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FLIKER
    
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10-07-2010 07:32 GMT3 час. #1287950   
pervintin
Не знаешь чё за фигня, вот при запуске игры с подключёнными локациями вот такой вылет!
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


djslavikoz
    
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10-07-2010 08:15 GMT3 час. #1287958   
pervintin
Действительно всё получилось. Кто не верит смотрите.

http://i077.radikal.ru/1007/f8/f277e42a9124.jpg

А вот ето я вообще поиздевался с локации;-)

http://s44.radikal.ru/i104/1007/15/3efb5907ab07.jpg

Но сразу появились ряд вопросов:
Как мне закрыть ети дыры где стояли дома???
Ставлю дом а внутри в нему трава, как её удалить?????
Как поставить забор(синий с ногами ) который делает ограничение локи?????????


1. Вы сейчас в интернете
2. Вы на сайте stalker-portal
3. Вы читаете
5. Вы не заметили, что отсутствует пункт 4
6. Вы это проверили
7. Вы улыбаетесь
8. Поставь себе в подпись и нас будет больше
BeeRsek
    
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10-07-2010 10:11 GMT3 час. #1287989   
djslavikoz

Ставлю дом а внутри в нему трава, как её удалить?????

определенный участок травы на карте удалить нельзя. Можно либо всю траву удалить, либо заново поставить как тебе надо. Вот тутор: http://stalkerin.gameru.net/wiki/index.php/Глобальное_озеленение%2C_добавляем_траву_на_уровень


Как мне закрыть ети дыры где стояли дома???

править террейн нужно через 3д редактор, или какие нибкдь обьекты поставь, чтоб закрыть их.


Как поставить забор(синий с ногами ) который делает ограничение локи?????????

опять же через 3д редактор можно, или через сдк.
Зайди в Object, там выбери props -> objects -> fake -> fake. И поставь этот фейк на локу. Появится белый прямоугольник с надписью "стена". Можешь его расстянуть, щелкнув сверху на панели на значок "белый квадрат в сером квадрате".


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Выверт
    
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10-07-2010 12:19 GMT3 час. #1288071   
Кто-нить сталкивался с проблемой, когда пытаешься открыть или сохранить файл ничего не происходит?


Прежде чем придираться к чужим соринкам, свои бревна разгребите
FLIKER
    
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10-07-2010 12:34 GMT3 час. #1288077   
Выверт
Незнаю у меня такого не когда не было!


Выверт
    
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10-07-2010 12:48 GMT3 час. #1288083   
FLIKER
У тебя XP или Vista? А то у меня Семерка, может из-за этого не пашет


Прежде чем придираться к чужим соринкам, свои бревна разгребите
FLIKER
    
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10-07-2010 12:56 GMT3 час. #1288085   
Выверт
У меня XP...:-)


Выверт
    
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10-07-2010 13:19 GMT3 час. #1288092   
не ну главно тот SDK что в билде 1935 нормально работает, а тот что 0.4 косячит


Прежде чем придираться к чужим соринкам, свои бревна разгребите
pervintin
    
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10-07-2010 16:57 GMT3 час. #1288206   

# Выверт :
Кто-нить сталкивался с проблемой, когда пытаешься открыть или сохранить файл ничего не происходит?


У тебя семёрка, на ней диалоговые окна в сдк не пашут.
Ответ найдёшь на этой странице
http://stalker-portal.ru/forums.php?m=posts&q=4761&d=330
Кстати на висте этот способ не робит. А вот на семёрке всё кроме одной кнопки актёр эдитора.

добавлено спустя 14 минут


# FLIKER :
pervintin
Не знаешь чё за фигня, вот при запуске игры с подключёнными локациями вот такой вылет!
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4



Это всё бред. Ты так и не ответил. Удалось ли тебе распаковать в асдс оллспаун. Установил ли ты актив перл.

отредактировал(а) pervintin: 10-07-2010 17:12 GMT3 час.

BeeRsek
    
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10-07-2010 17:43 GMT3 час. #1288212   
pervintin обьясни что значат значения в окне где выбираешь качество компиляции. Вот эти:

Hemisphere quality [0-3]
Sun shadow quality [0-3]
Pixel on meter
Error (LM collapsing]
Error (LM zero)
Jitter samples
Normal smooth angle
Weld distance (m)


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
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10-07-2010 17:57 GMT3 час. #1288219   
BeeRsek
Качество это. Попробуй к примеру кордон скомпилить так. Нажми драфт, потом кастом. Увидишь разницу, от драфта. Компилить будет не 10-15 минут а час-полтора. За то на террейне асфальт. Тропинки какие надо. Текстуру террейна создаст, как полагается. Сетки все позрачные. Но вот освещение обьектов - всё тёмное. Например там где волк стоит стена чёрная, то есть неосвещённая.


BeeRsek
    
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10-07-2010 18:01 GMT3 час. #1288221   
pervintin ясно. Вот у меня тоже компилятор локу не тянет, верней комп. А если файл подкачки увеличить? Помочь может?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
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10-07-2010 18:23 GMT3 час. #1288233   
BeeRsek
Не поможет. Локу не тянет, вылетает компилятор, значит дело в локе.


BeeRsek
    
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10-07-2010 18:33 GMT3 час. #1288239   
pervintin из-за размера скорей всего. Хотя вот что я заметил: раньше лока на максе компилилась, а сейчас не компилится, хотя я никаких изменений не вносил. Поправил только шейдеры у забора и все. Но и до этого тоже правил,на этой же локе и она компилилась. Ладно, попробую снизить немного качество компиляции.


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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10-07-2010 20:30 GMT3 час. #1288299   
pervintin
Почему бред?Актив перл установил,all.spawn не распаковал,хз почему..
Я взял локи от kosty_V и пересобрал геймграф,и вот такой вылет...Скажи вчём дело?
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


BeeRsek
    
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10-07-2010 20:42 GMT3 час. #1288305   
pervintin нифига. Только на драфте компилит...

добавлено спустя 42 минут

pervintin может стоит попробывать немного удалить обьектов с локи... Может из-за переизбытка полигонов или еще чего не хочет компилиться...

отредактировал(а) BeeRsek: 10-07-2010 21:24 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
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10-07-2010 21:31 GMT3 час. #1288337   

# FLIKER :
Я взял локи от kosty_V

Прежде чем взять локи от костя в, или вася п, я тебе уже сто раз сказал.
Научись сначала пристёгивать мп атп
Потом тебе любая лока покорится.
Могу ещё раз тутор расписать. Как локации к синглу присоединить. Например для djslavikoz - думаю он быстрее поймёт. Ты уже два раза на тутор забил. Которого нет в инете. А есть только блевота. :-)

добавлено спустя 47 секунд


# BeeRsek :
pervintin может стоит попробывать немного удалить обьектов с локи... Может из-за переизбытка полигонов или еще чего не хочет компилиться...


Угусь.:ye) Лока из ЗП или ЧН наверно?

отредактировал(а) pervintin: 10-07-2010 21:33 GMT3 час.

BeeRsek
    
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10-07-2010 21:36 GMT3 час. #1288341   
pervintin темная долина из 2205


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
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10-07-2010 21:59 GMT3 час. #1288364   

# BeeRsek :
pervintin темная долина из 2205


Х.з. У меня тоже мёртвый город с первого раза на максе не пошёл. И я забил. Ждать облома по 10 часов не так уж и приятно.


BeeRsek
    
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10-07-2010 22:03 GMT3 час. #1288369   
pervintin ну не знаю. У меня Свалка и Агропром из 1935 компились на максе за 3 с половиной часа каждая

добавлено спустя 3 минут

pervintin может воспользоваться сдк для чн? или он тоже большие локи не переваривает?

отредактировал(а) BeeRsek: 10-07-2010 22:07 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
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11-07-2010 00:11 GMT3 час. #1288445   

# BeeRsek :
pervintin может воспользоваться сдк для чн? или он тоже большие локи не переваривает?


Хош, попробуй. У меня с ним ничего не вышло.
А правильнее обьекты с локи снести, если она большая. Ограничение полигонов, Или лайтмапов из за них перебор, хрен его знает чё это. Но много обьектов-полигонов, раз не хочет.
Жаль компилятор логов не выдаёт.


BeeRsek
    
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11-07-2010 00:15 GMT3 час. #1288447   
pervintin угу. Ладно, деревья поудаляю, и напишу результат

добавлено спустя 8 минут

pervintin чуть не забыл. Вот при декомпиляции карты вылетает ошибка.
Лог:

log started (console and converter.log)
level name: mp_genny
loading level.ltx
loading level.geom
loading level
...visuals
...shaders/textures
...sectors
...portals
...lights
...glows
loading level.cform
loading level.hom
loading level.details
...texture
loading level.game
loading level.spawn
bad section reference '' at prefetch_mp.ltx:130
ignoring trailing garbage at environment.ltx:20
ignoring trailing garbage at environment.ltx:21
ignoring trailing garbage at environment.ltx:22
ignoring trailing garbage at environment.ltx:23
ignoring trailing garbage at environment.ltx:25
ignoring trailing garbage at m_dog.ltx:313
ignoring trailing garbage at m_pseudodog.ltx:283
ignoring trailing garbage at m_poltergeist.ltx:306
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
can't create entity mp_medkit
loading level.env_mod
loading level.fog_vol
loading build.lights
loading level_lods.dds
loading level_lods_nm.dds
loading gamemtl.xr
scene name: mp_genny
substituting shaders/textures
re-indexing shaders/textures
building detail_object.part
saving det\det_mp_genny
building sector.part
selected sector #0 (of 1) as default
building portal.part
building scene_object.part
calculating subdivisions
calculating external meshes
collecting subdivisions
collecting external meshes
compacting 2507154 verts, 1828219 faces
got 930831 points, 181459 normals, 213724 uvs in 6.547s
cleaning geometry
removed 1636 duplicate faces in 0.719s
removed 368903 back faces in 1.719s
cleaning cform
mapping 512033 CFORM verts to 930831 visual
got 485738 matches
matching edges/faces
propagating game materials
restoring fake colliders
separating terrain
separating models (by merged edge-linked groups)
building edge-connected submeshes
immediate fake/MU joins: 268
submeshes (MU): 793
submeshes (fake): 1456
submeshes (regular): 10954
reordering faces
accounting submeshes
creating collision models (MU)
creating collision models (fake)
merging fake/MU submeshes
non-fake (residue) submeshes: 224
cross-merging fake submeshes
assigning contact groups (fake)
total groups (fake): 12
creating collision models (regular)
merging submeshes (regular)
contacts (with redundancy): 36640
assigning contact groups (regular)
total groups (regular): 1163
building regular models
merging 5 orphan(s)
nearest: 1128 (0.44)
nearest: 1211 (29.00)
nearest: 1211 (2.46)
nearest: 1301 (10.67)
nearest: 1454 (10.67)
exporting visuals
materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux -> tree\tree_fuflo, def_shaders\def_trans, flora\flora_collision
[bug] assertion failed at ..\level_mesh_commit.cxx:240

отредактировал(а) BeeRsek: 11-07-2010 00:24 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
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11-07-2010 01:16 GMT3 час. #1288474   
BeeRsek
А хрен его знает.
Вот чё могу сказать. В converter.ini смотрим:
[profiles]
1098 = 1098_config
1114 = 1114_config
1154 = 1154_config
2215 = 2215_config
2945 = 2945_config
default = 2947_config
3120 = 3120_config
cs = 3456_config
aitest = aitest_config

Это с какими билдами он умеет работать. Если надо декомпилить 2205, а он вроде тоже самое что и 2215, то тогда заменяем тута
default = 2215_config
и в
; 2215
[2215_config]
$game_data$ = c:\temp\1\gamedata.2215\
$game_levels$ = c:\temp\1\gamedata.2215\levels\
прописываем пути. Попробуй.
Кстати если ЧНовские локи конвертить с настройками ЧН
default = 3456_config
разница огромная. Надо видеть.

