Пользователей: 0
Гостей: 739

» Подробно
Привет, гость!








Автор Сообщение
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
17-05-2010 14:25 GMT3 час. #1249247   
АнархОПанк лучше делать с нуля. но ставить все смарты и переходы точь в точь как на оригинале


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
АнархОПанк
    
Посты: 998
Откуда:
Возраст:
17-05-2010 14:31 GMT3 час. #1249251   
Sine Хорошо. А как их поставить?;-)


FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 16:03 GMT3 час. #1249346   
Не могу собрать через иксрей....
* Detected CPU: AuthenticAMD , F15/M11/S1, 2168.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
FS: 38457 files cached, 4706Kb memory used.
Init FileSystem 25.653856 sec
'xrCore' build 0, (null)

"LevelBuilder v4.1" beta build
Compilation date: Apr 10 2007

Startup time: 17:00:06

* New phase started: Reading project [l02_garbage]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 367175
| Faces...
| | * faces: 620425
| Models and References
| | * Loading model: 'levels\garbage\garbage_lod0000' - v(306/306), f(520/520)
| | * Loading model: 'levels\garbage\garbage_lod0001' - v(270/270), f(465/465)
| | * Loading model: 'levels\garbage\garbage_lod0002' - v(362/362), f(756/756)
| | * Loading model: 'levels\garbage\garbage_lod0003' - v(366/366), f(758/758)
| | * Loading model: 'levels\garbage\garbage_lod0004' - v(390/390), f(804/804)
| | * Loading model: 'levels\garbage\garbage_lod0005' - v(225/225), f(446/446)
| | * Loading model: 'levels\garbage\garbage_lod0006' - v(304/304), f(652/652)
| | * Loading model: 'levels\garbage\garbage_lod0007' - v(1823/1823), f(3459/3459)
| | * Loading model: 'levels\garbage\garbage_lod0008' - v(1272/1272), f(2527/2527)
| | * Loading model: 'levels\garbage\garbage_lod0009' - v(2480/2480), f(4812/4812)
| | * Loading model: 'levels\garbage\garbage_lod0010' - v(732/732), f(1383/1383)
| | * Loading model: 'levels\garbage\garbage_lod0011' - v(1652/1652), f(3425/3425)
| | * Loading model: 'levels\garbage\garbage_lod0012' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0013' - v(352/352), f(742/742)
| | * Loading model: 'levels\garbage\garbage_lod0014' - v(304/304), f(640/640)
| | * Loading model: 'levels\garbage\garbage_lod0015' - v(218/218), f(432/432)
| | * Loading model: 'levels\garbage\garbage_lod0016' - v(1343/1343), f(1974/1974)
| | * Loading model: 'levels\garbage\garbage_lod0017' - v(1158/1158), f(1740/1740)
| | * Loading model: 'levels\garbage\garbage_lod0018' - v(404/404), f(1256/1256)
| | * Loading model: 'levels\garbage\garbage_lod0019' - v(2469/2469), f(4931/4931)
| | * Loading model: 'levels\garbage\garbage_lod0020' - v(404/404), f(812/812)
| | * Loading model: 'levels\garbage\garbage_lod0021' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0022' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0023' - v(218/218), f(432/432)
| | * Loading model: 'levels\garbage\garbage_lod0024' - v(1352/1352), f(2630/2630)
| | * Loading model: 'levels\garbage\garbage_lod0025' - v(352/352), f(742/742)
| | * Loading model: 'levels\garbage\garbage_lod0026' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0027' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0028' - v(1506/1506), f(2924/2924)
| | * Loading model: 'levels\garbage\garbage_lod0029' - v(1348/1348), f(2646/2646)
| | * Loading model: 'levels\garbage\garbage_lod0030' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0031' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0032' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0033' - v(304/304), f(640/640)
| | * Loading model: 'levels\garbage\garbage_lod0034' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0035' - v(1308/1308), f(2602/2602)
| | * Loading model: 'levels\garbage\garbage_lod0036' - v(2103/2103), f(4198/4198)
| | * Loading model: 'levels\garbage\garbage_lod0037' - v(1428/1428), f(2086/2086)
| | * Loading model: 'levels\garbage\garbage_lod0038' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0039' - v(1158/1158), f(1740/1740)
| | * Loading model: 'levels\garbage\garbage_lod0040' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0041' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0042' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0043' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0044' - v(388/388), f(443/443)
| | * Loading model: 'levels\garbage\garbage_lod0045' - v(386/386), f(446/446)
| | * Loading model: 'levels\garbage\garbage_lod0046' - v(4793/4793), f(8791/8791)
| | * Loading model: 'levels\garbage\garbage_lod0047' - v(5643/5643), f(9952/9952)
| | * Loading model: 'levels\garbage\garbage_lod0048' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0049' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0050' - v(5465/5465), f(9249/9249)
| | * Loading model: 'levels\garbage\garbage_lod0051' - v(416/416), f(852/852)
| | * Loading model: 'levels\garbage\garbage_lod0052' - v(732/732), f(1383/1383)
| | * Loading model: 'levels\garbage\garbage_lod0053' - v(5373/5373), f(9247/9247)
| | * Loading model: 'levels\garbage\garbage_lod0054' - v(1885/1885), f(3762/3762)
| | * Loading model: 'levels\garbage\garbage_lod0055' - v(440/440), f(570/570)
| | * Loading model: 'levels\garbage\garbage_lod0056' - v(2812/2812), f(5499/5499)
| | * Loading model: 'levels\garbage\garbage_lod0057' - v(1938/1938), f(3867/3867)
| | * Loading model: 'levels\garbage\garbage_lod0058' - v(4993/4993), f(9223/9223)
| | * Loading model: 'levels\garbage\garbage_lod0059' - v(4336/4336), f(7772/7772)
| | * Loading model: 'levels\garbage\garbage_lod0060' - v(3297/3297), f(6577/6577)
| | * Loading model: 'levels\garbage\garbage_lod0061' - v(3541/3541), f(6660/6660)
| | * Loading model: 'levels\garbage\garbage_lod0062' - v(288/288), f(489/489)
| | * Loading model: 'levels\garbage\garbage_lod0063' - v(548/548), f(748/748)
| | * Loading model: 'levels\garbage\garbage_lod0064' - v(4079/4079), f(7726/7726)
| | * Loading model: 'levels\garbage\garbage_lod0065' - v(2604/2604), f(4108/4108)
| | * Loading model: 'levels\garbage\garbage_lod0066' - v(4876/4876), f(9273/9273)
| | * Loading model: 'levels\garbage\garbage_lod0067' - v(4947/4947), f(8600/8600)
| | * Loading model: 'levels\garbage\garbage_lod0068' - v(3863/3863), f(7076/7076)
| | * Loading model: 'levels\garbage\garbage_lod0069' - v(4054/4054), f(7131/7131)
| | * Loading model: 'levels\garbage\garbage_lod0070' - v(3928/3928), f(6780/6780)
| | * Loading model: 'levels\garbage\garbage_lod0071' - v(4977/4977), f(9194/9194)
| | * Loading model: 'levels\garbage\garbage_lod0072' - v(4526/4526), f(8899/8899)
| | * Loading model: 'trees\new_trees\bush_3_02' - v(330/330), f(584/584)
| | * Loading model: 'trees\new_trees\trees_1_sux_01' - v(1308/1308), f(3985/3985)
| | * Loading model: 'trees\new_trees\a_bush' - v(64/64), f(132/132)
| | * Loading model: 'trees\new_trees\bush_2_01' - v(312/312), f(553/553)
| | * Loading model: 'trees\new_trees\trees_1_01' - v(1919/1919), f(4726/4726)
| | * Loading model: 'trees\new_trees\trees_1_sux_02' - v(1272/1272), f(4112/4112)
| | * Loading model: 'trees\new_trees\trees_2_sux_03' - v(548/548), f(748/748)
| | * Loading model: 'trees\new_stone\stone_8' - v(277/277), f(542/542)
| | * Loading model: 'trees\new_stone\stone_13' - v(928/928), f(1832/1832)
| | * Loading model: 'trees\new_stone\stone_9' - v(205/205), f(398/398)
| | * Loading model: 'trees\new_stone\stone_10' - v(190/190), f(372/372)
| | * Loading model: 'props\objects\musor\trash_btr_br_lod' - v(5373/5373), f(9247/9247)
| Other transfer...
| | * materials: 361
| | * shaders: 16
| | * shaders_xrlc: 18
| | * glows: 2
| | * portals: 0
| | * LODs: 85
| Loading lights...
| | *lighting*: HEMI: 196 lights
| | *lighting*: SUN: 49 lights
| | *lighting*: STATIC: 9 lights
| | * d-lights: 10
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | processing: rawdata\textures\glow\glow_white.thm
| | - loading: glow\glow_white


Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
17-05-2010 16:13 GMT3 час. #1249357   
FLIKER берешь программу dd2tga, находишь эту текстуру (из папки которой берешь не вырезай, а просто копируй), прогоняешь через программу, ложишь в папку импорта в сдк, запускаешь сдк и добавляешь текстуру


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 16:30 GMT3 час. #1249369   
Sine
НЕ знаю сделал так как ты сказал...
Но всё равно эта фигня...


Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
17-05-2010 16:48 GMT3 час. #1249387   
FLIKER лог пришли, просто вставь после того как вылезла сия ошибка


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 17:09 GMT3 час. #1249397   
Sine
Вот весь лог.....
* Detected CPU: AuthenticAMD , F15/M11/S1, 2310.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
FS: 38460 files cached, 4706Kb memory used.
Init FileSystem 23.496260 sec
'xrCore' build 0, (null)

"LevelBuilder v4.1" beta build
Compilation date: Apr 10 2007

Startup time: 17:50:21

* New phase started: Reading project [l02_garbage]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 367175
| Faces...
| | * faces: 620425
| Models and References
| | * Loading model: 'levels\garbage\garbage_lod0000' - v(306/306), f(520/520)
| | * Loading model: 'levels\garbage\garbage_lod0001' - v(270/270), f(465/465)
| | * Loading model: 'levels\garbage\garbage_lod0002' - v(362/362), f(756/756)
| | * Loading model: 'levels\garbage\garbage_lod0003' - v(366/366), f(758/758)
| | * Loading model: 'levels\garbage\garbage_lod0004' - v(390/390), f(804/804)
| | * Loading model: 'levels\garbage\garbage_lod0005' - v(225/225), f(446/446)
| | * Loading model: 'levels\garbage\garbage_lod0006' - v(304/304), f(652/652)
| | * Loading model: 'levels\garbage\garbage_lod0007' - v(1823/1823), f(3459/3459)
| | * Loading model: 'levels\garbage\garbage_lod0008' - v(1272/1272), f(2527/2527)
| | * Loading model: 'levels\garbage\garbage_lod0009' - v(2480/2480), f(4812/4812)
| | * Loading model: 'levels\garbage\garbage_lod0010' - v(732/732), f(1383/1383)
| | * Loading model: 'levels\garbage\garbage_lod0011' - v(1652/1652), f(3425/3425)
| | * Loading model: 'levels\garbage\garbage_lod0012' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0013' - v(352/352), f(742/742)
| | * Loading model: 'levels\garbage\garbage_lod0014' - v(304/304), f(640/640)
| | * Loading model: 'levels\garbage\garbage_lod0015' - v(218/218), f(432/432)
| | * Loading model: 'levels\garbage\garbage_lod0016' - v(1343/1343), f(1974/1974)
| | * Loading model: 'levels\garbage\garbage_lod0017' - v(1158/1158), f(1740/1740)
| | * Loading model: 'levels\garbage\garbage_lod0018' - v(404/404), f(1256/1256)
| | * Loading model: 'levels\garbage\garbage_lod0019' - v(2469/2469), f(4931/4931)
| | * Loading model: 'levels\garbage\garbage_lod0020' - v(404/404), f(812/812)
| | * Loading model: 'levels\garbage\garbage_lod0021' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0022' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0023' - v(218/218), f(432/432)
| | * Loading model: 'levels\garbage\garbage_lod0024' - v(1352/1352), f(2630/2630)
| | * Loading model: 'levels\garbage\garbage_lod0025' - v(352/352), f(742/742)
| | * Loading model: 'levels\garbage\garbage_lod0026' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0027' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0028' - v(1506/1506), f(2924/2924)
| | * Loading model: 'levels\garbage\garbage_lod0029' - v(1348/1348), f(2646/2646)
| | * Loading model: 'levels\garbage\garbage_lod0030' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0031' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0032' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0033' - v(304/304), f(640/640)
| | * Loading model: 'levels\garbage\garbage_lod0034' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0035' - v(1308/1308), f(2602/2602)
| | * Loading model: 'levels\garbage\garbage_lod0036' - v(2103/2103), f(4198/4198)
| | * Loading model: 'levels\garbage\garbage_lod0037' - v(1428/1428), f(2086/2086)
