Автор Сообщение
Посты: 657
Откуда:
12-07-2010 08:50 GMT3 час. #1289523   
Вот сейчас попробую..
ЗЫ. Я заморачиваться не стал с Microsoft Application Compatibility Toolkit 5.5, в случае кривого использования тулза (да или просто вмешательства в компьютер посторонних рук) мне лень винды переустонавливать...


Посты: 1047
Откуда:
12-07-2010 09:29 GMT3 час. #1289530   
pervintin
Ясно,теперь буду знать,а я то думаю что за хрень!:-)
Вот такой вылет после подключение локации!
* Detected CPU: AuthenticAMD , F15/M11/S1, 2310.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 33342 files cached, 4878Kb memory used.
Init FileSystem 2.312313 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2014196 K], reserved[9472 K], committed[73420 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6839 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.5819
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 614 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=563
load time=9640 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [98 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 69666 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 25659 ms
* [prefetch] memory: 84835Kb
* phase time: 25753 ms
* phase cmem: 143635 K
Сервер: Старт...
* phase time: 284 ms
* phase cmem: 143881 K
Сервер: Загрузка симуляции жизни...
* phase time: 8 ms
* phase cmem: 143881 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
[0]=[actor]
[1]=[default]
[2]=[mp_actor]
[3]=[escape_trader]
[4]=[esc_wolf]
[5]=[esc_ranger]
[6]=[esc_fanat]
[7]=[esc_fox]
[8]=[esc_tutorial_wounded]
[9]=[esc_shustryi]
[10]=[esc_killer_specnaz]
[11]=[esc_killer_master]
[12]=[esc_bandit_novice]
[13]=[esc_stalker_novice]
[14]=[esc_soldier_commander]
[15]=[esc_soldier_blockpost_commander]
[16]=[esc_soldier_regular]
[17]=[esc_soldier_blokpost]
[18]=[esc_soldier_specnaz]
[19]=[esc_plemiannik]
[20]=[esc_provodnik]
[21]=[gar_seriy]
[22]=[gar_dram_novice]
[23]=[gar_newbie_in_tonnel]
[24]=[gar_hellcar]
[25]=[gar_bandit_novice_wounded]
[26]=[gar_bandit_leader]
[27]=[gar_bandit_novice]
[28]=[gar_bandit_general]
[29]=[gar_stalker_general]
[30]=[gar_wounded_bandit]
[31]=[gar_dolg_blokpost]
[32]=[gar_dolg_blokpost_commander]
[33]=[gar_sniper]
[34]=[gar_bandit_dm]
[35]=[agr_krot]
[36]=[agr_ratcatcher]
[37]=[agr_stalker_general]
[38]=[agr_soldier_regular]
[39]=[agr_soldier_specnaz]
[40]=[agr_soldier_commander]
[41]=[agr_soldier_sniper]
[42]=[agr_bandit_general]
[43]=[val_bandit_borov]
[44]=[val_bandit_bodyguard]
[45]=[val_bandit_novice]
[46]=[val_escort_halfdead]
[47]=[val_bandit_general]
[48]=[val_bandit_veteran]
[49]=[val_watchtower_bandit_guard]
[50]=[val_watchtower_bandit_sniper]
[51]=[val_dolg_regular]
[52]=[val_dolg_prisoner]
[53]=[val_escort_nap1]
[54]=[val_escort_captive]
[55]=[val_monolith_regular]
[56]=[val_soldier_regular]
[57]=[val_soldier_specnaz]
[58]=[val_stalker_novice]
[59]=[val_stalker_general]
[60]=[ds_bandit_1]
[61]=[ds_bandit_2]
[62]=[ds_bandit_3]
[63]=[ds_bandit_4]
[64]=[ds_bandit_5]
[65]=[ds_bandit_6]
[66]=[ds_dolg_1]
[67]=[ds_dolg_2]
[68]=[ds_dolg_3]
[69]=[ds_dolg_4]
[70]=[ds_dolg_5]
[71]=[ds_dolg_6]
[72]=[ds_nauch_1]
[73]=[ds_nauch_2]
[74]=[ds_kill_1]
[75]=[ds_kill_2]
[76]=[ds_kill_3]
[77]=[ds_kill_4]
[78]=[ds_kill_5]
[79]=[ds_mil_1]
[80]=[ds_mil_2]
[81]=[ds_mil_3]
[82]=[ds_mil_4]
[83]=[ds_mil_5]
[84]=[ds_mil_6]
[85]=[ds_mil_7]
[86]=[ds_mil_8]
[87]=[ds_mil_9]
[88]=[ds_mil_10]
[89]=[ds_mon_1]
[90]=[ds_mon_2]
[91]=[ds_mon_3]
[92]=[ds_mon_4]
[93]=[ds_mon_5]
[94]=[ds_stalk_1]
[95]=[ds_stalk_2]
[96]=[ds_stalk_3]
[97]=[ds_stalk_4]
[98]=[ds_stalk_5]
[99]=[ds_stalk_6]
[100]=[ds_stalk_7]
[101]=[ds_stalk_8]
[102]=[ds_novice_1]
[103]=[ds_novice_2]
[104]=[ds_novice_3]
[105]=[ds_novice_4]
[106]=[ds_novice_5]
[107]=[ds_novice_6]
[108]=[ds_novice_7]
[109]=[ds_zomb_1]
[110]=[ds_zomb_2]
[111]=[ds_zomb_3]
[112]=[ds_zomb_4]
[113]=[ds_zomb_5]
[114]=[ds_zomb_6]
[115]=[ds_zomb_7]
[116]=[ds_zomb_8]
[117]=[ds_zomb_9]
[118]=[ds_zomb_10]
[119]=[ds_zomb_11]
[120]=[ds_zomb_12]
[121]=[ds_free_1]
[122]=[ds_free_2]
[123]=[ds_free_3]
[124]=[ds_free_4]
[125]=[ds_free_5]
[126]=[ds_free_6]
[127]=[ds_free_7]
[128]=[ds_free_8]
[129]=[ds_borov]
[130]=[ds_volkodav]
[131]=[ds_mil_agr_boss]
[132]=[ds_ara]
[133]=[ds_mil_boss_nii]