А так, х.з. чё ты там конвертишь.


BeeRsek
    
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11-07-2010 09:34 GMT3 час. #1288558   
pervintin мп карту для чн


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
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11-07-2010 09:38 GMT3 час. #1288560   
pervintin
Почему ты так решил ,что я забил на тутор?
У меня с алспавном проблемы,ладно буду пытаться!:-)
pervintin Тупой вылет......:ye)
* Detected CPU: AuthenticAMD , F15/M11/S1, 2280.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
FS: 45963 files cached, 5988Kb memory used.
Init FileSystem 27.220318 sec
'xrCore' build 0, (null)

CRT heap 0x01350000
Process heap 0x00140000
"LevelBuilder v4.1" beta build
Compilation date: Apr 27 2007

Startup time: 18:19:21

* New phase started: Reading project [marsh]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 946424
| Faces...
| | * faces: 1638902
| Models and References
| | * Loading model: 'levels\marsh\marsh_lod0000' - v(350/350), f(416/416)
| | * Loading model: 'levels\marsh\marsh_lod0001' - v(599/599), f(680/680)
| | * Loading model: 'levels\marsh\marsh_lod0002' - v(276/276), f(457/457)
| | * Loading model: 'levels\marsh\marsh_lod0003' - v(338/338), f(634/634)
| | * Loading model: 'levels\marsh\marsh_lod0004' - v(366/366), f(682/682)
| | * Loading model: 'levels\marsh\marsh_lod0005' - v(225/225), f(426/426)
| | * Loading model: 'levels\marsh\marsh_lod0006' - v(268/268), f(512/512)
| | * Loading model: 'levels\marsh\marsh_lod0007' - v(427/427), f(430/430)
| | * Loading model: 'levels\marsh\marsh_lod0008' - v(294/294), f(488/488)
| | * Loading model: 'levels\marsh\marsh_lod0009' - v(258/258), f(433/433)
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| | * Loading model: 'levels\marsh\marsh_lod0011' - v(185/185), f(186/186)
| | * Loading model: 'levels\marsh\marsh_lod0012' - v(301/301), f(292/292)
| | * Loading model: 'levels\marsh\marsh_lod0013' - v(376/376), f(741/741)
| | * Loading model: 'levels\marsh\marsh_lod0014' - v(2480/2480), f(4791/4791)
| | * Loading model: 'levels\marsh\marsh_lod0015' - v(312/312), f(505/505)
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| | * Loading model: 'levels\marsh\marsh_lod0020' - v(269/269), f(259/259)
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| | * Loading model: 'levels\marsh\marsh_lod0022' - v(418/418), f(408/408)
| | * Loading model: 'levels\marsh\marsh_lod0023' - v(224/224), f(444/444)
| | * Loading model: 'levels\marsh\marsh_lod0024' - v(238/238), f(460/460)
| | * Loading model: 'levels\marsh\marsh_lod0025' - v(561/561), f(790/790)
| | * Loading model: 'levels\marsh\marsh_lod0026' - v(890/890), f(872/872)
| | * Loading model: 'levels\marsh\marsh_lod0027' - v(164/164), f(168/168)
| | * Loading model: 'levels\marsh\marsh_lod0028' - v(495/495), f(483/483)
| | * Loading model: 'levels\marsh\marsh_lod0029' - v(458/458), f(450/450)
| | * Loading model: 'levels\marsh\marsh_lod0030' - v(97/97), f(179/179)
| | * Loading model: 'levels\marsh\marsh_lod0031' - v(794/794), f(756/756)
| | * Loading model: 'levels\marsh\marsh_lod0032' - v(346/346), f(338/338)
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| | * Loading model: 'levels\marsh\marsh_lod0035' - v(2480/2480), f(4791/4791)
| | * Loading model: 'levels\marsh\marsh_lod0036' - v(2128/2128), f(4799/4799)
| | * Loading model: 'levels\marsh\marsh_lod0037' - v(253/253), f(251/251)
| | * Loading model: 'levels\marsh\marsh_lod0038' - v(1701/1701), f(3478/3478)
| | * Loading model: 'levels\marsh\marsh_lod0039' - v(7/7), f(10/10)
| | * Loading model: 'levels\marsh\marsh_lod0040' - v(4/4), f(4/4)
| | * Loading model: 'levels\marsh\marsh_lod0041' - v(1823/1823), f(3439/3439)
| | * Loading model: 'levels\marsh\marsh_lod0042' - v(263/263), f(513/513)
| | * Loading model: 'levels\marsh\marsh_lod0043' - v(4/4), f(4/4)
| | * Loading model: 'levels\marsh\marsh_lod0044' - v(983/983), f(2167/2167)
| | * Loading model: 'levels\marsh\marsh_lod0045' - v(142/142), f(140/140)
| | * Loading model: 'levels\marsh\marsh_lod0046' - v(227/227), f(241/241)
| | * Loading model: 'levels\marsh\marsh_lod0047' - v(2092/2092), f(2058/2058)
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| | * Loading model: 'levels\marsh\marsh_lod0049' - v(540/540), f(694/694)
| | * Loading model: 'levels\marsh\marsh_lod0050' - v(218/218), f(227/227)
| | * Loading model: 'levels\marsh\marsh_lod0051' - v(439/439), f(427/427)
| | * Loading model: 'levels\marsh\marsh_lod0052' - v(329/329), f(383/383)
| | * Loading model: 'levels\marsh\marsh_lod0053' - v(280/280), f(518/518)
| | * Loading model: 'levels\marsh\marsh_lod0054' - v(352/352), f(662/662)
| | * Loading model: 'levels\marsh\marsh_lod0055' - v(987/987), f(2109/2109)
| | * Loading model: 'levels\marsh\marsh_lod0056' - v(4754/4754), f(9226/9226)
| | * Loading model: 'levels\marsh\marsh_lod0057' - v(331/331), f(608/608)
| | * Loading model: 'levels\marsh\marsh_lod0058' - v(776/776), f(750/750)
| | * Loading model: 'levels\marsh\marsh_lod0059' - v(321/321), f(321/321)
| | * Loading model: 'levels\marsh\marsh_lod0060' - v(323/323), f(321/321)
| | * Loading model: 'levels\marsh\marsh_lod0061' - v(497/497), f(566/566)
| | * Loading model: 'levels\marsh\marsh_lod0062' - v(91/91), f(115/115)
| | * Loading model: 'levels\marsh\marsh_lod0063' - v(330/330), f(536/536)
| | * Loading model: 'levels\marsh\marsh_lod0064' - v(312/312), f(505/505)
| | * Loading model: 'levels\marsh\marsh_lod0065' - v(238/238), f(442/442)
| | * Loading model: 'levels\marsh\marsh_lod0066' - v(161/161), f(182/182)
| | * Loading model: 'levels\marsh\marsh_lod0067' - v(349/349), f(333/333)
| | * Loading model: 'levels\marsh\marsh_lod0068' - v(905/905), f(1806/1806)
| | * Loading model: 'levels\marsh\marsh_lod0069' - v(1443/1443), f(2732/2732)
| | * Loading model: 'levels\marsh\marsh_lod0070' - v(1504/1504), f(2914/2914)
| | * Loading model: 'levels\marsh\marsh_lod0071' - v(438/438), f(810/810)
| | * Loading model: 'levels\marsh\marsh_lod0072' - v(227/227), f(407/407)
| | * Loading model: 'levels\marsh\marsh_lod0073' - v(350/350), f(644/644)
| | * Loading model: 'levels\marsh\marsh_lod0074' - v(1004/1004), f(1550/1550)
| | * Loading model: 'levels\marsh\marsh_lod0075' - v(392/392), f(730/730)
| | * Loading model: 'levels\marsh\marsh_lod0076' - v(299/299), f(544/544)
| | * Loading model: 'levels\marsh\marsh_lod0077' - v(218/218), f(412/412)
| | * Loading model: 'levels\marsh\marsh_lod0078' - v(2889/2889), f(5444/5444)
| | * Loading model: 'levels\marsh\marsh_lod0079' - v(294/294), f(481/481)
| | * Loading model: 'levels\marsh\marsh_lod0080' - v(3168/3168), f(5533/5533)
| | * Loading model: 'levels\marsh\marsh_lod0081' - v(1028/1028), f(1752/1752)
| | * Loading model: 'levels\marsh\marsh_lod0082' - v(4179/4179), f(7555/7555)
| | * Loading model: 'levels\marsh\marsh_lod0083' - v(454/454), f(437/437)
| | * Loading model: 'levels\marsh\marsh_lod0084' - v(1012/1012), f(1987/1987)
| | * Loading model: 'levels\marsh\marsh_lod0085' - v(1352/1352), f(2629/2629)
| | * Loading model: 'levels\marsh\marsh_lod0086' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0087' - v(1507/1507), f(2927/2927)
| | * Loading model: 'levels\marsh\marsh_lod0088' - v(1890/1890), f(3581/3581)
| | * Loading model: 'levels\marsh\marsh_lod0089' - v(218/218), f(412/412)
| | * Loading model: 'levels\marsh\marsh_lod0090' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\marsh\marsh_lod0091' - v(7/7), f(10/10)
| | * Loading model: 'levels\marsh\marsh_lod0092' - v(2818/2818), f(5524/5524)
| | * Loading model: 'levels\marsh\marsh_lod0093' - v(3455/3455), f(6059/6059)
| | * Loading model: 'levels\marsh\marsh_lod0094' - v(1253/1253), f(2230/2230)
| | * Loading model: 'levels\marsh\marsh_lod0095' - v(1076/1076), f(1596/1596)
| | * Loading model: 'levels\marsh\marsh_lod0096' - v(392/392), f(730/730)
| | * Loading model: 'levels\marsh\marsh_lod0097' - v(1919/1919), f(3615/3615)
| | * Loading model: 'levels\marsh\marsh_lod0098' - v(1904/1904), f(3583/3583)
| | * Loading model: 'levels\marsh\marsh_lod0099' - v(1401/1401), f(2610/2610)
| | * Loading model: 'levels\marsh\marsh_lod0100' - v(6/6), f(8/8)
| | * Loading model: 'levels\marsh\marsh_lod0101' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0102' - v(2128/2128), f(4796/4796)
| | * Loading model: 'levels\marsh\marsh_lod0103' - v(4997/4997), f(8215/8215)
| | * Loading model: 'levels\marsh\marsh_lod0104' - v(1036/1036), f(1978/1978)
| | * Loading model: 'levels\marsh\marsh_lod0105' - v(3769/3769), f(6535/6535)
| | * Loading model: 'levels\marsh\marsh_lod0106' - v(3373/3373), f(5877/5877)
| | * Loading model: 'levels\marsh\marsh_lod0107' - v(5252/5252), f(10158/10158)
| | * Loading model: 'levels\marsh\marsh_lod0108' - v(3303/3303), f(6194/6194)
| | * Loading model: 'levels\marsh\marsh_lod0109' - v(636/636), f(1057/1057)
| | * Loading model: 'levels\marsh\marsh_lod0110' - v(1091/1091), f(1574/1574)
| | * Loading model: 'levels\marsh\marsh_lod0111' - v(312/312), f(505/505)
| | * Loading model: 'levels\marsh\marsh_lod0112' - v(161/161), f(227/227)
| | * Loading model: 'levels\marsh\marsh_lod0113' - v(227/227), f(314/314)
| | * Loading model: 'levels\marsh\marsh_lod0114' - v(188/188), f(234/234)
| | * Loading model: 'levels\marsh\marsh_lod0115' - v(1875/1875), f(3549/3549)
| | * Loading model: 'levels\marsh\marsh_lod0116' - v(566/566), f(881/881)
| | * Loading model: 'levels\marsh\marsh_lod0117' - v(2435/2435), f(3688/3688)
| | * Loading model: 'levels\marsh\marsh_lod0118' - v(1220/1220), f(2176/2176)
| | * Loading model: 'levels\marsh\marsh_lod0119' - v(280/280), f(518/518)
| | * Loading model: 'levels\marsh\marsh_lod0120' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0121' - v(1317/1317), f(2618/2618)
| | * Loading model: 'levels\marsh\marsh_lod0122' - v(1890/1890), f(3581/3581)
| Other transfer...
| | * materials: 282
| | * shaders: 9
| | * shaders_xrlc: 8
| | * glows: 11
| | * portals: 0
| | * LODs: 123
| Loading lights...
| | *lighting*: HEMI: 1 lights
| | *lighting*: SUN: 1 lights
| | *lighting*: STATIC: 52 lights
| | * d-lights: 53
| Processing textures...
* ImageLibrary version: 3.9.3
* 27 supported formats
| | processing: rawdata\textures\glow\glow_red2.thm
| | processing: rawdata\textures\glow\glow_white.thm
| | - loading: glow\glow_white
| | processing: rawdata\textures\glow\glow_04.thm
| | - loading: glow\glow_04
| | processing: rawdata\textures\prop\prop_fake_nosun.thm
| | processing: rawdata\textures\crete\crete_walls_02.thm
| | processing: rawdata\textures\mtl\mtl_girder_reil.thm
| | - loading: mtl\mtl_girder_reil
| | processing: rawdata\textures\mtl\mtl_girder_reil_a.thm
| | - loading: mtl\mtl_girder_reil_a
| | processing: rawdata\textures\mtl\mtl_girder_reil_b.thm
| | processing: rawdata\textures\prop\prop_elektro.thm
| | processing: rawdata\textures\prop\prop_provod_03.thm
| | processing: rawdata\textures\water\water_water.thm
| | - loading: water\water_water
| | processing: rawdata\textures\mtl\mtl_ventil_pod_01.thm
| | processing: rawdata\textures\mtl\mtl_ventil_pod_02.thm
| | processing: rawdata\textures\mtl\mtl_walls10.thm
| | processing: rawdata\textures\mtl\mtl_walls8.thm
| | processing: rawdata\textures\mtl\mtl_walls9a.thm
| | processing: rawdata\textures\mtl\mtl_walls9b.thm
| | processing: rawdata\textures\prop\prop_bag.thm
| | processing: rawdata\textures\prop\prop_barbwire3.thm
| | - loading: prop\prop_barbwire3
| | processing: rawdata\textures\prop\prop_barometr.thm
| | processing: rawdata\textures\prop\prop_bed1.thm
| | - loading: prop\prop_bed1
| | processing: rawdata\textures\prop\prop_bed1a.thm
| | - loading: prop\prop_bed1a
| | processing: rawdata\textures\prop\prop_dangerbox.thm
| | processing: rawdata\textures\prop\prop_electricalunit4.thm
| | processing: rawdata\textures\prop\prop_electroengine1.thm
| | processing: rawdata\textures\prop\prop_fake_kollision.thm
| | - loading: prop\prop_fake_kollision
| | processing: rawdata\textures\prop\prop_fake_ladder.thm
| | - loading: prop\prop_fake_ladder
| | processing: rawdata\textures\prop\prop_governmentbox_1.thm
| | processing: rawdata\textures\prop\prop_lampa_g_red2.thm
| | processing: rawdata\textures\prop\prop_mask_setka.thm
| | - loading: prop\prop_mask_setka
| | processing: rawdata\textures\prop\prop_mattress1.thm
| | processing: rawdata\textures\prop\prop_safe_1.thm
| | processing: rawdata\textures\prop\prop_shlang_01.thm
| | processing: rawdata\textures\prop\prop_sigaret.thm
| | processing: rawdata\textures\prop\prop_transformer_dw.thm
| | processing: rawdata\textures\roof\roof_metal_01.thm
| | processing: rawdata\textures\roof\roof_schiffer_01.thm
| | processing: rawdata\textures\trees\trees_bark_a_02.thm
| | processing: rawdata\textures\trees\trees_spil.thm
| | processing: rawdata\textures\veh\veh_bochka_pricep.thm
| | processing: rawdata\textures\veh\veh_uazik.thm
| | processing: rawdata\textures\veh\veh_vagon1_01.thm
| | processing: rawdata\textures\veh\veh_vagoni_cpm.thm
| | processing: rawdata\textures\veh\veh_zaz968.thm
| | processing: rawdata\textures\wall\wall_ceiling_01.thm
| | processing: rawdata\textures\wall\wall_walls_paint_02.thm
| | processing: rawdata\textures\wood\wood_board_01.thm
| | processing: rawdata\textures\wood\wood_board_02.thm
| | processing: rawdata\textures\wood\wood_border_01.thm
| | processing: rawdata\textures\wood\wood_collect.thm
