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FLIKER
    
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Откуда: Краснодар
Возраст: 30
01-07-2010 11:37 GMT3 час. #1281758   
djslavikoz
Вот все.....
http://ifolder.ru/11592474
_http://narod.ru/disk/7675148000/Stalker_Content.7z.html
_http://webfile.ru/3410122
_http://files.filefront.com/Stalker+Content...;/fileinfo.html


djslavikoz
    
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Возраст: 41
01-07-2010 11:52 GMT3 час. #1281766   
FLIKER Спасиба скачал. Теперь можна редактировать уровень!!!! А как билдить и компилировать.
Может в личку напишеш. :no)


1. Вы сейчас в интернете
2. Вы на сайте stalker-portal
3. Вы читаете
5. Вы не заметили, что отсутствует пункт 4
6. Вы это проверили
7. Вы улыбаетесь
8. Поставь себе в подпись и нас будет больше
pervintin
    
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01-07-2010 15:37 GMT3 час. #1281890   

# Hunter6 :
Парни решил заняться картостроением, но столкнулся с одной проблемой у меня при компиляции карты выскакивают такие ошибки:
ERROR: Validate 'Light' failed!
Level doesn't contain HOM objects!
*ERROR: Can't find any Spawn Object.
*ERROR: Can't find any Light Object.
*ERROR: Can't find any Glow Object.
Validation FAILED!
ERROR: Validation failed. Invalid scene.

Объясните что они значат и как их исправить. Заранее СПАСИБО.

Для того чтоб сбилдить локацию , нужно чтоб на ней обязательно было не менее одной штуки:
*ERROR: Can't find any Spawn Object. спаун обьект (например актёр, монстр или подобное)
*ERROR: Can't find any Light Object. Лайт обект
*ERROR: Can't find any Scene Object. Статический обьект () (дом, террейн или подобное)
*ERROR: Can't find any Glow Object. Глоу обьект (с назначенной текстурой)

Все они ставятся через чайник на локацию. Для глоу : щёлкаем правой кнопкой мыши по Glow, выбираем properties и назначаем в открывшемся окне текстуру.

добавлено спустя 20 минут

Замутил обьект из фоллаута3

Вид локации сверху

Прикольно. :-)

добавлено спустя 12 минут

А вообще чайникам в СДК советую ставить русификатор для сдк. С ним не будет видно только травы. В сдк не видно. Но она есть и билдится. За то всё понятно. Русик рабочий (проверено). Патчи и лоды в обязательном порядке - это бред вообще. Патч исправляет только диалоговое окно спаун-визуалов. которым пользуешься ооочень редко. А лоды надо делать ТОЛЬКО для старых билдов, например 1935. Там где лодов нет.

отредактировал(а) pervintin: 01-07-2010 16:14 GMT3 час.

ДатчикХабара
    
Посты: 558
Откуда: Saratov
Возраст:
03-07-2010 17:20 GMT3 час. #1283340   
Люди не идёт новая лока.
Вот эта хрено*а ошибка:

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description :
Arguments : LUA error: c:\games\stalker\gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)

Скрипты всё убрал,но ошибка есть.
В чём дело?


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
03-07-2010 18:20 GMT3 час. #1283362   
что ты сделал в следствии чего стала вылетать эта ошибка?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
ДатчикХабара
    
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03-07-2010 22:11 GMT3 час. #1283580   
BeeRsek
Ошибка нашлась,ошибка была из-за моих двух глав.персов,
ошибка прошла только после их удаления.
:-)


