Тааак кадры в секунду я взял несколько из разных мест вот список
1 Меню от 12 до 19 кадров в секунду (до загрузки игры)
2забег в локации кордон до деревни с другова конца от 5 до 16 (при 16 можно играть но чаще было 8)
3 полная обойма в Волка если смотреть на костёр от 4 до 5 (ели продолжать стрелять но в костёр не смотреть тоже от 4 до 5)
4 до склада к сожалению не дошёл
лог Фрапса
2007-09-23 10:23:27 - XR_3DA
Frames: 9 - Time: 976ms - Avg: 9.221 - Min: 9 - Max: 9
2007-09-23 10:23:29 - XR_3DA
Frames: 30 - Time: 3924ms - Avg: 7.645 - Min: 6 - Max: 10
Лог Сталкера
* Detected CPU: GenuineIntel P4 family, F15/M4/S1, 2527.00 mhz, 103-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 28777 files cached, 4111Kb memory used.
Init FileSystem 2.070106 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2034224 K], reserved[7888 K], committed[54976 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6297 K], process heap[620 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1182 K], smem[0 K]
Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is DirectSound3D
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Hardware -1.-1
SOUND: OpenAL: Required device: Generic Hardware. Created device: Generic Hardware.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:45]: NVIDIA GeForce 6800 GT
* GPU driver: 6.14.10.7801
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 167 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1
load time=256 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: e:\games\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
! Invalid ogg-comment version, file: e:\games\s.t.a.l.k.e.r\gamedata\sounds\music\wasteland2_l.ogg
! Invalid ogg-comment version, file: e:\games\s.t.a.l.k.e.r\gamedata\sounds\music\wasteland2_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 73424 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [244 ms]
"e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" -noprefetch -noshadows
* phase time: 0 ms
* phase cmem: 87017 K
Кэширование объектов...
* phase time: 182 ms
* phase cmem: 76496 K
Сервер: Старт...
* phase time: 324 ms
* phase cmem: 63058 K
Сервер: Загрузка симуляции жизни...
* phase time: 4 ms
* phase cmem: 63058 K
Загрузка игры "Евгений_autosave.sav"...
* Loading spawn registry...
* 9053 spawn points are successfully loaded
* Loading objects...
* 18104 objects are successfully loaded
* Game Евгений_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Евгений_autosave.sav' (16.346s)
* phase time: 16345 ms
* phase cmem: 94880 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 111 ms
* phase cmem: 94897 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 94921 K
Открытие потока...
* phase time: 13 ms
* phase cmem: 94921 K
Загрузка формы объектов...
* phase time: 12886 ms
* phase cmem: 167588 K
Загрузка шейдеров...
* phase time: 1664 ms
* phase cmem: 168699 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 1361 ms
* phase cmem: 169072 K
Загрузка базы пространств...
* phase time: 15353 ms
* phase cmem: 173007 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 198 ms
* phase cmem: 173049 K
Загрузка секторов и порталов...
* Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
* phase time: 39 ms
* phase cmem: 173223 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 142 ms
* phase cmem: 173262 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 2015 ms
* phase cmem: 183742 K
Загрузка текстур...
* t-report - base: 636, 60675 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 10067 ms
* phase cmem: 183742 K
Клиент: Синхронизация...
* phase time: 32 ms
* phase cmem: 183742 K
* [win32]: free[1609176 K], reserved[28416 K], committed[459496 K]
* [ D3D ]: textures[70916 K]
* [x-ray]: crt heap[183742 K], process heap[132753 K], game lua[23032 K], engine lua[248 K], render[0 K]
* [x-ray]: economy: strings[3420 K], smem[0 K]
* MEMORY USAGE: 243125 K
* phase time: 735 ms
* phase cmem: 251696 K
Сервер: Загрузка симуляции жизни...
* phase time: 31 ms
* phase cmem: 251696 K
Загрузка игры "Евгений_autosave.sav"...
* Loading spawn registry...
* 9053 spawn points are successfully loaded
* Loading objects...
* 18104 objects are successfully loaded
* Game Евгений_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Евгений_autosave.sav' (17.068s)
* phase time: 17066 ms
* phase cmem: 253905 K
Сервер: Соединяемся...
* phase time: 29 ms
* phase cmem: 253905 K
Клиент: Синхронизация...
* phase time: 18 ms
* phase cmem: 253905 K
* [win32]: free[1326036 K], reserved[166260 K], committed[604792 K]
* [ D3D ]: textures[87654 K]
* [x-ray]: crt heap[252160 K], process heap[166907 K], game lua[22732 K], engine lua[160 K], render[873 K]
* [x-ray]: economy: strings[4489 K], smem[8682 K]
* MEMORY USAGE: 256425 K
* Saving spawns...
* Saving objects...
* 18092 objects are successfully saved
* Game Евгений_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Евгений_quicksave.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 255224 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [522 ms]
* MEMORY USAGE: 245780 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 255794 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [567 ms]
* MEMORY USAGE: 245852 K
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1