| | processing: rawdata\textures\wood\wood_doski2.thm
| | processing: rawdata\textures\wood\wood_fence_01.thm
| | processing: rawdata\textures\wood\wood_jasik.thm
| | processing: rawdata\textures\wood\wood_old.thm
| | processing: rawdata\textures\wood\wood_plank6.thm
| | processing: rawdata\textures\wood\wood_spil_1_old.thm
| | processing: rawdata\textures\wood\wood_stolb.thm
| | processing: rawdata\textures\wood\wood_table_01.thm
| | processing: rawdata\textures\wood\wood_table_02.thm
| | processing: rawdata\textures\wood\wood_table_03.thm
| | processing: rawdata\textures\act\act_ryukzak.thm
| | processing: rawdata\textures\briks\briks_big_01.thm
| | processing: rawdata\textures\briks\briks_br2.thm
| | processing: rawdata\textures\briks\briks_dirt_01.thm
| | processing: rawdata\textures\briks\briks_inside_02.thm
| | processing: rawdata\textures\crete\crete_beton_5.thm
| | processing: rawdata\textures\crete\crete_beton_lom.thm
| | - loading: crete\crete_beton_lom
| | processing: rawdata\textures\crete\crete_beton_pod_03.thm
| | processing: rawdata\textures\crete\crete_debris_01.thm
| | processing: rawdata\textures\crete\crete_dirt_1.thm
| | processing: rawdata\textures\crete\crete_pol_brown_1.thm
| | processing: rawdata\textures\crete\crete_walls_01.thm
| | processing: rawdata\textures\door\door_wood_01.thm
| | processing: rawdata\textures\grnd\grnd_dirt_dust_02.thm
| | processing: rawdata\textures\grnd\grnd_dry_gr_01.thm
| | processing: rawdata\textures\grnd\grnd_land_01.thm
| | processing: rawdata\textures\grnd\grnd_rocks_01.thm
| | processing: rawdata\textures\mtl\mtl_angar_a_b.thm
| | processing: rawdata\textures\mtl\mtl_arm_2.thm
| | processing: rawdata\textures\mtl\mtl_barrel_02.thm
| | processing: rawdata\textures\mtl\mtl_barrel_big.thm
| | processing: rawdata\textures\mtl\mtl_bochka_01.thm
| | processing: rawdata\textures\mtl\mtl_bochka_02.thm
| | processing: rawdata\textures\mtl\mtl_bochka_03_r.thm
| | processing: rawdata\textures\mtl\mtl_bochka_06.thm
| | processing: rawdata\textures\mtl\mtl_floor_fence_01.thm
| | - loading: mtl\mtl_floor_fence_01
| | processing: rawdata\textures\mtl\mtl_fly_polosa.thm
| | processing: rawdata\textures\mtl\mtl_luk_ch_01.thm
| | processing: rawdata\textures\mtl\mtl_luk_ch_02.thm
| | processing: rawdata\textures\mtl\mtl_pod_01.thm
| | processing: rawdata\textures\mtl\mtl_rja_01.thm
| | processing: rawdata\textures\mtl\mtl_rja_02.thm
| | processing: rawdata\textures\mtl\mtl_rja_blue.thm
| | processing: rawdata\textures\mtl\mtl_rja_green.thm
| | processing: rawdata\textures\mtl\mtl_rust_dark.thm
| | processing: rawdata\textures\mtl\mtl_stena_ch_04.thm
| | processing: rawdata\textures\mtl\mtl_truba_ch_02.thm
| | processing: rawdata\textures\mtl\mtl_truba_factory.thm
| | processing: rawdata\textures\mtl\mtl_truba_pod_01.thm
| | processing: rawdata\textures\mtl\mtl_truba_ql02.thm
| | processing: rawdata\textures\mtl\mtl_tubes3.thm
| | processing: rawdata\textures\mtl\mtl_tubes7.thm
| | processing: rawdata\textures\grnd\grnd_train_road.thm
| | - loading: grnd\grnd_train_road
| | processing: rawdata\textures\mtl\mtl_railway_1.thm
| | processing: rawdata\textures\prop\prop_provod_02.thm
| | processing: rawdata\textures\grnd\grnd_rocks_02.thm
| | processing: rawdata\textures\mtl\mtl_bochka_05.thm
| | processing: rawdata\textures\mtl\mtl_shkaf.thm
| | processing: rawdata\textures\prop\prop_audio_video.thm
| | processing: rawdata\textures\prop\prop_provod_01.thm
| | processing: rawdata\textures\prop\prop_shitok.thm
| | processing: rawdata\textures\prop\prop_vagon_gr.thm
| | processing: rawdata\textures\roof\roof_smola.thm
| | processing: rawdata\textures\wall\wall_wallpaper_03.thm
| | processing: rawdata\textures\wood\wood_walls8.thm
| | processing: rawdata\textures\mtl\mtl_fence_01.thm
| | - loading: mtl\mtl_fence_01
| | processing: rawdata\textures\fx\fx_wood_fire.thm
| | processing: rawdata\textures\grnd\grnd_concrete_01.thm
| | processing: rawdata\textures\veh\veh_zaz_gorb.thm
| | processing: rawdata\textures\roof\roof_metal_01_holes.thm
| | - loading: roof\roof_metal_01_holes
| | processing: rawdata\textures\prop\prop_bochenok.thm
| | processing: rawdata\textures\wood\wood_plank7.thm
| | processing: rawdata\textures\wood\wood_plank8.thm
| | processing: rawdata\textures\wood\wood_veranda_01.thm
| | processing: rawdata\textures\wood\wood_white_painted_01.thm
| | processing: rawdata\textures\prop\prop_signs.thm
| | processing: rawdata\textures\prop\prop_switch.thm
| | processing: rawdata\textures\prop\prop_trofy_board.thm
| | processing: rawdata\textures\sign\sign_hospital.thm
| | processing: rawdata\textures\wall\wall_wallpaper_02.thm
| | processing: rawdata\textures\water\water_studen.thm
| | - loading: water\water_studen
| | processing: rawdata\textures\act\act_himera.thm
| | processing: rawdata\textures\act\act_pseudodog.thm
| | processing: rawdata\textures\act\act_pseudodog_fur.thm
| | processing: rawdata\textures\act\act_stalker_nebo_1.thm
| | processing: rawdata\textures\act\act_stalker_nebo_2.thm
| | processing: rawdata\textures\floor\floor_linoleum_01.thm
| | processing: rawdata\textures\glas\glas_dirt.thm
| | - loading: glas\glas_dirt
| | processing: rawdata\textures\glow\glow_galogen.thm
| | - loading: glow\glow_galogen
| | processing: rawdata\textures\grnd\grnd_leaves.thm
| | - loading: grnd\grnd_leaves
| | processing: rawdata\textures\mtl\mtl_bochka_04.thm
| | processing: rawdata\textures\mtl\mtl_pod_green.thm
| | processing: rawdata\textures\mtl\mtl_truba_pod_02.thm
| | processing: rawdata\textures\mtl\mtl_tubes3b.thm
| | processing: rawdata\textures\prop\prop_agit.thm
| | processing: rawdata\textures\prop\prop_antena_pipes.thm
| | - loading: prop\prop_antena_pipes
| | processing: rawdata\textures\prop\prop_bidon.thm
| | processing: rawdata\textures\prop\prop_bike_wheel.thm
| | - loading: prop\prop_bike_wheel
| | processing: rawdata\textures\prop\prop_blanket.thm
| | processing: rawdata\textures\prop\prop_blind01.thm
| | processing: rawdata\textures\prop\prop_box_3.thm
| | processing: rawdata\textures\prop\prop_carpet.thm
| | - loading: prop\prop_carpet
| | processing: rawdata\textures\prop\prop_clock1.thm
| | processing: rawdata\textures\prop\prop_el_shkaf_01.thm
| | processing: rawdata\textures\prop\prop_electricalunit3.thm
| | processing: rawdata\textures\prop\prop_freez.thm
| | processing: rawdata\textures\prop\prop_instrument_1.thm
| | - loading: prop\prop_instrument_1
| | processing: rawdata\textures\prop\prop_item2.thm
| | processing: rawdata\textures\prop\prop_kitchen_stuff.thm
| | processing: rawdata\textures\prop\prop_konserva.thm
| | processing: rawdata\textures\prop\prop_lampa_g.thm
| | processing: rawdata\textures\prop\prop_lampa_galogen.thm
| | processing: rawdata\textures\prop\prop_map_2.thm
| | processing: rawdata\textures\prop\prop_map.thm
| | processing: rawdata\textures\prop\prop_map_flag.thm
| | - loading: prop\prop_map_flag
| | processing: rawdata\textures\prop\prop_plita.thm
| | processing: rawdata\textures\prop\prop_pribori_02.thm
| | processing: rawdata\textures\prop\prop_pribori_face_01.thm
| | processing: rawdata\textures\prop\prop_psyradar.thm
| | processing: rawdata\textures\prop\prop_pult4.thm
| | processing: rawdata\textures\prop\prop_safe.thm
| | processing: rawdata\textures\prop\prop_schetchik.thm
| | processing: rawdata\textures\wood\wood_wire.thm
| | processing: rawdata\textures\tile\tile_white_01.thm
| | processing: rawdata\textures\vine\vine_dried_up.thm
| | - loading: vine\vine_dried_up
| | processing: rawdata\textures\prop\prop_poster_02.thm
| | processing: rawdata\textures\veh\veh_kamaz_u_01.thm
| | processing: rawdata\textures\mtl\mtl_big_konteyneri.thm
| | processing: rawdata\textures\trees\trees_dub_bark.thm
| | processing: rawdata\textures\act\act_corp_stalker.thm
| | processing: rawdata\textures\prop\prop_vishka_01.thm
| | processing: rawdata\textures\crete\crete_beton_6.thm
| | processing: rawdata\textures\act\act_ryukzak_black.thm
| | processing: rawdata\textures\crete\crete_beton_4.thm
| | processing: rawdata\textures\prop\prop_musor_02.thm
| | processing: rawdata\textures\briks\briks_br1.thm
| | processing: rawdata\textures\prop\prop_dangerbox_2.thm
| | processing: rawdata\textures\prop\prop_woodenreel1.thm
| | processing: rawdata\textures\prop\prop_cable_bobbin.thm
| | processing: rawdata\textures\prop\prop_grate_01.thm
| | - loading: prop\prop_grate_01
| | processing: rawdata\textures\wall\wall_stucco_04.thm
| | processing: rawdata\textures\crete\crete_beton_2.thm
| | processing: rawdata\textures\crete\crete_stupeni_a.thm
| | processing: rawdata\textures\mtl\mtl_pod_01_stears.thm
| | processing: rawdata\textures\prop\prop_trainwheel1.thm
| | processing: rawdata\textures\mtl\mtl_floor_plate_03.thm
| | processing: rawdata\textures\veh\veh_train_diesel.thm
| | processing: rawdata\textures\sign\sign_radiation.thm
| | processing: rawdata\textures\prop\prop_ukazatel.thm
| | processing: rawdata\textures\wood\wood_fire.thm
| | processing: rawdata\textures\wall\wall_wallpaper_01.thm
| | processing: rawdata\textures\veh\veh_kamaz_u_br.thm
| | processing: rawdata\textures\act\act_stalker.thm
| | processing: rawdata\textures\wood\wood_tomb.thm
| | processing: rawdata\textures\mtl\mtl_high_tention_tower.thm
| | - loading: mtl\mtl_high_tention_tower
| | processing: rawdata\textures\fx\fx_lavahell.thm
| | processing: rawdata\textures\grnd\grnd_heat.thm
| | - loading: grnd\grnd_heat
| | processing: rawdata\textures\prop\prop_musor_01.thm
| | processing: rawdata\textures\crete\crete_beton_7.thm
| | processing: rawdata\textures\wall\wall_stena_05b.thm
| | processing: rawdata\textures\crete\crete_walls10.thm
| | processing: rawdata\textures\trees\trees_fuflo.thm
| | - loading: trees\trees_fuflo
| | processing: rawdata\textures\trees\trees_vetkagreen3.thm
| | - loading: trees\trees_vetkagreen3
| | processing: rawdata\textures\trees\trees_vetkasux2.thm
| | - loading: trees\trees_vetkasux2
| | processing: rawdata\textures\trees\trees_bark_a_01.thm
| | processing: rawdata\textures\trees\trees_vetkabig.thm
| | - loading: trees\trees_vetkabig
| | processing: rawdata\textures\trees\trees_kamysh.thm
| | - loading: trees\trees_kamysh
| | processing: rawdata\textures\trees\trees_kamish_big_01.thm
| | - loading: trees\trees_kamish_big_01
| | processing: rawdata\textures\trees\trees_vetkagreen5.thm
| | - loading: trees\trees_vetkagreen5
| | processing: rawdata\textures\trees\trees_dub.thm
| | - loading: trees\trees_dub
| | processing: rawdata\textures\trees\trees_kamish_big_02.thm
| | - loading: trees\trees_kamish_big_02
| | processing: rawdata\textures\trees\trees_tina.thm
| | - loading: trees\trees_tina
| | processing: rawdata\textures\trees\trees_vetkasux1_v.thm
| | - loading: trees\trees_vetkasux1_v
| | processing: rawdata\textures\trees\trees_vetkagreen1.thm
| | - loading: trees\trees_vetkagreen1
| | processing: rawdata\textures\trees\trees_bark_sux_mox.thm
| | processing: rawdata\textures\veh\veh_traktor_br.thm
| | processing: rawdata\textures\veh\veh_uaz_2.thm
| | processing: rawdata\textures\veh\veh_gaz_f.thm
| | processing: rawdata\textures\veh\veh_molokovoz.thm
| | processing: rawdata\textures\trees\trees_dub_red.thm
| | - loading: trees\trees_dub_red
| | processing: rawdata\textures\act\act_corp_specnaz.thm
| | processing: rawdata\textures\act\act_corp_monolit.thm
| | processing: rawdata\textures\veh\veh_zil.thm
| | processing: rawdata\textures\veh\veh_moskvitch_01.thm
| | processing: rawdata\textures\trees\trees_bark_sosna_01.thm
| | processing: rawdata\textures\trees\trees_bark_sosna_02.thm
| | processing: rawdata\textures\trees\trees_sosna_low.thm
| | - loading: trees\trees_sosna_low
| | processing: rawdata\textures\trees\trees_sosna_sux.thm
| | - loading: trees\trees_sosna_sux
| | processing: rawdata\textures\trees\trees_sosna_sux_low.thm
| | - loading: trees\trees_sosna_sux_low
| | processing: rawdata\textures\trees\trees_elka_sux.thm
| | - loading: trees\trees_elka_sux
| | processing: rawdata\textures\trees\trees_elka.thm
| | - loading: trees\trees_elka
| | processing: rawdata\textures\prop\prop_fake_dead.thm
| | - loading: prop\prop_fake_dead
| | processing: rawdata\textures\terrain\terrain_marsh.thm
| | - loading: terrain\terrain_marsh
| | processing: rawdata\textures\decal\decal_kostrishe.thm
| | - loading: decal\decal_kostrishe
| | processing: rawdata\textures\decal\decal_graz3.thm
| | - loading: decal\decal_graz3
| | processing: rawdata\textures\decal\decal_listja_vetki.thm
| | - loading: decal\decal_listja_vetki
| | processing: rawdata\textures\decal\decal_graz7.thm
| | - loading: decal\decal_graz7
| | processing: rawdata\textures\decal\decal_graz1.thm
| | - loading: decal\decal_graz1
| | processing: rawdata\textures\decal\decal_rza_potek.thm
| | - loading: decal\decal_rza_potek
| | processing: rawdata\textures\decal\decal_ro50210.thm
| | - loading: decal\decal_ro50210
| | processing: rawdata\textures\decal\decal_rza_a.thm
| | - loading: decal\decal_rza_a
| | processing: rawdata\textures\decal\decal_moh_1.thm
| | - loading: decal\decal_moh_1
| | processing: rawdata\textures\decal\decal_graz4.thm
| | - loading: decal\decal_graz4
| | processing: rawdata\textures\decal\decal_board_1.thm
| | - loading: decal\decal_board_1
| | processing: rawdata\textures\decal\decal_plakat_3.thm
| | - loading: decal\decal_plakat_3
| Post-process materials...
| | * sizes: V(60),F(112)