djslavikoz
    
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04-07-2010 09:25 GMT3 час. #1283721   
Fliker У меня вылет при том когда я начинаю билдить игру.
* ImageLibrary version: 3.10.0
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 6.14.11.8618
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1002 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 2048K
* DIB created: 2048K
D3D: initialized
Starting INPUT device...
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [300 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
Level loading...
EScene: loading 'c:\program files\x-ray sdk\level_editor\maps\l01_escape.level'
Loading objects...
Loading Group...
Loading Glow...
Loading Scene Object...
Loading Light...
Loading Shape...
Loading Sound Source...
Loading Spawn...
Loading Way...
Loading Sector...
Loading Portal...
Loading Sound Environment...
Loading Particle System...
EScene: 4015 objects loaded, 29.90 sec
* Loaded: gamedata\textures\grnd\grnd_obriv_3.dds[349672]b
* Loaded: gamedata\textures\grnd\grnd_zemlya2_iov.dds[699192]b
* Loaded: gamedata\textures\mtl\mtl_bochka_02.dds[11064]b
* Loaded: gamedata\textures\mtl\mtl_zakl_ch_01.dds[43832]b
* Loaded: gamedata\textures\ston\ston_beton_lom_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_beton_pod_01.dds[174904]b
* Loaded: gamedata\textures\ston\ston_br2_iov.dds[699192]b
* Loaded: gamedata\textures\ston\ston_floor_04.dds[174904]b
* Loaded: gamedata\textures\ston\ston_old_beton_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_pol_smola_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_srarkon_iov.dds[349672]b
* Loaded: gamedata\textures\ston\ston_tr_iov.dds[349672]b
* Loaded: gamedata\textures\ston\ston_walls5.dds[43848]b
* Loaded: gamedata\textures\terrain\terrain_escape.dds[2097280]b
* Loaded: gamedata\textures\detail\detail_grnd_grass.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_asphalt.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_earth.dds[2796344]b
* Loaded: gamedata\textures\prop\prop_fake_kollision.dds[11064]b
* Loaded: gamedata\textures\wood\wood_doski2.dds[87528]b
* Loaded: gamedata\textures\act\act_ryukzak_2.dds[174904]b
* Loaded: gamedata\textures\crete\crete_schiffer3.dds[174904]b
* Loaded: gamedata\textures\prop\prop_dangerbox.dds[174904]b
* Loaded: gamedata\textures\prop\prop_fake_ladder.dds[11064]b
* Loaded: gamedata\textures\prop\prop_kitchen_stuff.dds[174904]b
* Loaded: gamedata\textures\prop\prop_mattress1.dds[87528]b
* Loaded: gamedata\textures\prop\prop_primab.dds[11064]b
* Loaded: gamedata\textures\prop\prop_sigarets.dds[5608]b
* Loaded: gamedata\textures\ston\ston_bricks3.dds[87528]b
* Loaded: gamedata\textures\ston\ston_stena_06a.dds[174904]b
* Loaded: gamedata\textures\wood\wood_doski_1.dds[349672]b
* Loaded: gamedata\textures\wood\wood_jasik.dds[174904]b
* Loaded: gamedata\textures\wood\wood_zabor_iov.dds[174904]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_bochka_01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_sheet.dds[87528]b
* Loaded: gamedata\textures\ston\ston_beton_iov_dirt_01.dds[174904]b
* Loaded: gamedata\textures\ston\ston_briks_iov_dirt_01.dds[174904]b
* Loaded: gamedata\textures\act\act_ryukzak_1.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_metall_02_a.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_pod_01.dds[174904]b
* Loaded: gamedata\textures\wood\wood_plank6.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_arm_2.dds[5640]b
* Loaded: gamedata\textures\ston\ston_beton_ch_15.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_walls9a.dds[43848]b
