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Marshal757
    
Посты: 4
Откуда: Алматы
Возраст:
03-08-2010 15:12 GMT3 час. #1307827   

# Alex-San :
Конечно есть: Аргус, Доместос...но их нет) Ты бы хоть спрашивал поконкретнее что надо то? Мож кто и разжуёт)

Вот к примеру мне надо с одного МОДа в другой костюм перетащить. Все конфиги делаю все везде согласую и все пашет КРОМЕ иконок то есть я не могу вычислить координаты костюма и как его текстурку добавить к другим... То есть не могу сведение сделать


Alex-San
    
Посты: 1015
Откуда:
Возраст: 51
03-08-2010 16:16 GMT3 час. #1307876   
А иконки насколько я понимаю все скопом в одном файле хранятсяв ..\textures\icon\icon_all_weapons.dds. И берутся оттуда по координатам, для отображения в инвенторе.
(Для редактирования нужен фотошоп и ддс плагин.)

Если не я прав, то пусть меня поправят.


Marshal757
    
Посты: 4
Откуда: Алматы
Возраст:
03-08-2010 17:02 GMT3 час. #1307902   

# Alex-San :
А иконки насколько я понимаю все скопом в одном файле хранятсяв ..\textures\icon\icon_all_weapons.dds. И берутся оттуда по координатам, для отображения в инвенторе.
(Для редактирования нужен фотошоп и ддс плагин.)

Если не я прав, то пусть меня поправят.

Это все так. Просто ты меня малость не понял.


Emilka_STALKER
    
Посты: 121
Откуда: Perm
Возраст: 27
03-08-2010 17:23 GMT3 час. #1307915   
Мужики, помогите! Делаю мод, добавил в него Сон в спальном мешке и дин. новости из АМК (взял из журнала BeeRserk), а как отключить (в каком файле) его появление в инвентаре сначала игры? Он ведь через скрипт спавниться, а я мало в этом шарю. Как отключить, пожалуйста, подскажите! Скоро релиз, мне это нужно.
Заранее спасибо!


Deхter
    
Посты: 8630
Откуда: Irkutsk
Возраст: 30
03-08-2010 17:28 GMT3 час. #1307922   
Emilka_STALKER Ищи что-то типа: start_script, или что то на подоби**5015f0b35c063c77f778**de]здесь всё содержимое[/code]


Emilka_STALKER
    
Посты: 121
Откуда: Perm
Возраст: 27
03-08-2010 17:57 GMT3 час. #1307958   
Dexter, вот какая у меня проблема. Я чего-то не так совместил в bind_stalker.script, и теперь когда открываю матрас, и выбираю часы сна, игра вылетает с логом:
FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 87
[error]Description : XML node not found
[error]Arguments : global_wnd


stack trace:

А чуть выше:
MEMORY USAGE: 271093 K
sv reject. id_parent [0][actor:single_player] id_entity [14849][matras:matras14849] [5291]
sv destroy object [14849][matras:matras14849] [5291]
cl setDestroy [14849][5292]
! Unknown command: init_done
! Unknown command: add_done
! Unknown command: set_done

Больше я нигде ниче не совмещал. Вот ссылка на мод: _http://www.stalker-portal.ru/plug.php?e=weblogs&m=page&id=10847

добавлено спустя 54 секунд

Marshal757 , качаешь патч 1.0004, запускаешь, он все пути сам выберет. Вот у тебя и патч 1.0004

отредактировал(а) Emilka_STALKER: 03-08-2010 17:58 GMT3 час.

Повелитель Зоны
    
Посты: 340
Откуда: Любеч-1
Возраст: 27
08-08-2010 12:47 GMT3 час. #1311906   
Народ,подаскажите,как в чистом небе произвести ретекстур сталкеров?(к примеру я хочу,чтобы у сталкеров в комбинезоне "Заря" были разные тектуры,например у одного-камуфляжный,у другого-кожаный...)