| | * Loading model: 'levels\garbage\garbage_lod0038' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0039' - v(1158/1158), f(1740/1740)
| | * Loading model: 'levels\garbage\garbage_lod0040' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0041' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0042' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0043' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0044' - v(388/388), f(443/443)
| | * Loading model: 'levels\garbage\garbage_lod0045' - v(386/386), f(446/446)
| | * Loading model: 'levels\garbage\garbage_lod0046' - v(4793/4793), f(8791/8791)
| | * Loading model: 'levels\garbage\garbage_lod0047' - v(5643/5643), f(9952/9952)
| | * Loading model: 'levels\garbage\garbage_lod0048' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0049' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0050' - v(5465/5465), f(9249/9249)
| | * Loading model: 'levels\garbage\garbage_lod0051' - v(416/416), f(852/852)
| | * Loading model: 'levels\garbage\garbage_lod0052' - v(732/732), f(1383/1383)
| | * Loading model: 'levels\garbage\garbage_lod0053' - v(5373/5373), f(9247/9247)
| | * Loading model: 'levels\garbage\garbage_lod0054' - v(1885/1885), f(3762/3762)
| | * Loading model: 'levels\garbage\garbage_lod0055' - v(440/440), f(570/570)
| | * Loading model: 'levels\garbage\garbage_lod0056' - v(2812/2812), f(5499/5499)
| | * Loading model: 'levels\garbage\garbage_lod0057' - v(1938/1938), f(3867/3867)
| | * Loading model: 'levels\garbage\garbage_lod0058' - v(4993/4993), f(9223/9223)
| | * Loading model: 'levels\garbage\garbage_lod0059' - v(4336/4336), f(7772/7772)
| | * Loading model: 'levels\garbage\garbage_lod0060' - v(3297/3297), f(6577/6577)
| | * Loading model: 'levels\garbage\garbage_lod0061' - v(3541/3541), f(6660/6660)
| | * Loading model: 'levels\garbage\garbage_lod0062' - v(288/288), f(489/489)
| | * Loading model: 'levels\garbage\garbage_lod0063' - v(548/548), f(748/748)
| | * Loading model: 'levels\garbage\garbage_lod0064' - v(4079/4079), f(7726/7726)
| | * Loading model: 'levels\garbage\garbage_lod0065' - v(2604/2604), f(4108/4108)
| | * Loading model: 'levels\garbage\garbage_lod0066' - v(4876/4876), f(9273/9273)
| | * Loading model: 'levels\garbage\garbage_lod0067' - v(4947/4947), f(8600/8600)
| | * Loading model: 'levels\garbage\garbage_lod0068' - v(3863/3863), f(7076/7076)
| | * Loading model: 'levels\garbage\garbage_lod0069' - v(4054/4054), f(7131/7131)
| | * Loading model: 'levels\garbage\garbage_lod0070' - v(3928/3928), f(6780/6780)
| | * Loading model: 'levels\garbage\garbage_lod0071' - v(4977/4977), f(9194/9194)
| | * Loading model: 'levels\garbage\garbage_lod0072' - v(4526/4526), f(8899/8899)
| | * Loading model: 'trees\new_trees\bush_3_02' - v(330/330), f(584/584)
| | * Loading model: 'trees\new_trees\trees_1_sux_01' - v(1308/1308), f(3985/3985)
| | * Loading model: 'trees\new_trees\a_bush' - v(64/64), f(132/132)
| | * Loading model: 'trees\new_trees\bush_2_01' - v(312/312), f(553/553)
| | * Loading model: 'trees\new_trees\trees_1_01' - v(1919/1919), f(4726/4726)
| | * Loading model: 'trees\new_trees\trees_1_sux_02' - v(1272/1272), f(4112/4112)
| | * Loading model: 'trees\new_trees\trees_2_sux_03' - v(548/548), f(748/748)
| | * Loading model: 'trees\new_stone\stone_8' - v(277/277), f(542/542)
| | * Loading model: 'trees\new_stone\stone_13' - v(928/928), f(1832/1832)
| | * Loading model: 'trees\new_stone\stone_9' - v(205/205), f(398/398)
| | * Loading model: 'trees\new_stone\stone_10' - v(190/190), f(372/372)
| | * Loading model: 'props\objects\musor\trash_btr_br_lod' - v(5373/5373), f(9247/9247)
| Other transfer...
| | * materials: 361
| | * shaders: 16
| | * shaders_xrlc: 18
| | * glows: 2
| | * portals: 0
| | * LODs: 85
| Loading lights...
| | *lighting*: HEMI: 196 lights
| | *lighting*: SUN: 49 lights
| | *lighting*: STATIC: 9 lights
| | * d-lights: 10
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | processing: rawdata\textures\glow\glow_white.thm
| | - loading: glow\glow_white