[134]=[ds_boss_aes]
[135]=[ds_cook]
[136]=[dar_stalker_explorer]
[137]=[dar_corpse]
[138]=[dar_corpse_kalugin]
[139]=[dar_military_scout]
[140]=[cit_doctor]
[141]=[cit_vp]
[142]=[cit_killer_general]
[143]=[cit_killer_veteran]
[144]=[cit_killer_nauchniy]
[145]=[cit_killer_exo]
[146]=[cit_killer_exo_sniper]
[147]=[cit_killer_leader]
[148]=[cit_bandit_drunk]
[149]=[cit_bandit_general]
[150]=[cit_bandit_veteran]
[151]=[cit_bandit_veteran_best]
[152]=[cit_bandit_leader]
[153]=[bar_barman]
[154]=[bar_white_novice]
[155]=[bar_brown_novice]
[156]=[bar_general]
[157]=[bar_dolg]
[158]=[bar_bandit]
[159]=[bar_killer]
[160]=[bar_barman_guard]
[161]=[bar_barman_guard2]
[162]=[bar_bar_osvedomitel]
[163]=[bar_bar_hunter]
[164]=[bar_bar_drunk_dolg]
[165]=[bar_stalker_freeman]
[166]=[bar_bar_lisiy]
[167]=[bar_psih]
[168]=[bar_arena_manager]
[169]=[bar_arena_guard]
[170]=[bar_arena_savage]
[171]=[bar_dolg_leader]
[172]=[bar_dolg_petrenko]
[173]=[bar_dolg_ivancov]
[174]=[bar_dolg_guard_commander]
[175]=[bar_zastava_commander_1]
[176]=[bar_ecolog_professor]
[177]=[bar_svoboda_attack_commander]
[178]=[bar_killer_ambush_tiran]
[179]=[bar_crazy_veterans_lucky]
[180]=[bar_crazy_veterans]
[181]=[bar_dolg_regular]
[182]=[bar_dolg_sniper]
[183]=[bar_dolg_veteran]
[184]=[bar_dolg_master]
[185]=[bar_Stalker_novice]
[186]=[bar_Stalker_general]
[187]=[bar_Stalker_veteran]
[188]=[bar_ecolog_guard]
[189]=[bar_Killer_regular]
[190]=[bar_Killer_sniper]
[191]=[bar_killer_rpg]
[192]=[bar_Killer_sniper_on_enter]
[193]=[bar_Killer_specnaz]
[194]=[yan_zombied]
[195]=[yan_zombied_veteran]
[196]=[yan_zombied_master]
[197]=[yan_zombied_dolg]
[198]=[yan_Zombied_ambush]
[199]=[yan_fresh_Zombied]
[200]=[yan_Ecolog]
[201]=[yan_general_ecolog]
[202]=[yan_ecolog_help]
[203]=[yan_Semenov]
[204]=[yan_ecolog_vasilyev]
[205]=[yan_ghost]
[206]=[mil_Svoboda_specnaz]
[207]=[mil_Svoboda_regular]
[208]=[mil_Svoboda_sniper]
[209]=[mil_Svoboda_stukach]
[210]=[mil_Svoboda_zoneguard]
[211]=[mil_Svoboda_bodyguard]
[212]=[mil_Svoboda_leader]
[213]=[mil_Svoboda_trader]
[214]=[mil_Svoboda_master_Max]
[215]=[mil_Svoboda_master]
[216]=[mil_Svoboda_cook]
[217]=[mil_Svoboda_blockpost_leader]
[218]=[mil_Svoboda_master_Ugrumiy]
[219]=[mil_Dolg_specnaz]
[220]=[mil_Dolg_specnaz_silence]
[221]=[mil_Dolg_specnaz_cherep]
[222]=[mil_Killer_informator]
[223]=[mil_Killer_specnaz]
[224]=[mil_killer_master]
[225]=[mil_killer_sniper]
[226]=[mil_Stalker_master]
[227]=[mil_Stalker_veteran]
[228]=[mil_Svoboda_zombi_stalker]
[229]=[mil_Monolit_regular]
[230]=[mil_Monolit_master]
[231]=[mil_Svoboda_engineer]
[232]=[rad_monolit_regular]
[233]=[rad_monolit_bunker]
[234]=[rad_monolit_sniper]
[235]=[rad_monolit_specnaz]
[236]=[rad_monolit_master]
[237]=[rad_monolit_rpg]
[238]=[rad_zombied]
[239]=[rad_zombied_veteran]
[240]=[rad_stalker_veteran]
[241]=[rad_stalker_master]
[242]=[rad_soldier_specnaz]
[243]=[rad_Dolg_master]
[244]=[rad_Svoboda_master]
[245]=[rad_ecolog]
[246]=[pri_monolith_ambush]
[247]=[pri_monolith_ambush_specnaz]
[248]=[pri_monolith_ambush_exo]
[249]=[pri_monolith_regular]
[250]=[pri_monolith_specnaz]
[251]=[pri_monolith_exo]
[252]=[pri_monolith_leader]
[253]=[pri_followers_bomber]
[254]=[pri_followers_leader]
[255]=[pri_followers]
[256]=[pri_soldier_suicide]
[257]=[pri_zombied_suicide]
[258]=[pri_zombied]
[259]=[pri_zombied_veteran]
[260]=[aes_Monolit_rpg]
[261]=[aes_Monolit_specnaz]
[262]=[aes_Monolit_sniper]
[263]=[aes_Monolit_sniper_gauss]
[264]=[aes_Monolit_master]
[265]=[aes_Soldier_commander]
[266]=[aes_Soldier_military]
[267]=[aes_Soldier_specnaz]
[268]=[aes_Soldier_specnaz_aes]
[269]=[aes_Soldier_sniper]
[270]=[aes_Monolit_specnaz_rg6]
[271]=[aes_x]
[272]=[aes_x_2]
[273]=[sar_monolith_specnaz]
[274]=[sar_monolith_guard]
[275]=[sar_monolith_exo]
[276]=[sar_monolith_exo_crystal]
[277]=[sar_monolith_commander]
[278]=[sar2_monolith_regular]
[279]=[sar2_monolith_regular2]
[280]=[sar2_monolith_specnaz]
[281]=[sar2_monolith_specnaz2]
[282]=[sar2_monolith_exo]
[283]=[sar2_monolith_exo2]
[284]=[osoznanie]
[285]=[sim_bandit_novice]
[286]=[sim_bandit_general]
[287]=[sim_bandit_veteran]
[288]=[sim_bandit_master]
[289]=[sim_stalker_novice]
[290]=[sim_stalker_general]
[291]=[sim_stalker_veteran]
[292]=[sim_stalker_master]
[293]=[sim_stalker_sniper]
