FLIKER Спасиба скачал. Теперь можна редактировать уровень!!!! А как билдить и компилировать.
Может в личку напишеш. :no)
1. Вы сейчас в интернете
2. Вы на сайте stalker-portal
3. Вы читаете
5. Вы не заметили, что отсутствует пункт 4
6. Вы это проверили
7. Вы улыбаетесь
8. Поставь себе в подпись и нас будет больше
#Hunter6 :
Парни решил заняться картостроением, но столкнулся с одной проблемой у меня при компиляции карты выскакивают такие ошибки:
ERROR: Validate 'Light' failed!
Level doesn't contain HOM objects!
*ERROR: Can't find any Spawn Object.
*ERROR: Can't find any Light Object.
*ERROR: Can't find any Glow Object.
Validation FAILED!
ERROR: Validation failed. Invalid scene.
Объясните что они значат и как их исправить. Заранее СПАСИБО.
Для того чтоб сбилдить локацию , нужно чтоб на ней обязательно было не менее одной штуки:
*ERROR: Can't find any Spawn Object. спаун обьект (например актёр, монстр или подобное)
*ERROR: Can't find any Light Object. Лайт обект
*ERROR: Can't find any Scene Object. Статический обьект () (дом, террейн или подобное)
*ERROR: Can't find any Glow Object. Глоу обьект (с назначенной текстурой)
Все они ставятся через чайник на локацию. Для глоу : щёлкаем правой кнопкой мыши по Glow, выбираем properties и назначаем в открывшемся окне текстуру.
добавлено спустя 20 минут
Замутил обьект из фоллаута3
Вид локации сверху
Прикольно. :-)
добавлено спустя 12 минут
А вообще чайникам в СДК советую ставить русификатор для сдк. С ним не будет видно только травы. В сдк не видно. Но она есть и билдится. За то всё понятно. Русик рабочий (проверено). Патчи и лоды в обязательном порядке - это бред вообще. Патч исправляет только диалоговое окно спаун-визуалов. которым пользуешься ооочень редко. А лоды надо делать ТОЛЬКО для старых билдов, например 1935. Там где лодов нет.
отредактировал(а) pervintin: 01-07-2010 16:14 GMT3 час.
Fliker У меня вылет при том когда я начинаю билдить игру.
* ImageLibrary version: 3.10.0
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 6.14.11.8618
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1002 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 2048K
* DIB created: 2048K
D3D: initialized
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [300 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
Level loading...
EScene: loading 'c:\program files\x-ray sdk\level_editor\maps\l01_escape.level'
Loading objects...
Loading Group...
Loading Glow...
Loading Scene Object...
Loading Light...
Loading Shape...
Loading Sound Source...
Loading Spawn...
Loading Way...
Loading Sector...
Loading Portal...
Loading Sound Environment...
Loading Particle System...
EScene: 4015 objects loaded, 29.90 sec
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* Loaded: gamedata\textures\terrain\terrain_escape.dds[2097280]b
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* Loaded: gamedata\textures\wood\wood_zabor_iov.dds[174904]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
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* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
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* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
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* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
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* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_bochka_01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_sheet.dds[87528]b
* Loaded: gamedata\textures\ston\ston_beton_iov_dirt_01.dds[174904]b
* Loaded: gamedata\textures\ston\ston_briks_iov_dirt_01.dds[174904]b
* Loaded: gamedata\textures\act\act_ryukzak_1.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_metall_02_a.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_pod_01.dds[174904]b
* Loaded: gamedata\textures\wood\wood_plank6.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_arm_2.dds[5640]b