Как это исправить?


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
17-05-2010 17:36 GMT3 час. #1249414   
FLIKER как Sine написал.


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
17-05-2010 17:59 GMT3 час. #1249423   
FLIKER скорее всего ты просто не ту текстуру взял


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 18:46 GMT3 час. #1249455   
Sine
1)Я взял конвертер и передал текстры в tga,thm..
2)Отредактировал локацию всё сделал как полагается не одной ошибки...
3)Начинаю собирать через x-ray и не фига не работает....вылет....
* Detected CPU: AuthenticAMD , F15/M11/S1, 2310.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
FS: 38460 files cached, 4706Kb memory used.
Init FileSystem 23.496260 sec
'xrCore' build 0, (null)

"LevelBuilder v4.1" beta build
Compilation date: Apr 10 2007

Startup time: 17:50:21

* New phase started: Reading project [l02_garbage]...
| | version: 17

* New phase started: Converting data structures...
| Vertices...
| | * vertices: 367175
| Faces...
| | * faces: 620425
| Models and References
| | * Loading model: 'levels\garbage\garbage_lod0000' - v(306/306), f(520/520)
| | * Loading model: 'levels\garbage\garbage_lod0001' - v(270/270), f(465/465)
| | * Loading model: 'levels\garbage\garbage_lod0002' - v(362/362), f(756/756)
| | * Loading model: 'levels\garbage\garbage_lod0003' - v(366/366), f(758/758)
| | * Loading model: 'levels\garbage\garbage_lod0004' - v(390/390), f(804/804)
| | * Loading model: 'levels\garbage\garbage_lod0005' - v(225/225), f(446/446)
| | * Loading model: 'levels\garbage\garbage_lod0006' - v(304/304), f(652/652)
| | * Loading model: 'levels\garbage\garbage_lod0007' - v(1823/1823), f(3459/3459)
| | * Loading model: 'levels\garbage\garbage_lod0008' - v(1272/1272), f(2527/2527)
| | * Loading model: 'levels\garbage\garbage_lod0009' - v(2480/2480), f(4812/4812)
| | * Loading model: 'levels\garbage\garbage_lod0010' - v(732/732), f(1383/1383)
| | * Loading model: 'levels\garbage\garbage_lod0011' - v(1652/1652), f(3425/3425)
| | * Loading model: 'levels\garbage\garbage_lod0012' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0013' - v(352/352), f(742/742)
| | * Loading model: 'levels\garbage\garbage_lod0014' - v(304/304), f(640/640)
| | * Loading model: 'levels\garbage\garbage_lod0015' - v(218/218), f(432/432)
| | * Loading model: 'levels\garbage\garbage_lod0016' - v(1343/1343), f(1974/1974)
| | * Loading model: 'levels\garbage\garbage_lod0017' - v(1158/1158), f(1740/1740)
| | * Loading model: 'levels\garbage\garbage_lod0018' - v(404/404), f(1256/1256)
| | * Loading model: 'levels\garbage\garbage_lod0019' - v(2469/2469), f(4931/4931)
| | * Loading model: 'levels\garbage\garbage_lod0020' - v(404/404), f(812/812)
| | * Loading model: 'levels\garbage\garbage_lod0021' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0022' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0023' - v(218/218), f(432/432)
| | * Loading model: 'levels\garbage\garbage_lod0024' - v(1352/1352), f(2630/2630)
| | * Loading model: 'levels\garbage\garbage_lod0025' - v(352/352), f(742/742)
| | * Loading model: 'levels\garbage\garbage_lod0026' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0027' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0028' - v(1506/1506), f(2924/2924)
| | * Loading model: 'levels\garbage\garbage_lod0029' - v(1348/1348), f(2646/2646)
| | * Loading model: 'levels\garbage\garbage_lod0030' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0031' - v(1499/1499), f(2910/2910)
| | * Loading model: 'levels\garbage\garbage_lod0032' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0033' - v(304/304), f(640/640)
| | * Loading model: 'levels\garbage\garbage_lod0034' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0035' - v(1308/1308), f(2602/2602)
| | * Loading model: 'levels\garbage\garbage_lod0036' - v(2103/2103), f(4198/4198)
| | * Loading model: 'levels\garbage\garbage_lod0037' - v(1428/1428), f(2086/2086)
| | * Loading model: 'levels\garbage\garbage_lod0038' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0039' - v(1158/1158), f(1740/1740)
