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Привет, Гость!









Автор Сообщение
losiara
    
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Откуда: Откуда то оттуда...
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24-12-2013 23:00 GMT3 час. #1680443   
Связистт
Думаю что несоклькими способами, например появление нового гулага по уничтожению последнего перса в старом через логику, с тем же набором работ или новым...

[smart_terrain]
cond = {+gulag_unichtogen}
.....
...
..
Прще говоря, появление гулага по какому либо условию, через выдачу инфопорции.

отредактировал(а) losiara: 24-12-2013 23:16 GMT3 час.

Внатуре пацаны, гаси их...
Как сделать НПС бессмертным...
Логика в ТЧ!
Здесь нарисована цифра четыре "8", если вы видите восемь, то вам нужно к нам...
врач-психиатр, дерматолого-терапевто-окулист!!!
Fagot_
    
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Откуда: СССР, Владивосток.
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25-12-2013 11:21 GMT3 час. #1680459   

# Связистт :
Ребята что и где надо подпр


Я давно хотел вас спросить, как художник художника - вы рисовать умеете?..
Связистт
    
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27-12-2013 08:08 GMT3 час. #1680547   
Ребята какие проги и какой порядок действий нужен для того чтобы можно было ковырять локации


Struck
    
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30-12-2013 19:39 GMT3 час. #1680670   
Связистт SDK, 0.4 например...


Снова в строю.

l
Пудовый
    
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31-12-2013 11:51 GMT3 час. #1680701   
Struck, 0.7 удобнее и дружелюбнее.


Каждый хочет вонзить меч в сердце дракона, но никто не хочет держать рукоять
Связистт
    
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31-12-2013 14:11 GMT3 час. #1680712   
Struck спасибо , теперь у меня другая проблема выполняю квест на агропроме спас крота, при попытке
выйти на свалку вылет, загружаю сохранение тоже, вот лог
FATAL ERROR

[error]Expression : ai().script_engine().functor(start_game_callback,functor)
[error]Function : CALifeSimulator::CALifeSimulator
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_simulator.cpp
[error]Line : 64
[error]Description : failed to get start game callback


stack trace:


Struck
    
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03-01-2014 22:47 GMT3 час. #1680950   
Связистт переведи сам, ошибка в стар_гейм_колбеке(_g.script), возможно передаешь в него не валидную функцию, но я думаю, что ты все же не положил какие-нибудь dll'ки в папку bin, из-за этого обычно случается подобный вылет.


Снова в строю.

l
Связистт
    
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04-01-2014 20:45 GMT3 час. #1681027   
спасибо


frankenshtayn
    
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14-01-2014 22:29 GMT3 час. #1681462   
Приветствую! подскажите, в пр


И ЭТО ПРОЙДЕТ...
ColR_iT
    
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Откуда: Киев
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15-01-2014 23:59 GMT3 час. #1681498   
frankenshtayn, Lua прекрасно оперирует числами с плавающей запятой, очень сомневаюсь, что проверка сотых не проходит.
Можешь показать код, который по твоему не работает должным образом?


Те мнения, которые пишутся с ошибками, не воспринимаются как умные…
Лучше иной раз тупить, но умным быть, чем постоянно умничать, но быть тупым.
Все, кто еще говорит «ИХНИЙ», будут гореть в аду!
frankenshtayn
    
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16-01-2014 02:42 GMT3 час. #1681499   
ColR_iT Приветствую!
Ситуация такова, есть сложный но проходимый квестик в "радиационном пятне", возникло желание, при правке игроком акто**500140b7e12bf63c3891**.actor:position()
local dir = db.actor:direction()
local section = sp_m_rand[math.random(table.getn(sp_m_rand))]
pos = pos:add(dir:mul(8))
local obj = alife():create((section), pos, db.actor:level_vertex_id(), db.actor:game_vertex_id())
end
--------------------------------------[/code]
Если ставлю на проверку параметр 1.0 или 0.1 например (и соответственно изменяю в акторе) то все работает, т.е. при соответствии параметров, функция start_taym не вызывается и все в порядке, спавн не происходит. При несоответствии параметров,(при изменении в акторе) происходит спавн данных монстров(тоже все в порядке). Но если ставлю на проверку «истинный» параметр, т.е. 0.0001, то при соответствии параметра в функции и в акторе, все равно происходит вызов start_taym и соответственно спавн монстров.