* New phase started: Optimizing...
| Processing...
| Processing... (0 verts removed)
| Processing... (0 verts removed)
| Processing... (13 verts removed)
| Processing... (19 verts removed)
| Processing... (139 verts removed)
| Processing... (139 verts removed)
| Processing... (221 verts removed)
| Processing... (221 verts removed)
| Processing... (221 verts removed)
| Processing... (883 verts removed)
| Removing degenerated/duplicated faces...
| | * ERROR: Invalid face. (A=0.000006,e0=0.255357,e1=0.217898,e2=0.473255)
| | * v0[-4.483220,4.258363,9.901382], v1[-4.482770,4.513720,9.901382], v2[-4.483654,4.040466,9.901381]
| | * ERROR: Invalid face. (A=0.000001,e0=3.456080,e1=3.456049,e2=6.912129)
| | * v0[350.688904,13.019431,531.430908], v1[347.233093,12.976307,531.431458], v2[354.144684,13.062555,531.430359]
| | * ERROR: Invalid face. (A=0.000001,e0=4.094275,e1=8.188580,e2=4.094305)
| | * v0[291.129181,12.418062,533.236816], v1[287.035156,12.373817,533.227234], v2[282.941101,12.329573,533.217651]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBuild::PreOptimize
[error]File : I:\xray-svn\xrLC\xrPreOptimize.cpp
[error]Line : 132
[error]Description :
[error]Arguments : * FATAL: 3 invalid faces. Compilation aborted


stack trace:

| Adjacency check...
| Cleanup...
| | 2864 vertices removed. (943560 left)
| | 55 faces removed. (1638847 left)
| Processing...
| | *** 8782 junctions and 1216 long edges found.

