;-----------------------------------------------
;
;	Lexx's Antigas-Mod v1
;	Datei erstellt: 05.04.2007
;	zuletzt editiert: 05.04.2007
;
;editiert by Speed (progressive suits): 15.08.2007
;-----------------------------------------------

; zur Erinnerung: vorher war überall :outfit_base ... man weiß ja nie...
;
; vars für die Trader:
;		svoboda_antigas_outfit_m1
;		svoboda_heavy_antigas_outfit_m1
;		svoboda_yellow_exo_outfit_m1
;		dolg_antigas_outfit_m1
;		neytral_antigas_outfit_m1
;		neytral_novice_antigas_outfit_m1
;		neytral_exo_antigas_outfit_m1
;		neytral_novice_outfit_m1
;		killer_antigas_outfit_m1
;		bandit_veteran_outfit_m1
; 		bandit_antigas_outfit_m1
;		monolit_antigas_outfit_m1

;##########################################################################
;# Fraktion Neutral
;##########################################################################

[neytral_novice_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\novice\green_stalker_10.ogf

ef_equipment_type	= 3

inv_name			= neytral_novice_outfit_m1_name
inv_name_short		= neytral_novice_outfit_m1_name
description			= neytral_novice_outfit_m1_description
inv_weight			= 3.0
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 14
inv_grid_y			= 27

full_icon_name		= npc_icon_neytral_novice_outfit_m1

cost				= 1000
slot				= 6
full_scale_icon		= 0,11

additional_inventory_weight   = 8
additional_inventory_weight2  = 8

immunities_sect			= sect_neytral_novice_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.1
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

bones_koeff_protection = kurtka_mask_damage

[sect_neytral_novice_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;##########################################################################

[neytral_novice_antigas_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\novice_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\novice_suit
actor_visual	= actors\novice\green_stalker_antigas.ogf

ef_equipment_type	= 3

inv_name			= novice_antigas_outfit_m1_name
inv_name_short		= novice_antigas_outfit_m1_name
description			= novice_antigas_outfit_m1_description
inv_weight			= 3
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 12
inv_grid_y			= 27

full_icon_name		= npc_icon_novice_antigas_outfit_m1

cost				= 1500
slot				= 6
full_scale_icon		= 0,11

additional_inventory_weight   = 10
additional_inventory_weight2  = 10

immunities_sect			= sect_novice_antigas_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.1
radiation_protection 			= 0.2
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.1

bones_koeff_protection = kurtka_mask_damage

[sect_novice_antigas_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;##########################################################################

[neytral_antigas_outfit_m1]:stalker_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "outfit\stalker_outfit"
;$prefetch 			= 32
class				= E_STLK
cform           	= skeleton
visual          	= equipments\stalker_suit
actor_visual		= actors\neytral\stalker_neytral_hood_9.ogf

ef_equipment_type	= 3

inv_name			= neytral_antigas_outfit_m1_name
inv_name_short		= neytral_antigas_outfit_m1_name
description			= neytral_antigas_outfit_m1_description
inv_weight			= 4.0
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 24
full_icon_name		= npc_icon_neytral_antigas_outfit

cost				= 18000
slot				= 6
full_scale_icon		= 14,11			
nightvision_sect	= effector_nightvision_bad

additional_inventory_weight   = 19
additional_inventory_weight2  = 19

immunities_sect		= sect_neytral_antigas_outfit_m1_immunities


; LOW RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.3
radiation_protection 			= 0.6
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.3
fire_wound_protection  			= 0.3


bones_koeff_protection = gilet_antigas_damage

[sect_neytral_antigas_outfit_m1_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.010
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;##########################################################################

[neytral_exo_antigas_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet
actor_visual	= actors\neytral\stalker_neytral_exoskeleton.ogf ;this is only a placeholder !!!

ef_equipment_type	= 5

inv_name			= neytral_exo_antigas_outfit_m1_name
inv_name_short		= neytral_exo_antigas_outfit_m1_name
description			= neytral_exo_antigas_outfit_m1_description
inv_weight			= 12.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 29
full_icon_name		= npc_icon_neytral_exo_antigas_outfit_m1
nightvision_sect	= effector_nightvision_bad

cost				= 40000
full_scale_icon		= 2,11
additional_inventory_weight   = 100
additional_inventory_weight2  = 100
power_restore_speed 		  = 0.002
power_loss 					  = 0.02
sprint_allowed 				  = true

immunities_sect			= sect_neytral_exo_antigas_outfit_m1_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.4
radiation_protection 			= 0.65
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.45
explosion_protection 			= 0.3
fire_wound_protection  			= 0.4

sprint_allowed					= true
bones_koeff_protection			= exo_helmet_damage

[sect_neytral_exo_antigas_outfit_m1_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.010

;##########################################################################
;# Fraktion Banditen
;##########################################################################