И ЭТО ПРОЙДЕТ...
Gun12
    
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24-01-2014 01:50 GMT3 час. #1681960   
Сколько я материл по чём свет кастрированный Lua vs Сталкер, но мне пытались доказать полную иденти**500540b7e12bf63c3891**code]function math.round(num, accuracy)
return tonumber(string.format('%0.'..(accuracy or 0)..'f', num))
end[/code]
Эта функция будет округлять переданные в неё числа до количества знаков, указанных в accuracy

2. Теперь нужная часть кода будет выглядеть таким образом :[code]local ltx = system_ini()
local n = ltx:r_float("actor_condition","radiation_v")
if math.round(n, 4) ~= 0.0001 then
fr_tm.start_taym()
end[/code]

отредактировал(а) Gun12: 24-01-2014 01:58 GMT3 час.

Не стань номинантом премии Дарвина.
Связистт
    
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25-01-2014 15:14 GMT3 час. #1682036   
Initializing File System...
using fs-ltx fsgame.ltx
FS: 34936 files cached, 5711Kb memory used.
Init FileSystem 1.321978 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4056472 K], reserved[55324 K], committed[82444 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8135 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1243 K], smem[0 K]
Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.3221
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2272 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=80
load time=36 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 9
- r2_tf_mipbias 0.
Starting engine...
! Invalid 'clouds_color' in env-section 'radar_01'
! Invalid 'clouds_color' in env-section 'radar_02'
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 9
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [5138 ms]
"e:\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 84402 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 3062 ms
* [prefetch] memory: 88967Kb
* phase time: 3087 ms
* phase cmem: 162850 K
Сервер: Старт...
Executing config-script "c:\documents and settings\all users\documents\stalker-shoc\maprot_list.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\maprot_list.ltx] successfully loaded.
! Unknown command: start_game_callback_called
* Log file has been saved successfully!
* phase time: 49 ms
* phase cmem: 149427 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 149427 K
Загрузка игры "mihail_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 28648 objects are successfully loaded
! Unknown command: esc_lager_register_called
* Log file has been saved successfully!
! Unknown command: esc_fabrika_bandit_register_called
* Log file has been saved successfully!
! Unknown command: esc_bridge_register_called
* Log file has been saved successfully!
! Unknown command: esc_specnaz_register_called
* Log file has been saved successfully!
! Unknown command: esc_blokpost_register_called
* Log file has been saved successfully!
! Unknown command: esc_killers_register_called
* Log file has been saved successfully!
! Unknown command: esc_dogs_swarm_register_called
* Log file has been saved successfully!
! Unknown command: esc_boars_dogs_register_called
* Log file has been saved successfully!
! Unknown command: esc_ambush_register_called
* Log file has been saved successfully!
! Unknown command: esc_corps_register_called
* Log file has been saved successfully!
! Unknown command: esc_flesh_1_register_called
* Log file has been saved successfully!
! Unknown command: esc_flesh_2_register_called
* Log file has been saved successfully!
! Unknown command: esc_assault_register_called
* Log file has been saved successfully!
! Unknown command: esc_stalker_camp_register_called
* Log file has been saved successfully!
! Unknown command: esc2_st_fabric_register_called
* Log file has been saved successfully!
! Unknown command: esc2_st_fox_place_register_called
* Log file has been saved successfully!
! Unknown command: esc_dogs_to_fox_register_called
* Log file has been saved successfully!
! Unknown command: esc2_bandit_les_register_called
* Log file has been saved successfully!
! Unknown command: esc2_most_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_zamost_register_called
* Log file has been saved successfully!
! Unknown command: esc2_tunnel3_register_called
* Log file has been saved successfully!
! Unknown command: esc2_tunnel2_register_called
* Log file has been saved successfully!
! Unknown command: esc2_tunnel1_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_zamost2_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_zamost3_register_called
* Log file has been saved successfully!
! Unknown command: esc_bridge_boar_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home2_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home3_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home5_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home6_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home1_register_called
* Log file has been saved successfully!
! Unknown command: esc_small_home4_register_called
* Log file has been saved successfully!
! Unknown command: esc2_smart_stalker_exit_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_exit_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_exit_2_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs_lair_register_called
* Log file has been saved successfully!
! Unknown command: esc2_dogs2_exit_register_called
* Log file has been saved successfully!
! Unknown command: esc2_bloodsucker1_register_called
* Log file has been saved successfully!
! Unknown command: esc_boar_most1_register_called
* Log file has been saved successfully!
! Unknown command: esc_farm_lager_register_called
* Log file has been saved successfully!
! Unknown command: esc_stone_lager_register_called
* Log file has been saved successfully!
! Unknown command: gar_hellcar_group_register_called
* Log file has been saved successfully!
! Unknown command: gar_bandit_agr_register_called