* Loaded: gamedata\textures\prop\prop_dangerbox_2.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_rja_iov_01.dds[174904]b
* Loaded: gamedata\textures\prop\prop_braiding1.dds[2888]b
* Loaded: gamedata\textures\mtl\mtl_big_konteyneri.dds[349672]b
* Loaded: gamedata\textures\mtl\mtl_fence5.dds[22000]b
* Loaded: gamedata\textures\mtl\mtl_luk_ch_01.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_railroad_04.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_railroad_04_bok.dds[5768]b
* Loaded: gamedata\textures\mtl\mtl_rust_dark_iov.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_truba_ql02.dds[174920]b
* Loaded: gamedata\textures\mtl\mtl_walls9.dds[43848]b
* Loaded: gamedata\textures\ston\ston_big_iov.dds[174904]b
* Loaded: gamedata\textures\veh\veh_vagon1_01.dds[699192]b
* Loaded: gamedata\textures\veh\veh_vagoni_cpm.dds[699192]b
* Loaded: gamedata\textures\wood\wood_doski.dds[87528]b
* Loaded: gamedata\textures\mtl\mtl_bo4ka_big_iov.dds[174904]b
* Loaded: gamedata\textures\veh\veh_kamaz_base1.dds[699192]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1.dds[21992]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1a.dds[11064]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1c.dds[2888]b
* Loaded: gamedata\textures\ston\ston_beton_iov_01.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_bochka_06.dds[43832]b
* Loaded: gamedata\textures\mtl\mtl_bochka_06a.dds[11064]b
* Loaded: gamedata\textures\ston\ston_beton_pod_03.dds[349672]b
* Loaded: gamedata\textures\prop\prop_lampa_galogen.dds[43848]b
* Loaded: gamedata\textures\prop\prop_ukazatel.dds[43832]b
* Loaded: gamedata\textures\prop\prop_safe_1.dds[699192]b
* Loaded: gamedata\textures\prop\prop_vishka_01.dds[174904]b
* Loaded: gamedata\textures\crete\crete_podval.dds[174904]b
* Loaded: gamedata\textures\prop\prop_chair1.dds[43832]b
* Loaded: gamedata\textures\prop\prop_table1c.dds[21992]b
* Loaded: gamedata\textures\ston\ston_beton_potolok2_iov.dds[174904]b
* Loaded: gamedata\textures\wood\wood_paint_iov02.dds[174904]b
* Loaded: gamedata\textures\wood\wood_plank7.dds[699192]b
* Loaded: gamedata\textures\wood\wood_table_01.dds[174904]b
* Loaded: gamedata\textures\wood\wood_table_02.dds[174904]b
* Loaded: gamedata\textures\wood\wood_table_03.dds[174904]b
* Loaded: gamedata\textures\crete\crete_roof1.dds[174904]b
* Loaded: gamedata\textures\door\door_iov3.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_perehod02.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_roof_red_iov.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_set_iov.dds[174904]b
* Loaded: gamedata\textures\prop\prop_shitok.dds[43832]b
* Loaded: gamedata\textures\sign\sign_set2_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_beton_stena_iov_hi.dds[174904]b
* Loaded: gamedata\textures\ston\ston_br_sm_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_zabor_iov.dds[174904]b
* Loaded: gamedata\textures\wood\wood_walls11.dds[43832]b
* Loaded: gamedata\textures\prop\prop_transformer_dw.dds[174904]b
* Loaded: gamedata\textures\ston\ston_stripes_iov.dds[174904]b
* Loaded: gamedata\textures\prop\prop_electricalunit3b.dds[11064]b
* Loaded: gamedata\textures\crete\crete_stuccowall3_iov.dds[699192]b
* Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b
* Loaded: gamedata\textures\prop\prop_electroengine1.dds[21992]b
* Loaded: gamedata\textures\prop\prop_primar.dds[11064]b
* Loaded: gamedata\textures\prop\prop_provod_05.dds[5640]b
* Loaded: gamedata\textures\prop\prop_pult1.dds[174904]b
* Loaded: gamedata\textures\ston\ston_old_wall_iov.dds[349672]b
* Loaded: gamedata\textures\wood\wood_stena_iov.dds[349672]b