Человек предполагает, а располагает кто-то другой.

tubichek
    
Посты: 77
Откуда:
Возраст:
09-08-2010 09:25 GMT3 час. #1312803   
помогите написать такую функцию!

если есть инфопоршнь "IT", значит удалить его. если нет - функция закрывается.


Stalk15
    
Посты: 1023
Откуда: Как-бэ Новосибирск(Точно не знаю=))
Возраст: 30
09-08-2010 10:16 GMT3 час. #1312838   
tubichek
**5001f0b35c063c77f778**ется".
end
end[/code]


Новые фишки для сталкера(см. журнал)
tubichek
    
Посты: 77
Откуда:
Возраст:
09-08-2010 13:25 GMT3 час. #1312978   
спасибо. ещё вопрос. создал довольно мудрёную логику. проверил несколько раз - всё вродеб верно. но не действует на деле! в чём проблема, помогите! ОЧЕНЬ нужно:-(


[logic]
active = remark1
trade = misc\trade_generic.ltx
trader_flags = 0
inv_max_weight = 10000
on_death = death
danger_ignore = danger_ignore
combat_ignore = combat_ignore

[meet]
use = true
use_wpn = false
meet_talk_enabled = true

[danger_ignore]
ignore_distance = 999999999

[combat_ignore]

[remark1]
combat_ignore_cond = always
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark2]
combat_ignore_cond = always
anim = hello_wpn
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark3]
combat_ignore_cond = always
anim = salut
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark4]
combat_ignore_cond = always
anim = salut_free
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark5]
combat_ignore_cond = always
anim = ward
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark6]
combat_ignore_cond = always
anim = sit_ass
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark7]
combat_ignore_cond = always
anim = choose
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark8]
combat_ignore_cond = always
anim = guard_rac
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark9]
combat_ignore_cond = always
anim = hide_rac
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark10]
combat_ignore_cond = always
anim = caution
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark11]
combat_ignore_cond = always
anim = search
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark12]
combat_ignore_cond = always
anim = trans_zombied
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark13]
combat_ignore_cond = always
anim = trans_1
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark14]
combat_ignore_cond = always
anim = trans_0
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark15]
combat_ignore_cond = always
anim = wounded_heavy_3
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37




[remark16]
combat_ignore_cond = always
anim = sit_knee
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark17]
combat_ignore_cond = always
anim = eat_bread
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark18]
combat_ignore_cond = always
anim = eat_kolbasa
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark19]
combat_ignore_cond = always
anim = eat_energy
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark20]
combat_ignore_cond = always
anim = eat_vodka
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark21]
combat_ignore_cond = always
anim = dynamite
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark22]
combat_ignore_cond = always
anim = claim
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark23]
combat_ignore_cond = always
anim = refuse
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37




[remark24]
combat_ignore_cond = always
anim = probe_2
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark25]
combat_ignore_cond = always
anim = mode_shlem
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark26]
combat_ignore_cond = always
anim = probe_1
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark27]
combat_ignore_cond = always
anim = probe
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark28]
combat_ignore_cond = always
anim = backoff
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark29]
combat_ignore_cond = always
anim = probe_3
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark30]
combat_ignore_cond = always
anim = punch
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark31]
combat_ignore_cond = always
anim = hide_s_left
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark32]
combat_ignore_cond = always
anim = hide_s_right
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark33]
combat_ignore_cond = always
anim = backoff2
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37













[remark34]
combat_ignore_cond = always
anim = doctor_wakeup
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark35]
combat_ignore_cond = always
anim = prisoner
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark36]
combat_ignore_cond = always
anim = hands_up
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37