[bandit_antigas_outfit_m1]:bandit_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_8.ogf

ef_equipment_type	= 3

inv_name			= bandit_antigas_outfit_m1_name
inv_name_short		= bandit_antigas_outfit_m1_name
description			= bandit_antigas_outfit_m1_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 14
inv_grid_y			= 21
full_icon_name		= npc_icon_bandit_antigas_outfit_m1
nightvision_sect	= effector_nightvision_default

cost				= 4000
slot				= 6
full_scale_icon		= 0,6

additional_inventory_weight   = 12
additional_inventory_weight2  = 12

immunities_sect			= sect_bandit_antigas_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.1
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.15
radiation_protection 			= 0.2
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.15

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_antigas_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.0
telepatic_immunity			= 0.0
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;##########################################################################

[bandit_veteran_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\bandit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\bandit_suit
actor_visual	= actors\bandit\stalker_bandit_veteran.ogf 

ef_equipment_type	= 3

inv_name			= bandit_veteran_outfit_m1_name
inv_name_short		= bandit_veteran_outfit_m1_name
description			= bandit_veteran_outfit_m1_description
inv_weight			= 3.5
inv_grid_width		= 2
inv_grid_height		= 2
inv_grid_x			= 16
inv_grid_y			= 27
full_icon_name		= npc_icon_bandit_veteran_outfit_m1
nightvision_sect	= effector_nightvision_default

cost				= 5000
slot				= 6
full_scale_icon		= 0,6

additional_inventory_weight   = 15
additional_inventory_weight2  = 15

immunities_sect			= sect_bandit_veteran_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.15
strike_protection 				= 0.1
shock_protection 				= 0.1
wound_protection				= 0.2
radiation_protection 			= 0.0
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.1
explosion_protection 			= 0.1
fire_wound_protection  			= 0.2

bones_koeff_protection = kurtka_antigas_damage

[sect_bandit_veteran_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.025
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.015

;##########################################################################
;# Fraktion Freiheit
;##########################################################################

[svoboda_antigas_outfit_m1]:svoboda_light_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_light_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_light_suit
actor_visual	= actors\svoboda\stalker_sv_hood_91.ogf

ef_equipment_type	= 3

inv_name			= outfit_svoboda_antigas_m1_name
inv_name_short		= outfit_svoboda_antigas_m1_name
description			= outfit_svoboda_antigas_m1_description
inv_weight			= 5.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 12
inv_grid_y			= 24
cost				= 13500
full_scale_icon		= 10,11		

full_icon_name		= npc_icon_svoboda_antigas_outfit
nightvision_sect	= effector_nightvision_default

additional_inventory_weight   = 18
additional_inventory_weight2  = 18

immunities_sect			= sect_svoboda_antigas_outfit_m1_immunities

; NO RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.3
radiation_protection 			= 0.4
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.3
explosion_protection 			= 0.25
fire_wound_protection  			= 0.3
power_restore_speed 		  = 0.01
power_loss 					  = 0.02

bones_koeff_protection = kurtka_mask_damage

[sect_svoboda_antigas_outfit_m1_immunities]
burn_immunity				= 0.04			
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.011

;##########################################################################

[svoboda_heavy_antigas_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\svoboda_heavy_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\svoboda_heavy_suit
actor_visual	= actors\svoboda\stalker_sv_hood_9.ogf

ef_equipment_type	= 3

inv_name			= svoboda_heavy_antigas_outfit_m1_name
inv_name_short		= svoboda_heavy_antigas_outfit_m1_name
description			= svoboda_heavy_antigas_outfit_m1_description
inv_weight			= 6.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 27
full_icon_name		= npc_icon_svoboda_heavy_antigas_outfit_m1_outfit
nightvision_sect	= effector_nightvision_bad
power_restore_speed 		  = 0.002
power_loss 					  = 0.1

cost				= 13000
slot				= 6
full_scale_icon		= 2,6

additional_inventory_weight   = 19
additional_inventory_weight2  = 19

immunities_sect			= sect_svoboda_heavy_antigas_outfit_m1_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.6
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.6
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.45
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_svoboda_heavy_antigas_outfit_m1_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01

;##########################################################################

[svoboda_yellow_exo_outfit_m1]:exo_outfit ;outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\exo_outfit"
$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\exoskelet
actor_visual	= actors\svoboda\stalker_sv_exoskeleton.ogf

ef_equipment_type	= 5

inv_name			= svoboda_yellow_exo_outfit_m1_name
inv_name_short		= svoboda_yellow_exo_outfit_m1_name
description			= svoboda_yellow_exo_outfit_m1_description
inv_weight			= 14.0
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 14
inv_grid_y			= 24
full_icon_name		= npc_icon_svoboda_yellow_exo_outfit_m1
nightvision_sect	= effector_nightvision_bad

cost				= 50000
full_scale_icon		= 2,11
additional_inventory_weight   = 115
additional_inventory_weight2  = 115
power_restore_speed 		  = 0.01
power_loss 					  = 0.02
sprint_allowed 				  = true

immunities_sect			= sect_svoboda_yellow_exo_outfit_m1_immunities

; MEDIUM RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.9
shock_protection 				= 0.5
wound_protection				= 0.8
radiation_protection 			= 0.7
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.8
fire_wound_protection  			= 0.60

bones_koeff_protection			= exo_helmet_damage

[sect_svoboda_yellow_exo_outfit_m1_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.01
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.005