| | * Loading model: 'levels\garbage\garbage_lod0040' - v(312/312), f(553/553)
| | * Loading model: 'levels\garbage\garbage_lod0041' - v(294/294), f(529/529)
| | * Loading model: 'levels\garbage\garbage_lod0042' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0043' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0044' - v(388/388), f(443/443)
| | * Loading model: 'levels\garbage\garbage_lod0045' - v(386/386), f(446/446)
| | * Loading model: 'levels\garbage\garbage_lod0046' - v(4793/4793), f(8791/8791)
| | * Loading model: 'levels\garbage\garbage_lod0047' - v(5643/5643), f(9952/9952)
| | * Loading model: 'levels\garbage\garbage_lod0048' - v(323/323), f(666/666)
| | * Loading model: 'levels\garbage\garbage_lod0049' - v(330/330), f(584/584)
| | * Loading model: 'levels\garbage\garbage_lod0050' - v(5465/5465), f(9249/9249)
| | * Loading model: 'levels\garbage\garbage_lod0051' - v(416/416), f(852/852)
| | * Loading model: 'levels\garbage\garbage_lod0052' - v(732/732), f(1383/1383)
| | * Loading model: 'levels\garbage\garbage_lod0053' - v(5373/5373), f(9247/9247)
| | * Loading model: 'levels\garbage\garbage_lod0054' - v(1885/1885), f(3762/3762)
| | * Loading model: 'levels\garbage\garbage_lod0055' - v(440/440), f(570/570)
| | * Loading model: 'levels\garbage\garbage_lod0056' - v(2812/2812), f(5499/5499)
| | * Loading model: 'levels\garbage\garbage_lod0057' - v(1938/1938), f(3867/3867)
| | * Loading model: 'levels\garbage\garbage_lod0058' - v(4993/4993), f(9223/9223)
| | * Loading model: 'levels\garbage\garbage_lod0059' - v(4336/4336), f(7772/7772)
| | * Loading model: 'levels\garbage\garbage_lod0060' - v(3297/3297), f(6577/6577)
| | * Loading model: 'levels\garbage\garbage_lod0061' - v(3541/3541), f(6660/6660)
| | * Loading model: 'levels\garbage\garbage_lod0062' - v(288/288), f(489/489)
| | * Loading model: 'levels\garbage\garbage_lod0063' - v(548/548), f(748/748)
| | * Loading model: 'levels\garbage\garbage_lod0064' - v(4079/4079), f(7726/7726)
| | * Loading model: 'levels\garbage\garbage_lod0065' - v(2604/2604), f(4108/4108)
| | * Loading model: 'levels\garbage\garbage_lod0066' - v(4876/4876), f(9273/9273)
| | * Loading model: 'levels\garbage\garbage_lod0067' - v(4947/4947), f(8600/8600)
| | * Loading model: 'levels\garbage\garbage_lod0068' - v(3863/3863), f(7076/7076)
| | * Loading model: 'levels\garbage\garbage_lod0069' - v(4054/4054), f(7131/7131)
| | * Loading model: 'levels\garbage\garbage_lod0070' - v(3928/3928), f(6780/6780)
| | * Loading model: 'levels\garbage\garbage_lod0071' - v(4977/4977), f(9194/9194)
| | * Loading model: 'levels\garbage\garbage_lod0072' - v(4526/4526), f(8899/8899)
| | * Loading model: 'trees\new_trees\bush_3_02' - v(330/330), f(584/584)
| | * Loading model: 'trees\new_trees\trees_1_sux_01' - v(1308/1308), f(3985/3985)
| | * Loading model: 'trees\new_trees\a_bush' - v(64/64), f(132/132)
| | * Loading model: 'trees\new_trees\bush_2_01' - v(312/312), f(553/553)
| | * Loading model: 'trees\new_trees\trees_1_01' - v(1919/1919), f(4726/4726)
| | * Loading model: 'trees\new_trees\trees_1_sux_02' - v(1272/1272), f(4112/4112)
| | * Loading model: 'trees\new_trees\trees_2_sux_03' - v(548/548), f(748/748)
| | * Loading model: 'trees\new_stone\stone_8' - v(277/277), f(542/542)
| | * Loading model: 'trees\new_stone\stone_13' - v(928/928), f(1832/1832)
| | * Loading model: 'trees\new_stone\stone_9' - v(205/205), f(398/398)
| | * Loading model: 'trees\new_stone\stone_10' - v(190/190), f(372/372)
| | * Loading model: 'props\objects\musor\trash_btr_br_lod' - v(5373/5373), f(9247/9247)
| Other transfer...
| | * materials: 361
| | * shaders: 16
| | * shaders_xrlc: 18
| | * glows: 2
| | * portals: 0
| | * LODs: 85
| Loading lights...
| | *lighting*: HEMI: 196 lights
| | *lighting*: SUN: 49 lights
| | *lighting*: STATIC: 9 lights
| | * d-lights: 10
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | processing: rawdata\textures\glow\glow_white.thm
| | - loading: glow\glow_white

