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Привет, гость!









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Выверт
    
Посты: 657
Откуда:
Возраст: 34
12-07-2010 08:50 GMT3 час. #1289523   
Вот сейчас попробую..
ЗЫ. Я заморачиваться не стал с Microsoft Application Compatibility Toolkit 5.5, в случае кривого использования тулза (да или просто вмешательства в компьютер посторонних рук) мне лень винды переустонавливать...


Прежде чем придираться к чужим соринкам, свои бревна разгребите
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
12-07-2010 09:29 GMT3 час. #1289530   
pervintin
Ясно,теперь буду знать,а я то думаю что за хрень!:-)
Вот такой вылет после подключение локации!
* Detected CPU: AuthenticAMD , F15/M11/S1, 2310.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 33342 files cached, 4878Kb memory used.
Init FileSystem 2.312313 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2014196 K], reserved[9472 K], committed[73420 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6839 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.5819
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 614 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=563
load time=9640 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [98 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 69666 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 25659 ms
* [prefetch] memory: 84835Kb
* phase time: 25753 ms
* phase cmem: 143635 K
Сервер: Старт...
* phase time: 284 ms
* phase cmem: 143881 K
Сервер: Загрузка симуляции жизни...
* phase time: 8 ms
* phase cmem: 143881 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
[0]=[actor]
[1]=[default]
[2]=[mp_actor]
[3]=[escape_trader]
[4]=[esc_wolf]
[5]=[esc_ranger]
[6]=[esc_fanat]
[7]=[esc_fox]
[8]=[esc_tutorial_wounded]
[9]=[esc_shustryi]
[10]=[esc_killer_specnaz]
[11]=[esc_killer_master]
[12]=[esc_bandit_novice]
[13]=[esc_stalker_novice]
[14]=[esc_soldier_commander]
[15]=[esc_soldier_blockpost_commander]
[16]=[esc_soldier_regular]
[17]=[esc_soldier_blokpost]
[18]=[esc_soldier_specnaz]
[19]=[esc_plemiannik]
[20]=[esc_provodnik]
[21]=[gar_seriy]
[22]=[gar_dram_novice]
[23]=[gar_newbie_in_tonnel]
[24]=[gar_hellcar]
[25]=[gar_bandit_novice_wounded]
[26]=[gar_bandit_leader]
[27]=[gar_bandit_novice]
[28]=[gar_bandit_general]
[29]=[gar_stalker_general]
[30]=[gar_wounded_bandit]
[31]=[gar_dolg_blokpost]
[32]=[gar_dolg_blokpost_commander]
[33]=[gar_sniper]
[34]=[gar_bandit_dm]
[35]=[agr_krot]
[36]=[agr_ratcatcher]
[37]=[agr_stalker_general]
[38]=[agr_soldier_regular]
[39]=[agr_soldier_specnaz]
[40]=[agr_soldier_commander]
[41]=[agr_soldier_sniper]
[42]=[agr_bandit_general]
[43]=[val_bandit_borov]
[44]=[val_bandit_bodyguard]
[45]=[val_bandit_novice]
[46]=[val_escort_halfdead]
[47]=[val_bandit_general]
[48]=[val_bandit_veteran]
[49]=[val_watchtower_bandit_guard]
[50]=[val_watchtower_bandit_sniper]
[51]=[val_dolg_regular]
[52]=[val_dolg_prisoner]
[53]=[val_escort_nap1]
[54]=[val_escort_captive]
[55]=[val_monolith_regular]
[56]=[val_soldier_regular]
[57]=[val_soldier_specnaz]
[58]=[val_stalker_novice]
[59]=[val_stalker_general]
[60]=[ds_bandit_1]
[61]=[ds_bandit_2]
[62]=[ds_bandit_3]
[63]=[ds_bandit_4]
[64]=[ds_bandit_5]
[65]=[ds_bandit_6]
[66]=[ds_dolg_1]
[67]=[ds_dolg_2]
[68]=[ds_dolg_3]
[69]=[ds_dolg_4]
[70]=[ds_dolg_5]
[71]=[ds_dolg_6]
[72]=[ds_nauch_1]
[73]=[ds_nauch_2]
[74]=[ds_kill_1]
[75]=[ds_kill_2]
[76]=[ds_kill_3]
[77]=[ds_kill_4]
[78]=[ds_kill_5]
[79]=[ds_mil_1]
[80]=[ds_mil_2]
[81]=[ds_mil_3]
[82]=[ds_mil_4]
[83]=[ds_mil_5]
[84]=[ds_mil_6]
[85]=[ds_mil_7]
[86]=[ds_mil_8]
[87]=[ds_mil_9]
[88]=[ds_mil_10]
[89]=[ds_mon_1]
[90]=[ds_mon_2]
[91]=[ds_mon_3]
[92]=[ds_mon_4]
[93]=[ds_mon_5]
[94]=[ds_stalk_1]
[95]=[ds_stalk_2]
[96]=[ds_stalk_3]
[97]=[ds_stalk_4]
[98]=[ds_stalk_5]
[99]=[ds_stalk_6]
[100]=[ds_stalk_7]
[101]=[ds_stalk_8]
[102]=[ds_novice_1]
[103]=[ds_novice_2]
[104]=[ds_novice_3]
[105]=[ds_novice_4]
[106]=[ds_novice_5]
[107]=[ds_novice_6]
[108]=[ds_novice_7]
[109]=[ds_zomb_1]
[110]=[ds_zomb_2]
[111]=[ds_zomb_3]
[112]=[ds_zomb_4]
[113]=[ds_zomb_5]
[114]=[ds_zomb_6]
[115]=[ds_zomb_7]
[116]=[ds_zomb_8]
[117]=[ds_zomb_9]
[118]=[ds_zomb_10]
[119]=[ds_zomb_11]
[120]=[ds_zomb_12]
[121]=[ds_free_1]
[122]=[ds_free_2]
[123]=[ds_free_3]
[124]=[ds_free_4]
[125]=[ds_free_5]