* Loaded: gamedata\textures\wood\wood_stolb_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_stuccobrick2_iov.dds[349672]b
* Loaded: gamedata\textures\wood\wood_plank6_bar.dds[174904]b
* Loaded: gamedata\textures\door\door_gr_iov_01.dds[174904]b
* Loaded: gamedata\textures\door\door_old_iov.dds[87528]b
* Loaded: gamedata\textures\prop\prop_governmentbox_1.dds[174904]b
* Loaded: gamedata\textures\mtl\mtl_fly_polosa.dds[174920]b
* Loaded: gamedata\textures\mtl\mtl_stena_ch_04.dds[174904]b
* Loaded: gamedata\textures\prop\prop_musor_02.dds[43832]b
* Loaded: gamedata\textures\ston\ston_osnova.dds[174904]b
* Loaded: gamedata\textures\ston\ston_stuccowall3_iov.dds[349672]b
* Loaded: gamedata\textures\corp\corp_stalker.dds[174904]b
* Loaded: gamedata\textures\corp\corp_zomby1.dds[174904]b
* Loaded: gamedata\textures\grnd\grnd_dry_gr.dds[699192]b
* Loaded: gamedata\textures\prop\prop_trainwheel1.dds[11064]b
* Loaded: gamedata\textures\prop\prop_trainwheel1a.dds[43832]b
* Loaded: gamedata\textures\prop\prop_vagon01b.dds[43848]b
* Loaded: gamedata\textures\prop\prop_vagon01e.dds[11064]b
* Loaded: gamedata\textures\veh\veh_diesel1.dds[699192]b
* Loaded: gamedata\textures\veh\veh_diesel1b.dds[43832]b
* Loaded: gamedata\textures\veh\veh_diesel1c.dds[43832]b
* Loaded: gamedata\textures\veh\veh_diesel1d.dds[11080]b
* Loaded: gamedata\textures\grnd\grnd_zemlya_iov.dds[174904]b
* Loaded: gamedata\textures\trees\trees_forestwall1.dds[174928]b
* Loaded: gamedata\textures\trees\trees_bark_a_02.dds[174920]b
* Loaded: gamedata\textures\trees\trees_vetkasux2.dds[174904]b
* Loaded: gamedata\textures\trees\trees_spil.dds[43832]b
* Loaded: gamedata\textures\trees\trees_vetkagreen1.dds[174904]b
* Loaded: gamedata\textures\trees\trees_vetkagreen5.dds[174904]b
* Loaded: gamedata\textures\act\act_crow_op.dds[11064]b
* Loaded: gamedata\textures\trees\trees_bark_a_01.dds[174920]b
* Loaded: gamedata\textures\trees\trees_vetkabig.dds[174904]b
* Loaded: gamedata\textures\act\act_bandit.dds[699192]b
* Loaded: gamedata\textures\act\act_green_stalker_head_3_mask.dds[174904]b
* Loaded: gamedata\textures\veh\veh_bochka_pricep.dds[174904]b
* Loaded: gamedata\textures\glow\glow_ghost.dds[87536]b
* Loaded: gamedata\textures\mtl\mtl_bochka_03_r.dds[43832]b
* Loaded: gamedata\textures\prop\prop_kanistra.dds[43832]b
* Loaded: gamedata\textures\trees\trees_vetkagreen3.dds[174904]b
* Loaded: gamedata\textures\veh\veh_uaz_2.dds[699192]b
* Loaded: gamedata\textures\veh\veh_molokovoz.dds[699192]b
* Loaded: gamedata\textures\veh\veh_lada_br.dds[349672]b
* Loaded: gamedata\textures\veh\veh_ladawheels1.dds[11064]b
* Loaded: gamedata\textures\sky\sky_20_cube.dds[786560]b
* Loaded: gamedata\textures\pfx\pfx_anomaly_1.dds[87536]b
* Loaded: gamedata\textures\trees\trees_bark_sosna_01.dds[174920]b
* Loaded: gamedata\textures\trees\trees_bark_sosna_02.dds[174920]b
* Loaded: gamedata\textures\trees\trees_sosna_sux.dds[174904]b
* Loaded: gamedata\textures\veh\veh_buldozer.dds[699192]b
* Loaded: gamedata\textures\veh\veh_buldozer_kovsh.dds[87528]b
* Loaded: gamedata\textures\veh\veh_zil_130.dds[699192]b
* Loaded: gamedata\textures\veh\veh_uazik.dds[699192]b
* Loaded: gamedata\textures\veh\veh_ekskavator.dds[699192]b
* Loaded: gamedata\textures\veh\veh_ekskavator_kovsh.dds[87528]b
* Loaded: gamedata\textures\item\item_food.dds[43832]b
* Loaded: gamedata\textures\item\item_drink_nonstop.dds[87536]b
* Loaded: gamedata\textures\sky\sky_18_cube.dds[786560]b
* Loaded: gamedata\textures\item\item_drink_nonstop_old.dds[87536]b
* Loaded: gamedata\textures\sky\sky_cube_weapons.dds[65744]b