Я незнаю что делать((((

добавлено спустя 999999 Лет

Я ститал что надо добавить графпоинт и гоув оькт эт как сделать?

отредактировал(а) FLIKER: 17-05-2010 19:16 GMT3 час.

Deviks
    
Посты: 122
Откуда: Ейск
Возраст:
17-05-2010 20:04 GMT3 час. #1249530   
FLIKER Нету файла glow_white.thm ( и возможно многих других .thm )


Secret of Zone


за дол бал сталкер
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 20:19 GMT3 час. #1249543   
Deviks
Блин...Всё есть я проверял ..
И переделавыл и добавлял незнаю в чём проблема(
Наверное из-за того что я не добавил графпоинт и глоу обьякт....


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
17-05-2010 20:22 GMT3 час. #1249545   
FLIKER ты вот так вот делал?


берешь программу dd2tga, находишь эту текстуру (из папки которой берешь не вырезай, а просто копируй), прогоняешь через программу, ложишь в папку импорта в сдк, запускаешь сдк и добавляешь текстуру


добавлено спустя 1 минуту


Наверное из-за того что я не добавил графпоинт и глоу обьякт....


это вообще не причем

отредактировал(а) BeeRsek: 17-05-2010 20:24 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 20:29 GMT3 час. #1249551   
BeeRsek
Да так как сказал Sine....
Но я просто смотрел прошлые страницы и видел как вытоже не понимали нечего ,но сейчас вы много чего знаете.))
Но я просто смотрел прошлые страницы и видел как Sine писал то обязательно надо добавить на локацию графпоинт и глоу обьект...


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
17-05-2010 20:33 GMT3 час. #1249557   

Но я просто смотрел прошлые страницы и видел как Sine писал то обязательно надо добавить на локацию графпоинт и глоу обьект...


если бы это требовалось то лог был бы другой. Значит ты просто не правильно делаешь. У меня на днях такая же фигня была.