* New phase started: Adaptive HT...
| Tesselating...
| Tesselating...
| Working: 10000 verts created, 953559(now) / 943560(was) ...
| Working: 20000 verts created, 963559(now) / 943560(was) ...
| Precalculating...
| Converting faces...
| Models...
| Building search tree...
| Precalculating : base hemisphere ...
| Gathering lighting information...

* New phase started: Building normals...
| Processing...
| | ::compact:: 964342 verts removed
| | 795318 vertices was duplicated 'cause of SM groups
| Models...
| | - 320 vertices duplicated
| | - 568 vertices duplicated
| | - 275 vertices duplicated
| | - 140 vertices duplicated
| | - 168 vertices duplicated
| | - 59 vertices duplicated
| | - 60 vertices duplicated
| | - 405 vertices duplicated
| | - 290 vertices duplicated
| | - 260 vertices duplicated
| | - 983 vertices duplicated
| | - 176 vertices duplicated
| | - 267 vertices duplicated
| | - 89 vertices duplicated
| | - 959 vertices duplicated
| | - 288 vertices duplicated
| | - 420 vertices duplicated
| | - 482 vertices duplicated
| | - 235 vertices duplicated
| | - 288 vertices duplicated
| | - 240 vertices duplicated
| | - 460 vertices duplicated
| | - 396 vertices duplicated
| | - 67 vertices duplicated
| | - 88 vertices duplicated
| | - 561 vertices duplicated
| | - 808 vertices duplicated
| | - 156 vertices duplicated
| | - 460 vertices duplicated
| | - 414 vertices duplicated
| | - 8 vertices duplicated
| | - 688 vertices duplicated
| | - 320 vertices duplicated
| | - 473 vertices duplicated
| | - 452 vertices duplicated
| | - 964 vertices duplicated
| | - 955 vertices duplicated
| | - 238 vertices duplicated
| | - 404 vertices duplicated
| | - 7 vertices duplicated
| | - 4 vertices duplicated
| | - 1119 vertices duplicated
| | - 65 vertices duplicated
| | - 4 vertices duplicated
| | - 452 vertices duplicated
| | - 130 vertices duplicated
| | - 206 vertices duplicated
| | - 1966 vertices duplicated
| | - 70 vertices duplicated
| | - 425 vertices duplicated
| | - 209 vertices duplicated
| | - 403 vertices duplicated
| | - 289 vertices duplicated
| | - 98 vertices duplicated
| | - 96 vertices duplicated
| | - 454 vertices duplicated
| | - 1859 vertices duplicated
| | - 76 vertices duplicated
| | - 720 vertices duplicated
| | - 280 vertices duplicated
| | - 280 vertices duplicated
| | - 449 vertices duplicated
| | - 81 vertices duplicated
| | - 305 vertices duplicated
| | - 292 vertices duplicated
| | - 53 vertices duplicated
| | - 145 vertices duplicated
| | - 316 vertices duplicated
| | - 239 vertices duplicated
| | - 739 vertices duplicated
| | - 255 vertices duplicated
| | - 175 vertices duplicated
| | - 111 vertices duplicated
| | - 197 vertices duplicated
| | - 870 vertices duplicated
| | - 186 vertices duplicated
| | - 159 vertices duplicated
| | - 62 vertices duplicated
| | - 629 vertices duplicated
| | - 276 vertices duplicated
| | - 1687 vertices duplicated
| | - 400 vertices duplicated
| | - 1155 vertices duplicated
| | - 411 vertices duplicated
| | - 314 vertices duplicated
| | - 407 vertices duplicated
| | - 1269 vertices duplicated
| | - 341 vertices duplicated
| | - 1113 vertices duplicated
| | - 63 vertices duplicated
| | - 293 vertices duplicated
| | - 7 vertices duplicated
| | - 792 vertices duplicated
| | - 1596 vertices duplicated
| | - 681 vertices duplicated
| | - 1110 vertices duplicated
| | - 189 vertices duplicated
| | - 1205 vertices duplicated
| | - 1203 vertices duplicated
| | - 537 vertices duplicated
| | - 6 vertices duplicated
| | - 1257 vertices duplicated
| | - 962 vertices duplicated
| | - 3342 vertices duplicated
| | - 795 vertices duplicated
| | - 1758 vertices duplicated
| | - 1668 vertices duplicated
| | - 2001 vertices duplicated
| | - 793 vertices duplicated
| | - 514 vertices duplicated
| | - 1084 vertices duplicated
| | - 293 vertices duplicated
| | - 130 vertices duplicated
| | - 195 vertices duplicated
| | - 159 vertices duplicated
| | - 1119 vertices duplicated
| | - 429 vertices duplicated
| | - 2273 vertices duplicated
| | - 696 vertices duplicated
| | - 96 vertices duplicated
| | - 1269 vertices duplicated
| | - 409 vertices duplicated
| | - 1110 vertices duplicated

* New phase started: Building collision database...

* New phase started: CFORM: creating...
| Sorting...
| Collecting faces...
| Collecting vertices...

* New phase started: CFORM: collision model...
| Items to process: 1679036
| | MultipleEdges: 1856 faces
| Models...
| Saving...

* New phase started: Building tangent-basis...
| Declarator...
| Building inputs...
| | duplication: was[1759660] / become[2030916] - 15.4%
| Calculating basis...
| Retreiving basis...

* New phase started: Building rcast-CFORM model...
| Converting faces...

* New phase started: Building rcast-CFORM-mu model...
| Models...
| Building search tree...

отредактировал(а) FLIKER: 11-07-2010 18:05 GMT3 час.

Rot 999
    
Посты: 153
Откуда: Минеральные Воды
Возраст:
11-07-2010 20:16 GMT3 час. #1289155   
Чуваки, хэлп! Я только-только начал работу с SDK, и у меня уже проблема - вот я хочу переставить mp_atp_test в сингл. Ставлю actor, ему в инвентарь "Калаш", спавню на локе кабана, в SDK нажимаю Compile/build, потом сохраняю, потом компилю через Пуск\Выполнить, а вот когда начинаю в aiwrapper собирать черновую сетку ИИ, выбивает ошибку: There is no file:"build.prj"! Что мне делать? И дальше не получается сделать 3 и 4 шаги aiwrpappera, короче, с aiwrapper-ом нелады) Подскажите плиз! Ничего не получается из-за него...


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
11-07-2010 20:54 GMT3 час. #1289206   
Rot 999 хммм...а зачем через пуск? в папке с сдк есть батник компилятора. Скомпили локу через него. А аи-сетку поставил? Хотя в логе пишет что проблема не в ней. Скорей всего скомпилил неправильно

добавлено спустя 2 минут

pervintin слушай, вот я заспавнил дверь, а че у нее в логике прописать надо чтоб она открывалась и закрывалась. И можешь обьяснить про настройку расположения локации на глобальной карте?

отредактировал(а) BeeRsek: 11-07-2010 20:57 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
pervintin
    
Посты: 650
Откуда:
Возраст:
12-07-2010 00:59 GMT3 час. #1289453   

# BeeRsek :
И можешь обьяснить про настройку расположения локации на глобальной карте?


Если честно не разу не пробовал, потому и не умею.
А про логику двери уже забыл. Надо логику знать. Если хочешь чтоб дверь особенно открывалась.
Смотреть как у других дверей написано, и что. В сдк или асдс смотреть.

добавлено спустя 2 минут


# FLIKER :
pervintin Тупой вылет......:ye)
* Detected CPU: AuthenticAMD , F15/M11/S1, 2280.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
FS: 45963 files cached, 5988Kb memory used.
Init FileSystem 27.220318 sec
'xrCore' build 0, (null)

CRT heap 0x01350000
Process heap 0x00140000
"LevelBuilder v4.1" beta build
Compilation date: Apr 27 2007