* Loaded: gamedata\textures\prop\prop_voda1.dds[87536]b
* Loaded: gamedata\textures\act\act_soldier_bandana1.dds[349672]b
* Loaded: gamedata\textures\act\act_sold_bandan_head_5.dds[174904]b
* Loaded: gamedata\textures\act\act_soldier.dds[349672]b
* Loaded: gamedata\textures\act\act_soldier_head3.dds[174904]b
* Loaded: gamedata\textures\act\act_soldier_bandana.dds[349672]b
* Loaded: gamedata\textures\act\act_sold_bandan_head_7.dds[174904]b
* Loaded: gamedata\textures\veh\veh_kamaz_u_br.dds[699192]b
* Loaded: gamedata\textures\wood\wood_walls8.dds[349672]b
* Loaded: gamedata\textures\trees\trees_elka_sux.dds[174904]b
* Loaded: gamedata\textures\trees\trees_sosna.dds[174904]b
* Loaded: gamedata\textures\ston\ston_rocks1.dds[699192]b
* Loaded: gamedata\textures\act\act_plot.dds[699192]b
* Loaded: gamedata\textures\veh\veh_traktor_br.dds[699192]b
* Loaded: gamedata\textures\act\act_green_stalker2.dds[699192]b
* Loaded: gamedata\textures\act\act_head5_uzor.dds[174904]b
* Loaded: gamedata\textures\trees\trees_elka.dds[174904]b
* Loaded: gamedata\textures\act\act_stalker.dds[699192]b
* Loaded: gamedata\textures\act\act_ryukzak.dds[174904]b
* Loaded: gamedata\textures\act\act_soldier_head1.dds[174904]b
* Loaded: gamedata\textures\act\act_dog_red_teeth.dds[5608]b
* Loaded: gamedata\textures\act\act_dogs_big.dds[174904]b
* Loaded: gamedata\textures\act\act_stalker_no_hood_head1.dds[174904]b
* Loaded: gamedata\textures\act\act_green_stalker1.dds[699192]b
* Loaded: gamedata\textures\act\act_dogs_brown.dds[174904]b
* Loaded: gamedata\textures\act\act_head_mask.dds[174904]b
* Loaded: gamedata\textures\veh\veh_zil.dds[699192]b
* Loaded: gamedata\textures\act\act_stalker_military_corp.dds[174904]b
* Loaded: gamedata\textures\act\act_monolit_corp.dds[174904]b
* Loaded: gamedata\textures\act\act_dogs_bulterer.dds[174904]b
* Loaded: gamedata\textures\veh\veh_btr.dds[699192]b
* Loaded: gamedata\textures\mtl\mtl_barrel_03.dds[87528]b
* Loaded: gamedata\textures\wpn\wpn_walter99.dds[349680]b
* Loaded: gamedata\textures\wpn\wpn_upgrade.dds[1398256]b
* Loaded: gamedata\textures\wpn\wpn_ammo.dds[699192]b
* Loaded: gamedata\textures\prop\prop_lock.dds[43832]b
* Loaded: gamedata\textures\ed\ed_ai_arrows_01.dds[32896]b
* Loaded: gamedata\textures\glow\glow_04.dds[87536]b
* Loaded: gamedata\textures\trees\trees_fuflo.dds[4224]b
* Loaded: gamedata\textures\glas\glas_dirt.dds[174928]b
* Loaded: gamedata\textures\glow\glow_galogen.dds[22032]b
* Loaded: gamedata\textures\artifact\artifact_glow.dds[5616]b
* Loaded: gamedata\textures\artifact\artifact_fire_light.dds[43856]b
* Loaded: gamedata\textures\prop\prop_barbwire3.dds[1398256]b
* Loaded: gamedata\textures\mtl\mtl_fence2n.dds[174904]b
* Loaded: gamedata\textures\prop\prop_mask_setka.dds[87536]b
* Loaded: gamedata\textures\wm\wm_graz2.dds[22000]b
* Loaded: gamedata\textures\wm\wm_graz1.dds[22000]b
* Loaded: gamedata\textures\wm\wm_graz3.dds[22000]b
* Loaded: gamedata\textures\wm\wm_musor_pol2.dds[349680]b
* Loaded: gamedata\textures\wm\wm_musor_pol1.dds[349680]b
* Loaded: gamedata\textures\wm\wm_dirt_01.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_fire.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_00.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_01.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_02.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_03.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_04.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_05.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_06.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_07.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_08.dds[87536]b