* Loaded: gamedata\textures\ston\ston_beton_ch_15.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_walls9a.dds[43848]b
* Loaded: gamedata\textures\prop\prop_dangerbox_2.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_rja_iov_01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_braiding1.dds[2888]b
* Loaded: gamedata\textures\mtl\mtl_big_konteyneri.dds[349672]b
* Loaded: gamedata\textures\mtl\mtl_fence5.dds[22000]b
* Loaded: gamedata\textures\mtl\mtl_luk_ch_01.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_railroad_04.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_railroad_04_bok.dds[5768]b
* Loaded: gamedata\textures\mtl\mtl_rust_dark_iov.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_truba_ql02.dds[174920]b
* Loaded: gamedata\textures\mtl\mtl_walls9.dds[43848]b
* Loaded: gamedata\textures\ston\ston_big_iov.dds[174904]b
* Loaded: gamedata\textures\veh\veh_vagon1_01.dds[699192]b
* Loaded: gamedata\textures\veh\veh_vagoni_cpm.dds[699192]b
* Loaded: gamedata\textures\wood\wood_doski.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_bo4ka_big_iov.dds[174904]b
* Loaded: gamedata\textures\veh\veh_kamaz_base1.dds[699192]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1.dds[21992]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1a.dds[11064]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1c.dds[2888]b
* Loaded: gamedata\textures\ston\ston_beton_iov_01.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_bochka_06.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_bochka_06a.dds[11064]b
* Loaded: gamedata\textures\ston\ston_beton_pod_03.dds[349672]b
* Loaded: gamedata\textures\prop\prop_lampa_galogen.dds[43848]b
* Loaded: gamedata\textures\prop\prop_ukazatel.dds[43832]b
* Loaded: gamedata\textures\prop\prop_safe_1.dds[699192]b
* Loaded: gamedata\textures\prop\prop_vishka_01.dds[174904]b
* Loaded: gamedata\textures\crete\crete_podval.dds[174904]b
* Loaded: gamedata\textures\prop\prop_chair1.dds[43832]b
* Loaded: gamedata\textures\prop\prop_table1c.dds[21992]b
* Loaded: gamedata\textures\ston\ston_beton_potolok2_iov.dds[174904]b
* Loaded: gamedata\textures\wood\wood_paint_iov02.dds[174904]b
* Loaded: gamedata\textures\wood\wood_plank7.dds[699192]b
* Loaded: gamedata\textures\wood\wood_table_01.dds[174904]b
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* Loaded: gamedata\textures\crete\crete_roof1.dds[174904]b
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* Loaded: gamedata\textures\mtl\mtl_perehod02.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_roof_red_iov.dds[174904]b
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* Loaded: gamedata\textures\prop\prop_shitok.dds[43832]b
* Loaded: gamedata\textures\sign\sign_set2_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_beton_stena_iov_hi.dds[174904]b
* Loaded: gamedata\textures\ston\ston_br_sm_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_zabor_iov.dds[174904]b
* Loaded: gamedata\textures\wood\wood_walls11.dds[43832]b
* Loaded: gamedata\textures\prop\prop_transformer_dw.dds[174904]b
* Loaded: gamedata\textures\ston\ston_stripes_iov.dds[174904]b
* Loaded: gamedata\textures\prop\prop_electricalunit3b.dds[11064]b
* Loaded: gamedata\textures\crete\crete_stuccowall3_iov.dds[699192]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\prop\prop_electroengine1.dds[21992]b
* Loaded: gamedata\textures\prop\prop_primar.dds[11064]b
* Loaded: gamedata\textures\prop\prop_provod_05.dds[5640]b
* Loaded: gamedata\textures\prop\prop_pult1.dds[174904]b
* Loaded: gamedata\textures\ston\ston_old_wall_iov.dds[349672]b
* Loaded: gamedata\textures\wood\wood_stena_iov.dds[349672]b
* Loaded: gamedata\textures\wood\wood_stolb_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_stuccobrick2_iov.dds[349672]b
* Loaded: gamedata\textures\wood\wood_plank6_bar.dds[174904]b
* Loaded: gamedata\textures\door\door_gr_iov_01.dds[174904]b
* Loaded: gamedata\textures\door\door_old_iov.dds[87528]b