Startup time: 18:19:21

* New phase started: Reading project [marsh]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 946424
| Faces...
| | * faces: 1638902
| Models and References
| | * Loading model: 'levels\marsh\marsh_lod0000' - v(350/350), f(416/416)
| | * Loading model: 'levels\marsh\marsh_lod0001' - v(599/599), f(680/680)
| | * Loading model: 'levels\marsh\marsh_lod0002' - v(276/276), f(457/457)
| | * Loading model: 'levels\marsh\marsh_lod0003' - v(338/338), f(634/634)
| | * Loading model: 'levels\marsh\marsh_lod0004' - v(366/366), f(682/682)
| | * Loading model: 'levels\marsh\marsh_lod0005' - v(225/225), f(426/426)
| | * Loading model: 'levels\marsh\marsh_lod0006' - v(268/268), f(512/512)
| | * Loading model: 'levels\marsh\marsh_lod0007' - v(427/427), f(430/430)
| | * Loading model: 'levels\marsh\marsh_lod0008' - v(294/294), f(488/488)
| | * Loading model: 'levels\marsh\marsh_lod0009' - v(258/258), f(433/433)
| | * Loading model: 'levels\marsh\marsh_lod0010' - v(965/965), f(1340/1340)
| | * Loading model: 'levels\marsh\marsh_lod0011' - v(185/185), f(186/186)
| | * Loading model: 'levels\marsh\marsh_lod0012' - v(301/301), f(292/292)
| | * Loading model: 'levels\marsh\marsh_lod0013' - v(376/376), f(741/741)
| | * Loading model: 'levels\marsh\marsh_lod0014' - v(2480/2480), f(4791/4791)
| | * Loading model: 'levels\marsh\marsh_lod0015' - v(312/312), f(505/505)
| | * Loading model: 'levels\marsh\marsh_lod0016' - v(442/442), f(442/442)
| | * Loading model: 'levels\marsh\marsh_lod0017' - v(526/526), f(518/518)
| | * Loading model: 'levels\marsh\marsh_lod0018' - v(239/239), f(244/244)
| | * Loading model: 'levels\marsh\marsh_lod0019' - v(304/304), f(300/300)
| | * Loading model: 'levels\marsh\marsh_lod0020' - v(269/269), f(259/259)
| | * Loading model: 'levels\marsh\marsh_lod0021' - v(472/472), f(472/472)
| | * Loading model: 'levels\marsh\marsh_lod0022' - v(418/418), f(408/408)
| | * Loading model: 'levels\marsh\marsh_lod0023' - v(224/224), f(444/444)
| | * Loading model: 'levels\marsh\marsh_lod0024' - v(238/238), f(460/460)
| | * Loading model: 'levels\marsh\marsh_lod0025' - v(561/561), f(790/790)
| | * Loading model: 'levels\marsh\marsh_lod0026' - v(890/890), f(872/872)
| | * Loading model: 'levels\marsh\marsh_lod0027' - v(164/164), f(168/168)
| | * Loading model: 'levels\marsh\marsh_lod0028' - v(495/495), f(483/483)
| | * Loading model: 'levels\marsh\marsh_lod0029' - v(458/458), f(450/450)
| | * Loading model: 'levels\marsh\marsh_lod0030' - v(97/97), f(179/179)
| | * Loading model: 'levels\marsh\marsh_lod0031' - v(794/794), f(756/756)
| | * Loading model: 'levels\marsh\marsh_lod0032' - v(346/346), f(338/338)
| | * Loading model: 'levels\marsh\marsh_lod0033' - v(544/544), f(515/515)
| | * Loading model: 'levels\marsh\marsh_lod0034' - v(466/466), f(466/466)
| | * Loading model: 'levels\marsh\marsh_lod0035' - v(2480/2480), f(4791/4791)
| | * Loading model: 'levels\marsh\marsh_lod0036' - v(2128/2128), f(4799/4799)
| | * Loading model: 'levels\marsh\marsh_lod0037' - v(253/253), f(251/251)
| | * Loading model: 'levels\marsh\marsh_lod0038' - v(1701/1701), f(3478/3478)
| | * Loading model: 'levels\marsh\marsh_lod0039' - v(7/7), f(10/10)
| | * Loading model: 'levels\marsh\marsh_lod0040' - v(4/4), f(4/4)
| | * Loading model: 'levels\marsh\marsh_lod0041' - v(1823/1823), f(3439/3439)
| | * Loading model: 'levels\marsh\marsh_lod0042' - v(263/263), f(513/513)
| | * Loading model: 'levels\marsh\marsh_lod0043' - v(4/4), f(4/4)
| | * Loading model: 'levels\marsh\marsh_lod0044' - v(983/983), f(2167/2167)
| | * Loading model: 'levels\marsh\marsh_lod0045' - v(142/142), f(140/140)
| | * Loading model: 'levels\marsh\marsh_lod0046' - v(227/227), f(241/241)
| | * Loading model: 'levels\marsh\marsh_lod0047' - v(2092/2092), f(2058/2058)
| | * Loading model: 'levels\marsh\marsh_lod0048' - v(239/239), f(474/474)
| | * Loading model: 'levels\marsh\marsh_lod0049' - v(540/540), f(694/694)
| | * Loading model: 'levels\marsh\marsh_lod0050' - v(218/218), f(227/227)
| | * Loading model: 'levels\marsh\marsh_lod0051' - v(439/439), f(427/427)
| | * Loading model: 'levels\marsh\marsh_lod0052' - v(329/329), f(383/383)
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| | * Loading model: 'levels\marsh\marsh_lod0083' - v(454/454), f(437/437)
| | * Loading model: 'levels\marsh\marsh_lod0084' - v(1012/1012), f(1987/1987)
| | * Loading model: 'levels\marsh\marsh_lod0085' - v(1352/1352), f(2629/2629)
| | * Loading model: 'levels\marsh\marsh_lod0086' - v(2018/2018), f(3800/3800)
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| | * Loading model: 'levels\marsh\marsh_lod0091' - v(7/7), f(10/10)
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| | * Loading model: 'levels\marsh\marsh_lod0093' - v(3455/3455), f(6059/6059)
| | * Loading model: 'levels\marsh\marsh_lod0094' - v(1253/1253), f(2230/2230)
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| | * Loading model: 'levels\marsh\marsh_lod0096' - v(392/392), f(730/730)
| | * Loading model: 'levels\marsh\marsh_lod0097' - v(1919/1919), f(3615/3615)
| | * Loading model: 'levels\marsh\marsh_lod0098' - v(1904/1904), f(3583/3583)
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| | * Loading model: 'levels\marsh\marsh_lod0100' - v(6/6), f(8/8)
| | * Loading model: 'levels\marsh\marsh_lod0101' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0102' - v(2128/2128), f(4796/4796)
| | * Loading model: 'levels\marsh\marsh_lod0103' - v(4997/4997), f(8215/8215)
| | * Loading model: 'levels\marsh\marsh_lod0104' - v(1036/1036), f(1978/1978)
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| | * Loading model: 'levels\marsh\marsh_lod0107' - v(5252/5252), f(10158/10158)
| | * Loading model: 'levels\marsh\marsh_lod0108' - v(3303/3303), f(6194/6194)
| | * Loading model: 'levels\marsh\marsh_lod0109' - v(636/636), f(1057/1057)
| | * Loading model: 'levels\marsh\marsh_lod0110' - v(1091/1091), f(1574/1574)
| | * Loading model: 'levels\marsh\marsh_lod0111' - v(312/312), f(505/505)
| | * Loading model: 'levels\marsh\marsh_lod0112' - v(161/161), f(227/227)
| | * Loading model: 'levels\marsh\marsh_lod0113' - v(227/227), f(314/314)
| | * Loading model: 'levels\marsh\marsh_lod0114' - v(188/188), f(234/234)
| | * Loading model: 'levels\marsh\marsh_lod0115' - v(1875/1875), f(3549/3549)
| | * Loading model: 'levels\marsh\marsh_lod0116' - v(566/566), f(881/881)
| | * Loading model: 'levels\marsh\marsh_lod0117' - v(2435/2435), f(3688/3688)
| | * Loading model: 'levels\marsh\marsh_lod0118' - v(1220/1220), f(2176/2176)
| | * Loading model: 'levels\marsh\marsh_lod0119' - v(280/280), f(518/518)
| | * Loading model: 'levels\marsh\marsh_lod0120' - v(2018/2018), f(3800/3800)
| | * Loading model: 'levels\marsh\marsh_lod0121' - v(1317/1317), f(2618/2618)
| | * Loading model: 'levels\marsh\marsh_lod0122' - v(1890/1890), f(3581/3581)
| Other transfer...
| | * materials: 282
| | * shaders: 9
| | * shaders_xrlc: 8
| | * glows: 11
| | * portals: 0
| | * LODs: 123
| Loading lights...
| | *lighting*: HEMI: 1 lights
| | *lighting*: SUN: 1 lights
| | *lighting*: STATIC: 52 lights
| | * d-lights: 53
| Processing textures...
* ImageLibrary version: 3.9.3
* 27 supported formats
| | processing: rawdata\textures\glow\glow_red2.thm
| | processing: rawdata\textures\glow\glow_white.thm
| | - loading: glow\glow_white
| | processing: rawdata\textures\glow\glow_04.thm
| | - loading: glow\glow_04
| | processing: rawdata\textures\prop\prop_fake_nosun.thm
| | processing: rawdata\textures\crete\crete_walls_02.thm
| | processing: rawdata\textures\mtl\mtl_girder_reil.thm
| | - loading: mtl\mtl_girder_reil
| | processing: rawdata\textures\mtl\mtl_girder_reil_a.thm
| | - loading: mtl\mtl_girder_reil_a
| | processing: rawdata\textures\mtl\mtl_girder_reil_b.thm
| | processing: rawdata\textures\prop\prop_elektro.thm
| | processing: rawdata\textures\prop\prop_provod_03.thm
| | processing: rawdata\textures\water\water_water.thm
| | - loading: water\water_water
| | processing: rawdata\textures\mtl\mtl_ventil_pod_01.thm
| | processing: rawdata\textures\mtl\mtl_ventil_pod_02.thm
| | processing: rawdata\textures\mtl\mtl_walls10.thm
| | processing: rawdata\textures\mtl\mtl_walls8.thm
| | processing: rawdata\textures\mtl\mtl_walls9a.thm
| | processing: rawdata\textures\mtl\mtl_walls9b.thm
| | processing: rawdata\textures\prop\prop_bag.thm
| | processing: rawdata\textures\prop\prop_barbwire3.thm
| | - loading: prop\prop_barbwire3
| | processing: rawdata\textures\prop\prop_barometr.thm
| | processing: rawdata\textures\prop\prop_bed1.thm
| | - loading: prop\prop_bed1
| | processing: rawdata\textures\prop\prop_bed1a.thm
| | - loading: prop\prop_bed1a
| | processing: rawdata\textures\prop\prop_dangerbox.thm
| | processing: rawdata\textures\prop\prop_electricalunit4.thm
| | processing: rawdata\textures\prop\prop_electroengine1.thm
| | processing: rawdata\textures\prop\prop_fake_kollision.thm
| | - loading: prop\prop_fake_kollision
| | processing: rawdata\textures\prop\prop_fake_ladder.thm
| | - loading: prop\prop_fake_ladder
| | processing: rawdata\textures\prop\prop_governmentbox_1.thm
| | processing: rawdata\textures\prop\prop_lampa_g_red2.thm
| | processing: rawdata\textures\prop\prop_mask_setka.thm
| | - loading: prop\prop_mask_setka
| | processing: rawdata\textures\prop\prop_mattress1.thm
| | processing: rawdata\textures\prop\prop_safe_1.thm
| | processing: rawdata\textures\prop\prop_shlang_01.thm
| | processing: rawdata\textures\prop\prop_sigaret.thm
| | processing: rawdata\textures\prop\prop_transformer_dw.thm
| | processing: rawdata\textures\roof\roof_metal_01.thm
| | processing: rawdata\textures\roof\roof_schiffer_01.thm
| | processing: rawdata\textures\trees\trees_bark_a_02.thm
| | processing: rawdata\textures\trees\trees_spil.thm
| | processing: rawdata\textures\veh\veh_bochka_pricep.thm
| | processing: rawdata\textures\veh\veh_uazik.thm
| | processing: rawdata\textures\veh\veh_vagon1_01.thm
| | processing: rawdata\textures\veh\veh_vagoni_cpm.thm
| | processing: rawdata\textures\veh\veh_zaz968.thm
| | processing: rawdata\textures\wall\wall_ceiling_01.thm
| | processing: rawdata\textures\wall\wall_walls_paint_02.thm
| | processing: rawdata\textures\wood\wood_board_01.thm
| | processing: rawdata\textures\wood\wood_board_02.thm
| | processing: rawdata\textures\wood\wood_border_01.thm
| | processing: rawdata\textures\wood\wood_collect.thm
| | processing: rawdata\textures\wood\wood_doski2.thm
| | processing: rawdata\textures\wood\wood_fence_01.thm
| | processing: rawdata\textures\wood\wood_jasik.thm
| | processing: rawdata\textures\wood\wood_old.thm
| | processing: rawdata\textures\wood\wood_plank6.thm
| | processing: rawdata\textures\wood\wood_spil_1_old.thm
| | processing: rawdata\textures\wood\wood_stolb.thm
| | processing: rawdata\textures\wood\wood_table_01.thm
| | processing: rawdata\textures\wood\wood_table_02.thm
| | processing: rawdata\textures\wood\wood_table_03.thm
| | processing: rawdata\textures\act\act_ryukzak.thm
| | processing: rawdata\textures\briks\briks_big_01.thm
| | processing: rawdata\textures\briks\briks_br2.thm
| | processing: rawdata\textures\briks\briks_dirt_01.thm
| | processing: rawdata\textures\briks\briks_inside_02.thm
| | processing: rawdata\textures\crete\crete_beton_5.thm
| | processing: rawdata\textures\crete\crete_beton_lom.thm
| | - loading: crete\crete_beton_lom
| | processing: rawdata\textures\crete\crete_beton_pod_03.thm
| | processing: rawdata\textures\crete\crete_debris_01.thm
| | processing: rawdata\textures\crete\crete_dirt_1.thm
| | processing: rawdata\textures\crete\crete_pol_brown_1.thm
| | processing: rawdata\textures\crete\crete_walls_01.thm
| | processing: rawdata\textures\door\door_wood_01.thm
| | processing: rawdata\textures\grnd\grnd_dirt_dust_02.thm
| | processing: rawdata\textures\grnd\grnd_dry_gr_01.thm
| | processing: rawdata\textures\grnd\grnd_land_01.thm