[126]=[ds_free_6]
[127]=[ds_free_7]
[128]=[ds_free_8]
[129]=[ds_borov]
[130]=[ds_volkodav]
[131]=[ds_mil_agr_boss]
[132]=[ds_ara]
[133]=[ds_mil_boss_nii]
[134]=[ds_boss_aes]
[135]=[ds_cook]
[136]=[dar_stalker_explorer]
[137]=[dar_corpse]
[138]=[dar_corpse_kalugin]
[139]=[dar_military_scout]
[140]=[cit_doctor]
[141]=[cit_vp]
[142]=[cit_killer_general]
[143]=[cit_killer_veteran]
[144]=[cit_killer_nauchniy]
[145]=[cit_killer_exo]
[146]=[cit_killer_exo_sniper]
[147]=[cit_killer_leader]
[148]=[cit_bandit_drunk]
[149]=[cit_bandit_general]
[150]=[cit_bandit_veteran]
[151]=[cit_bandit_veteran_best]
[152]=[cit_bandit_leader]
[153]=[bar_barman]
[154]=[bar_white_novice]
[155]=[bar_brown_novice]
[156]=[bar_general]
[157]=[bar_dolg]
[158]=[bar_bandit]
[159]=[bar_killer]
[160]=[bar_barman_guard]
[161]=[bar_barman_guard2]
[162]=[bar_bar_osvedomitel]
[163]=[bar_bar_hunter]
[164]=[bar_bar_drunk_dolg]
[165]=[bar_stalker_freeman]
[166]=[bar_bar_lisiy]
[167]=[bar_psih]
[168]=[bar_arena_manager]
[169]=[bar_arena_guard]
[170]=[bar_arena_savage]
[171]=[bar_dolg_leader]
[172]=[bar_dolg_petrenko]
[173]=[bar_dolg_ivancov]
[174]=[bar_dolg_guard_commander]
[175]=[bar_zastava_commander_1]
[176]=[bar_ecolog_professor]
[177]=[bar_svoboda_attack_commander]
[178]=[bar_killer_ambush_tiran]
[179]=[bar_crazy_veterans_lucky]
[180]=[bar_crazy_veterans]
[181]=[bar_dolg_regular]
[182]=[bar_dolg_sniper]
[183]=[bar_dolg_veteran]
[184]=[bar_dolg_master]
[185]=[bar_Stalker_novice]
[186]=[bar_Stalker_general]
[187]=[bar_Stalker_veteran]
[188]=[bar_ecolog_guard]
[189]=[bar_Killer_regular]
[190]=[bar_Killer_sniper]
[191]=[bar_killer_rpg]
[192]=[bar_Killer_sniper_on_enter]
[193]=[bar_Killer_specnaz]
[194]=[yan_zombied]
[195]=[yan_zombied_veteran]
[196]=[yan_zombied_master]
[197]=[yan_zombied_dolg]
[198]=[yan_Zombied_ambush]
[199]=[yan_fresh_Zombied]
[200]=[yan_Ecolog]
[201]=[yan_general_ecolog]
[202]=[yan_ecolog_help]
[203]=[yan_Semenov]
[204]=[yan_ecolog_vasilyev]
[205]=[yan_ghost]
[206]=[mil_Svoboda_specnaz]
[207]=[mil_Svoboda_regular]
[208]=[mil_Svoboda_sniper]
[209]=[mil_Svoboda_stukach]
[210]=[mil_Svoboda_zoneguard]
[211]=[mil_Svoboda_bodyguard]
[212]=[mil_Svoboda_leader]
[213]=[mil_Svoboda_trader]
[214]=[mil_Svoboda_master_Max]
[215]=[mil_Svoboda_master]
[216]=[mil_Svoboda_cook]
[217]=[mil_Svoboda_blockpost_leader]
[218]=[mil_Svoboda_master_Ugrumiy]
[219]=[mil_Dolg_specnaz]
[220]=[mil_Dolg_specnaz_silence]
[221]=[mil_Dolg_specnaz_cherep]
[222]=[mil_Killer_informator]
[223]=[mil_Killer_specnaz]
[224]=[mil_killer_master]
[225]=[mil_killer_sniper]
[226]=[mil_Stalker_master]
[227]=[mil_Stalker_veteran]
[228]=[mil_Svoboda_zombi_stalker]
[229]=[mil_Monolit_regular]
[230]=[mil_Monolit_master]
[231]=[mil_Svoboda_engineer]
[232]=[rad_monolit_regular]
[233]=[rad_monolit_bunker]
[234]=[rad_monolit_sniper]
[235]=[rad_monolit_specnaz]
[236]=[rad_monolit_master]
[237]=[rad_monolit_rpg]
[238]=[rad_zombied]
[239]=[rad_zombied_veteran]
[240]=[rad_stalker_veteran]
[241]=[rad_stalker_master]
[242]=[rad_soldier_specnaz]
[243]=[rad_Dolg_master]
[244]=[rad_Svoboda_master]
[245]=[rad_ecolog]
[246]=[pri_monolith_ambush]
[247]=[pri_monolith_ambush_specnaz]
[248]=[pri_monolith_ambush_exo]
[249]=[pri_monolith_regular]
[250]=[pri_monolith_specnaz]
[251]=[pri_monolith_exo]
[252]=[pri_monolith_leader]
[253]=[pri_followers_bomber]
[254]=[pri_followers_leader]
[255]=[pri_followers]
[256]=[pri_soldier_suicide]
[257]=[pri_zombied_suicide]
[258]=[pri_zombied]
[259]=[pri_zombied_veteran]
[260]=[aes_Monolit_rpg]
[261]=[aes_Monolit_specnaz]
[262]=[aes_Monolit_sniper]
[263]=[aes_Monolit_sniper_gauss]
[264]=[aes_Monolit_master]
[265]=[aes_Soldier_commander]
[266]=[aes_Soldier_military]
[267]=[aes_Soldier_specnaz]
[268]=[aes_Soldier_specnaz_aes]
[269]=[aes_Soldier_sniper]
[270]=[aes_Monolit_specnaz_rg6]
[271]=[aes_x]
[272]=[aes_x_2]
[273]=[sar_monolith_specnaz]
[274]=[sar_monolith_guard]
[275]=[sar_monolith_exo]
[276]=[sar_monolith_exo_crystal]
[277]=[sar_monolith_commander]
[278]=[sar2_monolith_regular]
[279]=[sar2_monolith_regular2]
[280]=[sar2_monolith_specnaz]
[281]=[sar2_monolith_specnaz2]
[282]=[sar2_monolith_exo]
[283]=[sar2_monolith_exo2]
[284]=[osoznanie]
[285]=[sim_bandit_novice]
[286]=[sim_bandit_general]
[287]=[sim_bandit_veteran]
[288]=[sim_bandit_master]
[289]=[sim_stalker_novice]
[290]=[sim_stalker_general]