* Log file has been saved successfully!
! Unknown command: gar_dolg_blokpost_register_called
* Log file has been saved successfully!
! Unknown command: gar_nest_flesh_register_called
* Log file has been saved successfully!
! Unknown command: gar_seryi_bandits_register_called
* Log file has been saved successfully!
! Unknown command: gar_bandit_post_register_called
* Log file has been saved successfully!
! Unknown command: gar_bandit_stroyka_register_called
* Log file has been saved successfully!
! Unknown command: gar_dram_register_called
* Log file has been saved successfully!
! Unknown command: gar_angar_register_called
* Log file has been saved successfully!
! Unknown command: gar_psevdowounded_register_called
* Log file has been saved successfully!
! Unknown command: gar_boars_nest_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_graveyard_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair1_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit_large_lager_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_garage_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit2_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit3_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_boars_register_called
* Log file has been saved successfully!
! Unknown command: gar_angar_register_called
* Log file has been saved successfully!
! Unknown command: gar_dogs_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair2_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair3_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair4_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair5_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_stalkers_1_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_bandit_2_register_called
* Log file has been saved successfully!
! Unknown command: gar_smart_monster_lair6_register_called
* Log file has been saved successfully!
! Unknown command: agr_nii_register_called
* Log file has been saved successfully!
! Unknown command: agr_boar_nest_register_called
* Log file has been saved successfully!
! Unknown command: agr_factory_assault_register_called
* Log file has been saved successfully!
! Unknown command: agr_factory_defence_register_called
* Log file has been saved successfully!
! Unknown command: agr_factory_hold_register_called
* Log file has been saved successfully!
! Unknown command: agr_road_patrol1_register_called
* Log file has been saved successfully!
! Unknown command: agr_road_patrol2_register_called
* Log file has been saved successfully!
! Unknown command: agr2_st_factory_register_called
* Log file has been saved successfully!
! Unknown command: agr2_st_nii_register_called
* Log file has been saved successfully!
! Unknown command: agr2_dogs_st_register_called
* Log file has been saved successfully!
! Unknown command: agr_pseudodog_nest1_register_called
* Log file has been saved successfully!
! Unknown command: agr_dog_nest1_register_called
* Log file has been saved successfully!
! Unknown command: agr_rush_register_called
* Log file has been saved successfully!
! Unknown command: agr2_dogs_st_2_register_called
* Log file has been saved successfully!
! Unknown command: agr_boar_nest_2_register_called
* Log file has been saved successfully!
! Unknown command: agr2_bandit_st_register_called
* Log file has been saved successfully!
! Unknown command: agr2_pseudodog_nest1_register_called
* Log file has been saved successfully!
! Unknown command: agr2_pseudodog_nest2_register_called
* Log file has been saved successfully!
! Unknown command: agr2_dogs_st_3_register_called
* Log file has been saved successfully!
! Unknown command: agr2_pseudodog_nest3_register_called
* Log file has been saved successfully!
! Unknown command: agr2_flesh_nes1_register_called
* Log file has been saved successfully!
! Unknown command: agr2_bloodsucker_lair1_register_called
* Log file has been saved successfully!
! Unknown command: agr2_bloodsucker_lair2_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_bandits_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: agr_u_bloodsucker_2_register_called
* Log file has been saved successfully!
! Unknown command: val_tushkani_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: val_tushkani_lair_2_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bandit_1_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bandit_3_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_3_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_4_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_6_register_called
* Log file has been saved successfully!
! Unknown command: val_sacrifice_register_called
* Log file has been saved successfully!
! Unknown command: val_sos_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower1_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower2_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower3_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower4_register_called
* Log file has been saved successfully!
! Unknown command: val_watchtower5_register_called
* Log file has been saved successfully!
! Unknown command: val_raid1_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: val_raid2_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: val_raid3_soldiers_register_called
* Log file has been saved successfully!
! Unknown command: val_soldiers_raid_off_register_called
* Log file has been saved successfully!
! Unknown command: val_escort_register_called
* Log file has been saved successfully!
! Unknown command: val_lager_bandits_register_called
* Log file has been saved successfully!
! Unknown command: val_prisoner_register_called
* Log file has been saved successfully!
! Unknown command: val_rob_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bandit_2_register_called
* Log file has been saved successfully!
! Unknown command: val_x18_exit_base_register_called