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
17-05-2010 20:40 GMT3 час. #1249569   
BeeRsek
Ладно ща попробую всё удалить и полностью всё заново настроить и установить....
Напиши мне пожалуйста всё как точно настраивать может я что-то не так настроил?


BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
17-05-2010 20:44 GMT3 час. #1249575   
FLIKER - Настройка СДК и утилит от Бардака: _http://www.gameru.net/forum/index.php?s=2a7cd13342747afd92217caa839bb305&showtopic=22233&st=0&p=712372&#entry7


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
19-05-2010 13:27 GMT3 час. #1250508   
Вот в ридми к аиврапперу написано про какие то ячейки. Че это такое?


[Сборка ИИ-компонентов карты -- устаревшая информация]
1) Добавление уровня в список в gamedata\config\game_levels.ltx
2) LevelEditor -> Compile -> Make Game, там же Make AI-Map и Build.
3) Сборка черновой сетки ИИ:
> aiwrapper -draft -f <имя_уровня>
На выходе: gamedata\levels\<имя_уровня>\level.ai.
4) Проверка связности сетки ИИ:
> aiwrapper -verify <имя_уровня>
В случае ошибки поправить ячейки в LE и повторить с п.2.
5) Просчёт укрытий для сетки ИИ. Предварительно необходимо произвести
сборку геометрии для получения build.cform (xrLC, здесь это не
рассматривается). Команда:
> aiwrapper -f <имя_уровня>
Вообще, этот шаг необязателен на ранних этапах тестирования карты.
6) Сборка ИИ-графа:
> aiwrapper -g <имя_уровня>
На выходе: gamedata\levels\<имя_уровня>\level.{graph|gct.raw}
7) Склейка ИИ-графов карт в глобальный игровой граф:
> aiwrapper -m
На выходе: gamedata\game.graph и gamedata\levels\*\level.gct
(см. ниже для случая с картами без исходников)
8) Сборка all.spawn
> aiwrapper -s
На выходе: gamedata\spawns\all.spawn
9) Добавление level_changer'а на новую карту с помощью acdc.pl.
Здесь не рассматривается.
10) Регистрация уровня в gamedata\config\game_maps_single.ltx.
Здесь не рассматривается.



"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
19-05-2010 13:48 GMT3 час. #1250512   
BeeRsek ячейки это аи мап, квадратики со стрелочками


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
19-05-2010 13:55 GMT3 час. #1250515   
Sine и что означает "поправить ячейки"? Удалить часть аи-сетки или че?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
19-05-2010 19:16 GMT3 час. #1250693   
BeeRsek удалить и создать заново


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
19-05-2010 19:17 GMT3 час. #1250694   
добавил на локу пару аномалий, мутантов. Сделал Make game, запустил батник сборки олспауна. Затем олспаун кинул в папку с игрой, запустил. Игра запустилась, но после начала игры через пару секунд происходит вылет с таким логом:

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\state_mgr.script:145: C stack overflow

добавлено спустя 57 секунд

Sine

удалить и создать заново


а смысл?

отредактировал(а) BeeRsek: 19-05-2010 19:18 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
19-05-2010 19:22 GMT3 час. #1250704   
BeeRsek ты спросил- я ответил, а лог толком не знаю... скорее всего мутант или нпс за аи сетко


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
19-05-2010 19:27 GMT3 час. #1250710   
Sine ладно попробую заново поставить,но мне кажется что это не поможет.


скорее всего мутант или нпс за аи сетко


возможно...возможно...ща проверю... :-)

добавлено спустя 58 минут

Sine нет. это не из-за мутантов или нпс...

отредактировал(а) BeeRsek: 19-05-2010 20:25 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Stalk15
    
Посты: 1023
Откуда: Как-бэ Новосибирск(Точно не знаю=))
Возраст: 31
20-05-2010 11:34 GMT3 час. #1250929   
Как думаете, возможно ли будет перенести Затон из ЗП в ТЧ?...И как сильно это сложно?


Новые фишки для сталкера(см. журнал)
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
20-05-2010 13:21 GMT3 час. #1250989   
При сборке геймграфа вылетает такая ошибка:

'xrCore' build 2215, Apr 25 2005

! Cannot find library xrEPropsB.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
"LevelBuilder v4.1" beta build
Compilation date: Apr 25 2005

Startup time: 15:48:22

* New phase started: Processing level graphs
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
level 1 l01_escape
level 2 l02_garbage
level 3 l03_agroprom
level 4 l03u_agr_underground
level 5 l04_darkvalley
level 6 l04u_labx18
level 7 l05_bar
level 8 l06_rostok
level 9 l08_yantar
level 10 l08u_brainlab
level 11 l07_military
level 13 l10_radar
level 14 l11_pripyat
level 15 l12_stancia
Graph for the level l12_stancia doesn't correspond to the graph points from Level Editor! (128 : 129)
level 16 l12u_sarcofag
level 17 l12u_control_monolith
level 19 l12_stancia_2
level 20 l10u_bunker
Graph point bun_graph_point_0000 is removed,because it has the same position as some another graph point