[294]=[sim_dolg_regular]
[295]=[sim_dolg_veteran]
[296]=[sim_dolg_master]
[297]=[sim_dolg_sniper]
[298]=[sim_Svoboda_regular]
[299]=[sim_Svoboda_specnaz]
[300]=[sim_Svoboda_master]
[301]=[sim_Svoboda_sniper]
[302]=[sim_killer_general]
[303]=[sim_killer_veteran]
[304]=[sim_killer_master]
[305]=[sim_killer_sniper]
[306]=[sim_monolith_regular]
[307]=[sim_monolith_specnaz]
[308]=[sim_monolith_master]
[309]=[sim_monolith_sniper]
[310]=[sim_ecolog]
[311]=[sim_zombied_novice]
[312]=[sim_zombied_veteran]
[313]=[sim_zombied_master]
[314]=[sim_fresh_Zombied_stalker]
[315]=[sim_soldier_regular]
[316]=[sim_soldier_specnaz]
[317]=[sim_soldier_commander]
[318]=[sim_soldier_sniper]
[319]=[sim_Soldier_master]
[320]=[sim_stalker_veteran_gusarov]
[321]=[sim_Svoboda_specnaz_leshii]
[322]=[sim_stalker_master_chuchelo]
[323]=[sim_stalker_general_upir]
[324]=[sim_stalker_master_diador]
[325]=[sim_ecolog_zob]
[326]=[sim_stalker_novice_neumeha]
[327]=[sim_bandit_master_kocherga]
[328]=[sim_dolg_veteran_barin]
[329]=[sim_stalker_veteran_vorobey]
[330]=[sim_stalker_master_master]
[331]=[sim_dolg_veteran_prapor]
[332]=[sim_svoboda_specnaz_prut]
[333]=[sim_stalker_veteran_umnik]
[334]=[sim_bandit_master_fraer]
[335]=[sim_stalker_master_polkan]
[336]=[bar_arena_stalker_1]
[337]=[bar_arena_stalker_2]
[338]=[bar_arena_stalker_3_1]
[339]=[bar_arena_stalker_3_2]
[340]=[bar_arena_stalker_4_1]
[341]=[bar_arena_stalker_4_2]
[342]=[bar_arena_stalker_4_3]
[343]=[bar_arena_stalker_4_4]
[344]=[bar_arena_stalker_4_5]
[345]=[bar_arena_stalker_5_1]
[346]=[bar_arena_stalker_5_2]
[347]=[bar_arena_stalker_6_1]
[348]=[bar_arena_stalker_6_2]
[349]=[bar_arena_stalker_6_3]
[350]=[bar_arena_stalker_6_4]
[351]=[bar_arena_stalker_6_5]
[352]=[bar_arena_stalker_6_6]
[353]=[bar_arena_stalker_7]
[354]=[bar_arena_stalker_8_1]
[355]=[bar_arena_stalker_8_2]
[356]=[bar_arena_stalker_8_3]
[357]=[bar_arena_stalker_8_4]
[358]=[bar_arena_respawner]
[359]=[sim_test_000]
[360]=[sim_test_001]
[361]=[sim_test_002]
[362]=[sim_test_003]
[363]=[sim_test_004]
[364]=[sim_test_005]
[365]=[sim_test_006]
[366]=[sim_test_007]
[367]=[sim_test_008]
[368]=[sim_test_009]
[369]=[sim_test_010]
[370]=[sim_test_011]
[371]=[sim_test_012]
[372]=[sim_test_013]
[373]=[sim_test_014]
[374]=[sim_test_015]
[375]=[sim_test_016]
[376]=[sim_test_017]
[377]=[sim_test_018]
[378]=[sim_test_019]
[379]=[sim_test_020]
[380]=[sim_test_021]
[381]=[sim_test_022]
[382]=[sim_test_023]
[383]=[sim_test_024]
[384]=[sim_test_025]
[385]=[sim_test_026]
[386]=[sim_test_027]
[387]=[sim_test_028]
[388]=[sim_test_029]
[389]=[sim_test_030]
[390]=[sim_test_031]
[391]=[sim_test_032]
[392]=[sim_test_033]
[393]=[sim_test_034]
[394]=[sim_test_035]
[395]=[sim_test_036]
[396]=[sim_test_037]
[397]=[sim_test_038]
[398]=[sim_test_039]
[399]=[sim_test_040]
[400]=[sim_test_041]
[401]=[sim_test_042]
[402]=[sim_test_043]
[403]=[sim_test_044]
[404]=[sim_test_045]
[405]=[sim_test_046]
[406]=[sim_test_047]
[407]=[sim_test_048]
[408]=[sim_test_049]
[409]=[sim_test_050]
[410]=[sim_test_051]
[411]=[sim_test_052]
[412]=[sim_test_053]
[413]=[sim_test_054]
[414]=[sim_test_055]
[415]=[sim_test_056]
[416]=[sim_test_057]
[417]=[sim_test_058]
[418]=[sim_test_059]
[419]=[sim_test_060]
[420]=[sim_test_061]
[421]=[sim_test_062]
[422]=[sim_test_063]
[423]=[sim_test_064]
[424]=[sim_test_065]
[425]=[sim_test_066]
[426]=[sim_test_067]
[427]=[sim_test_068]
[428]=[sim_test_069]
[429]=[sim_test_070]
[430]=[sim_test_071]
[431]=[sim_test_072]
[432]=[sim_test_073]
[433]=[sim_test_074]
[434]=[sim_test_075]
[435]=[sim_test_076]
[436]=[sim_test_077]
[437]=[sim_test_078]
[438]=[sim_test_079]
[439]=[sim_test_080]
[440]=[sim_test_081]
[441]=[sim_test_082]
[442]=[sim_test_083]
[443]=[sim_test_084]
[444]=[sim_test_085]
[445]=[sim_test_086]
[446]=[sim_test_087]
[447]=[sim_test_088]
[448]=[sim_test_089]
[449]=[sim_test_090]
[450]=[sim_test_091]
[451]=[sim_test_092]
[452]=[sim_test_093]
[453]=[sim_test_094]
[454]=[sim_test_095]
[455]=[sim_test_096]
[456]=[sim_test_097]
[457]=[sim_test_098]
[458]=[sim_test_099]
[459]=[sim_test_100]
[460]=[sim_test_101]
[461]=[sim_test_102]
[462]=[sim_test_103]
[463]=[sim_test_104]
[464]=[sim_test_105]
[465]=[sim_test_106]
[466]=[sim_test_107]
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


