[wpn_mp5]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency 	= 
$spawn                  = "weapons\mp5"					; option for Level Editor
$npc			 		= on				; option for Level Editor
$prefetch 		 		= 8
scheduled               = off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_LR300
min_radius              = 0
max_radius              = 50
description				= enc_weapons1_wpn-mp5

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


weapon_class			= assault_rifle

cost					= 11000	;23000

ammo_limit		 		= 210
ammo_current			= 30
ammo_elapsed		 	= 30

ammo_mag_size		 	= 30
ammo_class		 		= ammo_9x19_fmj, ammo_9x19_pbp 
fire_modes				= 1, 2, 3, -1

hand_dependence		 	= 1
single_handed			= 0

inv_name				= wpn-mp5
inv_name_short			= wpn-mp5
inv_weight				= 2.5

inv_grid_width			= 3
inv_grid_height			= 1
inv_grid_x				= 5
inv_grid_y				= 11

kill_msg_x			= 72
kill_msg_y			= 82
kill_msg_width		= 56
kill_msg_height		= 23

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.25;0.33 	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.07f

;отдача
cam_relax_speed        		= 6.5;0.2	;скорость возврата в исходное положение
cam_dispersion         		= 0.2	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.05	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.4	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 6.0	;максимальный угол отдачи
cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.5;0.3	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 0	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.000	;вероятность осечки при максимальном износе 
misfire_condition_k			= 0.00
condition_shot_dec 			= 0.0 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point              = 0.0, 0.188, 0.392

flame_particles			= weapons\generic_weapon05
smoke_particles         = weapons\generic_shoot_00

shell_point		 		= 0.0, 0.188, 0.082
shell_dir		 		= 0.0, 1.0, 0.0
shell_particles	 		= weapons\generic_shells

rpm_empty_click 	 	= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 0.8
PDM_disp_accel_factor 		= 0.8
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        	= 0.31, 0.35, 0.38, 0.41
hit_impulse		 	= 120
hit_type 			= fire_wound

fire_distance          	= 200 ;1000
bullet_speed			= 400 ;300 ;400	;начальная скорость пули
rpm                     = 800
; end ttc

use_aim_bullet				= true		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

silencer_hit_power       	= 0.30
silencer_hit_impulse	 	= 100
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 290

hud                     = wpn_mp5_hud
normal                  = 0, 1, 0
position                = -0.026, -0.125, 0.0
orientation             = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 1000
visual                  = weapons\mp5\wpn_mp5.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.1
light_time 		 		= 0.2

ph_mass			 		= 3
;cost			 		= 2500

;addons
scope_status			= 0
silencer_status			= 2
grenade_launcher_status	= 0


silencer_name  				= wpn_addon_silencer
silencer_name  				= wpn_addon_silencer
silencer_x 					= 130
silencer_y 					= -15

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

zoom_enabled			= true
scope_zoom_factor	    = 50

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\t_mp53_shot       ;lr300_shoot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\mp5_reload, 0.7, 0.3

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

silencer_hit_power       	= 40
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 300

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 


[wpn_mp5_hud]

shell_point          	= 0.00, 0.00, 0.00
shell_dir		 		=    0.0, 0.0, 0.0

fire_point				= 0.010000,0.080000,0.210000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\mp5\wpn_mp5_hud.ogf

anim_idle			= idle
anim_idle_aim		= idle_aim
anim_reload			= reload
anim_draw			= draw
anim_holster		= holster
anim_shoot			= shoot
anim_idle_sprint			= idle_sprint

;смещения HUD для режима приближения
zoom_offset			= -0.103000,0.007100,-0.065100
zoom_rotate_x		= -0.012800
zoom_rotate_y		= 0.000400