| | processing: rawdata\textures\grnd\grnd_rocks_01.thm
| | processing: rawdata\textures\mtl\mtl_angar_a_b.thm
| | processing: rawdata\textures\mtl\mtl_arm_2.thm
| | processing: rawdata\textures\mtl\mtl_barrel_02.thm
| | processing: rawdata\textures\mtl\mtl_barrel_big.thm
| | processing: rawdata\textures\mtl\mtl_bochka_01.thm
| | processing: rawdata\textures\mtl\mtl_bochka_02.thm
| | processing: rawdata\textures\mtl\mtl_bochka_03_r.thm
| | processing: rawdata\textures\mtl\mtl_bochka_06.thm
| | processing: rawdata\textures\mtl\mtl_floor_fence_01.thm
| | - loading: mtl\mtl_floor_fence_01
| | processing: rawdata\textures\mtl\mtl_fly_polosa.thm
| | processing: rawdata\textures\mtl\mtl_luk_ch_01.thm
| | processing: rawdata\textures\mtl\mtl_luk_ch_02.thm
| | processing: rawdata\textures\mtl\mtl_pod_01.thm
| | processing: rawdata\textures\mtl\mtl_rja_01.thm
| | processing: rawdata\textures\mtl\mtl_rja_02.thm
| | processing: rawdata\textures\mtl\mtl_rja_blue.thm
| | processing: rawdata\textures\mtl\mtl_rja_green.thm
| | processing: rawdata\textures\mtl\mtl_rust_dark.thm
| | processing: rawdata\textures\mtl\mtl_stena_ch_04.thm
| | processing: rawdata\textures\mtl\mtl_truba_ch_02.thm
| | processing: rawdata\textures\mtl\mtl_truba_factory.thm
| | processing: rawdata\textures\mtl\mtl_truba_pod_01.thm
| | processing: rawdata\textures\mtl\mtl_truba_ql02.thm
| | processing: rawdata\textures\mtl\mtl_tubes3.thm
| | processing: rawdata\textures\mtl\mtl_tubes7.thm
| | processing: rawdata\textures\grnd\grnd_train_road.thm
| | - loading: grnd\grnd_train_road
| | processing: rawdata\textures\mtl\mtl_railway_1.thm
| | processing: rawdata\textures\prop\prop_provod_02.thm
| | processing: rawdata\textures\grnd\grnd_rocks_02.thm
| | processing: rawdata\textures\mtl\mtl_bochka_05.thm
| | processing: rawdata\textures\mtl\mtl_shkaf.thm
| | processing: rawdata\textures\prop\prop_audio_video.thm
| | processing: rawdata\textures\prop\prop_provod_01.thm
| | processing: rawdata\textures\prop\prop_shitok.thm
| | processing: rawdata\textures\prop\prop_vagon_gr.thm
| | processing: rawdata\textures\roof\roof_smola.thm
| | processing: rawdata\textures\wall\wall_wallpaper_03.thm
| | processing: rawdata\textures\wood\wood_walls8.thm
| | processing: rawdata\textures\mtl\mtl_fence_01.thm
| | - loading: mtl\mtl_fence_01
| | processing: rawdata\textures\fx\fx_wood_fire.thm
| | processing: rawdata\textures\grnd\grnd_concrete_01.thm
| | processing: rawdata\textures\veh\veh_zaz_gorb.thm
| | processing: rawdata\textures\roof\roof_metal_01_holes.thm
| | - loading: roof\roof_metal_01_holes
| | processing: rawdata\textures\prop\prop_bochenok.thm
| | processing: rawdata\textures\wood\wood_plank7.thm
| | processing: rawdata\textures\wood\wood_plank8.thm
| | processing: rawdata\textures\wood\wood_veranda_01.thm
| | processing: rawdata\textures\wood\wood_white_painted_01.thm
| | processing: rawdata\textures\prop\prop_signs.thm
| | processing: rawdata\textures\prop\prop_switch.thm
| | processing: rawdata\textures\prop\prop_trofy_board.thm
| | processing: rawdata\textures\sign\sign_hospital.thm
| | processing: rawdata\textures\wall\wall_wallpaper_02.thm
| | processing: rawdata\textures\water\water_studen.thm
| | - loading: water\water_studen
| | processing: rawdata\textures\act\act_himera.thm
| | processing: rawdata\textures\act\act_pseudodog.thm
| | processing: rawdata\textures\act\act_pseudodog_fur.thm
| | processing: rawdata\textures\act\act_stalker_nebo_1.thm
| | processing: rawdata\textures\act\act_stalker_nebo_2.thm
| | processing: rawdata\textures\floor\floor_linoleum_01.thm
| | processing: rawdata\textures\glas\glas_dirt.thm
| | - loading: glas\glas_dirt
| | processing: rawdata\textures\glow\glow_galogen.thm
| | - loading: glow\glow_galogen
| | processing: rawdata\textures\grnd\grnd_leaves.thm
| | - loading: grnd\grnd_leaves
| | processing: rawdata\textures\mtl\mtl_bochka_04.thm
| | processing: rawdata\textures\mtl\mtl_pod_green.thm
| | processing: rawdata\textures\mtl\mtl_truba_pod_02.thm
| | processing: rawdata\textures\mtl\mtl_tubes3b.thm
| | processing: rawdata\textures\prop\prop_agit.thm
| | processing: rawdata\textures\prop\prop_antena_pipes.thm
| | - loading: prop\prop_antena_pipes
| | processing: rawdata\textures\prop\prop_bidon.thm
| | processing: rawdata\textures\prop\prop_bike_wheel.thm
| | - loading: prop\prop_bike_wheel
| | processing: rawdata\textures\prop\prop_blanket.thm
| | processing: rawdata\textures\prop\prop_blind01.thm
| | processing: rawdata\textures\prop\prop_box_3.thm
| | processing: rawdata\textures\prop\prop_carpet.thm
| | - loading: prop\prop_carpet
| | processing: rawdata\textures\prop\prop_clock1.thm
| | processing: rawdata\textures\prop\prop_el_shkaf_01.thm
| | processing: rawdata\textures\prop\prop_electricalunit3.thm
| | processing: rawdata\textures\prop\prop_freez.thm
| | processing: rawdata\textures\prop\prop_instrument_1.thm
| | - loading: prop\prop_instrument_1
| | processing: rawdata\textures\prop\prop_item2.thm
| | processing: rawdata\textures\prop\prop_kitchen_stuff.thm
| | processing: rawdata\textures\prop\prop_konserva.thm
| | processing: rawdata\textures\prop\prop_lampa_g.thm
| | processing: rawdata\textures\prop\prop_lampa_galogen.thm
| | processing: rawdata\textures\prop\prop_map_2.thm
| | processing: rawdata\textures\prop\prop_map.thm
| | processing: rawdata\textures\prop\prop_map_flag.thm
| | - loading: prop\prop_map_flag
| | processing: rawdata\textures\prop\prop_plita.thm
| | processing: rawdata\textures\prop\prop_pribori_02.thm
| | processing: rawdata\textures\prop\prop_pribori_face_01.thm
| | processing: rawdata\textures\prop\prop_psyradar.thm
| | processing: rawdata\textures\prop\prop_pult4.thm
| | processing: rawdata\textures\prop\prop_safe.thm
| | processing: rawdata\textures\prop\prop_schetchik.thm
| | processing: rawdata\textures\wood\wood_wire.thm
| | processing: rawdata\textures\tile\tile_white_01.thm
| | processing: rawdata\textures\vine\vine_dried_up.thm
| | - loading: vine\vine_dried_up
| | processing: rawdata\textures\prop\prop_poster_02.thm
| | processing: rawdata\textures\veh\veh_kamaz_u_01.thm
| | processing: rawdata\textures\mtl\mtl_big_konteyneri.thm
| | processing: rawdata\textures\trees\trees_dub_bark.thm
| | processing: rawdata\textures\act\act_corp_stalker.thm
| | processing: rawdata\textures\prop\prop_vishka_01.thm
| | processing: rawdata\textures\crete\crete_beton_6.thm
| | processing: rawdata\textures\act\act_ryukzak_black.thm
| | processing: rawdata\textures\crete\crete_beton_4.thm
| | processing: rawdata\textures\prop\prop_musor_02.thm
| | processing: rawdata\textures\briks\briks_br1.thm
| | processing: rawdata\textures\prop\prop_dangerbox_2.thm
| | processing: rawdata\textures\prop\prop_woodenreel1.thm
| | processing: rawdata\textures\prop\prop_cable_bobbin.thm
| | processing: rawdata\textures\prop\prop_grate_01.thm
| | - loading: prop\prop_grate_01
| | processing: rawdata\textures\wall\wall_stucco_04.thm
| | processing: rawdata\textures\crete\crete_beton_2.thm
| | processing: rawdata\textures\crete\crete_stupeni_a.thm
| | processing: rawdata\textures\mtl\mtl_pod_01_stears.thm
| | processing: rawdata\textures\prop\prop_trainwheel1.thm
| | processing: rawdata\textures\mtl\mtl_floor_plate_03.thm
| | processing: rawdata\textures\veh\veh_train_diesel.thm
| | processing: rawdata\textures\sign\sign_radiation.thm
| | processing: rawdata\textures\prop\prop_ukazatel.thm
| | processing: rawdata\textures\wood\wood_fire.thm
| | processing: rawdata\textures\wall\wall_wallpaper_01.thm
| | processing: rawdata\textures\veh\veh_kamaz_u_br.thm
| | processing: rawdata\textures\act\act_stalker.thm
| | processing: rawdata\textures\wood\wood_tomb.thm
| | processing: rawdata\textures\mtl\mtl_high_tention_tower.thm
| | - loading: mtl\mtl_high_tention_tower
| | processing: rawdata\textures\fx\fx_lavahell.thm
| | processing: rawdata\textures\grnd\grnd_heat.thm
| | - loading: grnd\grnd_heat
| | processing: rawdata\textures\prop\prop_musor_01.thm
| | processing: rawdata\textures\crete\crete_beton_7.thm
| | processing: rawdata\textures\wall\wall_stena_05b.thm
| | processing: rawdata\textures\crete\crete_walls10.thm
| | processing: rawdata\textures\trees\trees_fuflo.thm
| | - loading: trees\trees_fuflo
| | processing: rawdata\textures\trees\trees_vetkagreen3.thm
| | - loading: trees\trees_vetkagreen3
| | processing: rawdata\textures\trees\trees_vetkasux2.thm
| | - loading: trees\trees_vetkasux2
| | processing: rawdata\textures\trees\trees_bark_a_01.thm
| | processing: rawdata\textures\trees\trees_vetkabig.thm
| | - loading: trees\trees_vetkabig
| | processing: rawdata\textures\trees\trees_kamysh.thm
| | - loading: trees\trees_kamysh
| | processing: rawdata\textures\trees\trees_kamish_big_01.thm
| | - loading: trees\trees_kamish_big_01
| | processing: rawdata\textures\trees\trees_vetkagreen5.thm
| | - loading: trees\trees_vetkagreen5
| | processing: rawdata\textures\trees\trees_dub.thm
| | - loading: trees\trees_dub
| | processing: rawdata\textures\trees\trees_kamish_big_02.thm
| | - loading: trees\trees_kamish_big_02
| | processing: rawdata\textures\trees\trees_tina.thm
| | - loading: trees\trees_tina
| | processing: rawdata\textures\trees\trees_vetkasux1_v.thm
| | - loading: trees\trees_vetkasux1_v
| | processing: rawdata\textures\trees\trees_vetkagreen1.thm
| | - loading: trees\trees_vetkagreen1
| | processing: rawdata\textures\trees\trees_bark_sux_mox.thm
| | processing: rawdata\textures\veh\veh_traktor_br.thm
| | processing: rawdata\textures\veh\veh_uaz_2.thm
| | processing: rawdata\textures\veh\veh_gaz_f.thm
| | processing: rawdata\textures\veh\veh_molokovoz.thm
| | processing: rawdata\textures\trees\trees_dub_red.thm
| | - loading: trees\trees_dub_red
| | processing: rawdata\textures\act\act_corp_specnaz.thm
| | processing: rawdata\textures\act\act_corp_monolit.thm
| | processing: rawdata\textures\veh\veh_zil.thm
| | processing: rawdata\textures\veh\veh_moskvitch_01.thm
| | processing: rawdata\textures\trees\trees_bark_sosna_01.thm
| | processing: rawdata\textures\trees\trees_bark_sosna_02.thm
| | processing: rawdata\textures\trees\trees_sosna_low.thm
| | - loading: trees\trees_sosna_low
| | processing: rawdata\textures\trees\trees_sosna_sux.thm
| | - loading: trees\trees_sosna_sux
| | processing: rawdata\textures\trees\trees_sosna_sux_low.thm
| | - loading: trees\trees_sosna_sux_low
| | processing: rawdata\textures\trees\trees_elka_sux.thm
| | - loading: trees\trees_elka_sux
| | processing: rawdata\textures\trees\trees_elka.thm
| | - loading: trees\trees_elka
| | processing: rawdata\textures\prop\prop_fake_dead.thm
| | - loading: prop\prop_fake_dead
| | processing: rawdata\textures\terrain\terrain_marsh.thm
| | - loading: terrain\terrain_marsh
| | processing: rawdata\textures\decal\decal_kostrishe.thm
| | - loading: decal\decal_kostrishe
| | processing: rawdata\textures\decal\decal_graz3.thm
| | - loading: decal\decal_graz3
| | processing: rawdata\textures\decal\decal_listja_vetki.thm
| | - loading: decal\decal_listja_vetki
| | processing: rawdata\textures\decal\decal_graz7.thm
| | - loading: decal\decal_graz7
| | processing: rawdata\textures\decal\decal_graz1.thm
| | - loading: decal\decal_graz1
| | processing: rawdata\textures\decal\decal_rza_potek.thm
| | - loading: decal\decal_rza_potek
| | processing: rawdata\textures\decal\decal_ro50210.thm
| | - loading: decal\decal_ro50210
| | processing: rawdata\textures\decal\decal_rza_a.thm
| | - loading: decal\decal_rza_a
| | processing: rawdata\textures\decal\decal_moh_1.thm
| | - loading: decal\decal_moh_1
| | processing: rawdata\textures\decal\decal_graz4.thm
| | - loading: decal\decal_graz4
| | processing: rawdata\textures\decal\decal_board_1.thm
| | - loading: decal\decal_board_1
| | processing: rawdata\textures\decal\decal_plakat_3.thm
| | - loading: decal\decal_plakat_3
| Post-process materials...
| | * sizes: V(60),F(112)