* New phase started: Adding interconnection points
Level  with id 1 has an INVALID connection point exit_escape_01,
which references to graph point exit_garbage_01 on the level  with id 2

***STOP*** file 'P:\xrAI\xr_graph_merge.cpp', line 546.
***Reason***: *** Assertion failed ***
Expression: M != (*K).second->m_tVertexMap.end()

***STOP*** file '(null)', line 0.
***Reason***: *** Internal Error ***


Я изменял локи: Свалку, Тем. Долина, Арм. склады. Перед декомпиляций этих лок я сделал -split_spawns.
Потом в них заново поставил аи-сетку, дефолтный сектор, заново просчитал порталы. Потом сделал make game, make ai-map. Запустил батники по сборке аи-сетки, левел графа.
Потом запустил батник сборки гейм графа и вот такой вот вылет произошел.

добавлено спустя 11 минут

не могу понять полсностью лог. Че то там с переходом связано...между кордоном и свалкой... :dry:

добавлено спустя 1 минуту

Stalk15

Как думаете, возможно ли будет перенести Затон из ЗП в ТЧ?...И как сильно это сложно?


Возможно. Туторы почитай на вики..

добавлено спустя 1 минуту

или на форуме амк-команды

отредактировал(а) BeeRsek: 20-05-2010 13:36 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
20-05-2010 13:39 GMT3 час. #1250998   
BeeRsek
поинт
exit_escape_01 или
exit_garbage_01 находятся не на аи сетке или имеют не корректные настройки


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
20-05-2010 13:44 GMT3 час. #1251000   
Sine скорей всего на свалке что-то...ща гляну

добавлено спустя 7 минут

там левел ченджер и один граф не стоят на аи сетке. Аи сетка не проходит через "радиацию" (желтая такая стенка, типа фейка)

добавлено спустя 53 секунд

может эту радиацию не надо было в снап-лист добавлять?

добавлено спустя 5 минут

я перетащил их на аи-сетку, теперь вот:

'xrCore' build 2215, Apr 25 2005

! Cannot find library xrEPropsB.dll
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script game_registrator.script
"LevelBuilder v4.1" beta build
Compilation date: Apr 25 2005

Startup time: 17:53:55

* New phase started: Processing level graphs
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
level 1 l01_escape
level 2 l02_garbage
level 3 l03_agroprom
level 4 l03u_agr_underground
level 5 l04_darkvalley
level 6 l04u_labx18
level 7 l05_bar
level 8 l06_rostok
level 9 l08_yantar
level 10 l08u_brainlab
level 11 l07_military
level 13 l10_radar
level 14 l11_pripyat
level 15 l12_stancia
Graph for the level l12_stancia doesn't correspond to the graph points from Level Editor! (128 : 129)
level 16 l12u_sarcofag
level 17 l12u_control_monolith
level 19 l12_stancia_2
level 20 l10u_bunker
Graph point bun_graph_point_0000 is removed,because it has the same position as some another graph point

* New phase started: Adding interconnection points
Level  with id 5 has an INVALID connection point exit_darkvalley_01,
which references to graph point exit_garbage_05 on the level  with id 2

***STOP*** file 'P:\xrAI\xr_graph_merge.cpp', line 546.
***Reason***: *** Assertion failed ***
Expression: M != (*K).second->m_tVertexMap.end()

***STOP*** file '(null)', line 0.


ща гляну че тут...

отредактировал(а) BeeRsek: 20-05-2010 13:58 GMT3 час.

"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue
Sine
    
Посты: 960
Откуда: Краснодар
Возраст: 30
20-05-2010 13:59 GMT3 час. #1251012   
BeeRsek угадай.


Last Day Mod Team work |==>>>ПОСЛЕДНИЙ ДЕНЬ
Кто понял с первого раза,
Тот ловит музу,
Когда каждая фраза
Ломает все сразу.
BeeRsek
    
Посты: 1242
Откуда: Кемеровская обл, г.Новокузнецк
Возраст: 31
20-05-2010 14:03 GMT3 час. #1251013   
Sine че угадывать?


"Все сложное - не нужно, все нужное - просто" (М. Калашников)

>> S.T.A.L.K.E.R. Secret of the Zone: Gunslinger's Story. Prologue


Форумы Архив » Свалка SDK для игры S.T.A.L.K.E.R. (по 18.07.10)


Эта тема закрыта, публикация новых сообщений недоступна.
Продолжая пользоваться сайтом, вы соглашаетесь с использованием файлов cookie. Страницы сайта могут содержать информацию, запрещенную для
просмотра посетителям младше 18 лет. Авторское право на серию игр «S.T.A.L.K.E.R» и используемые в ней материалы принадлежит GSC Game World.

Использование материалов сайта возможно с разрешения администрации. Все права защищены. © 2004–2025 «Stalker-Portal.ru»