* Loaded: gamedata\textures\artifact\artifact_hell1_09.dds[87536]b
* Loaded: gamedata\textures\wood\wood_old_iov.dds[174904]b
* Loaded: gamedata\textures\sign\sign_set_iov.dds[174904]b
* Loaded: gamedata\textures\wood\wood_palitra.dds[43832]b
* Loaded: gamedata\textures\act\act_mutant_boar.dds[699192]b
* Loaded: gamedata\textures\act\act_mutant_boar_fur.dds[87528]b
* Loaded: gamedata\textures\act\act_pseudodog.dds[174904]b
* Loaded: gamedata\textures\act\act_pseudodog_fur.dds[21992]b
* Loaded: gamedata\textures\det\det_l01_escape.dds[349672]b
* Loaded: gamedata\textures\veh\veh_diesel2.dds[699192]b
* Loaded: gamedata\textures\prop\prop_trainwheel2.dds[11064]b
* Loaded: gamedata\textures\prop\prop_vagon02b.dds[11080]b
* Loaded: gamedata\textures\prop\prop_vagon02e.dds[11064]b
* Loaded: gamedata\textures\veh\veh_diesel2b.dds[43832]b
* Loaded: gamedata\textures\veh\veh_diesel2c.dds[43832]b
* Loaded: gamedata\textures\veh\veh_diesel2d.dds[11080]b
* Loaded: gamedata\textures\prop\prop_lamppost_iov.dds[174904]b
* Loaded: gamedata\textures\item\item_medkit.dds[43832]b
* Loaded: gamedata\textures\wpn\wpn_bm-16.dds[1398256]b
* Loaded: gamedata\textures\artifact\artifact_myasorubka1.dds[43832]b
* Loaded: gamedata\textures\corp\corp_dog.dds[21992]b
* Loaded: gamedata\textures\corp\corp_human3.dds[43832]b
* Loaded: gamedata\textures\crete\crete_schiffer2.dds[174904]b
* Loaded: gamedata\textures\door\door_gr2_iov.dds[174904]b
* Loaded: gamedata\textures\ston\ston_beton_iov_06.dds[174904]b
* Loaded: gamedata\textures\ston\ston_bricks_j10.dds[87528]b
* Loaded: gamedata\textures\ston\ston_briks_ch_iov.dds[174904]b
* Loaded: gamedata\textures\veh\veh_kamazwheel1b.dds[11064]b
* Loaded: gamedata\textures\prop\prop_priluki.dds[11064]b
* Loaded: gamedata\textures\ston\ston_bricks10.dds[174904]b
* Loaded: gamedata\textures\act\act_head1.dds[174904]b
* Loaded: gamedata\textures\prop\prop_ognetushit.dds[174904]b
* Loaded: gamedata\textures\act\act_dog_red.dds[174904]b
* Loaded: gamedata\textures\prop\prop_bed1.dds[43848]b
* Loaded: gamedata\textures\prop\prop_bed1a.dds[1512]b
* Loaded: gamedata\textures\wm\wm_musor_pol3.dds[349680]b
* Loaded: gamedata\textures\wm\wm_kostrishe_a.dds[349680]b
* Loaded: gamedata\textures\wm\wm_pl_2.dds[87536]b
Capturing unused face...
Are you sure want to destroy all existing portals and compute them again? - Yes.
Capturing unused face...
Prepare...
xform + weld...
updating per-vertex adjacency...
searching edges...
sorting edges...
calculating portals...
building portals...
Calculated '84' portal(s).
Are you sure to export game? - Yes.
Making started...
Export breakable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Export climable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Making finished.
Are you sure to build level? - Cancel.
Are you sure to export details? - Yes.
Making details...
Making details... (merge textures)
Making details... (export geometry)
Making details... (export slots)
Details succesfully exported.
Are you sure to export HOM? - Yes.
Making started...
Building OK...
Are you sure to export Sound Occlusion Model? - Yes.
Making started...
Building OK...
Are you sure to export ai-map? - Yes.
AI-Map succesfully exported.
Are you sure to build level? - Yes.
Building started...
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1. Вы сейчас в интернете
2. Вы на сайте stalker-portal
3. Вы читаете
5. Вы не заметили, что отсутствует пункт 4
6. Вы это проверили
7. Вы улыбаетесь
8. Поставь себе в подпись и нас будет больше
FLIKER
    
