[wpn_groza]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn                   = "weapons\groza"					; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 16
scheduled				= off              ; option for ALife Simulator
cform                   = skeleton
class                   = WP_GROZA
min_radius              = 30
max_radius              = 100
description				= enc_weapons1_wpn-groza

ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

cost					= 10000
weapon_class			= assault_rifle

ammo_limit				= 210
ammo_current			= 180
ammo_elapsed			= 20

ammo_mag_size		 	= 20
ammo_class		 		= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes				= 1, -1
launch_speed			= 0

grenade_class			= ammo_vog-25, ammo_vog-25p

hand_dependence		 	= 1
single_handed			= 0

slot 					= 2		; // secondary
animation_slot			= 8		; type of the animation that will be used

inv_name	         	= wpn-groza
inv_name_short		 	= wpn-groza
inv_weight		 		= 3.2

inv_grid_width			= 4
inv_grid_height			= 2
inv_grid_x				= 0
inv_grid_y				= 14

kill_msg_x			= 67
kill_msg_y			= 123
kill_msg_width		= 64
kill_msg_height		= 30

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.018	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.05f

;отдача
cam_relax_speed         	= 5.2;0.3	;скорость возврата в исходное положение
cam_dispersion          	= 0.3	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.12	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 0.75	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 8.5	;максимальный угол отдачи
cam_max_angle_horz		= 9.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.85	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor 	= 5	    	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 			= 0.000003	;вероятность осечки при максимальном износе 
condition_shot_dec 			= 0.0000001	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction               = 0, 0, 1

fire_point              = 0.0, 0.194, 0.274

flame_particles		    = weapons\generic_weapon05
smoke_particles			= weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01


shell_point				= 0.0, 0.194, 0.04
shell_dir				= 0.0, 0.0, 0.4
shell_particles			= weapons\generic_shells
rpm_empty_click 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power           = 1.8 
hit_impulse		 	= 150
hit_type 			= fire_wound

fire_distance           	= 600
bullet_speed			= 310	;начальная скорость пули
rpm                    		= 750

use_aim_bullet				= 0		;Поддерживается ли первая суппер пуля
time_to_aim					= 1.0	

grenade_vel			= 76
; end ttc

silencer_hit_power       	= 1.5
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 450
silencer_bullet_speed	 	= 280

hud                     = wpn_groza_hud
normal                  = 0, 1, 0

;----------------------------------------------------------
position                = -0.026, -0.144, 0.0
orientation      	    = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.15,-0.38,0.35			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -10,-5,10					; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo            = 90
visual                  = weapons\groza\wpn_groza.ogf

light_color		 		= 0.6,0.5,0.3
light_range		 		= 5
light_var_color		 	= 0.05
light_var_range		 	= 0.5
light_time 		 		= 0.2

ph_mass			 		= 5
;cost			 		= 2100

;addons
scope_status			= 2;2
silencer_status			= 2;2
grenade_launcher_status	= 1

zoom_enabled			= true
scope_zoom_factor	    = 50	;30

scope_name 					= wpn_addon_scope_vss			; section name for the attachable scope
scope_x 					= 63						; offset in inventory icon
scope_y 					= -1
silencer_name  				= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 					= 180						; offset in inventory icon
silencer_y 					= 16				

;звуки
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
;snd_shoot			= weapons\t_groza_shot        ;test2_shoot; was generic_shoot
snd_shoot		    = weapons\groza_shoot
snd_shoot1			= weapons\groza_shoot2
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\groza_reload, 0.7, 0.45
snd_shoot_grenade	= weapons\gen_grenshoot
snd_reload_grenade	= weapons\gen_grenload, 1.0, 1.3
snd_switch			= weapons\groza_switch, 1.0, 0.45

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_groza_hud]
allow_inertion			= true

shell_point             = -0.25, 0.0, 0.05
;shell_point		 	= -0.15, -0.03, 0.05
shell_dir		 		= 0.0, 1.0, 0.0

fire_point			= -0.020000,0.000000,0.060000
fire_bone               = wpn_body
orientation             = 0, 0, 0
position                = 0, 0, 0
visual                  = weapons\groza\wpn_groza_hud.ogf

grenade_bone    = grenade_0

anim_idle		= idle
anim_idle_aim	= idle
anim_reload		= reload
anim_draw		= draw
anim_holster	= holster
anim_shoot		= shoot
anim_idle_sprint			= idle_sprint

anim_idle_g				= idle_g
anim_reload_g			= reload_g
anim_shoot_g			= shoot_g
anim_switch_grenade_on	= switch_g
anim_switch_grenade_off	= switch
anim_draw_g				= draw
anim_holster_g			= holster

anim_idle_gl			= idle
anim_reload_gl			= reload
anim_draw_gl			= draw
anim_holster_gl			= holster
anim_shoot_gl			= shoot
anim_idle_aim	        = idle_aim
anim_idle_g_aim         = idle_g_aim
anim_idle_gl_aim        = idle_aim


;смещения HUD для режима приближения
zoom_offset			= -0.169200,-0.033200,-0.045000
zoom_rotate_x		= 0.011600
zoom_rotate_y		= 0.036900


;тоже самое, но для подствольника
grenade_zoom_offset			= -0.161200,-0.538399,0.000000
grenade_zoom_rotate_x		= -0.650698
grenade_zoom_rotate_y		= 0.035000

zoom_hide_crosshair	= true						;to hide crosshair in zoom 