* Log file has been saved successfully!
! Unknown command: val_exit1_ambush_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_2_register_called
* Log file has been saved successfully!
! Unknown command: val_snork_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_7_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_bloodsucker_lair_2_register_called
* Log file has been saved successfully!
! Unknown command: val_smart_monster_lair_8_register_called
* Log file has been saved successfully!
! Unknown command: dar_control_poltergeist_register_called
* Log file has been saved successfully!
! Unknown command: dar_angar_register_called
* Log file has been saved successfully!
! Unknown command: dar_poltergeist_tele_register_called
* Log file has been saved successfully!
! Unknown command: dar_military_scout_register_called
* Log file has been saved successfully!
! Unknown command: dar_poltergeist_tele_round_register_called
* Log file has been saved successfully!
! Unknown command: dar_poltergeist_ring_register_called
* Log file has been saved successfully!
! Unknown command: dar_smart_snork_register_called
* Log file has been saved successfully!
! Unknown command: bar_dolg_general_register_called
* Log file has been saved successfully!
! Unknown command: bar_dolg_bunker_register_called
* Log file has been saved successfully!
! Unknown command: bar_visitors_register_called
* Log file has been saved successfully!
! Unknown command: bar_dolg_veterans_register_called
* Log file has been saved successfully!
! Unknown command: bar_zastava_2_register_called
* Log file has been saved successfully!
! Unknown command: bar_zastava_register_called
* Log file has been saved successfully!
! Unknown command: bar_zastava_dogs_lair_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_killers1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster2_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster4_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker_bandits1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster5_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker_killers1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster6_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster7_register_called
* Log file has been saved successfully!
! Unknown command: bar_freedom_attack_register_called
* Log file has been saved successfully!
! Unknown command: bar_ecolog_crush_register_called
* Log file has been saved successfully!
! Unknown command: bar_freedom_chasers_attack_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_bloodsucker1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_snork1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_poltergeist1_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_monster8_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_stalker3_register_called
* Log file has been saved successfully!
! Unknown command: ros_smart_poltergeist2_register_called
* Log file has been saved successfully!
! Unknown command: yantar_zombies_register_called
* Log file has been saved successfully!
! Unknown command: yan_scientist_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small2_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small3_register_called
* Log file has been saved successfully!
! Unknown command: yantar2_snork_small4_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie1_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie2_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie3_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_stalker3_register_called
* Log file has been saved successfully!
! Unknown command: yan_st_zombie4_register_called
* Log file has been saved successfully!
! Unknown command: yan_smart_controler1_register_called
* Log file has been saved successfully!
! Unknown command: x162_st_snork_register_called
* Log file has been saved successfully!
! Unknown command: x162_st_gigant_register_called
* Log file has been saved successfully!
! Unknown command: mil_freedom_register_called
* Log file has been saved successfully!
! Unknown command: mil_fblockpost_register_called
* Log file has been saved successfully!
! Unknown command: mil_fneutral_register_called
* Log file has been saved successfully!
! Unknown command: mil_village_register_called
* Log file has been saved successfully!
! Unknown command: mil_lager_register_called
* Log file has been saved successfully!
! Unknown command: mil_village_lair_register_called
* Log file has been saved successfully!
! Unknown command: mil_dolg_register_called
* Log file has been saved successfully!
! Unknown command: mil_monolit_register_called
* Log file has been saved successfully!
! Unknown command: mil_mercs_register_called
* Log file has been saved successfully!
! Unknown command: mil_lair2_register_called
* Log file has been saved successfully!
! Unknown command: mil_monster_register_called
* Log file has been saved successfully!
! Unknown command: mil_bandit_register_called
* Log file has been saved successfully!
! Unknown command: mil_smart_dolg_kamp_register_called
* Log file has been saved successfully!
! Unknown command: mil_lair3_register_called
* Log file has been saved successfully!
! Unknown command: mil_tushkano_lair_1_register_called
* Log file has been saved successfully!
! Unknown command: mil_hunters_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_patrol_register_called
* Log file has been saved successfully!
! Unknown command: rad_pseudodogs_register_called
* Log file has been saved successfully!
! Unknown command: rad_freedom_vs_duty_register_called
* Log file has been saved successfully!
! Unknown command: rad_entrance_register_called
* Log file has been saved successfully!
! Unknown command: rad_valley_register_called
* Log file has been saved successfully!
! Unknown command: rad_after_tramplin_ambush_register_called
* Log file has been saved successfully!