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04-07-2010 09:33 GMT3 час. #1283724   
djslavikoz
У тебя нет папки Lоd в gamedata\texstures кароче отсавь это СДК и кстанови ещё одно куда небудь и потом найди папку Lоd в gamedata\texstures и вставь в свою настроеную СДК,в gamedata\texstures..Надеюсь понятно обьяснил?
P.S. Наюудущее весь лог не надо присылать!:-)


BeeRsek
    
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04-07-2010 10:50 GMT3 час. #1283753   
djslavikoz, сделай лод текстуры. Зайди в objects -> library editor, поставь галочку напротив preview и выбери make lod (high quality). Дальше зайди в levels -> l01_escape и выбери лоды которые указаны в логе.

На будущее тебе: декомпиляцию делай с командой -with_lods это поможет тебе избежать подобных ошибок.


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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04-07-2010 19:23 GMT3 час. #1284026   
Кароче компиль и вот это...Если нужен другой компилятор то подскажите какай там избегает инвалид фейс?
Expression : fatal error
Function : CBuild::PreOptimize
File : D:\xray-svn\xrLC\xrPreOptimize.cpp
Line : 132
Description :
Arguments : * FATAL: 4 invalid faces. Compilation aborted



BeeRsek
    
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04-07-2010 19:33 GMT3 час. #1284037   
FLIKER, ридми почитай. Я всегда 9-м пользуюсь. Он точно пропускает инвалид фейсы


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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04-07-2010 20:39 GMT3 час. #1284115   
BeeRsek
А точно 9 тьфу,забыл...Ох пашла родимая компилить!:-)


FLIKER
    
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05-07-2010 11:04 GMT3 час. #1284422   
BeeRsek
Кароче сделал ,как ты мне говорил насчёт локаций и вот без логовый вылет это что?
Все текстуры ,файлы game_maps_single,game_levels,game_graph,всё собрал вставил и вылет!!!!!!!


BeeRsek
    
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05-07-2010 11:22 GMT3 час. #1284439   
FLIKER, не правильно что то


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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05-07-2010 11:27 GMT3 час. #1284443   
BeeRsek
А что не правильно?


BeeRsek
    
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05-07-2010 11:31 GMT3 час. #1284448   
а я откуда знаю?! Ты наверно где то накасячил


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
ДатчикХабара
    
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05-07-2010 17:09 GMT3 час. #1284769   
Люди подскажите как сделать респавн для нпс через сдк на новой локе?


BeeRsek
    
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05-07-2010 17:20 GMT3 час. #1284776   
заходишь spawn element -> ai -> respawn. Ставишь его на локу, и делаешь ему шейп (shape, зеленая сфера или прямоугольник). Потом в параметрах прописываешь респавн кого тебе надо...


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
ДатчикХабара
    
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05-07-2010 17:42 GMT3 час. #1284799   
BeeRsek
А какие параметры задавать если не секрет?:-)


BeeRsek
    
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05-07-2010 18:02 GMT3 час. #1284806   
ну там выбираешь имя респавна. Вообще бы надо сделать свой (в скриптах прописать или как... я в этом не разбираюсь) а потом этот свой респавн выбирать в параметрах. Выбери там какой нибудь из списка существующих,но работоспособность не обещаю.


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
ДатчикХабара
    
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05-07-2010 18:07 GMT3 час. #1284807   
BeeRsek
Логика для респа такая:
[respawn]
respawn_section = esc_urody_respawn_1,12, esc_urody_respawn_2,9
max_count = 8
min_count = 4
max_spawn = 2
idle_spawn = medium
conditions = 100
END
?:-)


BeeRsek
    
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05-07-2010 18:13 GMT3 час. #1284809   
ДатчикХабара ну вот.

добавлено спустя 48 секунд

я тебе чуть позже напишу че куда прописывать. Ща сдк занят

отредактировал(а) BeeRsek: 05-07-2010 18:14 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
KRUGER94
    
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05-07-2010 20:07 GMT3 час. #1284868   
Скажите почему мой компилятор так долго компилит карту,хотя в настройках карты я ставил на низкие качества,объясните и скажите как это исправить,плиз.


BeeRsek
    
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05-07-2010 20:10 GMT3 час. #1284871   
KRUGER ну можно так:
1. Увеличить мощность твоего ПК
или
2. Скачать ускоренные компиляторы


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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05-07-2010 20:13 GMT3 час. #1284875   
BeeRsek

2. Скачать ускоренные компиляторы

Так прикинь у него стоит бардовсий компилятор самый быстрый!


BeeRsek
    
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05-07-2010 20:15 GMT3 час. #1284878   
ну тогда ничего не делать только ждать. KRUGER, напиши параметры своего пк


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
KRUGER94
    
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05-07-2010 20:22 GMT3 час. #1284886   
BeeRsek процеесор quad pentium 4 ядра ,оперативка 2 гига,видюха GTX260 GeForce.


BeeRsek
    
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05-07-2010 20:24 GMT3 час. #1284889   
ну нормально. У меня видюха слабее и ядра 2 но ОЗУ 3 гига. А ты точно драфт выбрал?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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06-07-2010 11:30 GMT3 час. #1285085   
BeeRsek
ЛОкации заработали но вот такой вылет.....
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


stack trace:


BeeRsek
    
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06-07-2010 14:19 GMT3 час. #1285166   
хмм...а когда он у тя вылетает? и на какой локации?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue


Форумы Архив » Свалка SDK для игры S.T.A.L.K.E.R. (по 18.07.10)


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