[af_sp_absorbation]
burn_immunity = 1.0				
strike_immunity = 1.0
shock_immunity = 1.1
wound_immunity = 1.0		
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity  = 1.0

;--------------ÍÅ ÒÐÎÃÀÒÜ ØÀËÎÂËÈÂÛÌÈ ÐÓ×ÊÀÌÈ!------------
;---------------------------------------------------------

[af_sp1]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp1
inv_name			= af-sp1
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 0
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 1.0,0.0,0.0
trail_light_range = 10.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 1.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation




[af_sp2]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp2
inv_name			= af-sp2
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 1
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 1.0,1.0,0.9
trail_light_range = 1.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = -1.0
satiety_restore_speed = 1.0
power_restore_speed = 0.006
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation



[af_sp3]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp3
inv_name			= af-sp3
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 2
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.6,0.7,0.9
trail_light_range = 10.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = -0.7
hit_absorbation_sect = af_sp_absorbation


[af_sp4]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp4
inv_name			= af-sp4
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 3
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.0,0.7,0.0
trail_light_range = 10.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = -1.0
power_restore_speed = 1.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation



[af_sp5]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp5
inv_name			= af-sp5
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 4
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.7,0.2,0.2
trail_light_range = 10.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 10.0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation



[af_sp6]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp6
inv_name			= af-sp6
inv_name_short		= 
inv_weight			= 15

inv_grid_x			= 5
inv_grid_y			= 40

cost				= 5000000

jump_height			= 1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.0,0.4,0.5
trail_light_range = 10.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.006
bleeding_restore_speed = 10.0
hit_absorbation_sect = af_sp_absorbation


[af_sp7]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp7
inv_name			= af-sp7
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 6
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.6,0.7,0.0
trail_light_range = 1.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 10.0
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation


[af_sp8]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp8
inv_name			= af-sp8
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 7
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.0,0.7,0.1
trail_light_range = 1.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = -1.0
power_restore_speed = -0.006
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation

[af_sp9]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp9
inv_name			= af-sp9
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 8
inv_grid_y			= 40

cost				= 10000000

jump_height			= 50

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 0.0,0.0,0.0
trail_light_range = 1.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed = 0.0
power_restore_speed = 0.00
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation

[af_sp10]:af_base
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-sp10
inv_name			= af-sp10
inv_name_short		= 
inv_weight			= 0.1

inv_grid_x			= 9
inv_grid_y			= 40

cost				= 5000000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra 
;---------------------------------------
lights_enabled = true
trail_light_color = 1.0,0.0,0.0
trail_light_range = 100.0
;---------------------------------------
artefact_activation_seq		= af_activation_electra
health_restore_speed = 0.0			
radiation_restore_speed = -10.0
satiety_restore_speed = 0.0
power_restore_speed = 0.00
bleeding_restore_speed = 0.0
hit_absorbation_sect = af_sp_absorbation