[291]=[sim_stalker_veteran]
[292]=[sim_stalker_master]
[293]=[sim_stalker_sniper]
[294]=[sim_dolg_regular]
[295]=[sim_dolg_veteran]
[296]=[sim_dolg_master]
[297]=[sim_dolg_sniper]
[298]=[sim_Svoboda_regular]
[299]=[sim_Svoboda_specnaz]
[300]=[sim_Svoboda_master]
[301]=[sim_Svoboda_sniper]
[302]=[sim_killer_general]
[303]=[sim_killer_veteran]
[304]=[sim_killer_master]
[305]=[sim_killer_sniper]
[306]=[sim_monolith_regular]
[307]=[sim_monolith_specnaz]
[308]=[sim_monolith_master]
[309]=[sim_monolith_sniper]
[310]=[sim_ecolog]
[311]=[sim_zombied_novice]
[312]=[sim_zombied_veteran]
[313]=[sim_zombied_master]
[314]=[sim_fresh_Zombied_stalker]
[315]=[sim_soldier_regular]
[316]=[sim_soldier_specnaz]
[317]=[sim_soldier_commander]
[318]=[sim_soldier_sniper]
[319]=[sim_Soldier_master]
[320]=[sim_stalker_veteran_gusarov]
[321]=[sim_Svoboda_specnaz_leshii]
[322]=[sim_stalker_master_chuchelo]
[323]=[sim_stalker_general_upir]
[324]=[sim_stalker_master_diador]
[325]=[sim_ecolog_zob]
[326]=[sim_stalker_novice_neumeha]
[327]=[sim_bandit_master_kocherga]
[328]=[sim_dolg_veteran_barin]
[329]=[sim_stalker_veteran_vorobey]
[330]=[sim_stalker_master_master]
[331]=[sim_dolg_veteran_prapor]
[332]=[sim_svoboda_specnaz_prut]
[333]=[sim_stalker_veteran_umnik]
[334]=[sim_bandit_master_fraer]
[335]=[sim_stalker_master_polkan]
[336]=[bar_arena_stalker_1]
[337]=[bar_arena_stalker_2]
[338]=[bar_arena_stalker_3_1]
[339]=[bar_arena_stalker_3_2]
[340]=[bar_arena_stalker_4_1]
[341]=[bar_arena_stalker_4_2]
[342]=[bar_arena_stalker_4_3]
[343]=[bar_arena_stalker_4_4]
[344]=[bar_arena_stalker_4_5]
[345]=[bar_arena_stalker_5_1]
[346]=[bar_arena_stalker_5_2]
[347]=[bar_arena_stalker_6_1]
[348]=[bar_arena_stalker_6_2]
[349]=[bar_arena_stalker_6_3]
[350]=[bar_arena_stalker_6_4]
[351]=[bar_arena_stalker_6_5]
[352]=[bar_arena_stalker_6_6]
[353]=[bar_arena_stalker_7]
[354]=[bar_arena_stalker_8_1]
[355]=[bar_arena_stalker_8_2]
[356]=[bar_arena_stalker_8_3]
[357]=[bar_arena_stalker_8_4]
[358]=[bar_arena_respawner]
[359]=[sim_test_000]
[360]=[sim_test_001]
[361]=[sim_test_002]
[362]=[sim_test_003]
[363]=[sim_test_004]
[364]=[sim_test_005]
[365]=[sim_test_006]
[366]=[sim_test_007]
[367]=[sim_test_008]
[368]=[sim_test_009]
[369]=[sim_test_010]
[370]=[sim_test_011]
[371]=[sim_test_012]
[372]=[sim_test_013]
[373]=[sim_test_014]
[374]=[sim_test_015]
[375]=[sim_test_016]
[376]=[sim_test_017]
[377]=[sim_test_018]
[378]=[sim_test_019]
[379]=[sim_test_020]
[380]=[sim_test_021]
[381]=[sim_test_022]
[382]=[sim_test_023]
[383]=[sim_test_024]
[384]=[sim_test_025]
[385]=[sim_test_026]
[386]=[sim_test_027]
[387]=[sim_test_028]
[388]=[sim_test_029]
[389]=[sim_test_030]
[390]=[sim_test_031]
[391]=[sim_test_032]
[392]=[sim_test_033]
[393]=[sim_test_034]
[394]=[sim_test_035]
[395]=[sim_test_036]
[396]=[sim_test_037]
[397]=[sim_test_038]
[398]=[sim_test_039]
[399]=[sim_test_040]
[400]=[sim_test_041]
[401]=[sim_test_042]
[402]=[sim_test_043]
[403]=[sim_test_044]
[404]=[sim_test_045]
[405]=[sim_test_046]
[406]=[sim_test_047]
[407]=[sim_test_048]
[408]=[sim_test_049]
[409]=[sim_test_050]
[410]=[sim_test_051]
[411]=[sim_test_052]
[412]=[sim_test_053]
[413]=[sim_test_054]
[414]=[sim_test_055]
[415]=[sim_test_056]
[416]=[sim_test_057]
[417]=[sim_test_058]
[418]=[sim_test_059]
[419]=[sim_test_060]
[420]=[sim_test_061]
[421]=[sim_test_062]
[422]=[sim_test_063]
[423]=[sim_test_064]
[424]=[sim_test_065]
[425]=[sim_test_066]
[426]=[sim_test_067]
[427]=[sim_test_068]
[428]=[sim_test_069]
[429]=[sim_test_070]
[430]=[sim_test_071]
[431]=[sim_test_072]
[432]=[sim_test_073]
[433]=[sim_test_074]
[434]=[sim_test_075]
[435]=[sim_test_076]
[436]=[sim_test_077]
[437]=[sim_test_078]
[438]=[sim_test_079]
[439]=[sim_test_080]
[440]=[sim_test_081]
[441]=[sim_test_082]
[442]=[sim_test_083]
[443]=[sim_test_084]
[444]=[sim_test_085]
[445]=[sim_test_086]
[446]=[sim_test_087]
[447]=[sim_test_088]
[448]=[sim_test_089]
[449]=[sim_test_090]
[450]=[sim_test_091]
[451]=[sim_test_092]
[452]=[sim_test_093]
[453]=[sim_test_094]
[454]=[sim_test_095]
[455]=[sim_test_096]
[456]=[sim_test_097]
[457]=[sim_test_098]
[458]=[sim_test_099]
[459]=[sim_test_100]
[460]=[sim_test_101]
[461]=[sim_test_102]
[462]=[sim_test_103]
[463]=[sim_test_104]
[464]=[sim_test_105]
[465]=[sim_test_106]
[466]=[sim_test_107]
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