[remark37]
combat_ignore_cond = always
anim = help_me
no_move = true
sniper = true
combat_ignore_keep_when_attacked = true
path_look = karin_look
on_info = {+standart_anim} remark1
on_info = {+hello_wpn_anim} remark2
on_info = {+salut_anim} remark3
on_info = {+salut_free_anim} remark4
on_info = {+ward_anim} remark5
on_info = {+sit_ass_anim} remark6
on_info = {+choose_anim} remark7
on_info = {+guard_rac_anim} remark8
on_info = {+hide_rac_anim} remark9
on_info = {+caution_anim} remark10
on_info = {+search_anim} remark11
on_info = {+trans_zombied_anim} remark12
on_info = {+trans_1_anim} remark13
on_info = {+trans_0_anim} remark14
on_info = {+wounded_heavy_3_anim} remark15
on_info = {+sit_knee_anim} remark16
on_info = {+eat_bread_anim} remark17
on_info = {+eat_kolbasa_anim} remark18
on_info = {+eat_energy_anim} remark19
on_info = {+eat_vodka_anim} remark20
on_info = {+dynamite_anim} remark21
on_info = {+claim_anim} remark22
on_info = {+refuse_anim} remark23
on_info = {+probe_2_anim} remark24
on_info = {+mode_shlem_anim} remark25
on_info = {+probe_1_anim} remark26
on_info = {+probe_anim} remark27
on_info = {+backoff_anim} remark28
on_info = {+probe_3_anim} remark29
on_info = {+punch_anim} remark30
on_info = {+hide_s_left_anim} remark31
on_info = {+hide_s_right_anim} remark32
on_info = {+backoff2_anim} remark33
on_info = {+doctor_weakup_anim} remark34
on_info = {+prisoner_anim} remark35
on_info = {+hands_up_anim} remark36
on_info = {+help_me_anim} remark37



singapur22
    
Посты: 2089
Откуда: Рубцовск
Возраст: 45
09-08-2010 13:37 GMT3 час. #1312986   
tubichek И где у тебя тут "всё верно"?

оверайд on_info не может дублироваться в одной и той же секции. Пронумеруй их. Типа так:

on_info = ...
on_info2 = ...
on_info3 = ...

и т.д.

Или используй коэффициент "или". В данном случае понадобится всего один оверайд on_info в каждой секции ремарков.
Типа так:

on_info = {условие1} remark1, {условие2} remark2, и т.д.


Проект "Mobile Manager" закрыт, в связи со стечениями неблагоприятных обстоятельств, и последующей потерей всех файлов и справок текущего проекта.
tubichek
    
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Возраст:
09-08-2010 16:39 GMT3 час. #1313125   
singapur22
спасибо большое! помогло! но возникла другая проблема:
вызываю через диалог функцию, а она не хочет работать! вот функция:


function delete_info()
self.delete1
self.delete2
end

function delete1()
local portion_name = "standart_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete2()
local portion_name = "hello_wpn_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end


добавлено спустя 1 минуту

для тестирования добавил в функцию такую строку:
self.message

и добавил новую функцию:
function message(first_speaker, second_speaker)
news_manager.send_tip(db.actor, "Добро пожаловать на наш официальный сайт!", nil, nil, 30000)
end

не высвечивается.

добавлено спустя 21 секунд

скрипт у меня располагается в специально созданном файле. назвал его - animator.script

отредактировал(а) tubichek: 09-08-2010 16:41 GMT3 час.

singapur22
    
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10-08-2010 05:17 GMT3 час. #1313521   
tubichek Замени все self на this. Это абсолютно разные вещи.


Проект "Mobile Manager" закрыт, в связи со стечениями неблагоприятных обстоятельств, и последующей потерей всех файлов и справок текущего проекта.
tubichek
    
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10-08-2010 07:17 GMT3 час. #1313551   
заменил во всем файле. проблема аналогичная. ничего не изменилось.
для проверки добавил в первую функцию ещё строчку "this.message" и функцию

function message(first_speaker, second_speaker)
news_manager.send_tip(db.actor, "проверка", nil, nil, 30000)
end


сообщение не появляется.
помогите!
функция первая вызывается из диалога строкой название_файла_со_скриптом.delete_info