* New phase started: Optimizing...
| Processing...
| Processing... (0 verts removed)
| Processing... (0 verts removed)
| Processing... (13 verts removed)
| Processing... (19 verts removed)
| Processing... (139 verts removed)
| Processing... (139 verts removed)
| Processing... (221 verts removed)
| Processing... (221 verts removed)
| Processing... (221 verts removed)
| Processing... (883 verts removed)
| Removing degenerated/duplicated faces...
| | * ERROR: Invalid face. (A=0.000006,e0=0.255357,e1=0.217898,e2=0.473255)
| | * v0[-4.483220,4.258363,9.901382], v1[-4.482770,4.513720,9.901382], v2[-4.483654,4.040466,9.901381]
| | * ERROR: Invalid face. (A=0.000001,e0=3.456080,e1=3.456049,e2=6.912129)
| | * v0[350.688904,13.019431,531.430908], v1[347.233093,12.976307,531.431458], v2[354.144684,13.062555,531.430359]
| | * ERROR: Invalid face. (A=0.000001,e0=4.094275,e1=8.188580,e2=4.094305)
| | * v0[291.129181,12.418062,533.236816], v1[287.035156,12.373817,533.227234], v2[282.941101,12.329573,533.217651]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBuild::PreOptimize
[error]File : I:\xray-svn\xrLC\xrPreOptimize.cpp
[error]Line : 132
[error]Description :
[error]Arguments : * FATAL: 3 invalid faces. Compilation aborted


stack trace:

| Adjacency check...
| Cleanup...
| | 2864 vertices removed. (943560 left)
| | 55 faces removed. (1638847 left)
| Processing...
| | *** 8782 junctions and 1216 long edges found.

* New phase started: Adaptive HT...
| Tesselating...
| Tesselating...
| Working: 10000 verts created, 953559(now) / 943560(was) ...
| Working: 20000 verts created, 963559(now) / 943560(was) ...
| Precalculating...
| Converting faces...
| Models...
| Building search tree...
| Precalculating : base hemisphere ...
| Gathering lighting information...

* New phase started: Building normals...
| Processing...
| | ::compact:: 964342 verts removed
| | 795318 vertices was duplicated 'cause of SM groups
| Models...
| | - 320 vertices duplicated
| | - 568 vertices duplicated
| | - 275 vertices duplicated
| | - 140 vertices duplicated
| | - 168 vertices duplicated
| | - 59 vertices duplicated
| | - 60 vertices duplicated
| | - 405 vertices duplicated
| | - 290 vertices duplicated
| | - 260 vertices duplicated
| | - 983 vertices duplicated
| | - 176 vertices duplicated
| | - 267 vertices duplicated
| | - 89 vertices duplicated
| | - 959 vertices duplicated
| | - 288 vertices duplicated
| | - 420 vertices duplicated
| | - 482 vertices duplicated
| | - 235 vertices duplicated
| | - 288 vertices duplicated
| | - 240 vertices duplicated
| | - 460 vertices duplicated
| | - 396 vertices duplicated
| | - 67 vertices duplicated
| | - 88 vertices duplicated
| | - 561 vertices duplicated
| | - 808 vertices duplicated
| | - 156 vertices duplicated
| | - 460 vertices duplicated
| | - 414 vertices duplicated
| | - 8 vertices duplicated
| | - 688 vertices duplicated
| | - 320 vertices duplicated
| | - 473 vertices duplicated
| | - 452 vertices duplicated
| | - 964 vertices duplicated
| | - 955 vertices duplicated
| | - 238 vertices duplicated
| | - 404 vertices duplicated
| | - 7 vertices duplicated
| | - 4 vertices duplicated
| | - 1119 vertices duplicated
| | - 65 vertices duplicated
| | - 4 vertices duplicated
| | - 452 vertices duplicated
| | - 130 vertices duplicated
| | - 206 vertices duplicated
| | - 1966 vertices duplicated
| | - 70 vertices duplicated
| | - 425 vertices duplicated
| | - 209 vertices duplicated
| | - 403 vertices duplicated
| | - 289 vertices duplicated
| | - 98 vertices duplicated
| | - 96 vertices duplicated
| | - 454 vertices duplicated
| | - 1859 vertices duplicated
| | - 76 vertices duplicated
| | - 720 vertices duplicated
| | - 280 vertices duplicated
| | - 280 vertices duplicated
| | - 449 vertices duplicated
| | - 81 vertices duplicated
| | - 305 vertices duplicated
| | - 292 vertices duplicated
| | - 53 vertices duplicated
| | - 145 vertices duplicated
| | - 316 vertices duplicated
| | - 239 vertices duplicated
| | - 739 vertices duplicated
| | - 255 vertices duplicated
| | - 175 vertices duplicated
| | - 111 vertices duplicated
| | - 197 vertices duplicated
| | - 870 vertices duplicated
| | - 186 vertices duplicated
| | - 159 vertices duplicated
| | - 62 vertices duplicated
| | - 629 vertices duplicated
| | - 276 vertices duplicated
| | - 1687 vertices duplicated
| | - 400 vertices duplicated
| | - 1155 vertices duplicated
| | - 411 vertices duplicated
| | - 314 vertices duplicated
| | - 407 vertices duplicated
| | - 1269 vertices duplicated
| | - 341 vertices duplicated
| | - 1113 vertices duplicated
| | - 63 vertices duplicated
| | - 293 vertices duplicated
| | - 7 vertices duplicated
| | - 792 vertices duplicated
| | - 1596 vertices duplicated
| | - 681 vertices duplicated
| | - 1110 vertices duplicated
| | - 189 vertices duplicated
| | - 1205 vertices duplicated
| | - 1203 vertices duplicated
| | - 537 vertices duplicated
| | - 6 vertices duplicated
| | - 1257 vertices duplicated
| | - 962 vertices duplicated
| | - 3342 vertices duplicated
| | - 795 vertices duplicated
| | - 1758 vertices duplicated
| | - 1668 vertices duplicated
| | - 2001 vertices duplicated
| | - 793 vertices duplicated
| | - 514 vertices duplicated
| | - 1084 vertices duplicated
| | - 293 vertices duplicated
| | - 130 vertices duplicated
| | - 195 vertices duplicated
| | - 159 vertices duplicated
| | - 1119 vertices duplicated
| | - 429 vertices duplicated
| | - 2273 vertices duplicated
| | - 696 vertices duplicated
| | - 96 vertices duplicated
| | - 1269 vertices duplicated
| | - 409 vertices duplicated
| | - 1110 vertices duplicated

* New phase started: Building collision database...

* New phase started: CFORM: creating...
| Sorting...
| Collecting faces...
| Collecting vertices...

* New phase started: CFORM: collision model...
| Items to process: 1679036
| | MultipleEdges: 1856 faces
| Models...
| Saving...

* New phase started: Building tangent-basis...
| Declarator...
| Building inputs...
| | duplication: was[1759660] / become[2030916] - 15.4%
| Calculating basis...
| Retreiving basis...

* New phase started: Building rcast-CFORM model...
| Converting faces...

* New phase started: Building rcast-CFORM-mu model...
| Models...
| Building search tree...



Болото целиком не скомпилишь даже на драфте.

отредактировал(а) pervintin: 12-07-2010 01:02 GMT3 час.

Выверт
    
Посты: 657
Откуда:
Возраст: 34
12-07-2010 01:18 GMT3 час. #1289457   
Возможна ли компиляция если при использовании SDK через эмулятор XP? Вообще ноутбук не сгорит?


Прежде чем придираться к чужим соринкам, свои бревна разгребите
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 08:45 GMT3 час. #1289522   
Выверт нет, не сгорит.

добавлено спустя 53 секунд


Возможна ли компиляция если при использовании SDK через эмулятор XP?

ну ты попробуй, а потом нам скажешь, возможно или нет :-)

отредактировал(а) BeeRsek: 12-07-2010 08:45 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue


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