stack trace:


отредактировал(а) FLIKER: 12-07-2010 11:09 GMT3 час.

pervintin
    
Посты: 650
Откуда:
Возраст:
12-07-2010 16:22 GMT3 час. #1289797   

# FLIKER :
pervintin
Ясно,теперь буду знать,а я то думаю что за хрень!:-)
Вот такой вылет после подключение локации!
* Detected CPU: AuthenticAMD , F15/M11/S1, 2310.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 33342 files cached, 4878Kb memory used.
Init FileSystem 2.312313 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2014196 K], reserved[9472 K], committed[73420 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6839 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.5819
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 614 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=563
load time=9640 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [98 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 69666 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 25659 ms
* [prefetch] memory: 84835Kb
* phase time: 25753 ms
* phase cmem: 143635 K
Сервер: Старт...
* phase time: 284 ms
* phase cmem: 143881 K
Сервер: Загрузка симуляции жизни...
* phase time: 8 ms
* phase cmem: 143881 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
[0]=[actor]
[1]=[default]
[2]=[mp_actor]
[3]=[escape_trader]
[4]=[esc_wolf]
[5]=[esc_ranger]
[6]=[esc_fanat]
[7]=[esc_fox]
[8]=[esc_tutorial_wounded]
[9]=[esc_shustryi]
[10]=[esc_killer_specnaz]
[11]=[esc_killer_master]
[12]=[esc_bandit_novice]
[13]=[esc_stalker_novice]
[14]=[esc_soldier_commander]
[15]=[esc_soldier_blockpost_commander]
[16]=[esc_soldier_regular]
[17]=[esc_soldier_blokpost]
[18]=[esc_soldier_specnaz]
[19]=[esc_plemiannik]
[20]=[esc_provodnik]
[21]=[gar_seriy]
[22]=[gar_dram_novice]
[23]=[gar_newbie_in_tonnel]
[24]=[gar_hellcar]
[25]=[gar_bandit_novice_wounded]
[26]=[gar_bandit_leader]
[27]=[gar_bandit_novice]
[28]=[gar_bandit_general]
[29]=[gar_stalker_general]
[30]=[gar_wounded_bandit]
[31]=[gar_dolg_blokpost]
[32]=[gar_dolg_blokpost_commander]
[33]=[gar_sniper]
[34]=[gar_bandit_dm]
[35]=[agr_krot]
[36]=[agr_ratcatcher]
[37]=[agr_stalker_general]
[38]=[agr_soldier_regular]
[39]=[agr_soldier_specnaz]
[40]=[agr_soldier_commander]
[41]=[agr_soldier_sniper]
[42]=[agr_bandit_general]
[43]=[val_bandit_borov]
[44]=[val_bandit_bodyguard]
[45]=[val_bandit_novice]
[46]=[val_escort_halfdead]
[47]=[val_bandit_general]
[48]=[val_bandit_veteran]
[49]=[val_watchtower_bandit_guard]
[50]=[val_watchtower_bandit_sniper]
[51]=[val_dolg_regular]
[52]=[val_dolg_prisoner]
[53]=[val_escort_nap1]
[54]=[val_escort_captive]
[55]=[val_monolith_regular]
[56]=[val_soldier_regular]
[57]=[val_soldier_specnaz]
[58]=[val_stalker_novice]
[59]=[val_stalker_general]
[60]=[ds_bandit_1]
[61]=[ds_bandit_2]
[62]=[ds_bandit_3]
[63]=[ds_bandit_4]
[64]=[ds_bandit_5]
[65]=[ds_bandit_6]
[66]=[ds_dolg_1]
[67]=[ds_dolg_2]
[68]=[ds_dolg_3]
[69]=[ds_dolg_4]
[70]=[ds_dolg_5]
[71]=[ds_dolg_6]
[72]=[ds_nauch_1]
[73]=[ds_nauch_2]
[74]=[ds_kill_1]
[75]=[ds_kill_2]
[76]=[ds_kill_3]
[77]=[ds_kill_4]
[78]=[ds_kill_5]
[79]=[ds_mil_1]
[80]=[ds_mil_2]
[81]=[ds_mil_3]
[82]=[ds_mil_4]
[83]=[ds_mil_5]
[84]=[ds_mil_6]
[85]=[ds_mil_7]
[86]=[ds_mil_8]
[87]=[ds_mil_9]
[88]=[ds_mil_10]
[89]=[ds_mon_1]
[90]=[ds_mon_2]
[91]=[ds_mon_3]
[92]=[ds_mon_4]
[93]=[ds_mon_5]
[94]=[ds_stalk_1]
[95]=[ds_stalk_2]
[96]=[ds_stalk_3]
[97]=[ds_stalk_4]
[98]=[ds_stalk_5]
[99]=[ds_stalk_6]
[100]=[ds_stalk_7]
[101]=[ds_stalk_8]
[102]=[ds_novice_1]
[103]=[ds_novice_2]
[104]=[ds_novice_3]
[105]=[ds_novice_4]
[106]=[ds_novice_5]
[107]=[ds_novice_6]
[108]=[ds_novice_7]
[109]=[ds_zomb_1]
[110]=[ds_zomb_2]
[111]=[ds_zomb_3]
[112]=[ds_zomb_4]
[113]=[ds_zomb_5]
[114]=[ds_zomb_6]
[115]=[ds_zomb_7]
[116]=[ds_zomb_8]
[117]=[ds_zomb_9]
[118]=[ds_zomb_10]
[119]=[ds_zomb_11]
[120]=[ds_zomb_12]
[121]=[ds_free_1]
[122]=[ds_free_2]
[123]=[ds_free_3]
[124]=[ds_free_4]
[125]=[ds_free_5]
[126]=[ds_free_6]
[127]=[ds_free_7]
[128]=[ds_free_8]
[129]=[ds_borov]
[130]=[ds_volkodav]
[131]=[ds_mil_agr_boss]
[132]=[ds_ara]
[133]=[ds_mil_boss_nii]
[134]=[ds_boss_aes]
[135]=[ds_cook]
[136]=[dar_stalker_explorer]
[137]=[dar_corpse]
[138]=[dar_corpse_kalugin]
[139]=[dar_military_scout]
[140]=[cit_doctor]
[141]=[cit_vp]
[142]=[cit_killer_general]
[143]=[cit_killer_veteran]
[144]=[cit_killer_nauchniy]
[145]=[cit_killer_exo]
[146]=[cit_killer_exo_sniper]
[147]=[cit_killer_leader]
[148]=[cit_bandit_drunk]
[149]=[cit_bandit_general]
[150]=[cit_bandit_veteran]
[151]=[cit_bandit_veteran_best]
[152]=[cit_bandit_leader]
[153]=[bar_barman]
[154]=[bar_white_novice]
[155]=[bar_brown_novice]
[156]=[bar_general]
[157]=[bar_dolg]
[158]=[bar_bandit]
[159]=[bar_killer]
[160]=[bar_barman_guard]
[161]=[bar_barman_guard2]
[162]=[bar_bar_osvedomitel]
[163]=[bar_bar_hunter]
[164]=[bar_bar_drunk_dolg]
[165]=[bar_stalker_freeman]
[166]=[bar_bar_lisiy]
[167]=[bar_psih]
[168]=[bar_arena_manager]
[169]=[bar_arena_guard]
[170]=[bar_arena_savage]
[171]=[bar_dolg_leader]
[172]=[bar_dolg_petrenko]
[173]=[bar_dolg_ivancov]
[174]=[bar_dolg_guard_commander]
[175]=[bar_zastava_commander_1]
[176]=[bar_ecolog_professor]
[177]=[bar_svoboda_attack_commander]
[178]=[bar_killer_ambush_tiran]
[179]=[bar_crazy_veterans_lucky]
[180]=[bar_crazy_veterans]
[181]=[bar_dolg_regular]
[182]=[bar_dolg_sniper]
[183]=[bar_dolg_veteran]
[184]=[bar_dolg_master]
[185]=[bar_Stalker_novice]
[186]=[bar_Stalker_general]
[187]=[bar_Stalker_veteran]
[188]=[bar_ecolog_guard]
[189]=[bar_Killer_regular]
[190]=[bar_Killer_sniper]
[191]=[bar_killer_rpg]
[192]=[bar_Killer_sniper_on_enter]
[193]=[bar_Killer_specnaz]
[194]=[yan_zombied]
[195]=[yan_zombied_veteran]
[196]=[yan_zombied_master]
[197]=[yan_zombied_dolg]
[198]=[yan_Zombied_ambush]
[199]=[yan_fresh_Zombied]
[200]=[yan_Ecolog]
[201]=[yan_general_ecolog]
[202]=[yan_ecolog_help]
[203]=[yan_Semenov]
[204]=[yan_ecolog_vasilyev]
[205]=[yan_ghost]
[206]=[mil_Svoboda_specnaz]
[207]=[mil_Svoboda_regular]
[208]=[mil_Svoboda_sniper]
[209]=[mil_Svoboda_stukach]
[210]=[mil_Svoboda_zoneguard]
[211]=[mil_Svoboda_bodyguard]
[212]=[mil_Svoboda_leader]
[213]=[mil_Svoboda_trader]
[214]=[mil_Svoboda_master_Max]
[215]=[mil_Svoboda_master]
[216]=[mil_Svoboda_cook]
[217]=[mil_Svoboda_blockpost_leader]
[218]=[mil_Svoboda_master_Ugrumiy]
[219]=[mil_Dolg_specnaz]
