = burn
hit_type_blast		= burn ;explosion
hit_type_frag		= burn


up_throw_factor		 = 1.2
;-----------------------------------------------------------------------------------

;explode_particles	= explosions\explosion_01
explode_particles	= explosions\explosion_mobiltank

light_color		         = 1.9,1.4,0.5
light_range		         = 14.0
light_time 		         = 0.85

;трассы от осколков
fragment_speed				= 200

explode_duration		 = 6		;подолжительность взрыва (с)

;звуки
snd_explode = weapons\t_rgd5_explosion     ;rgd5_explode
snd_checkout = weapons\generic_checkout

attach_position_offset	= -0.053,-0.089,0.0
attach_angle_offset		= 0,0,0
attach_bone_name		= 

// should be deleted after update
position_offset			 = 0.0,0.0,0.0
angle_offset			 = 1.570790,1.570790,3.92699

throw_point				 = 0,0.3,0.2
throw_dir				 = 0,0,1
wm_size                  = 0.1
;wallmarks
wallmark_section		 = explosion_marks

[molotov_hud]
fire_point          = 0.05, 0.0, 0.1
fire_bone           = bip01_head
orientation         = 0,0,0
position            = 0,0,0
visual              = weapons\vodka\vodka_hud.ogf

throw_point				 = 0.0,0.4,0.3
;throw_point			= -0.05,-0.10,0.05
throw_dir			= 0,0,1

anim_show			= vodka_1
anim_hide			= vodka_4
anim_idle			= vodka_1
anim_playing		= vodka_5
anim_throw_begin	= vodka_1
anim_throw_idle		= vodka_2
anim_throw_act		= vodka_1
anim_throw_end		= vodka_3