добавлено спустя 29 минут

так. перефразирую вопрос.
в диалоге прописано "escape_dialog.message"
а в escape_dialog.script функция:

function message(first_speaker, second_speaker)
news_manager.send_tip(db.actor, "Проверка", nil, nil, 30000)
end


запускаю - всё работает. сообщение появляется

заменяю функцию на ту, которая мне нужна:

function delete_info()
this.message
this.delete1
this.delete2
this.delete3
this.delete4
this.delete5
this.delete6
this.delete7
this.delete8
this.delete9
this.delete10
this.delete11
this.delete12
this.delete13
this.delete14
this.delete15
this.delete16
this.delete17
this.delete18
this.delete19
this.delete20
this.delete21
this.delete22
this.delete23
this.delete24
this.delete25
this.delete26
this.delete27
this.delete28
this.delete29
this.delete30
this.delete31
this.delete32
this.delete33
this.delete34
this.delete35
this.delete36
this.delete37
end

function message(first_speaker, second_speaker)
news_manager.send_tip(db.actor, "Проверка", nil, nil, 30000)
end
-------------------------------------------

--Функция очистки числа инфопоршней при смене анимации

function delete1()
local portion_name = "standart_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete2()
local portion_name = "hello_wpn_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete3()
local portion_name = "salut_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete4()
local portion_name = "salut_free_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete5()
local portion_name = "ward_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete6()
local portion_name = "sit_ass_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete7()
local portion_name = "choose_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete8()
local portion_name = "guard_rac_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete9()
local portion_name = "hide_rac_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete10()
local portion_name = "caution_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete11()
local portion_name = "search_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete12()
local portion_name = "trans_zombied_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete13()
local portion_name = "trans_1_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete14()
local portion_name = "trans_0_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete15()
local portion_name = "wounded_heavy_3_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete16()
local portion_name = "sit_knee_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete17()
local portion_name = "eat_bread_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete18()
local portion_name = "eat_kolbasa_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete19()
local portion_name = "eat_energy_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete20()
local portion_name = "eat_vodka_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete21()
local portion_name = "dynamite_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete22()
local portion_name = "claim_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete23()
local portion_name = "refuse_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete24()
local portion_name = "probe_2_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete25()
local portion_name = "mode_shlem_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete26()
local portion_name = "probe_1_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete27()
local portion_name = "probe_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete28()
local portion_name = "backoff_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete29()
local portion_name = "probe_3_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete30()
local portion_name = "punch_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete31()
local portion_name = "hide_s_left_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete32()
local portion_name = "hide_s_right_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete33()
local portion_name = "backoff2_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete34()
local portion_name = "doctor_wakeup_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete35()
local portion_name = "prisoner_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete36()
local portion_name = "hands_up_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end

function delete37()
local portion_name = "help_me_anim"
if has_alife_info(portion_name) then
db.actor:disable_info_portion(portion_name)
end
end


не работает и сообщение не появляется.
что делать? и уже головой об стену биться готов!

отредактировал(а) tubichek: 10-08-2010 07:46 GMT3 час.

KontrolЛер
    
Посты: 367
Откуда:
Возраст: 33
10-08-2010 08:13 GMT3 час. #1313570   
Народ подскажите а как можно создать своего персонажа?


singapur22
    
Посты: 2089
Откуда: Рубцовск
Возраст: 45
10-08-2010 08:33 GMT3 час. #1313586   
tubichek А где скобки? Функция в скриптах вызывается с обязательным наличием скобок. Типа так:

this.имя_

отредактировал(а) singapur22: 10-08-2010 08:53 GMT3 час.

