#include "mp_ranks.ltx"
#include "mp_bonuses.ltx"

[buy_menu_items_place]

lst_pistol			= mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_usp, mp_wpn_sig220, mp_wpn_desert_eagle, mp_wpn_hpsa, mp_wpn_beretta, 
lst_pistol_ammo		= mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro

lst_rifle			= mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_ak74u, mp_wpn_ak74,  mp_wpn_mp5, mp_wpn_l85,mp_wpn_groza7_62,mp_wpn_ak103, mp_wpn_lr300,mp_wpn_lr300_m, mp_wpn_abakan, mp_wpn_sig550, mp_wpn_groza, mp_wpn_g36, mp_wpn_fn2000, mp_wpn_val, mp_wpn_vintorez, mp_wpn_svd, mp_wpn_svu,mp_wpn_gauss, mp_wpn_rpg7, mp_wpn_rg-6 
lst_rifle_ammo		= mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_gauss, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_7.62x54_ap, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_12x76_dart

lst_outfit			= mp_exo_outfit, mp_scientific_outfit, mp_military_stalker_outfit
lst_medkit			= mp_medkit
lst_granade			= mp_grenade_f1, mp_grenade_rgd5, mp_grenade_gd-05
lst_others			= mp_antirad, mp_detector_advances, mp_device_torch, mp_wpn_addon_scope,mp_wpn_addon_scope_vss, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203, mp_wpn_binoc
lst_shop			= 
lst_player_bag		= mp_wpn_knife


[deathmatch_gamedata]
;actor spawn effect
;actor_spawn_effect = anomaly2\electra2_blast

[deathmatch_base_cost]
mp_wpn_knife						= 0

mp_wpn_pm							= 0
mp_wpn_pb							= 0
mp_wpn_fort							= 0
mp_wpn_hpsa						= 0
mp_wpn_walther						= 0
mp_wpn_beretta						= 0
mp_wpn_colt1911						= 0
mp_wpn_sig220  						= 0 
mp_wpn_usp							= 0
mp_wpn_desert_eagle					= 300;350 

mp_wpn_bm16 						= 0
mp_wpn_toz34						= 0
mp_wpn_wincheaster1300				= 0
mp_wpn_spas12           			= 0

 
mp_wpn_ak74u						= 0         
mp_wpn_mp5              			= 0
mp_wpn_ak74							= 525;575;425
mp_wpn_ak103							= 1500
mp_wpn_l85							= 600;650;600
mp_wpn_abakan						= 1850
mp_wpn_lr300						= 850;800
mp_wpn_lr300_m						= 980;800
mp_wpn_groza						= 1150;900
mp_wpn_groza7_62						= 1800;900
mp_wpn_sig550						= 1000
mp_wpn_val							= 1300

mp_wpn_g36							= 1450;1350
mp_wpn_fn2000						= 1800;1750;1500;1200

mp_wpn_vintorez         			= 3850;925;850
mp_wpn_svd							= 2700;1400;1250;1700
mp_wpn_svu							= 2800;1500;1700;1300;1800
mp_wpn_gauss						= 2000

mp_wpn_rpg7							= 5500
mp_wpn_rg-6             			= 2250


mp_grenade_f1						= 250;100	
mp_grenade_rgd5						= 100;75
mp_grenade_gd-05					= 25;100
mp_ammo_vog-25						= 500;150
mp_ammo_m209						= 500;150
mp_ammo_og-7b						= 1200


mp_ammo_9x18_fmj					= 0, 0, 0, 0, 0
mp_ammo_9x18_pmm					= 10;25
;mp_ammo_9x18_pbp					= 20;25

mp_ammo_9x19_fmj					= 25, 0, 0, 0, 0;50
mp_ammo_9x19_pbp					= 50;75

mp_ammo_11.43x23_fmj				= 50, 50, 0, 0, 0
mp_ammo_11.43x23_hydro				= 75

;-----

mp_ammo_5.45x39_fmj					= 35;75
mp_ammo_5.45x39_ap					= 60;100

mp_ammo_5.56x45_ss190				= 60;100
mp_ammo_5.56x45_ap					= 85;150

mp_ammo_7.62x54_7h1					= 125;175
mp_ammo_7.62x54_ap					= 165;200
;mp_ammo_7.62x54_7h14				= 200;225