! Unknown command: rad_far_road_ambush_register_called
* Log file has been saved successfully!
! Unknown command: rad_far_road_btr_ambush_register_called
* Log file has been saved successfully!
! Unknown command: rad_after_valley_register_called
* Log file has been saved successfully!
! Unknown command: rad_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: rad_snork1_register_called
* Log file has been saved successfully!
! Unknown command: rad_snork2_register_called
* Log file has been saved successfully!
! Unknown command: rad_zombied1_register_called
* Log file has been saved successfully!
! Unknown command: rad_zombied2_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_specnaz_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_monolith_register_called
* Log file has been saved successfully!
! Unknown command: rad_antenna_camper_register_called
* Log file has been saved successfully!
! Unknown command: rad_prip_road_register_called
* Log file has been saved successfully!
! Unknown command: rad_prip_teleport_register_called
* Log file has been saved successfully!
! Unknown command: rad_mil_entrance_register_called
* Log file has been saved successfully!
! Unknown command: rad2_prip_teleport_register_called
* Log file has been saved successfully!
! Unknown command: rad_valley_dogs_register_called
* Log file has been saved successfully!
! Unknown command: rad2_loner_0000_register_called
* Log file has been saved successfully!
! Unknown command: rad2_loner_0001_register_called
* Log file has been saved successfully!
! Unknown command: rad2_loner_0002_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_neutral_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_neutral_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker3_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monster_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_freedom_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_dolg_stalker1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_controler_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_controler_lair2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker4_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker5_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_monolith_stalker6_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_snork_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_bloodsucker_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_snork_lair2_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_pseudodog_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_giant_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_tushkano_lair1_register_called
* Log file has been saved successfully!
! Unknown command: pri_smart_tushkano_lair2_register_called
* Log file has been saved successfully!
! Unknown command: pri_stadium_help_register_called
* Log file has been saved successfully!
! Unknown command: pri_corner_register_called
* Log file has been saved successfully!
! Unknown command: pri_followers_register_called
* Log file has been saved successfully!
! Unknown command: pri_stadium_lair_register_called
* Log file has been saved successfully!
! Unknown command: pri_depot_register_called
* Log file has been saved successfully!
! Unknown command: pri_stadium_register_called
* Log file has been saved successfully!
! Unknown command: pri_monolith_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave1_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave2_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave4_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave5_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave6_register_called
* Log file has been saved successfully!
! Unknown command: pri_wave7_register_called
* Log file has been saved successfully!
! Unknown command: sar_monolith_general_register_called
* Log file has been saved successfully!
! Unknown command: sar_monolith_sklad_register_called
* Log file has been saved successfully!
! Unknown command: sar_monolith_guard_register_called
* Log file has been saved successfully!
! Unknown command: bun2_st_bloodsucker_register_called
* Log file has been saved successfully!
! Unknown command: bun2_tushkano_lair_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper1_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper2_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper3_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper4_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper5_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper6_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper7_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper8_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper9_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper10_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper11_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper12_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper13_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper14_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper15_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper16_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper17_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper18_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper19_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper20_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper22_register_called
* Log file has been saved successfully!
! Unknown command: bun_camper21_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol2_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol3_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol1_register_called
* Log file has been saved successfully!
! Unknown command: bun_patrol4_register_called
* Log file has been saved successfully!
! Unknown command: bun_krovosos_nest_register_called[