Проект "Mobile Manager" закрыт, в связи со стечениями неблагоприятных обстоятельств, и последующей потерей всех файлов и справок текущего проекта.
Alert
    
Посты: 136
Откуда: Минск
Возраст: 27
10-08-2010 14:51 GMT3 час. #1313849   
Люди а как сделать что б можно было на машинах кататься


Зона-твоя Свобода. Выжить-твой Долг.Суть твоя-Монолит.В итоге я Наёмник
крысобелка
    
Посты: 1185
Откуда: Россия-матушка
Возраст: 131
10-08-2010 20:20 GMT3 час. #1314135   
как заспавнить в инвентарь Волка флешку со своим описанием, названием и чтоб, когда забираешь флеху себе, то выводилось сообщение (как со флешкой стрелка, там в сообщении было написано - "стрелок, у меня хреновые новости, клык погиб....")??????


FLIKER
    
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Откуда: Краснодар
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10-08-2010 20:33 GMT3 час. #1314151   


Alert
    
Посты: 136
Откуда: Минск
Возраст: 27
11-08-2010 16:25 GMT3 час. #1314784   
У меня есть плагин ДДС и Фотошоп я изменяю текстуру и сохраняю а в игре как было так осталось


Зона-твоя Свобода. Выжить-твой Долг.Суть твоя-Монолит.В итоге я Наёмник
FLIKER
    
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Откуда: Краснодар
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11-08-2010 16:56 GMT3 час. #1314813   
Alert
Да ёмоё,что ты изменяшь какую текстуры?
Может в деревани новичков нету твоёго комбеза!


Alert
    
Посты: 136
Откуда: Минск
Возраст: 27
11-08-2010 19:21 GMT3 час. #1314909   
Я оружку ,пм там например


Зона-твоя Свобода. Выжить-твой Долг.Суть твоя-Монолит.В итоге я Наёмник
FLIKER
    
Посты: 1047
Откуда: Краснодар
Возраст: 30
11-08-2010 19:37 GMT3 час. #1314915   
Alert
Незнаю,я пользуюсь паинтом!


ОТИС
    
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Откуда: Минск
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11-08-2010 21:06 GMT3 час. #1315011   
Люди помогите у меня проблемка, как перенести пушку из ЗП в ТЧ .
Можно ли перенести иконки без Фотошопа?( они хранятся в одном фаиле и просто так не открываются).
Где хранится анимация к пушке и где храниться описание к пушкам.:sos:sos:sos:sos


FLIKER
    
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11-08-2010 21:09 GMT3 час. #1315012   
ОТИС
НУ вы даёте!:blink

Где хранится анимация к пушке и где храниться описание к пушкам.

Анимации - в gamedata\meshes\weapons
Описание - в gamedata\config\text\rus и найди файлик с названием weapons


А что те надо переносить из ЗП?



Можно ли перенести иконки без Фотошопа?( они хранятся в одном фаиле и просто так не открываются).

Какие нафиг иконки?


ОТИС
    
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11-08-2010 21:15 GMT3 час. #1315016   
Ну эти, картинки в инвентаре( icons). Пулемёт РП- 74 из ЗП.

Я тока начинающий. В этом деле я ещё полный нуб.:cry:


FLIKER
    
Посты: 1047
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11-08-2010 21:19 GMT3 час. #1315022   
ОТИС
А что там такого особеного???
Ну открой ты програмой например Stalker Icon editor и перенеси!


Gun12
    
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11-08-2010 21:19 GMT3 час. #1315023   

# singapur22 :
tubichek Функция в скриптах вызывается с обязат


Не стань номинантом премии Дарвина.
ОТИС
    
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Откуда: Минск
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11-08-2010 21:24 GMT3 час. #1315029   
Спасиб FLIKER. Просто я переношу из SIGEROUS MOD , там совсем другие иконки и пушки по другому называються.


Апач 4
    
Посты: 53
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12-08-2010 18:41 GMT3 час. #1315783   
А как сделать что бы квестовые персонажи(Волк,Фанат,Лис,Серый,Бес и другие) были бесмертные???:obstenu:


Настоящий стрелок тот, у кого ствол говорит только по делу и всегда разит точно в цель:-)


Форумы Архив » Свалка Как сделать свой мод по ТЧ? (старое, по 14.06.11)


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