mp_ammo_9x39_pab9					= 100;125
mp_ammo_9x39_ap						= 125;175
;mp_ammo_9x39_sp5					= 150;200

mp_ammo_12x70_buck					= 50;100
mp_ammo_12x76_zhekan				= 100;150
mp_ammo_12x76_dart					= 125;200

mp_ammo_gauss						= 250;500


mp_exo_outfit						= 1500;1250;1500
mp_scientific_outfit				= 250;300;350
mp_military_stalker_outfit			= 750;850

mp_medkit							= 250;100
mp_antirad							= 50

mp_detector_advances				= 50
mp_device_torch						= 50
mp_wpn_addon_scope					= 250;150
mp_wpn_addon_scope_vss					= 250;150
mp_wpn_addon_scope_susat			= 250;150
mp_wpn_addon_silencer				= 150;100
mp_wpn_addon_grenade_launcher		= 350;300
mp_wpn_addon_grenade_launcher_m203	= 350;300
mp_wpn_binoc						= 200


[deathmatch_team0]
team_idx		= 1

pistols			= mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle, mp_wpn_hpsa, mp_wpn_beretta, 

shotgun			= mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12; 
assault			= mp_wpn_ak74u, mp_wpn_mp5, mp_wpn_ak74, mp_wpn_l85,mp_wpn_ak103, mp_wpn_abakan, mp_wpn_lr300, mp_wpn_groza, mp_wpn_sig550,mp_wpn_groza7_62, mp_wpn_val, mp_wpn_g36, mp_wpn_fn2000
sniper_rifles	= mp_wpn_lr300_m,mp_wpn_vintorez, mp_wpn_svd, mp_wpn_svu, mp_wpn_gauss
heavy_weapons	= mp_wpn_rpg7, mp_wpn_rg-6

granades		= mp_grenade_rgd5, mp_grenade_f1,mp_grenade_gd-05,mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_12x76_dart,mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_7.62x54_7h1,mp_ammo_7.62x54_ap,mp_ammo_gauss;mp_ammo_9x39_sp5, mp_ammo_7.62x54_7h14
outfits			= mp_scientific_outfit, mp_military_stalker_outfit,mp_exo_outfit 
equipment		= mp_device_torch, mp_wpn_addon_silencer,mp_wpn_addon_scope,mp_wpn_addon_scope_vss, mp_wpn_addon_scope_susat, mp_wpn_addon_grenade_launcher,mp_wpn_addon_grenade_launcher_m203, mp_medkit, mp_antirad, mp_detector_advances, mp_wpn_binoc


skins = stalker_killer_head_1,stalker_killer_antigas,stalker_killer_head_3,stalker_killer_mask,stalker_sv_balon_10, stalker_sv_hood_9,stalker_sv_rukzak_3,stalker_sv_rukzak_2,stalker_killer_mask_de,stalker_killer_mask_us,stalker_killer_mask_fr,stalker_killer_mask_uk


;//соответствие иконок оборудованию
mp_military_stalker_outfit			= stalker_killer_military
mp_scientific_outfit		= stalker_sci_killer
mp_exo_outfit				= stalker_killer_exoskeleton

;//money amounts
money_start		= 5000
money_min		= 0

kill_rival		= 400
kill_self		= 0
kill_team		= 0

target_rival		= 0
target_team		= 0
target_succeed		= 0
target_succeed_all	= 0

round_win		= 100
round_loose		= 50
round_draw		= 50

round_loose_minor		= 0
round_win_minor		= 0

clear_run_bonus				= 200

mp_wpn_pm_cost		= 0

default_items	= mp_wpn_knife, mp_wpn_pm
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2

indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0

indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam

invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
