;------Тестовые арты...-----
;-------------------------------
;--------Не кантовать!!!!!!!!!!!!!
;----------------------------------
;-HHHHHHHHH--HHHHHHHHH--HHHHHh----HHHHHh------dHHHb----HHHHHh----HHH----dHHHHb-----HH------dH----
;-HH---------HH---------HH----Hh--HH----Hh---dH---Hb---HH----Hh--------HP----HH---HHH----dP-H----
;-HHHHH------HHHHH------HH---dH---HH---dH----HH---HH---HH---dH---HHH-------dHH---dHHH---HP--H----
;-HH---------HH---------HHHHHh----HHHHHh-----HHHHHHH---HHHHHh----HHH-------Hb------HH--HHHHHH----
;-HH---------HH---------HH---Hh---HH---Hh----HH---HH---HH---Hh---HHH---Hb---HP-----HH-------H----
;-HH---------HHHHHHHHH--HH----Hh--HH----Hh---HH---HH---HH----Hh--HHH----HHHHP-----HHHH------H----
[af_fake_absorbation]
burn_immunity = 1.0				
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_armor_1]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka3.ogf
description			= enc_zone_artifact_armor_1
inv_name			= af_armor_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 4
inv_grid_y			= 38

jump_height			= .2

cost				= 8000	;200

particles			= anomaly2\artefact\artefact_ameba


lights_enabled = true	;true			;???? ?????? 
trail_light_color =  0.325, 1, 0.203
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0	
satiety_restore_speed		= 0.0				
power_restore_speed		= 0.0				
bleeding_restore_speed		= 0.0
inventory_radiation		= 0.0005
		
hit_absorbation_sect		= af_armor_1_absorbation

artefact_activation_seq		= af_activation_bold

[af_armor_1_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.65
explosion_immunity = 1.0
fire_wound_immunity  = 0.93

[af_armor_2]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka2.ogf
description			= enc_zone_artifact_armor_2
inv_name			= af_armor_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 5
inv_grid_y			= 38

jump_height			= .1

cost				= 12000	;200

particles			= anomaly2\artefact\artefact_ameba



lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.670, 0.403, 1
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.00015			
radiation_restore_speed		= 0.0		
satiety_restore_speed		= 0.0		
power_restore_speed		= 0.0		
bleeding_restore_speed		= -0.00333
inventory_radiation		= 0.0003

hit_absorbation_sect		= af_armor_2_absorbation

artefact_activation_seq		= af_activation_bold

[af_armor_2_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.58
explosion_immunity = 1.0
fire_wound_immunity  = 0.93

[af_armor_3]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka4.ogf
description			= enc_zone_artifact_armor_3
inv_name			= af_armor_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 6
inv_grid_y			= 38

jump_height			= 0.2

cost				= 15000	;200

particles			= anomaly2\artefact\artefact_ameba



lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.525, 0.1, 0.403  
trail_light_range = 2


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.00005			
radiation_restore_speed		= 0.0		
satiety_restore_speed		= 0.0		
power_restore_speed		= 0.0		
bleeding_restore_speed		= 0.00433
inventory_radiation		= 0.0002

hit_absorbation_sect		= af_armor_3_absorbation

artefact_activation_seq		= af_activation_bold

[af_armor_3_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.55
explosion_immunity = 1.0
fire_wound_immunity  = 0.9

[af_armor_4]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka1.ogf
description			= enc_zone_artifact_armor_4
inv_name			= af_armor_4
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 27

jump_height			= 1

cost				= 20000	;200

particles			= anomaly2\artefact\artefact_ameba




lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0, 107, 0  
trail_light_range = 2


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0001			
radiation_restore_speed		= 0.0		
satiety_restore_speed		= -0.00011		
power_restore_speed		= 0.0		
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= af_armor_4_absorbation

artefact_activation_seq		= af_activation_bold

[af_armor_4_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 0.25
chemical_burn_immunity = 0.7
explosion_immunity = 1.0
fire_wound_immunity  = 0.9

[af_babka_1]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy glassbeads"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_babka_1
inv_name			= af_babka_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 4
inv_grid_y			= 39

cost				= 8000

jump_height			= .4

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true
trail_light_color = 1, 1, 0.690
trail_light_range = 0.5


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.001
bleeding_restore_speed = 0.0
inventory_radiation		= 0.0003

hit_absorbation_sect = af_babka_1_absorbation

[af_babka_1_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.15
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		1.0
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		0.95

[af_babka_2]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy glassbeads"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_babka_2
inv_name			= af_babka_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 6
inv_grid_y			= 39

cost				= 10000

jump_height			= .6

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true
trail_light_color = 2, 1.866, 0.572
trail_light_range = 1