[220]=[mil_Dolg_specnaz_silence]
[221]=[mil_Dolg_specnaz_cherep]
[222]=[mil_Killer_informator]
[223]=[mil_Killer_specnaz]
[224]=[mil_killer_master]
[225]=[mil_killer_sniper]
[226]=[mil_Stalker_master]
[227]=[mil_Stalker_veteran]
[228]=[mil_Svoboda_zombi_stalker]
[229]=[mil_Monolit_regular]
[230]=[mil_Monolit_master]
[231]=[mil_Svoboda_engineer]
[232]=[rad_monolit_regular]
[233]=[rad_monolit_bunker]
[234]=[rad_monolit_sniper]
[235]=[rad_monolit_specnaz]
[236]=[rad_monolit_master]
[237]=[rad_monolit_rpg]
[238]=[rad_zombied]
[239]=[rad_zombied_veteran]
[240]=[rad_stalker_veteran]
[241]=[rad_stalker_master]
[242]=[rad_soldier_specnaz]
[243]=[rad_Dolg_master]
[244]=[rad_Svoboda_master]
[245]=[rad_ecolog]
[246]=[pri_monolith_ambush]
[247]=[pri_monolith_ambush_specnaz]
[248]=[pri_monolith_ambush_exo]
[249]=[pri_monolith_regular]
[250]=[pri_monolith_specnaz]
[251]=[pri_monolith_exo]
[252]=[pri_monolith_leader]
[253]=[pri_followers_bomber]
[254]=[pri_followers_leader]
[255]=[pri_followers]
[256]=[pri_soldier_suicide]
[257]=[pri_zombied_suicide]
[258]=[pri_zombied]
[259]=[pri_zombied_veteran]
[260]=[aes_Monolit_rpg]
[261]=[aes_Monolit_specnaz]
[262]=[aes_Monolit_sniper]
[263]=[aes_Monolit_sniper_gauss]
[264]=[aes_Monolit_master]
[265]=[aes_Soldier_commander]
[266]=[aes_Soldier_military]
[267]=[aes_Soldier_specnaz]
[268]=[aes_Soldier_specnaz_aes]
[269]=[aes_Soldier_sniper]
[270]=[aes_Monolit_specnaz_rg6]
[271]=[aes_x]
[272]=[aes_x_2]
[273]=[sar_monolith_specnaz]
[274]=[sar_monolith_guard]
[275]=[sar_monolith_exo]
[276]=[sar_monolith_exo_crystal]
[277]=[sar_monolith_commander]
[278]=[sar2_monolith_regular]
[279]=[sar2_monolith_regular2]
[280]=[sar2_monolith_specnaz]
[281]=[sar2_monolith_specnaz2]
[282]=[sar2_monolith_exo]
[283]=[sar2_monolith_exo2]
[284]=[osoznanie]
[285]=[sim_bandit_novice]
[286]=[sim_bandit_general]
[287]=[sim_bandit_veteran]
[288]=[sim_bandit_master]
[289]=[sim_stalker_novice]
[290]=[sim_stalker_general]
[291]=[sim_stalker_veteran]
[292]=[sim_stalker_master]
[293]=[sim_stalker_sniper]
[294]=[sim_dolg_regular]
[295]=[sim_dolg_veteran]
[296]=[sim_dolg_master]
[297]=[sim_dolg_sniper]
[298]=[sim_Svoboda_regular]
[299]=[sim_Svoboda_specnaz]
[300]=[sim_Svoboda_master]
[301]=[sim_Svoboda_sniper]
[302]=[sim_killer_general]
[303]=[sim_killer_veteran]
[304]=[sim_killer_master]
[305]=[sim_killer_sniper]
[306]=[sim_monolith_regular]
[307]=[sim_monolith_specnaz]
[308]=[sim_monolith_master]
[309]=[sim_monolith_sniper]
[310]=[sim_ecolog]
[311]=[sim_zombied_novice]
[312]=[sim_zombied_veteran]
[313]=[sim_zombied_master]
[314]=[sim_fresh_Zombied_stalker]
[315]=[sim_soldier_regular]
[316]=[sim_soldier_specnaz]
[317]=[sim_soldier_commander]
[318]=[sim_soldier_sniper]
[319]=[sim_Soldier_master]
[320]=[sim_stalker_veteran_gusarov]
[321]=[sim_Svoboda_specnaz_leshii]
[322]=[sim_stalker_master_chuchelo]
[323]=[sim_stalker_general_upir]
[324]=[sim_stalker_master_diador]
[325]=[sim_ecolog_zob]
[326]=[sim_stalker_novice_neumeha]
[327]=[sim_bandit_master_kocherga]
[328]=[sim_dolg_veteran_barin]
[329]=[sim_stalker_veteran_vorobey]
[330]=[sim_stalker_master_master]
[331]=[sim_dolg_veteran_prapor]
[332]=[sim_svoboda_specnaz_prut]
[333]=[sim_stalker_veteran_umnik]
[334]=[sim_bandit_master_fraer]
[335]=[sim_stalker_master_polkan]
[336]=[bar_arena_stalker_1]
[337]=[bar_arena_stalker_2]
[338]=[bar_arena_stalker_3_1]
[339]=[bar_arena_stalker_3_2]
[340]=[bar_arena_stalker_4_1]
[341]=[bar_arena_stalker_4_2]
[342]=[bar_arena_stalker_4_3]
[343]=[bar_arena_stalker_4_4]
[344]=[bar_arena_stalker_4_5]
[345]=[bar_arena_stalker_5_1]
[346]=[bar_arena_stalker_5_2]
[347]=[bar_arena_stalker_6_1]
[348]=[bar_arena_stalker_6_2]
[349]=[bar_arena_stalker_6_3]
[350]=[bar_arena_stalker_6_4]
[351]=[bar_arena_stalker_6_5]
[352]=[bar_arena_stalker_6_6]
[353]=[bar_arena_stalker_7]
[354]=[bar_arena_stalker_8_1]
[355]=[bar_arena_stalker_8_2]
[356]=[bar_arena_stalker_8_3]
[357]=[bar_arena_stalker_8_4]
[358]=[bar_arena_respawner]
[359]=[sim_test_000]
[360]=[sim_test_001]
[361]=[sim_test_002]
[362]=[sim_test_003]
[363]=[sim_test_004]
[364]=[sim_test_005]
[365]=[sim_test_006]
[366]=[sim_test_007]
[367]=[sim_test_008]
[368]=[sim_test_009]
[369]=[sim_test_010]
[370]=[sim_test_011]
[371]=[sim_test_012]
[372]=[sim_test_013]
[373]=[sim_test_014]
[374]=[sim_test_015]
[375]=[sim_test_016]
[376]=[sim_test_017]
[377]=[sim_test_018]
[378]=[sim_test_019]
[379]=[sim_test_020]
[380]=[sim_test_021]
[381]=[sim_test_022]
[382]=[sim_test_023]
[383]=[sim_test_024]
[384]=[sim_test_025]
[385]=[sim_test_026]
[386]=[sim_test_027]
[387]=[sim_test_028]
[388]=[sim_test_029]
[389]=[sim_test_030]
[390]=[sim_test_031]
[391]=[sim_test_032]
[392]=[sim_test_033]
[393]=[sim_test_034]
[394]=[sim_test_035]
[395]=[sim_test_036]
[396]=[sim_test_037]
[397]=[sim_test_038]
[398]=[sim_test_039]
[399]=[sim_test_040]
[400]=[sim_test_041]
[401]=[sim_test_042]
[402]=[sim_test_043]
[403]=[sim_test_044]
[404]=[sim_test_045]
[405]=[sim_test_046]
[406]=[sim_test_047]
[407]=[sim_test_048]
[408]=[sim_test_049]
[409]=[sim_test_050]
[410]=[sim_test_051]
[411]=[sim_test_052]
[412]=[sim_test_053]
[413]=[sim_test_054]
[414]=[sim_test_055]
[415]=[sim_test_056]
[416]=[sim_test_057]
[417]=[sim_test_058]
[418]=[sim_test_059]
[419]=[sim_test_060]
[420]=[sim_test_061]
[421]=[sim_test_062]
[422]=[sim_test_063]
[423]=[sim_test_064]
[424]=[sim_test_065]
[425]=[sim_test_066]
[426]=[sim_test_067]
[427]=[sim_test_068]
[428]=[sim_test_069]
[429]=[sim_test_070]
[430]=[sim_test_071]
[431]=[sim_test_072]
[432]=[sim_test_073]
[433]=[sim_test_074]
[434]=[sim_test_075]
[435]=[sim_test_076]
[436]=[sim_test_077]
[437]=[sim_test_078]
[438]=[sim_test_079]
[439]=[sim_test_080]
[440]=[sim_test_081]
[441]=[sim_test_082]
[442]=[sim_test_083]
[443]=[sim_test_084]
[444]=[sim_test_085]
[445]=[sim_test_086]
[446]=[sim_test_087]
[447]=[sim_test_088]
[448]=[sim_test_089]
[449]=[sim_test_090]
[450]=[sim_test_091]
[451]=[sim_test_092]
[452]=[sim_test_093]
[453]=[sim_test_094]
[454]=[sim_test_095]
[455]=[sim_test_096]
[456]=[sim_test_097]
[457]=[sim_test_098]
[458]=[sim_test_099]
[459]=[sim_test_100]
[460]=[sim_test_101]
[461]=[sim_test_102]
[462]=[sim_test_103]
[463]=[sim_test_104]
[464]=[sim_test_105]
[465]=[sim_test_106]
[466]=[sim_test_107]
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