ребята что по поводу этого кошмара,получил его после того как помог серому в ангаре в обход сценария,решил перезагрузить игру на кладбище техники,и вылет с этого момента


Helium798
    
Посты: 88
Откуда: Москва
Возраст: 27
31-01-2014 21:08 GMT3 час. #1682535   
Какие программы использовать для текстур и 3д моделей? И можно пожалуйста с инструкцией по созданию моделей с текстурами?


Пудовый
    
Посты: 2708
Откуда: Барнаул
Возраст: 27
01-02-2014 07:46 GMT3 час. #1682555   
Helium798, делаются в Фотошопе или гимпе, а накладываются прямо в 3ds max/ майке или другом редакторе.


Каждый хочет вонзить меч в сердце дракона, но никто не хочет держать рукоять
Helium798
    
Посты: 88
Откуда: Москва
Возраст: 27
01-02-2014 11:44 GMT3 час. #1682569   
Пудовый большое спасибо. И ещё... Вот анимации перезарядки и прочие где содержаться? В каком файле? И какую прогу использовать для 3d анимации. И можно поподробнее про накладку текстур.


Пудовый
    
Посты: 2708
Откуда: Барнаул
Возраст: 27
01-02-2014 11:49 GMT3 час. #1682571   
Helium798, опять тот же 3ds max. А содержится тут C:\Program Files (x86)\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\meshes\weapons\***\wpn_***_hud.ogf
*** - название оружия.
.ogf нужно конвертировать в smd для этого есть ogf_master (в инете найди), а потом открывать в 3ds max с помощью плагина smd (от valve вроде) и всё :) Все уроки в инете есть.



*странный след*

отредактировал(а) Пудовый: 20-02-2014 13:55 GMT3 час.

Каждый хочет вонзить меч в сердце дракона, но никто не хочет держать рукоять
Helium798
    
Посты: 88
Откуда: Москва
Возраст: 27
01-02-2014 18:18 GMT3 час. #1682610   
Скачал вот фотошоп cs6 с dds плагином. Уже научился чуть-чуть текстуры рисовать:-) А как нарисовать прозрачную текстуру? Вот например как кровосос в режиме невидимости или как аномальный бизон. Просто решил переделать текстуру сиг550 таким образом, чтобы она в руках как бы прозрачная была.


fan fan
    
Посты: 189
Откуда: калач
Возраст: 30
02-02-2014 14:06 GMT3 час. #1682716   
Всем доброго времени суток. Подскажите, какие файлы отвечают за отображение ттх(повреждение, удобность и т.д.) в описании оружия?


Я тут подумал, а если два телепата начнут читать мысли друг друга одновременно... Они умрут от переполнения стека?
losiara
    
Посты: 549
Откуда: Откуда то оттуда...
Возраст: 51
05-02-2014 14:10 GMT3 час. #1682873   
fan fan
Не совсем понятно что ты хочешь спросить, в конфиге оружия какие строки отвечают или что то другое?


Внатуре пацаны, гаси их...
Как сделать НПС бессмертным...
Логика в ТЧ!
Здесь нарисована цифра четыре "8", если вы видите восемь, то вам нужно к нам...
врач-психиатр, дерматолого-терапевто-окулист!!!
stalker_sid
    
Посты: 29
Откуда: Славянск
Возраст:
06-02-2014 20:24 GMT3 час. #1682999   
Подскажите плиз такой момент (нигде не нашел ответа)

в едиторе можно спавнить НПС, с условием их появления - секция [spawner]cond={условие}
есть ли аналогичный способ для патронов, оружия?
интересует спавн по условию без использования скриптов, чисто силами левел-эдитора
спс.