;##########################################################################
;# Fraktion Wächter
;##########################################################################

[dolg_antigas_outfit_m1]:dolg_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\dolg_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\dolg_suit
actor_visual	= actors\dolg\stalker_do_antigas.ogf

ef_equipment_type	= 3

inv_name			= dolg_outfit_antigas_m1_name
inv_name_short		= dolg_outfit_antigas_m1_name
description			= dolg_outfit_antigas_m1_description
inv_weight			= 5.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 16
inv_grid_y			= 21
full_icon_name		= npc_icon_dolg_antigas_outfit

cost				= 16000
slot				= 6
full_scale_icon		= 8,11			
nightvision_sect	= effector_nightvision_bad
power_restore_speed 		  = 0.001
power_loss 					  = 0.1
additional_inventory_weight   = 21
additional_inventory_weight2  = 21

immunities_sect			= sect_dolg_antigas_outfit_m1_immunities

; LOW RESISTANCE
burn_protection 				= 0.4
strike_protection 				= 0.5
shock_protection 				= 0.5
wound_protection				= 0.5
radiation_protection 			= 0.3
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.4
explosion_protection 			= 0.4
fire_wound_protection  			= 0.4

bones_koeff_protection = kombez_antigas_damage

[sect_dolg_antigas_outfit_m1_immunities]
burn_immunity				= 0.02
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.02
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01


;##########################################################################
;# Fraktion Söldner
;##########################################################################

[killer_antigas_outfit_m1]:killer_outfit
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\uniq\outfit_killer_m1"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\stalker_killer_suit
actor_visual	= actors\killer\stalker_ki_antigas.ogf

ef_equipment_type	= 3

inv_name			= killer_antigas_outfit_m1_name
inv_name_short		= killer_antigas_outfit_m1_name
description			= killer_antigas_outfit_m1_description
inv_weight			= 5.5
slot				= 6
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 21
full_icon_name		= npc_icon_killer_antigas_outfit_m1
nightvision_sect	= effector_nightvision_default

cost				= 6500
full_scale_icon		= 4,11
power_restore_speed 		  = 0.001
power_loss 					  = 0.1
additional_inventory_weight   = 16
additional_inventory_weight2  = 16

immunities_sect			= sect_killer_antigas_outfit_m1_immunities

; LOW RESISTANCE
burn_protection 				= 0.3
strike_protection 				= 0.2
shock_protection 				= 0.3
wound_protection				= 0.2
radiation_protection 			= 0.2
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.2
explosion_protection 			= 0.25
fire_wound_protection  			= 0.2

bones_koeff_protection = gilet_antigas_damage

[sect_killer_antigas_outfit_m1_immunities]
burn_immunity				= 0.04
strike_immunity				= 0.01
shock_immunity				= 0.04
wound_immunity				= 0.020
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.04
explosion_immunity			= 0.04
fire_wound_immunity			= 0.012

;##########################################################################
;# Fraktion Monolit
;##########################################################################

[monolit_antigas_outfit_m1]:outfit_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 			= "outfit\monolit_outfit"
;$prefetch 		= 32
class			= E_STLK
cform           = skeleton
visual          = equipments\monolit_suit
actor_visual	= actors\monolit\stalker_mo_hood_9.ogf

ef_equipment_type	= 3

inv_name			= monolit_antigas_outfit_m1_name
inv_name_short		= monolit_antigas_outfit_m1_name
description			= monolit_antigas_outfit_m1_description
inv_weight			= 5.5
inv_grid_width		= 2
inv_grid_height		= 3
inv_grid_x			= 18
inv_grid_y			= 30
full_icon_name		= npc_icon_monolit_antigas_outfit_m1
nightvision_sect	= effector_nightvision_default

cost				= 20000
;cost				= 20
slot				= 6
full_scale_icon		= 6,11
power_restore_speed 		  = 0.002
power_loss 					  = 0.1
additional_inventory_weight   = 25
additional_inventory_weight2  = 25

immunities_sect			= sect_monolit_antigas_outfit_m1_immunities

; LOW RESISTANCE
burn_protection 				= 0.5
strike_protection 				= 0.6
shock_protection 				= 0.6
wound_protection				= 0.4
radiation_protection 			= 0.6
telepatic_protection 			= 0.0
chemical_burn_protection 		= 0.5
explosion_protection 			= 0.4
fire_wound_protection  			= 0.5

bones_koeff_protection = kombez_mask_damage

[sect_monolit_antigas_outfit_m1_immunities]
burn_immunity				= 0.03
strike_immunity				= 0.01
shock_immunity				= 0.03
wound_immunity				= 0.015
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.03
explosion_immunity			= 0.03
fire_wound_immunity			= 0.01