stack trace:




Нет такого профиля ни в одном xml,е -- sim_default_military_4
Лис есть,фанат есть,волк есть, шустрый есть, а такого мудака нету!


Rot 999
    
Посты: 153
Откуда: Минеральные Воды
Возраст:
12-07-2010 18:30 GMT3 час. #1289911   
Фух, разобрался я с проблемой. У меня просто руки не с того места) Я в батнике писал mAp_atp_test, а нужно было mp_atp_test)) Но теперь новый вопрос - пожалуйста, подскажите как сделать респавн? Например, я поставил кабана и хочу, чтобы после его убийства секунд через 50 спавнился ещё кабан? Только подробно, пожалуйста, я в SDK и скриптах нубито полнейший((

добавлено спустя 2 минут

А, и ещё, вот я пытался добавлять собственные объекты на карте - ну мол диванчики, кроватки, мешки с песком, столы-стулья, а во время компиляции выскакивает ошибка - ну, зелёный жучок такой) Я вот думаю, может это из-за того, что объекты друг с другом соприкасаются, насквозь проходят... Может из-за этого не компилить? Или причина не в этом?

отредактировал(а) Rot 999: 12-07-2010 18:32 GMT3 час.

BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 18:37 GMT3 час. #1289921   
Rot 999 нет, причина не в этом. В таких случаях принято логи выкладывать, а то гадать на кофейной гуще что у тебя там смысла не имеет.


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Rot 999
    
Посты: 153
Откуда: Минеральные Воды
Возраст:
12-07-2010 18:50 GMT3 час. #1289932   
BeeRsek , а где ж лог взять? Это во время компиляции происходит, и паучок этот выскакивает... В какой папочке лог лежать должен? И, кстати, это точно из-за декораций - столов, стульев... ВОт если их все убрать - нормально компилит. Только вставить - ошибку выбивает. Причём в самом начале, когда данные уровня загружает... Не знаю, что и делать...

добавлено спустя 15 минут

Кстати, ещё проблема! Я на верхней панели кнопочки всякие потыкал, и теперь у меня все объекты (столы, стулья, да и мутанты, оружие, патроны) можно ставить только в воздухе! В небе! Почему? Раншье нормально - нажимаешь add, нажимаешь на землю - и появилось. Теперь при нажатии на землю не появляется, но появляется при нажатии в небо. Что делать???

отредактировал(а) Rot 999: 12-07-2010 19:06 GMT3 час.

BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 19:07 GMT3 час. #1289940   
скорей всего тебе не хватает .thm файлов. При добавлении новых обьектов такая фигня бывает. Ща,подожди, разберемся.

добавлено спустя 1 минуту

логи лежат в ...\X-Ray SDK\level_editor\logs\

отредактировал(а) BeeRsek: 12-07-2010 19:08 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
Посты: 1047
Откуда: Краснодар
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12-07-2010 19:08 GMT3 час. #1289943   
pervintin
ЧТо не так с аиврапером или с локацией!:-)
'xrCore' build 2215, Apr 25 2005

! Cannot find library xrEPropsB.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
"LevelBuilder v4.1" beta build
Compilation date: Apr 25 2005

Startup time: 16:33:04

* New phase started: Processing level graphs
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
level 1 l01_escape
level 2 l02_garbage
level 3 l03_agroprom
level 4 l03u_agr_underground
level 5 l04_darkvalley
level 6 l04u_labx18
level 7 l05_bar
level 8 l06_rostok
level 9 l08_yantar
level 10 l08u_brainlab
level 11 l07_military
level 13 l10_radar
level 14 l11_pripyat
level 15 l12_stancia
Graph for the level l12_stancia doesn't correspond to the graph points from Level Editor! (128 : 129)
level 16 l12u_sarcofag
level 17 l12u_control_monolith
level 19 l12_stancia_2
level 20 l10u_bunker
Graph point bun_graph_point_0000 is removed,because it has the same position as some another graph point
level 27 limansk
level 28 hospital
level 31 red_forest
level 33 marsh

* New phase started: Adding interconnection points
Level  with id 1 has an INVALID connection point exit graph point name ,
which references to graph point exit_actor_escape_01 on the level  with id 33

***STOP*** file 'P:\xrAI\xr_graph_merge.cpp', line 546.
***Reason***: *** Assertion failed ***
Expression: M != (*K).second->m_tVertexMap.end()

***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xrSE_Factory_Димон_07-12-10_16-35-06.mdmp'


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 19:10 GMT3 час. #1289947   
Rot 999имя лога xrlc_... .txt


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Mehanik Yar
    
Посты: 469
Откуда: Уфа
Возраст:
12-07-2010 19:22 GMT3 час. #1289965   
при создании мультиплеерной карты нужно только билд сделать?