* Loaded: gamedata\textures\prop\prop_governmentbox_1.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_fly_polosa.dds[174920]b
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* Loaded: gamedata\textures\ston\ston_osnova.dds[174904]b
* Loaded: gamedata\textures\ston\ston_stuccowall3_iov.dds[349672]b
* Loaded: gamedata\textures\corp\corp_stalker.dds[174904]b
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* Loaded: gamedata\textures\prop\prop_vagon01b.dds[43848]b
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* Loaded: gamedata\textures\veh\veh_diesel1.dds[699192]b
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* Loaded: gamedata\textures\veh\veh_diesel1d.dds[11080]b
* Loaded: gamedata\textures\grnd\grnd_zemlya_iov.dds[174904]b
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* Loaded: gamedata\textures\trees\trees_bark_a_02.dds[174920]b
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* Loaded: gamedata\textures\trees\trees_vetkagreen5.dds[174904]b
* Loaded: gamedata\textures\act\act_crow_op.dds[11064]b
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* Loaded: gamedata\textures\mtl\mtl_bochka_03_r.dds[43832]b
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* Loaded: gamedata\textures\act\act_stalker_military_corp.dds[174904]b
* Loaded: gamedata\textures\act\act_monolit_corp.dds[174904]b
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* Loaded: gamedata\textures\wpn\wpn_walter99.dds[349680]b
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* Loaded: gamedata\textures\prop\prop_lock.dds[43832]b
* Loaded: gamedata\textures\ed\ed_ai_arrows_01.dds[32896]b
* Loaded: gamedata\textures\glow\glow_04.dds[87536]b
* Loaded: gamedata\textures\trees\trees_fuflo.dds[4224]b
* Loaded: gamedata\textures\glas\glas_dirt.dds[174928]b
* Loaded: gamedata\textures\glow\glow_galogen.dds[22032]b
* Loaded: gamedata\textures\artifact\artifact_glow.dds[5616]b
* Loaded: gamedata\textures\artifact\artifact_fire_light.dds[43856]b
* Loaded: gamedata\textures\prop\prop_barbwire3.dds[1398256]b
* Loaded: gamedata\textures\mtl\mtl_fence2n.dds[174904]b
* Loaded: gamedata\textures\prop\prop_mask_setka.dds[87536]b
* Loaded: gamedata\textures\wm\wm_graz2.dds[22000]b
* Loaded: gamedata\textures\wm\wm_graz1.dds[22000]b
* Loaded: gamedata\textures\wm\wm_graz3.dds[22000]b
* Loaded: gamedata\textures\wm\wm_musor_pol2.dds[349680]b
* Loaded: gamedata\textures\wm\wm_musor_pol1.dds[349680]b
* Loaded: gamedata\textures\wm\wm_dirt_01.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_fire.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_00.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_01.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_02.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_03.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_04.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_05.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_06.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_07.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_08.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_09.dds[87536]b
* Loaded: gamedata\textures\wood\wood_old_iov.dds[174904]b
* Loaded: gamedata\textures\sign\sign_set_iov.dds[174904]b
* Loaded: gamedata\textures\wood\wood_palitra.dds[43832]b
* Loaded: gamedata\textures\act\act_mutant_boar.dds[699192]b
* Loaded: gamedata\textures\act\act_mutant_boar_fur.dds[87528]b
* Loaded: gamedata\textures\act\act_pseudodog.dds[174904]b
* Loaded: gamedata\textures\act\act_pseudodog_fur.dds[21992]b
* Loaded: gamedata\textures\det\det_l01_escape.dds[349672]b
* Loaded: gamedata\textures\veh\veh_diesel2.dds[699192]b
* Loaded: gamedata\textures\prop\prop_trainwheel2.dds[11064]b
* Loaded: gamedata\textures\prop\prop_vagon02b.dds[11080]b
* Loaded: gamedata\textures\prop\prop_vagon02e.dds[11064]b
* Loaded: gamedata\textures\veh\veh_diesel2b.dds[43832]b
* Loaded: gamedata\textures\veh\veh_diesel2c.dds[43832]b
* Loaded: gamedata\textures\veh\veh_diesel2d.dds[11080]b
