S.T.A.L.K.E.R. - RagDoll mod (ver 1.3)
(by LexMalin 05.03.2008)
______________________________________
|      .      |
______________________________________

     *.ltx   S.T.A.L.K.E.R\gamedata\config\creatures\      .
 actor.ltx   a  ,  m_stalker.ltx     (  ,  , ..     )
  , ,         m_dog.ltx , m_burer.ltx , m_bloodsucker.ltx  ..
  m_stalker_monolith.ltx  m_stalker_zombied.ltx c      .        ,    .
 mp_actor.ltx   S.T.A.L.K.E.R\gamedata\config\mp      .

      ""      ...             (       ). Rag Doll         (      ,     2),        . 


  ,      :
     (      ).

;---PHYSICS-----------------------------------------------------------
ph_box0_center 						= 0.0,  0.9,  0.0
ph_box0_size 						= 0.35, 0.9,  0.35
ph_box1_center 						= 0.0,  0.75,  0.0
ph_box1_size 						= 0.35, 0.75,  0.35
ph_box2_center 						= 0.0,  0.6,  0.0
ph_box2_size 						= 0.35, 0.6,  0.35

ph_crash_speed_min = 14
ph_crash_speed_max = 30
ph_collision_damage_factor = 1.0
ph_mass = 80

ph_skeleton_airr_lin_factor = -0.40
ph_skeleton_airr_ang_factor = -0.21
ph_skeleton_hinger_factor1 = 1.0

ph_skeleton_hinge_vel = 0.7
ph_skeleton_ddelay = 0
ph_skel_fatal_impulse_factor  = 1
ph_after_death_velocity_factor= 0.75
ph_skel_shot_up_factor        = 0.25
;-----------------------------------------------------------------------------

       ,       .
    ,          ...       !        :)


ph_box - (      )        ,        (   :) )   ,  .

ph_crash_speed -  -  ,       . 

ph_collision_damage_factor = 1.0 -   ,           .   0  1.      . (       )

ph_mass = 80 -     . ,  ,       .   ,    ,    ,          . (    ,             )

ph_skeleton_airr_lin_factor = -0.40 -    ""    (      ! -  ).      , -    ,    .

ph_skeleton_airr_ang_factor = -0.21 -       .             .  -0.21   ,    ()    .    .

ph_skeleton_hinger_factor1 = 1.0 -    "/" :)       .
ph_skeleton_hinge_vel = 0.7 -   ph_skeleton_hinger_factor.  -                  .. ,  ,   ,    ,   . (     ).

ph_skeleton_ddelay = 0.7  -          ,  ( ). 
       ,     ,      ph_skeleton_airr_ang_factor


ph_skel_fatal_impulse_factor  = 1 -       ..     ...            .       .

ph_after_death_velocity_factor= 0.75
ph_skel_shot_up_factor        = 0.25  -           ,    0     .             (  ,            ).

____________

       (     )       !!!
 ( )       , , ,    .        .            " ",          ,         .
             weapons.

    c  :
_______
w_f1.ltx
_______
blast = 2.00
blast_r = 7
blast_impulse = 140
;delete
blast_impulse_factor = 1

frags = 12
frags_r = 20
frag_hit = 3.00
frag_hit_impulse = 240

_________
w_rgd5.ltx
_________

blast = 1.50
blast_r = 10
blast_impulse = 145
;delete
blast_impulse_factor = 1

frags = 15
frags_r	= 15
frag_hit = 3
frag_hit_impulse = 300

__________
w_rpg7.ltx
__________

hit_power = 4.50
hit_impulse = 170
hit_type = explosion

blast = 1.50
blast_r = 10
blast_impulse = 190
;delete
blast_impulse_factor = 1

frags = 15
frags_r = 15
frag_hit = 4
frag_hit_impuls	= 300

__________
weapon.ltx
__________
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_gauss]:ammo_base
...
k_impulse = 6
...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x70_buck]:ammo_base
...
k_hit = 1
k_impulse = 0.3
...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x76_dart]:ammo_base
...
k_hit			= 1.8
k_impulse		= 1.5
...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x76_zhekan]:ammo_base
...
k_hit			= 1.5
k_impulse		= 1.5
...
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_m209.ogf]:ammo_base
...
blast				= 2.00;150
blast_r				= 6
blast_impulse		= 160
frag_hit			= 1.50
frag_hit_impulse	= 200
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-25p]:ammo_base
...
blast				= 2.00;150
blast_r				= 6
blast_impulse		= 170
frag_hit			= 1.50
frag_hit_impulse	= 200
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-25]:ammo_base
...
blast				= 2.00;150
blast_r				= 5
blast_impulse		= 170
frag_hit			= 1.50
frag_hit_impulse	= 200
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Explosive Inventory Items
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[explosive_fuelcan]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
...
blast				= 1.50
blast_r				= 8
blast_impulse		= 210
...
frag_hit			= 0.75
frag_hit_impulse	= 150

.....

[explosive_tank]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\tank"
...
blast_r				= 8
blast_impulse		= 200
;delete
blast_impulse_factor = 1
...
frag_hit			= 0.75
frag_hit_impulse	= 150

.....

[explosive_barrel_low]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\barrel_low"
...
blast_r				= 8
blast_impulse		= 200
;delete
blast_impulse_factor = 1
...
frag_hit			= 0.75
frag_hit_impulse	= 150

.....

[explosive_barrel]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\barrel"
...
blast_r				= 8
blast_impulse		= 210
;delete
blast_impulse_factor = 1
...
frag_hit			= 0.75
frag_hit_impulse	= 150

.....

[explosive_mobiltank]:identity_immunities,delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\mobiltank"
...
blast_r				= 8
blast_impulse		= 170
;delete
blast_impulse_factor = 1
...
frag_hit			= 0.75
frag_hit_impulse	= 150

.....

[explosive_dinamit]:delayed_action_fuse

GroupControlSection	= spawn_group
discovery_dependency = 
$spawn 				= "weapons\explosive\dinamit"
...
blast_r				= 5
blast_impulse		= 210
;delete
blast_impulse_factor = 1
...
frag_hit			= 0.55
frag_hit_impulse	= 150
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     .
         ,      .
                
S.T.A.L.K.E.R. oblivion lost     .

    Predador78  !
_____________
 . 
 S.T.A.L.K.E.R. LexMalin