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 19:27 GMT3 час. #1289969   
Mehanik Yar ну смотря как ты ее решил сделать. Если с нуля или если ты правил геометрию уровня (добавлял какие нибудь обьекты) то делаешь билд,а потом компилишь.

Если же только правил спавн обьекты (граф поинты и т.п.) то достаточно сделать make game и сохранить локацию


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
12-07-2010 19:27 GMT3 час. #1289970   
Mehanik Yar и собрать геометрию компиляторами


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
Mehanik Yar
    
Посты: 469
Откуда: Уфа
Возраст:
12-07-2010 19:37 GMT3 час. #1289979   
вот такая вот ошщибочка при компиляции
Expression : THM
Function : CBuild::Load
File : I\xray-svn\xrLC\Build_Load.cpp
Line :282
Description : rawdata\textures\corp\corp_human3.thm

stack trace:
Press CANCEL to abort execution
Press TRY AGAIN to continue execution
Press CONTINUE to continue execution and ignore all the errors of this type
не подскажите что это такое?


FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
12-07-2010 19:38 GMT3 час. #1289981   
Mehanik Yar
Нет текстуры corp_human3..
Сделай через прогу dds2tga

отредактировал(а) FLIKER: 12-07-2010 19:53 GMT3 час.

BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 19:44 GMT3 час. #1289986   
Mehanik Yar сейчас обьясню подробно

добавлено спустя 7 минут

Mehanik Yar скачай это: _http://stalkerin.gameru.net/downloads/stutils/dds2tgaLE.rar
установи ее в ...X-Ray SDK\level_editor\import\
Затем в эту папку импорт кинь текстуру которая в логе. Запусти батник выше описанной программы. Потом запусти СДК. Выбери Images -> Check new textures. Дальше жми везде "ок" (сам разберешься :-) ).
Потом опять запусти компилятор. Если будет опять подобная ошибка с другой текстурой то сделай с ней тоже самое.

отредактировал(а) BeeRsek: 12-07-2010 19:54 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Mehanik Yar
    
Посты: 469
Откуда: Уфа
Возраст:
12-07-2010 20:03 GMT3 час. #1290005   
Уже делаю. Спасибо.


Rot 999
    
Посты: 153
Откуда: Минеральные Воды
Возраст:
12-07-2010 21:15 GMT3 час. #1290088   
Итак, проблема с объектами - что бы ни ставил - не компилит. Вообще. Convertins data structures когда начинается, доходит почти до конца и выдаёт ошибку. Сейчас у меня на локе АТП, к примеру, собрал сетку, поставил actor-а и кабана) Если без дерева, то компилит, и дальше всё по маслу. А вот только я ставлю хоть 1 дерево (стол, диван, стул, шкаф) - всё, не компилит. И вот лог:

FATAL ERROR

[error]Expression : assertion failed
[error]Function : b_BuildTexture::Vflip
[error]File : d:\xray-svn\xrlc\build.h
[error]Line : 30
[error]Description : pSurface

Что делать???


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
12-07-2010 21:22 GMT3 час. #1290093   
это не весь лог. дай весь


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Mehanik Yar
    
Посты: 469
Откуда: Уфа
Возраст:
12-07-2010 21:23 GMT3 час. #1290094   
А как карты к мультиплееру подключить?


BeeRsek
    
Посты: 1242
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Возраст: 31
12-07-2010 21:46 GMT3 час. #1290108   
Mehanik Yar вот это не знаю. Как из МП в сингл знаю :-)


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Rot 999
    
Посты: 153
Откуда: Минеральные Воды
Возраст:
13-07-2010 09:01 GMT3 час. #1290342   
Итак, вот весь лог:

* Detected CPU: GenuineIntel P4 family, F15/M4/S1, 3000.00 mhz, 108-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
FS: 34204 files cached, 4145Kb memory used.
Init FileSystem 0.960230 sec
'xrCore' build 0, (null)