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.00015
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.012667
inventory_radiation		= 0.0005

hit_absorbation_sect = af_babka_2_absorbation

[af_babka_2_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.0
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		1.0
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		0.97

[af_babka_3]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy glassbeads"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_babka_3
inv_name			= af_babka_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 33

cost				= 15000

jump_height			= 0.1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true
trail_light_color = 0.603, 0.086, 0
trail_light_range = 2


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0002
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.015
inventory_radiation		= 0.001

hit_absorbation_sect = af_babka_3_absorbation

[af_babka_3_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.0
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		1.0
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		0.8

[af_buliz]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf  
description			= enc_zone_artifact_buliz
inv_name			= af_buliz
inv_name_short		= 
inv_weight			= 2

inv_grid_x			= 0
inv_grid_y			= 36


cost				= 7000

jump_height			= 0.1

particles			= anomaly2\artefact\artefact_mincer


lights_enabled = true	;true			;???? ?????? 
trail_light_color = 1, 0.894, 0.403
trail_light_range = 5.0


;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0					
radiation_restore_speed		= 0.0				
satiety_restore_speed		= 0.0				
power_restore_speed		= 0.0				
bleeding_restore_speed		= 0.0		
hit_absorbation_sect		= af_buliz_absorbation

artefact_activation_seq		= af_activation_bold

[af_buliz_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_cry_1]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra flash"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

;visual				= physics\anomaly\artefact_electra3.ogf ;было у АМК
visual				= physics\anomaly\artefact_electra33.ogf
description			= enc_zone_artifact_cry_1
inv_name			= af_cry_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 8
inv_grid_y			= 35

cost				= 8000

jump_height			= .1

particles			= anomaly2\burer_attack_prepare

lights_enabled = true
trail_light_color =  0, 107, 0  
trail_light_range = 1


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = 0.0009
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_cry_1_absorbation

[af_cry_1_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.0
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		1.0
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		1.0

[af_cry_2]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra flash"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra3.ogf
description			= enc_zone_artifact_cry_2
inv_name			= af_cry_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 6
inv_grid_y			= 36

cost				= 10000

jump_height			= .1

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true
trail_light_color = 2, 1.780, 0.298
trail_light_range = 1


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = -0.003
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_cry_2_absorbation

[af_cry_2_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.0
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		1.0
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		1.0


[af_cry_3]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra sparkler"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra4.ogf
description			= enc_zone_artifact_cry_3
inv_name			= af_cry_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 7
inv_grid_y			= 36

cost				= 15000

jump_height			= 2

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true
trail_light_color = 1.145, 0.607, 0.384
trail_light_range = 3


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = -0.00015
radiation_restore_speed = -0.004
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = -0.0046
hit_absorbation_sect = af_cry_3_absorbation

[af_cry_3_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.0
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		0.55
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		1.0

[af_dik_1]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_dik_1
inv_name			= af_dik_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 29
cost				= 8000
jump_height			= 0.4

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true
trail_light_color = 0.552, 0.513, 0.356
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0065
satiety_restore_speed = 0.0
power_restore_speed = -0.001
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dik_1_sea-urchin_absorbation

[af_dik_1_sea-urchin_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_dik_2]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_dik_2
inv_name			= af_dik_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 1
inv_grid_y			= 38
cost				= 10000
jump_height			= 0.6

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true
trail_light_color = 0.207, 0.411, 0.933
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0063
satiety_restore_speed = 0.0
power_restore_speed = 0.005
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_dik_2_sea-urchin_absorbation

[af_dik_2_sea-urchin_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_dik_3]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_dik_3
inv_name			= af_dik_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 2
inv_grid_y			= 38
cost				= 15000
jump_height			= 1

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true
trail_light_color = 0.329, 0.980, 0.098
trail_light_range = 2


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0055
satiety_restore_speed = 0.0
power_restore_speed = 0.0045
bleeding_restore_speed = 0.01333
hit_absorbation_sect = af_dik_3_sea-urchin_absorbation

[af_dik_3_sea-urchin_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.07
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_dik_4]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_dik_4
inv_name			= af_dik_4
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 3
inv_grid_y			= 38
cost				= 20000
jump_height			= 2

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true
trail_light_color = 0.980, 0.098, 0.098
trail_light_range = 3


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.005
satiety_restore_speed = 0.0
power_restore_speed = 0.00425
bleeding_restore_speed = 0.01167
hit_absorbation_sect = af_dik_4_sea-urchin_absorbation