stack trace:


отредактировал(а) FLIKER: 12-07-2010 11:09 GMT3 час.

Посты: 650
Откуда:
12-07-2010 16:22 GMT3 час. #1289797   

# FLIKER :
pervintin
Ясно,теперь буду знать,а я то думаю что за хрень!:-)
Вот такой вылет после подключение локации!
* Detected CPU: AuthenticAMD , F15/M11/S1, 2310.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 33342 files cached, 4878Kb memory used.
Init FileSystem 2.312313 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2014196 K], reserved[9472 K], committed[73420 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6839 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.5819
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 614 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=563
load time=9640 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [98 ms]
"d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 69666 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 25659 ms
* [prefetch] memory: 84835Kb
* phase time: 25753 ms
* phase cmem: 143635 K
Сервер: Старт...
* phase time: 284 ms
* phase cmem: 143881 K
Сервер: Загрузка симуляции жизни...
* phase time: 8 ms
* phase cmem: 143881 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
[0]=[actor]
[1]=[default]
[2]=[mp_actor]
[3]=[escape_trader]
[4]=[esc_wolf]
[5]=[esc_ranger]
[6]=[esc_fanat]
[7]=[esc_fox]
[8]=[esc_tutorial_wounded]
[9]=[esc_shustryi]
[10]=[esc_killer_specnaz]
[11]=[esc_killer_master]
[12]=[esc_bandit_novice]
[13]=[esc_stalker_novice]
[14]=[esc_soldier_commander]
[15]=[esc_soldier_blockpost_commander]
[16]=[esc_soldier_regular]
[17]=[esc_soldier_blokpost]
[18]=[esc_soldier_specnaz]
[19]=[esc_plemiannik]
[20]=[esc_provodnik]
[21]=[gar_seriy]
[22]=[gar_dram_novice]
[23]=[gar_newbie_in_tonnel]
[24]=[gar_hellcar]
[25]=[gar_bandit_novice_wounded]
[26]=[gar_bandit_leader]
[27]=[gar_bandit_novice]
[28]=[gar_bandit_general]
[29]=[gar_stalker_general]
[30]=[gar_wounded_bandit]
[31]=[gar_dolg_blokpost]
[32]=[gar_dolg_blokpost_commander]
[33]=[gar_sniper]
[34]=[gar_bandit_dm]
[35]=[agr_krot]
[36]=[agr_ratcatcher]
[37]=[agr_stalker_general]
[38]=[agr_soldier_regular]
[39]=[agr_soldier_specnaz]
[40]=[agr_soldier_commander]
[41]=[agr_soldier_sniper]
[42]=[agr_bandit_general]
[43]=[val_bandit_borov]
[44]=[val_bandit_bodyguard]
[45]=[val_bandit_novice]
[46]=[val_escort_halfdead]
[47]=[val_bandit_general]
[48]=[val_bandit_veteran]
[49]=[val_watchtower_bandit_guard]
[50]=[val_watchtower_bandit_sniper]
[51]=[val_dolg_regular]
[52]=[val_dolg_prisoner]
[53]=[val_escort_nap1]
[54]=[val_escort_captive]
[55]=[val_monolith_regular]
[56]=[val_soldier_regular]
[57]=[val_soldier_specnaz]
[58]=[val_stalker_novice]
[59]=[val_stalker_general]
[60]=[ds_bandit_1]
[61]=[ds_bandit_2]
[62]=[ds_bandit_3]
[63]=[ds_bandit_4]
[64]=[ds_bandit_5]
[65]=[ds_bandit_6]
[66]=[ds_dolg_1]
[67]=[ds_dolg_2]
[68]=[ds_dolg_3]
[69]=[ds_dolg_4]
[70]=[ds_dolg_5]
[71]=[ds_dolg_6]
[72]=[ds_nauch_1]
[73]=[ds_nauch_2]
[74]=[ds_kill_1]
[75]=[ds_kill_2]
[76]=[ds_kill_3]
[77]=[ds_kill_4]
[78]=[ds_kill_5]
[79]=[ds_mil_1]
[80]=[ds_mil_2]
[81]=[ds_mil_3]
[82]=[ds_mil_4]
[83]=[ds_mil_5]
[84]=[ds_mil_6]
[85]=[ds_mil_7]
[86]=[ds_mil_8]
[87]=[ds_mil_9]
[88]=[ds_mil_10]
[89]=[ds_mon_1]
[90]=[ds_mon_2]
[91]=[ds_mon_3]
[92]=[ds_mon_4]
[93]=[ds_mon_5]
[94]=[ds_stalk_1]
[95]=[ds_stalk_2]
[96]=[ds_stalk_3]
[97]=[ds_stalk_4]
[98]=[ds_stalk_5]
[99]=[ds_stalk_6]
[100]=[ds_stalk_7]
[101]=[ds_stalk_8]
[102]=[ds_novice_1]
[103]=[ds_novice_2]
[104]=[ds_novice_3]
[105]=[ds_novice_4]
[106]=[ds_novice_5]
[107]=[ds_novice_6]
[108]=[ds_novice_7]
[109]=[ds_zomb_1]
[110]=[ds_zomb_2]
[111]=[ds_zomb_3]
[112]=[ds_zomb_4]
[113]=[ds_zomb_5]
[114]=[ds_zomb_6]
[115]=[ds_zomb_7]
[116]=[ds_zomb_8]
[117]=[ds_zomb_9]
[118]=[ds_zomb_10]
[119]=[ds_zomb_11]
[120]=[ds_zomb_12]
[121]=[ds_free_1]
[122]=[ds_free_2]
[123]=[ds_free_3]
[124]=[ds_free_4]
[125]=[ds_free_5]
[126]=[ds_free_6]
[127]=[ds_free_7]
[128]=[ds_free_8]
[129]=[ds_borov]
[130]=[ds_volkodav]
[131]=[ds_mil_agr_boss]
[132]=[ds_ara]
[133]=[ds_mil_boss_nii]
[134]=[ds_boss_aes]
[135]=[ds_cook]
[136]=[dar_stalker_explorer]
[137]=[dar_corpse]
[138]=[dar_corpse_kalugin]
[139]=[dar_military_scout]
[140]=[cit_doctor]
[141]=[cit_vp]
[142]=[cit_killer_general]
[143]=[cit_killer_veteran]
[144]=[cit_killer_nauchniy]
[145]=[cit_killer_exo]
[146]=[cit_killer_exo_sniper]
[147]=[cit_killer_leader]
[148]=[cit_bandit_drunk]
[149]=[cit_bandit_general]
[150]=[cit_bandit_veteran]
[151]=[cit_bandit_veteran_best]
[152]=[cit_bandit_leader]
[153]=[bar_barman]
[154]=[bar_white_novice]
[155]=[bar_brown_novice]
[156]=[bar_general]
[157]=[bar_dolg]
[158]=[bar_bandit]
[159]=[bar_killer]
[160]=[bar_barman_guard]
[161]=[bar_barman_guard2]
[162]=[bar_bar_osvedomitel]
[163]=[bar_bar_hunter]
[164]=[bar_bar_drunk_dolg]
[165]=[bar_stalker_freeman]
[166]=[bar_bar_lisiy]
[167]=[bar_psih]
[168]=[bar_arena_manager]
[169]=[bar_arena_guard]
[170]=[bar_arena_savage]
[171]=[bar_dolg_leader]
[172]=[bar_dolg_petrenko]
[173]=[bar_dolg_ivancov]
[174]=[bar_dolg_guard_commander]
[175]=[bar_zastava_commander_1]
[176]=[bar_ecolog_professor]
[177]=[bar_svoboda_attack_commander]
[178]=[bar_killer_ambush_tiran]
[179]=[bar_crazy_veterans_lucky]
[180]=[bar_crazy_veterans]
[181]=[bar_dolg_regular]
[182]=[bar_dolg_sniper]
[183]=[bar_dolg_veteran]
[184]=[bar_dolg_master]
[185]=[bar_Stalker_novice]
[186]=[bar_Stalker_general]
[187]=[bar_Stalker_veteran]
[188]=[bar_ecolog_guard]
[189]=[bar_Killer_regular]
[190]=[bar_Killer_sniper]
[191]=[bar_killer_rpg]
[192]=[bar_Killer_sniper_on_enter]
[193]=[bar_Killer_specnaz]
[194]=[yan_zombied]
[195]=[yan_zombied_veteran]
[196]=[yan_zombied_master]
[197]=[yan_zombied_dolg]
[198]=[yan_Zombied_ambush]
[199]=[yan_fresh_Zombied]
[200]=[yan_Ecolog]
[201]=[yan_general_ecolog]
[202]=[yan_ecolog_help]
[203]=[yan_Semenov]
[204]=[yan_ecolog_vasilyev]
[205]=[yan_ghost]
[206]=[mil_Svoboda_specnaz]
[207]=[mil_Svoboda_regular]
[208]=[mil_Svoboda_sniper]
[209]=[mil_Svoboda_stukach]
[210]=[mil_Svoboda_zoneguard]
[211]=[mil_Svoboda_bodyguard]
[212]=[mil_Svoboda_leader]
[213]=[mil_Svoboda_trader]
[214]=[mil_Svoboda_master_Max]
[215]=[mil_Svoboda_master]
[216]=[mil_Svoboda_cook]
[217]=[mil_Svoboda_blockpost_leader]
[218]=[mil_Svoboda_master_Ugrumiy]
[219]=[mil_Dolg_specnaz]
[220]=[mil_Dolg_specnaz_silence]
[221]=[mil_Dolg_specnaz_cherep]