"LevelBuilder v4.1" beta build
Compilation date: Apr 10 2007

Startup time: 22:13:24

* New phase started: Reading project [mp_atp_test]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 66370
| Faces...
| | * faces: 110391
| Models and References
| | * Loading model: 'trees\new_trees\trees_urod_1_06' - v(1654/1654), f(3567/3567)
| Other transfer...
| | * materials: 51
| | * shaders: 5
| | * shaders_xrlc: 4
| | * glows: 1
| | * portals: 0
| | * LODs: 1
| Loading lights...
| | *lighting*: HEMI: 1 lights
| | *lighting*: SUN: 1 lights
| | *lighting*: STATIC: 1 lights
| | * d-lights: 1
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | processing: rawdata\textures\glow\glow_04.thm
| | - loading: glow\glow_04
| | processing: rawdata\textures\wood\wood_zabor_iov.thm
| | processing: rawdata\textures\ston\ston_beton_stena_iov_hi.thm
| | processing: rawdata\textures\ston\ston_stripes_iov.thm
| | processing: rawdata\textures\ston\ston_bricks3.thm
| | processing: rawdata\textures\wood\wood_doski_1.thm
| | processing: rawdata\textures\ston\ston_kazarmawall_iov.thm
| | processing: rawdata\textures\mtl\mtl_rust_dark_iov.thm
| | processing: rawdata\textures\ston\ston_old_beton_iov.thm
| | processing: rawdata\textures\mtl\mtl_set_iov.thm
| | processing: rawdata\textures\user\user_floor_dirty_gr.thm
| | processing: rawdata\textures\crete\crete_stuccowall3_iov.thm
| | processing: rawdata\textures\wood\wood_paint_iov02.thm
| | processing: rawdata\textures\crete\crete_schiffer3.thm
| | processing: rawdata\textures\crete\crete_podval.thm
| | processing: rawdata\textures\grnd\grnd_zemlya2_iov.thm
| | processing: rawdata\textures\mtl\mtl_fence2.thm
| | - loading: mtl\mtl_fence2
| | processing: rawdata\textures\mtl\mtl_rza_ch_01.thm
| | processing: rawdata\textures\prop\prop_provod_05.thm
| | processing: rawdata\textures\prop\prop_fake_ladder.thm
| | processing: rawdata\textures\wood\wood_doski2.thm
| | processing: rawdata\textures\ston\ston_stuccowall2_iov.thm
| | processing: rawdata\textures\ston\ston_beton_lom_iov.thm
| | processing: rawdata\textures\ston\ston_br2_iov.thm
| | processing: rawdata\textures\ston\ston_floor_04.thm
| | processing: rawdata\textures\wood\wood_stolb_iov.thm
| | processing: rawdata\textures\fx\fx_wood_fire_2.thm
| | processing: rawdata\textures\door\door_gr_iov_01.thm
| | processing: rawdata\textures\ston\ston_beton_pod_01.thm
| | processing: rawdata\textures\ston\ston_beton_iov_dirt_01.thm
| | processing: rawdata\textures\ston\ston_stuccobrick2_iov.thm
| | processing: rawdata\textures\mtl\mtl_tubes3b.thm
| | processing: rawdata\textures\prop\prop_zabor_iov.thm
| | - loading: prop\prop_zabor_iov
| | processing: rawdata\textures\mtl\mtl_fence2n.thm
| | - loading: mtl\mtl_fence2n
| | processing: rawdata\textures\wood\wood_plank8.thm
| | processing: rawdata\textures\mtl\mtl_bochka_02.thm
| | processing: rawdata\textures\prop\prop_fake_kollision.thm
| | processing: rawdata\textures\ston\ston_old_wall_iov.thm
| | processing: rawdata\textures\ston\ston_pol_smola_iov.thm
| | processing: rawdata\textures\ston\ston_bricks10.thm
| | processing: rawdata\textures\ston\ston_bricks_j10.thm
| | processing: rawdata\textures\mtl\mtl_roof_red_iov.thm
| | processing: rawdata\textures\mtl\mtl_rja2_iov.thm
| | processing: rawdata\textures\mtl\mtl_walls9a.thm
| | processing: rawdata\textures\mtl\mtl_pod_01.thm
| | processing: rawdata\textures\terrain\terrain_mp_atp.thm
| | - loading: terrain\terrain_mp_atp
| | processing: rawdata\textures\trees\trees_forestwall1.thm
| | - loading: trees\trees_forestwall1
| | processing: rawdata\textures\grnd\grnd_zemlya_iov.thm
| | processing: rawdata\textures\tree\tree_fuflo.thm
| | - loading: tree\tree_fuflo

FATAL ERROR

[error]Expression : assertion failed
[error]Function : b_BuildTexture::Vflip
[error]File : d:\xray-svn\xrlc\build.h
[error]Line : 30
[error]Description : pSurface


stack trace:


Sine
    
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13-07-2010 09:59 GMT3 час. #1290369   
Rot 999

# BeeRsek :
Mehanik Yar сейчас обьясню подробно

добавлено спустя 7 минут

Mehanik Yar скачай это: _http://stalkerin.gameru.net/downloads/stutils/dds2tgaLE.rar
установи ее в ...X-Ray SDK\level_editor\import\
Затем в эту папку импорт кинь текстуру которая в логе. Запусти батник выше описанной программы. Потом запусти СДК. Выбери Images -> Check new textures. Дальше жми везде "ок" (сам разберешься :-) ).
Потом опять запусти компилятор. Если будет опять подобная ошибка с другой текстурой то сделай с ней тоже самое.



Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
pervintin
    
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13-07-2010 10:31 GMT3 час. #1290388   

# Sine :
Rot 999

# BeeRsek :
Mehanik Yar сейчас обьясню подробно

добавлено спустя 7 минут

Mehanik Yar скачай это: _http://stalkerin.gameru.net/downloads/stutils/dds2tgaLE.rar
установи ее в ...X-Ray SDK\level_editor\import\
Затем в эту папку импорт кинь текстуру которая в логе. Запусти батник выше описанной программы. Потом запусти СДК. Выбери Images -> Check new textures. Дальше жми везде "ок" (сам разберешься :-) ).
Потом опять запусти компилятор. Если будет опять подобная ошибка с другой текстурой то сделай с ней тоже самое.




Если он будет всё перегонять через dds2tgaLE, начиная с tree_fuflo, то к новому году управится. :-)

Надо сначала конвертером перегнать.

converter -dds2tga
pause

А уж остатки через dds2tgaLE


Sine
    
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13-07-2010 10:39 GMT3 час. #1290395   
pervintin всегда перегонял через обычный ддс2тга, а оказывается есть еще какой то, в чем разница?


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
pervintin
    
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Откуда:
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13-07-2010 10:51 GMT3 час. #1290408   
Sine
Сначала конвертером надо перегнать. Во первых быстро, во вторых без ошибок всё перегоняет.

[Множественное преобразование текстур из .dds в .tga]
Команда:
converter -dds2tga [-with_solid] [-with_bump]

Утилита читает все .thm файлы в $textures$ и воссоздаёт .tga из .dds
в $game_textures$. Уже существующие .tga файлы не перезаписываются.
Ключ -with_solid предписывает обрабатывать ещё и непрозрачные текстуры,
что нужно при пересборке с -gi.


FLIKER
    
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13-07-2010 12:20 GMT3 час. #1290503   
Не могу почему то присабачить(приатачить) шейп и почему левел ченжео передвигается только прямо ?


Rot 999
    
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13-07-2010 12:40 GMT3 час. #1290516   
Фух, спасибо вам большое! Получилось! Но теперь вопрос про респавн - вот spawn_element я сделал кабана, и хочу, чтоб после его смерти через 40 сек. появлялся ещё кабан. Ну, респавнился. Что нужно для этого сделать? Только поподробнее, пожалуйста!

добавлено спустя 14 минут

А вот вопрос: вот я в конвертере массовое dds в tga сделал, и что дальше? Нужн их как-то в SDK присобачивать, или после этого уже готово всё и можно сразу расставлять объекты?

отредактировал(а) Rot 999: 13-07-2010 12:55 GMT3 час.

FLIKER
    
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13-07-2010 13:28 GMT3 час. #1290551   
Что это такое ??
Когда начал делать level graph болотам,вот такой вылет!
'xrCore' build 2215, Apr 25 2005

! Cannot find library xrEPropsB.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
"LevelBuilder v4.1" beta build
Compilation date: Apr 25 2005

Startup time: 14:27:30
Building Level gamedata\levels\marsh\

* New phase started: Loading AI map
***STOP*** file 'P:\xrAI\level_graph.cpp', line 36.
***Reason***: *** Assertion failed ***
Expression: header().version() == XRAI_CURRENT_VERSION

***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xrSE_Factory_Димон_07-13-10_14-27-33.mdmp'

отредактировал(а) FLIKER: 14-07-2010 06:42 GMT3 час.

BeeRsek
    
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Возраст: 31
13-07-2010 14:42 GMT3 час. #1290593   
FLIKER а ты в гугле пробывал пробивать этот лог?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Rot 999
    
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13-07-2010 14:44 GMT3 час. #1290595   
Так что насчёт респавна?




Форумы Архив » Свалка SDK для игры S.T.A.L.K.E.R. (по 18.07.10)


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