[af_dik_4_sea-urchin_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 0.75
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_kol_1]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf  
description			= enc_zone_artifact_kol_1
inv_name			= af_kol_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 31
cost				= 8000
jump_height			= .4

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true
trail_light_color = 1, 1, 1
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
inventory_radiation		= 0.0005

hit_absorbation_sect = af_kol_1_absorbation

[af_kol_1_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.95		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.95

[af_kol_2]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf  
description			= enc_zone_artifact_kol_2
inv_name			= af_kol_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 32
cost				= 10000
jump_height			= .7

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true
trail_light_color = 0.556, 1, 0.941
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
inventory_radiation		= 0.0015

hit_absorbation_sect = af_kol_2_absorbation

[af_kol_2_absorbation]
burn_immunity = 0.75				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.93		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.9


[af_kol_3]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf  
description			= enc_zone_artifact_kol_3
inv_name			= af_kol_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 30
cost				= 15000
jump_height			= 1

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true
trail_light_color = 0.556, 0.662, 1
trail_light_range = 2


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
inventory_radiation		= 0.001

hit_absorbation_sect = af_kol_3_absorbation

[af_kol_3_absorbation]
burn_immunity = 0.75				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.94		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.85
explosion_immunity = 1.0
fire_wound_immunity  = 0.92


[af_kol_4]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf  
description			= enc_zone_artifact_kol_4
inv_name			= af_kol_4
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 28
cost				= 20000
jump_height			= 2

particles			= anomaly2\artefact\artefact_puxx

lights_enabled = true
trail_light_color = 0, 0.517, 0.109
trail_light_range = 3


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0015
satiety_restore_speed = -0.00015
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_kol_4_absorbation

[af_kol_4_absorbation]
burn_immunity = 0.75				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.88		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.9

[af_pudd_1]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_pudd_1
inv_name			= af_pudd_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 0
inv_grid_y			= 39
cost				= 8000
jump_height			= 0.4

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true
trail_light_color =  1, 1, 0
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0018
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_pudd_1_absorbation

[af_pudd_1_absorbation]
burn_immunity = 0.7				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_simbion]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito star"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_1.ogf  

description			= enc_zone_artifact_simbion
inv_name			= af_simbion
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 1
inv_grid_y			= 36
cost				= 10000
jump_height			= 1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true		;???? ?????? 
trail_light_color = 0.137, 0.156, 0.403
trail_light_range = 3.0


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = -0.001
bleeding_restore_speed = -0.00167
hit_absorbation_sect = af_simbion_absorbation

[af_simbion_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.25		
radiation_immunity = 1.0
telepatic_immunity = 0.5
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_spirit_1]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_spirit_1
inv_name			= af_spirit_1
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 0
inv_grid_y			= 37

cost				= 8000

jump_height			= .1

;particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true
trail_light_color = 0.678, 1, 0.913
trail_light_range = 1


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0006
radiation_restore_speed = -0.001
satiety_restore_speed = 0.0
power_restore_speed = -0.0009
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_spirit_1_absorbation

[af_spirit_1_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_spirit_2]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_spirit_2
inv_name			= af_spirit_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 1
inv_grid_y			= 37

cost				= 10000

jump_height			= .4

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true
trail_light_color = 2.870, 1.317, 0.070
trail_light_range = 2


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0006
radiation_restore_speed = -0.002
satiety_restore_speed = 0.0
power_restore_speed = -0.0009
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_spirit_2_absorbation

[af_spirit_2_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_spirit_3]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_spirit_3
inv_name			= af_spirit_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 2
inv_grid_y			= 37

cost				= 15000

jump_height			= 1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true
trail_light_color =  1.160, 1.811, 2
trail_light_range = 3


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0006
radiation_restore_speed = -0.003
satiety_restore_speed = 0.0
power_restore_speed = -0.0009
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_spirit_3_absorbation

[af_spirit_3_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_spirit_4]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_spirit_4
inv_name			= af_spirit_4
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 3
inv_grid_y			= 37

cost				= 20000

jump_height			= 2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true
trail_light_color = 1.945, 3.482, 2.917
trail_light_range = 4


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0006
radiation_restore_speed = -0.003
satiety_restore_speed = 0.0
power_restore_speed = 0.0009
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_spirit_4_absorbation

[af_spirit_4_absorbation]
burn_immunity = 			1.0				;коэффициенты иммунитета 
strike_immunity = 		1.0
shock_immunity = 			1.0
wound_immunity = 			1.0		
radiation_immunity = 		1.0
telepatic_immunity = 		1.0
chemical_burn_immunity = 	1.0
explosion_immunity = 		1.0
fire_wound_immunity  = 		1.0