* Loaded: gamedata\textures\prop\prop_lamppost_iov.dds[174904]b
* Loaded: gamedata\textures\item\item_medkit.dds[43832]b
* Loaded: gamedata\textures\wpn\wpn_bm-16.dds[1398256]b
* Loaded: gamedata\textures\artifact\artifact_myasorubka1.dds[43832]b
* Loaded: gamedata\textures\corp\corp_dog.dds[21992]b
* Loaded: gamedata\textures\corp\corp_human3.dds[43832]b
* Loaded: gamedata\textures\crete\crete_schiffer2.dds[174904]b
* Loaded: gamedata\textures\door\door_gr2_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_beton_iov_06.dds[174904]b
* Loaded: gamedata\textures\ston\ston_bricks_j10.dds[87528]b
* Loaded: gamedata\textures\ston\ston_briks_ch_iov.dds[174904]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1b.dds[11064]b
* Loaded: gamedata\textures\prop\prop_priluki.dds[11064]b
* Loaded: gamedata\textures\ston\ston_bricks10.dds[174904]b
* Loaded: gamedata\textures\act\act_head1.dds[174904]b
* Loaded: gamedata\textures\prop\prop_ognetushit.dds[174904]b
* Loaded: gamedata\textures\act\act_dog_red.dds[174904]b
* Loaded: gamedata\textures\prop\prop_bed1.dds[43848]b
* Loaded: gamedata\textures\prop\prop_bed1a.dds[1512]b
* Loaded: gamedata\textures\wm\wm_musor_pol3.dds[349680]b
* Loaded: gamedata\textures\wm\wm_kostrishe_a.dds[349680]b
* Loaded: gamedata\textures\wm\wm_pl_2.dds[87536]b
Capturing unused face...
Are you sure want to destroy all existing portals and compute them again? - Yes.
Capturing unused face...
Prepare...
xform + weld...
updating per-vertex adjacency...
searching edges...
sorting edges...
calculating portals...
building portals...
Calculated '84' portal(s).
Are you sure to export game? - Yes.
Making started...
Export breakable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Export climable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Making finished.
Are you sure to build level? - Cancel.
Are you sure to export details? - Yes.
Making details...
Making details... (merge textures)
Making details... (export geometry)
Making details... (export slots)
Details succesfully exported.
Are you sure to export HOM? - Yes.
Making started...
Building OK...
Are you sure to export Sound Occlusion Model? - Yes.
Making started...
Building OK...
Are you sure to export ai-map? - Yes.
AI-Map succesfully exported.
Are you sure to build level? - Yes.
Building started...
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1. Вы сейчас в интернете
2. Вы на сайте stalker-portal
3. Вы читаете
5. Вы не заметили, что отсутствует пункт 4
6. Вы это проверили
7. Вы улыбаетесь
8. Поставь себе в подпись и нас будет больше
djslavikoz
У тебя нет папки Lоd в gamedata\texstures кароче отсавь это СДК и кстанови ещё одно куда небудь и потом найди папку Lоd в gamedata\texstures и вставь в свою настроеную СДК,в gamedata\texstures..Надеюсь понятно обьяснил?
P.S. Наюудущее весь лог не надо присылать!:-)
djslavikoz, сделай лод текстуры. Зайди в objects -> library editor, поставь галочку напротив preview и выбери make lod (high quality). Дальше зайди в levels -> l01_escape и выбери лоды которые указаны в логе.
На будущее тебе: декомпиляцию делай с командой -with_lods это поможет тебе избежать подобных ошибок.
"Все сложное - не нужно, все нужное - просто" (М. Калашников)
BeeRsek
Кароче сделал ,как ты мне говорил насчёт локаций и вот без логовый вылет это что?
Все текстуры ,файлы game_maps_single,game_levels,game_graph,всё собрал вставил и вылет!!!!!!!
заходишь spawn element -> ai -> respawn. Ставишь его на локу, и делаешь ему шейп (shape, зеленая сфера или прямоугольник). Потом в параметрах прописываешь респавн кого тебе надо...
"Все сложное - не нужно, все нужное - просто" (М. Калашников)
ну там выбираешь имя респавна. Вообще бы надо сделать свой (в скриптах прописать или как... я в этом не разбираюсь) а потом этот свой респавн выбирать в параметрах. Выбери там какой нибудь из списка существующих,но работоспособность не обещаю.
"Все сложное - не нужно, все нужное - просто" (М. Калашников)
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