ColR_iT
    
Посты: 398
Откуда: Киев
Возраст: 35
06-02-2014 21:07 GMT3 час. #1683004   
stalker_sid, нет, по условию физ объекты не спавнятся. Только используя скрипты.


Те мнения, которые пишутся с ошибками, не воспринимаются как умные…
Лучше иной раз тупить, но умным быть, чем постоянно умничать, но быть тупым.
Все, кто еще говорит «ИХНИЙ», будут гореть в аду!
stalker_sid
    
Посты: 29
Откуда: Славянск
Возраст:
06-02-2014 21:44 GMT3 час. #1683008   
спасибо.
буду маяться скриптами


Связистт
    
Посты: 129
Откуда:
Возраст: 37
16-02-2014 08:10 GMT3 час. #1683546   
Доброго всем утра, ребята можно ли уменьшить разброс пуль при стрельбе из снайперских винтовок,и какой прогой можно распаковать билдовские архивы,и последнее какой максимальный размер локаций может быть в тч


losiara
    
Посты: 549
Откуда: Откуда то оттуда...
Возраст: 51
16-02-2014 22:13 GMT3 час. #1683597   
Связистт
В конфиге актора вот эта строка за разброс отвечает если правильно помню:

disp_base = 0.8 ;угол (в градусах) разлета пуль, когда актер стоит на месте

Еще в конфиге оружия можно подправить, угол отдачи и т. д.


Внатуре пацаны, гаси их...
Как сделать НПС бессмертным...
Логика в ТЧ!
Здесь нарисована цифра четыре "8", если вы видите восемь, то вам нужно к нам...
врач-психиатр, дерматолого-терапевто-окулист!!!
Связистт
    
Посты: 129
Откуда:
Возраст: 37
17-02-2014 09:56 GMT3 час. #1683601   
Спасибо


dromundus
    
Посты: 146
Откуда: moscow
Возраст:
18-02-2014 17:35 GMT3 час. #1683691   
решил разнообразить анимации НПС в состояниии Idle чтобы сидели, курили, жестикулировали , осматривались. Назвал Idle 2 и вставил в напарников. Теперь в состоянии напарников они имеют альтернативный Idle. Все работало отлично НО.....
После портирования. AI пака со стрельбой из гранатомёта который.... Вылетов нет но схема больше не работает. В Actor_need_help где у меня указана схема поведения idle 2 они всё равно испльзуют idle.
Возможно где то есть скрипт который перебивает Actor_need_help. Но скриптах типа XR_ вообще нет слова idle....
Подскажите где искать?
И кто знает , что это за дрянь....
Expression : fatal error
Function : CInifile::r_section
File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
Line : 342
Description :
Arguments : Can't open section 'È6²b86²b'

отредактировал(а) dromundus: 19-02-2014 07:19 GMT3 час.

Крути "Башней"....
EVREY019893
    
Посты: 24
Откуда:
Возраст:
19-02-2014 17:44 GMT3 час. #1683747   
Всем доброго здоровья! Подскажите,как изменить выброс пламени из ствола,а то при использовании
ПНВ ни видно ничего,только зрение гробишь!


drummer666
    
Посты: 3
Откуда:
Возраст:
21-02-2014 12:53 GMT3 час. #1683859   
Доброго дня. Подскажите, какой параметр изменить, чтобы враги на карте красным отображались не только когда близко/активны, а постоянно, как желтым/зеленым отображаются союзники


FoxStalkMan
    
Посты: 52
Откуда: Сколько глобус не крути,хрен тебе меня найти
Возраст:
01-03-2014 17:24 GMT3 час. #1684324   
Всем доброго вечера котаны)
Ко мне тут пришла Fun идея - а что если создать мод,как Якунович прячется в Чернобыле?
Пишите тут что вы думаете об этой идее


Являюсь официальным разработчиком мода на сталкер Тч "Radiation Winter.Dark Sky"


Форумы Трилогия серии игр S.T.A.L.K.E.R » Модификации и квесты Вопросы и ответы [Тень Чернобыля]


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