[222]=[mil_Killer_informator]
[223]=[mil_Killer_specnaz]
[224]=[mil_killer_master]
[225]=[mil_killer_sniper]
[226]=[mil_Stalker_master]
[227]=[mil_Stalker_veteran]
[228]=[mil_Svoboda_zombi_stalker]
[229]=[mil_Monolit_regular]
[230]=[mil_Monolit_master]
[231]=[mil_Svoboda_engineer]
[232]=[rad_monolit_regular]
[233]=[rad_monolit_bunker]
[234]=[rad_monolit_sniper]
[235]=[rad_monolit_specnaz]
[236]=[rad_monolit_master]
[237]=[rad_monolit_rpg]
[238]=[rad_zombied]
[239]=[rad_zombied_veteran]
[240]=[rad_stalker_veteran]
[241]=[rad_stalker_master]
[242]=[rad_soldier_specnaz]
[243]=[rad_Dolg_master]
[244]=[rad_Svoboda_master]
[245]=[rad_ecolog]
[246]=[pri_monolith_ambush]
[247]=[pri_monolith_ambush_specnaz]
[248]=[pri_monolith_ambush_exo]
[249]=[pri_monolith_regular]
[250]=[pri_monolith_specnaz]
[251]=[pri_monolith_exo]
[252]=[pri_monolith_leader]
[253]=[pri_followers_bomber]
[254]=[pri_followers_leader]
[255]=[pri_followers]
[256]=[pri_soldier_suicide]
[257]=[pri_zombied_suicide]
[258]=[pri_zombied]
[259]=[pri_zombied_veteran]
[260]=[aes_Monolit_rpg]
[261]=[aes_Monolit_specnaz]
[262]=[aes_Monolit_sniper]
[263]=[aes_Monolit_sniper_gauss]
[264]=[aes_Monolit_master]
[265]=[aes_Soldier_commander]
[266]=[aes_Soldier_military]
[267]=[aes_Soldier_specnaz]
[268]=[aes_Soldier_specnaz_aes]
[269]=[aes_Soldier_sniper]
[270]=[aes_Monolit_specnaz_rg6]
[271]=[aes_x]
[272]=[aes_x_2]
[273]=[sar_monolith_specnaz]
[274]=[sar_monolith_guard]
[275]=[sar_monolith_exo]
[276]=[sar_monolith_exo_crystal]
[277]=[sar_monolith_commander]
[278]=[sar2_monolith_regular]
[279]=[sar2_monolith_regular2]
[280]=[sar2_monolith_specnaz]
[281]=[sar2_monolith_specnaz2]
[282]=[sar2_monolith_exo]
[283]=[sar2_monolith_exo2]
[284]=[osoznanie]
[285]=[sim_bandit_novice]
[286]=[sim_bandit_general]
[287]=[sim_bandit_veteran]
[288]=[sim_bandit_master]
[289]=[sim_stalker_novice]
[290]=[sim_stalker_general]
[291]=[sim_stalker_veteran]
[292]=[sim_stalker_master]
[293]=[sim_stalker_sniper]
[294]=[sim_dolg_regular]
[295]=[sim_dolg_veteran]
[296]=[sim_dolg_master]
[297]=[sim_dolg_sniper]
[298]=[sim_Svoboda_regular]
[299]=[sim_Svoboda_specnaz]
[300]=[sim_Svoboda_master]
[301]=[sim_Svoboda_sniper]
[302]=[sim_killer_general]
[303]=[sim_killer_veteran]
[304]=[sim_killer_master]
[305]=[sim_killer_sniper]
[306]=[sim_monolith_regular]
[307]=[sim_monolith_specnaz]
[308]=[sim_monolith_master]
[309]=[sim_monolith_sniper]
[310]=[sim_ecolog]
[311]=[sim_zombied_novice]
[312]=[sim_zombied_veteran]
[313]=[sim_zombied_master]
[314]=[sim_fresh_Zombied_stalker]
[315]=[sim_soldier_regular]
[316]=[sim_soldier_specnaz]
[317]=[sim_soldier_commander]
[318]=[sim_soldier_sniper]
[319]=[sim_Soldier_master]
[320]=[sim_stalker_veteran_gusarov]
[321]=[sim_Svoboda_specnaz_leshii]
[322]=[sim_stalker_master_chuchelo]
[323]=[sim_stalker_general_upir]
[324]=[sim_stalker_master_diador]
[325]=[sim_ecolog_zob]
[326]=[sim_stalker_novice_neumeha]
[327]=[sim_bandit_master_kocherga]
[328]=[sim_dolg_veteran_barin]
[329]=[sim_stalker_veteran_vorobey]
[330]=[sim_stalker_master_master]
[331]=[sim_dolg_veteran_prapor]
[332]=[sim_svoboda_specnaz_prut]
[333]=[sim_stalker_veteran_umnik]
[334]=[sim_bandit_master_fraer]
[335]=[sim_stalker_master_polkan]
[336]=[bar_arena_stalker_1]
[337]=[bar_arena_stalker_2]
[338]=[bar_arena_stalker_3_1]
[339]=[bar_arena_stalker_3_2]
[340]=[bar_arena_stalker_4_1]
[341]=[bar_arena_stalker_4_2]
[342]=[bar_arena_stalker_4_3]
[343]=[bar_arena_stalker_4_4]
[344]=[bar_arena_stalker_4_5]
[345]=[bar_arena_stalker_5_1]
[346]=[bar_arena_stalker_5_2]
[347]=[bar_arena_stalker_6_1]
[348]=[bar_arena_stalker_6_2]
[349]=[bar_arena_stalker_6_3]
[350]=[bar_arena_stalker_6_4]
[351]=[bar_arena_stalker_6_5]
[352]=[bar_arena_stalker_6_6]
[353]=[bar_arena_stalker_7]
[354]=[bar_arena_stalker_8_1]
[355]=[bar_arena_stalker_8_2]
[356]=[bar_arena_stalker_8_3]
[357]=[bar_arena_stalker_8_4]
[358]=[bar_arena_respawner]
[359]=[sim_test_000]
[360]=[sim_test_001]
[361]=[sim_test_002]
[362]=[sim_test_003]
[363]=[sim_test_004]
[364]=[sim_test_005]
[365]=[sim_test_006]
[366]=[sim_test_007]
[367]=[sim_test_008]
[368]=[sim_test_009]
[369]=[sim_test_010]
[370]=[sim_test_011]
[371]=[sim_test_012]
[372]=[sim_test_013]
[373]=[sim_test_014]
[374]=[sim_test_015]
[375]=[sim_test_016]
[376]=[sim_test_017]
[377]=[sim_test_018]
[378]=[sim_test_019]
[379]=[sim_test_020]
[380]=[sim_test_021]
[381]=[sim_test_022]
[382]=[sim_test_023]
[383]=[sim_test_024]
[384]=[sim_test_025]
[385]=[sim_test_026]
[386]=[sim_test_027]
[387]=[sim_test_028]
[388]=[sim_test_029]
[389]=[sim_test_030]
[390]=[sim_test_031]
[391]=[sim_test_032]
[392]=[sim_test_033]
[393]=[sim_test_034]
[394]=[sim_test_035]
[395]=[sim_test_036]
[396]=[sim_test_037]
[397]=[sim_test_038]
[398]=[sim_test_039]
[399]=[sim_test_040]
[400]=[sim_test_041]
[401]=[sim_test_042]
[402]=[sim_test_043]
[403]=[sim_test_044]
[404]=[sim_test_045]
[405]=[sim_test_046]
[406]=[sim_test_047]
[407]=[sim_test_048]
[408]=[sim_test_049]
[409]=[sim_test_050]
[410]=[sim_test_051]
[411]=[sim_test_052]
[412]=[sim_test_053]
[413]=[sim_test_054]
[414]=[sim_test_055]
[415]=[sim_test_056]
[416]=[sim_test_057]
[417]=[sim_test_058]
[418]=[sim_test_059]
[419]=[sim_test_060]
[420]=[sim_test_061]
[421]=[sim_test_062]
[422]=[sim_test_063]
[423]=[sim_test_064]
[424]=[sim_test_065]
[425]=[sim_test_066]
[426]=[sim_test_067]
[427]=[sim_test_068]
[428]=[sim_test_069]
[429]=[sim_test_070]
[430]=[sim_test_071]
[431]=[sim_test_072]
[432]=[sim_test_073]
[433]=[sim_test_074]
[434]=[sim_test_075]
[435]=[sim_test_076]
[436]=[sim_test_077]
[437]=[sim_test_078]
[438]=[sim_test_079]
[439]=[sim_test_080]
[440]=[sim_test_081]
[441]=[sim_test_082]
[442]=[sim_test_083]
[443]=[sim_test_084]
[444]=[sim_test_085]
[445]=[sim_test_086]
[446]=[sim_test_087]
[447]=[sim_test_088]
[448]=[sim_test_089]
[449]=[sim_test_090]
[450]=[sim_test_091]
[451]=[sim_test_092]
[452]=[sim_test_093]
[453]=[sim_test_094]
[454]=[sim_test_095]
[455]=[sim_test_096]
[456]=[sim_test_097]
[457]=[sim_test_098]
[458]=[sim_test_099]
[459]=[sim_test_100]
[460]=[sim_test_101]
[461]=[sim_test_102]
[462]=[sim_test_103]
[463]=[sim_test_104]
[464]=[sim_test_105]
[465]=[sim_test_106]
[466]=[sim_test_107]
[467]=[sim_test_108]
[468]=[sim_test_109]
[469]=[sim_test_110]
[470]=[sim_test_111]
[471]=[sim_test_112]
[472]=[sim_test_113]
[473]=[sim_test_114]