[af_life_heart]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\af_life_heart"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_heart.ogf
description			= af_life_heart_desc
inv_name			= af_life_heart
inv_name_short		= 
inv_weight			= 0.01

inv_grid_x			= 7
inv_grid_y			= 39
cost				= 50000
jump_height			= .5

particles			= anomaly2\artefact\artefact_electra ;anomaly2\artefact\artefact_mincer  ;anomaly2\artefact\artefact_ameba ;anomaly2\artefact\artefact_puxx
lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_life_heart_absorbation

[af_life_heart_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_caterpillar]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito caterpillar"
$npc			= on				; option for Level Editor
;$prefetch 			= 3
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\caterpillar.ogf  
description			= enc_zone_artifact_af-caterpillar
inv_name			= af-caterpillar
inv_name_short		= 
inv_weight			= 0.01
inv_grid_x			= 9
inv_grid_y			= 33

cost				= 15000

jump_height			= .4

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false	;true			;???? ?????? 

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= -0.0015
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.006
hit_absorbation_sect		= af_caterpillar_absorbation

[af_caterpillar_absorbation]
burn_immunity = 0.8				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.7		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.98


[af_part_monolit]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\part_monolit"
$npc			= on				; option for Level Editor
;$prefetch 			= 3
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\part_monolit.ogf  
description			= artifact_af_part_monolit
inv_name			= af-part-monolit
inv_name_short		= af-part-monolit
inv_weight			= 0.01

inv_grid_x			= 8
inv_grid_y			= 36

cost				= 40000

jump_height			= .4

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false	;true			;???? ?????? 

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0003			
radiation_restore_speed		= 0.01
satiety_restore_speed		= 0.0001
power_restore_speed			= 0.005
bleeding_restore_speed		= 0.006
hit_absorbation_sect		= af_part_monolit_absorbation

[af_part_monolit_absorbation]
burn_immunity = 0.9				;коэффициенты иммунитета 
strike_immunity = 0.9
shock_immunity = 0.9
wound_immunity = 0.9		
radiation_immunity = 1.0
telepatic_immunity = 0.8
chemical_burn_immunity = 0.9
explosion_immunity = 0.9
fire_wound_immunity  = 0.87

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; микроб
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[artifact_electro_crystal_thorn]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artifact_electro_crystal_thorn.ogf
description			= enc_zone_artifact_electro_crystal_thorn
inv_name			= af_electro_crystal_thorn
inv_name_short		= af_electro_crystal_thorn
inv_weight			= 0.01
inv_grid_x			= 6
inv_grid_y			= 36

jump_height			= .3

cost				= 20000

;particles			= anomaly2\artefact\artefact_ameba
;particles			= anomaly2\artefact\artefact_zharka
particles			= anomaly2\artefact\artefact_electra

lights_enabled = true
trail_light_color = 0.001, 0.002, 0.3

trail_light_range = 4

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0	
satiety_restore_speed		= -0.001				
power_restore_speed		= 0.0				
bleeding_restore_speed		= 0.001
inventory_radiation		= 0.0003
		
hit_absorbation_sect		= artifact_electro_crystal_thorn_absorbation

artefact_activation_seq		= af_activation_bold

[artifact_electro_crystal_thorn_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.65
explosion_immunity = 1.0
fire_wound_immunity  = 0.95


[af_medusa_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT
visual				= physics\anomaly\artefact_blackdrip_green.ogf  
description			= af_medusa_green
inv_name			= af_medusa
inv_name_short		= 
inv_weight			= 0.01
inv_grid_x			= 5
inv_grid_y			= 35
cost				= 15000

jump_height			= .5

particles			= anomaly2\artefact\artefact_gravi
lights_enabled = true ;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

;скорости увеличения (уменьшения) 
health_restore_speed		= 0.0			
radiation_restore_speed		= 0.0
satiety_restore_speed		= 0.0
power_restore_speed			= 0.0
bleeding_restore_speed		= 0.0
hit_absorbation_sect		= af_medusa_green_absorbation
artefact_activation_seq		= af_activation_bold

[af_medusa_green_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.5
shock_immunity = 1.0
wound_immunity = 1.5		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.90


[af_vyvert_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy vyvert"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy1_green.ogf  
description			= af_vyvert_green
inv_name			= af_vyvert
inv_name_short		= 
inv_weight			= 0.01

inv_grid_x			= 6
inv_grid_y			= 35

cost				= 25000

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.5

artefact_activation_seq		= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_vyvert_green_absorbation

[af_vyvert_green_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.5
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.05


[af_blood_green]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer blood"