FATAL ERROR

[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : sim_default_military_4


stack trace:




Нет такого профиля ни в одном xml,е -- sim_default_military_4
Лис есть,фанат есть,волк есть, шустрый есть, а такого мудака нету!


Посты: 153
Откуда:
12-07-2010 18:30 GMT3 час. #1289911   
Фух, разобрался я с проблемой. У меня просто руки не с того места) Я в батнике писал mAp_atp_test, а нужно было mp_atp_test)) Но теперь новый вопрос - пожалуйста, подскажите как сделать респавн? Например, я поставил кабана и хочу, чтобы после его убийства секунд через 50 спавнился ещё кабан? Только подробно, пожалуйста, я в SDK и скриптах нубито полнейший((

добавлено спустя 2 минут

А, и ещё, вот я пытался добавлять собственные объекты на карте - ну мол диванчики, кроватки, мешки с песком, столы-стулья, а во время компиляции выскакивает ошибка - ну, зелёный жучок такой) Я вот думаю, может это из-за того, что объекты друг с другом соприкасаются, насквозь проходят... Может из-за этого не компилить? Или причина не в этом?

отредактировал(а) Rot 999: 12-07-2010 18:32 GMT3 час.

Посты: 1242
Откуда:
12-07-2010 18:37 GMT3 час. #1289921   
Rot 999 нет, причина не в этом. В таких случаях принято логи выкладывать, а то гадать на кофейной гуще что у тебя там смысла не имеет.


Посты: 153
Откуда:
12-07-2010 18:50 GMT3 час. #1289932   
BeeRsek , а где ж лог взять? Это во время компиляции происходит, и паучок этот выскакивает... В какой папочке лог лежать должен? И, кстати, это точно из-за декораций - столов, стульев... ВОт если их все убрать - нормально компилит. Только вставить - ошибку выбивает. Причём в самом начале, когда данные уровня загружает... Не знаю, что и делать...

добавлено спустя 15 минут

Кстати, ещё проблема! Я на верхней панели кнопочки всякие потыкал, и теперь у меня все объекты (столы, стулья, да и мутанты, оружие, патроны) можно ставить только в воздухе! В небе! Почему? Раншье нормально - нажимаешь add, нажимаешь на землю - и появилось. Теперь при нажатии на землю не появляется, но появляется при нажатии в небо. Что делать???

отредактировал(а) Rot 999: 12-07-2010 19:06 GMT3 час.

Посты: 1242
Откуда:
12-07-2010 19:07 GMT3 час. #1289940   
скорей всего тебе не хватает .thm файлов. При добавлении новых обьектов такая фигня бывает. Ща,подожди, разберемся.

добавлено спустя 1 минуту

логи лежат в ...\X-Ray SDK\level_editor\logs\

отредактировал(а) BeeRsek: 12-07-2010 19:08 GMT3 час.

Посты: 1047
Откуда:
12-07-2010 19:08 GMT3 час. #1289943   
pervintin
ЧТо не так с аиврапером или с локацией!:-)
'xrCore' build 2215, Apr 25 2005

! Cannot find library xrEPropsB.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
"LevelBuilder v4.1" beta build
Compilation date: Apr 25 2005

Startup time: 16:33:04

* New phase started: Processing level graphs
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
level 1 l01_escape
level 2 l02_garbage
level 3 l03_agroprom
level 4 l03u_agr_underground
level 5 l04_darkvalley
level 6 l04u_labx18
level 7 l05_bar
level 8 l06_rostok
level 9 l08_yantar
level 10 l08u_brainlab
level 11 l07_military
level 13 l10_radar
level 14 l11_pripyat
level 15 l12_stancia
Graph for the level l12_stancia doesn't correspond to the graph points from Level Editor! (128 : 129)
level 16 l12u_sarcofag
level 17 l12u_control_monolith
level 19 l12_stancia_2
level 20 l10u_bunker
Graph point bun_graph_point_0000 is removed,because it has the same position as some another graph point
level 27 limansk
level 28 hospital
level 31 red_forest
level 33 marsh

* New phase started: Adding interconnection points
Level  with id 1 has an INVALID connection point exit graph point name ,
which references to graph point exit_actor_escape_01 on the level  with id 33

***STOP*** file 'P:\xrAI\xr_graph_merge.cpp', line 546.
***Reason***: *** Assertion failed ***
Expression: M != (*K).second->m_tVertexMap.end()

***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xrSE_Factory_Димон_07-12-10_16-35-06.mdmp'


Посты: 1242
Откуда:
12-07-2010 19:10 GMT3 час. #1289947   
Rot 999имя лога xrlc_... .txt


Посты: 469
Откуда:
12-07-2010 19:22 GMT3 час. #1289965   
при создании мультиплеерной карты нужно только билд сделать?


Посты: 1242
Откуда:
12-07-2010 19:27 GMT3 час. #1289969   
Mehanik Yar ну смотря как ты ее решил сделать. Если с нуля или если ты правил геометрию уровня (добавлял какие нибудь обьекты) то делаешь билд,а потом компилишь.

Если же только правил спавн обьекты (граф поинты и т.п.) то достаточно сделать make game и сохранить локацию


Посты: 960
Откуда:
12-07-2010 19:27 GMT3 час. #1289970   
Mehanik Yar и собрать геометрию компиляторами


Посты: 469
Откуда:
12-07-2010 19:37 GMT3 час. #1289979   
вот такая вот ошщибочка при компиляции
Expression : THM
Function : CBuild::Load
File : I\xray-svn\xrLC\Build_Load.cpp
Line :282
Description : rawdata\textures\corp\corp_human3.thm

stack trace:
Press CANCEL to abort execution
Press TRY AGAIN to continue execution
Press CONTINUE to continue execution and ignore all the errors of this type
не подскажите что это такое?


Посты: 1047
Откуда:
12-07-2010 19:38 GMT3 час. #1289981   
Mehanik Yar
Нет текстуры corp_human3..
Сделай через прогу dds2tga

отредактировал(а) FLIKER: 12-07-2010 19:53 GMT3 час.

Посты: 1242
Откуда:
12-07-2010 19:44 GMT3 час. #1289986   
Mehanik Yar сейчас обьясню подробно

добавлено спустя 7 минут

Mehanik Yar скачай это: _http://stalkerin.gameru.net/downloads/stutils/dds2tgaLE.rar
установи ее в ...X-Ray SDK\level_editor\import\
Затем в эту папку импорт кинь текстуру которая в логе. Запусти батник выше описанной программы. Потом запусти СДК. Выбери Images -> Check new textures. Дальше жми везде "ок" (сам разберешься :-) ).
Потом опять запусти компилятор. Если будет опять подобная ошибка с другой текстурой то сделай с ней тоже самое.

отредактировал(а) BeeRsek: 12-07-2010 19:54 GMT3 час.

Посты: 469
Откуда:
12-07-2010 20:03 GMT3 час. #1290005   
Уже делаю. Спасибо.


Посты: 153
Откуда:
12-07-2010 21:15 GMT3 час. #1290088   
Итак, проблема с объектами - что бы ни ставил - не компилит. Вообще. Convertins data structures когда начинается, доходит почти до конца и выдаёт ошибку. Сейчас у меня на локе АТП, к примеру, собрал сетку, поставил actor-а и кабана) Если без дерева, то компилит, и дальше всё по маслу. А вот только я ставлю хоть 1 дерево (стол, диван, стул, шкаф) - всё, не компилит. И вот лог:

FATAL ERROR

[error]Expression : assertion failed
[error]Function : b_BuildTexture::Vflip
[error]File : d:\xray-svn\xrlc\build.h
[error]Line : 30
[error]Description : pSurface

Что делать???


Посты: 1242
Откуда:
12-07-2010 21:22 GMT3 час. #1290093   
это не весь лог. дай весь


Посты: 469
Откуда:
12-07-2010 21:23 GMT3 час. #1290094   
А как карты к мультиплееру подключить?


Посты: 1242
Откуда:
12-07-2010 21:46 GMT3 час. #1290108   
Mehanik Yar вот это не знаю. Как из МП в сингл знаю :-)


Посты: 153
Откуда:
13-07-2010 09:01 GMT3 час. #1290342   
Итак, вот весь лог:

* Detected CPU: GenuineIntel P4 family, F15/M4/S1, 3000.00 mhz, 108-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
FS: 34204 files cached, 4145Kb memory used.
Init FileSystem 0.960230 sec
'xrCore' build 0, (null)