$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka5.ogf
description			= af_blood_green
inv_name			= af_blood
inv_name_short		= 
inv_weight			= 0.01

inv_grid_x			= 7
inv_grid_y			= 35

cost				= 15000

jump_height			= .01

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 0.5

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_blood_green_absorbation

[af_blood_green_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.5
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.05


[gold_art]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer meatloaf"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myaso_gold2.ogf
description			= gold_art_desc
inv_name			= gold_art_name
inv_name_short		= 
inv_weight			= 0.01

inv_grid_x			= 8
inv_grid_y			= 39

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	;true			;???? ?????? 

artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed = 0.0004
radiation_restore_speed = -0.0015
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = gold_art_absorbation

[gold_art_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.05
shock_immunity = 1.0
wound_immunity = 1.05		
radiation_immunity = 0.95
telepatic_immunity = 0.7
chemical_burn_immunity = 0.8
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_dummy_spring_red]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy spring"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishkaR.ogf
description			= af_dummy_spring_red
inv_name			= af_dummy_spring
inv_name_short		= 
inv_weight			= 0.01

inv_grid_x			= 6
inv_grid_y			= 34
cost				= 20000
jump_height			= .2

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.0

inventory_radiation		= 0.0005

hit_absorbation_sect = af_dummy_spring_red_absorbation

[af_dummy_spring_red_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.7
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.9
fire_wound_immunity  = 0.85


[af_dummy_battery_red]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy battery"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_batteryR.ogf
description			= af_dummy_battery_red
inv_name			= af_dummy_battery
inv_name_short		= 
inv_weight			= 0.01
inv_grid_x			= 7
inv_grid_y			= 34
jump_height			= .2

cost				= 20000	;200
particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0		
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.01
bleeding_restore_speed = 0.0

inventory_radiation		= 0.0005

hit_absorbation_sect = af_dummy_battery_red_absorbation

[af_dummy_battery_red_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 0.9
shock_immunity = 0.7
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.9
fire_wound_immunity  = 0.9


[af_dummy_pellicle_red]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenkaR.ogf
description			= af_pellicle_red
inv_name			= af_pellicle
inv_name_short		= 
inv_weight			= 0.01

inv_grid_x			= 5
inv_grid_y			= 34

jump_height			= .2

cost				= 20000	;200
particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true	;true			;???? ?????? 
trail_light_color = 50, 0.205, 0.50
trail_light_range = 1

;скорости увеличения (уменьшения) 
health_restore_speed = 0.001			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.0
bleeding_restore_speed = 0.001

inventory_radiation		= 0.0005

hit_absorbation_sect = af_dummy_pellicle_red_absorbation

[af_dummy_pellicle_red_absorbation]
burn_immunity = 1.0				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.5

[af_pudd_2]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_pudd_2
inv_name			= af_pudd_2
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 1
inv_grid_y			= 39
cost				= 10000
jump_height			= 0.7

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true
trail_light_color =  1, 1, 0.870
trail_light_range = 1


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.00365
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_pudd_2_absorbation

[af_pudd_2_absorbation]
burn_immunity = 0.7				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.15
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0


[af_pudd_3]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_pudd_3
inv_name			= af_pudd_3
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 2
inv_grid_y			= 39
cost				= 15000
jump_height			= 1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true
trail_light_color =  0.682, 1, 0.921
trail_light_range = 2


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.00545
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_pudd_3_absorbation

[af_pudd_3_absorbation]
burn_immunity = 0.7				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.2
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0



[af_pudd_4]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_pudd_4
inv_name			= af_pudd_4
inv_name_short		= 
inv_weight			= 0.5

inv_grid_x			= 3
inv_grid_y			= 39
cost				= 20000
jump_height			= 2

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = true
trail_light_color =  0.831, 0.682, 1
trail_light_range = 3


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.001
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_pudd_4_absorbation

[af_pudd_4_absorbation]
burn_immunity = 0.55				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 0.5
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

[af_moonlight_super]:af_base
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf  
description			= enc_zone_artifact_moonlight_super
inv_name			= af_mons
inv_name_short		= af_mons
inv_weight			= 0.5

inv_grid_x			= 9
inv_grid_y			= 28
cost				= 20000
jump_height			= 2

particles			= anomaly2\artefact\artefact_puxx

lights_enabled = true
trail_light_color = 0, 0.517, 0.109
trail_light_range = 3


;скорости увеличения (уменьшения) 
health_restore_speed = 0.0			
radiation_restore_speed = -0.0015
satiety_restore_speed = -0.00015
power_restore_speed = 0.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_mon_su_absorbation

[af_mon_su_absorbation]
burn_immunity = 0.75				;коэффициенты иммунитета 
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.88		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 0.9