"LevelBuilder v4.1" beta build
Compilation date: Apr 10 2007

Startup time: 22:13:24

* New phase started: Reading project [mp_atp_test]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 66370
| Faces...
| | * faces: 110391
| Models and References
| | * Loading model: 'trees\new_trees\trees_urod_1_06' - v(1654/1654), f(3567/3567)
| Other transfer...
| | * materials: 51
| | * shaders: 5
| | * shaders_xrlc: 4
| | * glows: 1
| | * portals: 0
| | * LODs: 1
| Loading lights...
| | *lighting*: HEMI: 1 lights
| | *lighting*: SUN: 1 lights
| | *lighting*: STATIC: 1 lights
| | * d-lights: 1
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | processing: rawdata\textures\glow\glow_04.thm
| | - loading: glow\glow_04
| | processing: rawdata\textures\wood\wood_zabor_iov.thm
| | processing: rawdata\textures\ston\ston_beton_stena_iov_hi.thm
| | processing: rawdata\textures\ston\ston_stripes_iov.thm
| | processing: rawdata\textures\ston\ston_bricks3.thm
| | processing: rawdata\textures\wood\wood_doski_1.thm
| | processing: rawdata\textures\ston\ston_kazarmawall_iov.thm
| | processing: rawdata\textures\mtl\mtl_rust_dark_iov.thm
| | processing: rawdata\textures\ston\ston_old_beton_iov.thm
| | processing: rawdata\textures\mtl\mtl_set_iov.thm
| | processing: rawdata\textures\user\user_floor_dirty_gr.thm
| | processing: rawdata\textures\crete\crete_stuccowall3_iov.thm
| | processing: rawdata\textures\wood\wood_paint_iov02.thm
| | processing: rawdata\textures\crete\crete_schiffer3.thm
| | processing: rawdata\textures\crete\crete_podval.thm
| | processing: rawdata\textures\grnd\grnd_zemlya2_iov.thm
| | processing: rawdata\textures\mtl\mtl_fence2.thm
| | - loading: mtl\mtl_fence2
| | processing: rawdata\textures\mtl\mtl_rza_ch_01.thm
| | processing: rawdata\textures\prop\prop_provod_05.thm
| | processing: rawdata\textures\prop\prop_fake_ladder.thm
| | processing: rawdata\textures\wood\wood_doski2.thm
| | processing: rawdata\textures\ston\ston_stuccowall2_iov.thm
| | processing: rawdata\textures\ston\ston_beton_lom_iov.thm
| | processing: rawdata\textures\ston\ston_br2_iov.thm
| | processing: rawdata\textures\ston\ston_floor_04.thm
| | processing: rawdata\textures\wood\wood_stolb_iov.thm
| | processing: rawdata\textures\fx\fx_wood_fire_2.thm
| | processing: rawdata\textures\door\door_gr_iov_01.thm
| | processing: rawdata\textures\ston\ston_beton_pod_01.thm
| | processing: rawdata\textures\ston\ston_beton_iov_dirt_01.thm
| | processing: rawdata\textures\ston\ston_stuccobrick2_iov.thm
| | processing: rawdata\textures\mtl\mtl_tubes3b.thm
| | processing: rawdata\textures\prop\prop_zabor_iov.thm
| | - loading: prop\prop_zabor_iov
| | processing: rawdata\textures\mtl\mtl_fence2n.thm
| | - loading: mtl\mtl_fence2n
| | processing: rawdata\textures\wood\wood_plank8.thm
| | processing: rawdata\textures\mtl\mtl_bochka_02.thm
| | processing: rawdata\textures\prop\prop_fake_kollision.thm
| | processing: rawdata\textures\ston\ston_old_wall_iov.thm
| | processing: rawdata\textures\ston\ston_pol_smola_iov.thm
| | processing: rawdata\textures\ston\ston_bricks10.thm
| | processing: rawdata\textures\ston\ston_bricks_j10.thm
| | processing: rawdata\textures\mtl\mtl_roof_red_iov.thm
| | processing: rawdata\textures\mtl\mtl_rja2_iov.thm
| | processing: rawdata\textures\mtl\mtl_walls9a.thm
| | processing: rawdata\textures\mtl\mtl_pod_01.thm
| | processing: rawdata\textures\terrain\terrain_mp_atp.thm
| | - loading: terrain\terrain_mp_atp
| | processing: rawdata\textures\trees\trees_forestwall1.thm
| | - loading: trees\trees_forestwall1
| | processing: rawdata\textures\grnd\grnd_zemlya_iov.thm
| | processing: rawdata\textures\tree\tree_fuflo.thm
| | - loading: tree\tree_fuflo

FATAL ERROR

[error]Expression : assertion failed
[error]Function : b_BuildTexture::Vflip
[error]File : d:\xray-svn\xrlc\build.h
[error]Line : 30
[error]Description : pSurface


stack trace:


Посты: 960
Откуда:
13-07-2010 09:59 GMT3 час. #1290369   
Rot 999

# BeeRsek :
Mehanik Yar сейчас обьясню подробно

добавлено спустя 7 минут

Mehanik Yar скачай это: _http://stalkerin.gameru.net/downloads/stutils/dds2tgaLE.rar
установи ее в ...X-Ray SDK\level_editor\import\
Затем в эту папку импорт кинь текстуру которая в логе. Запусти батник выше описанной программы. Потом запусти СДК. Выбери Images -> Check new textures. Дальше жми везде "ок" (сам разберешься :-) ).
Потом опять запусти компилятор. Если будет опять подобная ошибка с другой текстурой то сделай с ней тоже самое.



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13-07-2010 10:31 GMT3 час. #1290388   

# Sine :
Rot 999

# BeeRsek :
Mehanik Yar сейчас обьясню подробно

добавлено спустя 7 минут

Mehanik Yar скачай это: _http://stalkerin.gameru.net/downloads/stutils/dds2tgaLE.rar
установи ее в ...X-Ray SDK\level_editor\import\
Затем в эту папку импорт кинь текстуру которая в логе. Запусти батник выше описанной программы. Потом запусти СДК. Выбери Images -> Check new textures. Дальше жми везде "ок" (сам разберешься :-) ).
Потом опять запусти компилятор. Если будет опять подобная ошибка с другой текстурой то сделай с ней тоже самое.




Если он будет всё перегонять через dds2tgaLE, начиная с tree_fuflo, то к новому году управится. :-)

Надо сначала конвертером перегнать.

converter -dds2tga
pause

А уж остатки через dds2tgaLE


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13-07-2010 10:39 GMT3 час. #1290395   
pervintin всегда перегонял через обычный ддс2тга, а оказывается есть еще какой то, в чем разница?


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13-07-2010 10:51 GMT3 час. #1290408   
Sine
Сначала конвертером надо перегнать. Во первых быстро, во вторых без ошибок всё перегоняет.

[Множественное преобразование текстур из .dds в .tga]
Команда:
converter -dds2tga [-with_solid] [-with_bump]

Утилита читает все .thm файлы в $textures$ и воссоздаёт .tga из .dds
в $game_textures$. Уже существующие .tga файлы не перезаписываются.
Ключ -with_solid предписывает обрабатывать ещё и непрозрачные текстуры,
что нужно при пересборке с -gi.


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13-07-2010 12:20 GMT3 час. #1290503   
Не могу почему то присабачить(приатачить) шейп и почему левел ченжео передвигается только прямо ?


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13-07-2010 12:40 GMT3 час. #1290516   
Фух, спасибо вам большое! Получилось! Но теперь вопрос про респавн - вот spawn_element я сделал кабана, и хочу, чтоб после его смерти через 40 сек. появлялся ещё кабан. Ну, респавнился. Что нужно для этого сделать? Только поподробнее, пожалуйста!

добавлено спустя 14 минут

А вот вопрос: вот я в конвертере массовое dds в tga сделал, и что дальше? Нужн их как-то в SDK присобачивать, или после этого уже готово всё и можно сразу расставлять объекты?

отредактировал(а) Rot 999: 13-07-2010 12:55 GMT3 час.

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13-07-2010 13:28 GMT3 час. #1290551   
Что это такое ??
Когда начал делать level graph болотам,вот такой вылет!
'xrCore' build 2215, Apr 25 2005

! Cannot find library xrEPropsB.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
"LevelBuilder v4.1" beta build
Compilation date: Apr 25 2005

Startup time: 14:27:30
Building Level gamedata\levels\marsh\

* New phase started: Loading AI map
***STOP*** file 'P:\xrAI\level_graph.cpp', line 36.
***Reason***: *** Assertion failed ***
Expression: header().version() == XRAI_CURRENT_VERSION

***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***
Saved dump file to 'logs\xrSE_Factory_Димон_07-13-10_14-27-33.mdmp'

отредактировал(а) FLIKER: 14-07-2010 06:42 GMT3 час.

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13-07-2010 14:42 GMT3 час. #1290593   
FLIKER а ты в гугле пробывал пробивать этот лог?


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13-07-2010 14:44 GMT3 час. #1290595   
Так что насчёт респавна?




Форумы Архив » Свалка SDK для игры S.T.A.L.K.E.R. (по 18.07.10)


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